Lore Pool of Mazdamundi
The spell set of Lord Mazdamundi · 6 spells · Total War: Warhammer III, patch 9.0
Lore attribute
Roiling Skies
Lore attribute (passive)
- -25% Speed
- -24 Melee Defence
- Triggers when casting spell
Spells from the Lore of Heavens manipulate the ethers of the skies, buffeting and pummelling winged creatures.
Spells
As the in-game tooltip reads; overcast values in blue. Damage is base + armour-piercing per hit.
Apotheosis
Regeneration
- Winds of Magic
- 5(7)
- Cooldown
- 29 s
- Cast range
- 200 m(600 m)
- Duration
- 10 s
- Wind-up
- 1 s
- Overcast miscast
- 50%
- Replenishes hit points of combatants
Waves of pure High Magic infuse the target, radiating within the body, returning vigour and life.
Arcane Unforging
Direct Damage
- Winds of Magic
- 14(18)
- Cooldown
- 52 s
- Cast range
- 100 m
- Duration
- 22 s
- Wind-up
- 5 s
- Overcast miscast
- 50%
- Strong vs characters
- Strong vs a single combatant
- Weak vs multiple combatants
Fingers of light seep into enemy armour, attacking its wearers.
Comet of Casandora
Bombardment · magical
- Winds of Magic
- 13(20)
- Cooldown
- 49 s
- Cast range
- 200 m
- Duration
- 7 s
- Wind-up
- 5 s
- Overcast miscast
- 50%
- 1 projectiles × 1,728 (864 armour-piercing), explosion 72Overcast: 1 projectiles × 1,728 (864 armour-piercing), explosion 144
- Good against armour
- Huge explosion area
- Causes massive magical damage
- Strong vs multiple units
- Large strike area
Reaching to the highest heavens, the Wizard draws a wandering meteorite down upon the battlefield.
Curse of the Midnight Wind
Hex (Area)
- Winds of Magic
- 8(14)
- Cooldown
- 38 s
- Cast range
- 200 m
- Duration
- 25 s(50 s)
- Effect range
- 35 m
- Wind-up
- 3 s
- Overcast miscast
- 50%
- -30 Armour
- -24 Melee Attack
The Wizard issues a three word curse, hexing the target unit and blighting their ability to attack and defend.
Harmonic Convergence
Augment
- Winds of Magic
- 5(8)
- Cooldown
- 30 s
- Cast range
- 200 m
- Duration
- 27 s(40 s)
- Wind-up
- 1 s
- Overcast miscast
- 50%
- +24 Melee Attack
- +24 Melee Defence
- +20 Reload Skill
Divining auspicious signs, the caster guides the minds of targets, augmenting them with the foresight needed for victory.
Net of Amyntok
Hex
- Winds of Magic
- 9(18)
- Cooldown
- 38 s
- Cast range
- 100 m
- Duration
- 20 s
- Wind-up
- 3 s
- Overcast miscast
- 50%
The Wizard casts an arcane net, created to hold the Great Deceiver himself. Any caught in its strands will struggle to act.
Who casts Lore Pool of Mazdamundi
Source: special_ability_groups (wh2_main_lore_slann), unit_abilities, unit_special_abilities, projectiles, projectile_bombardments and battle_vortexs, patch 9.0, via the WH3-Dump export. Fireball and Flame Storm are checked against the Total War Warhammer wiki in our tests.