Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)

Lore Pool of Mazdamundi

The spell set of Lord Mazdamundi · 6 spells · Total War: Warhammer III, patch 9.0

Lore attribute

Roiling Skies

Lore attribute (passive)

  • -25% Speed
  • -24 Melee Defence
  • Triggers when casting spell

Spells from the Lore of Heavens manipulate the ethers of the skies, buffeting and pummelling winged creatures.

Spells

As the in-game tooltip reads; overcast values in blue. Damage is base + armour-piercing per hit.

Apotheosis

Regeneration

Winds of Magic
5(7)
Cooldown
29 s
Cast range
200 m(600 m)
Duration
10 s
Wind-up
1 s
Overcast miscast
50%
  • Replenishes hit points of combatants

Waves of pure High Magic infuse the target, radiating within the body, returning vigour and life.

Arcane Unforging

Direct Damage

Winds of Magic
14(18)
Cooldown
52 s
Cast range
100 m
Duration
22 s
Wind-up
5 s
Overcast miscast
50%
  • Strong vs characters
  • Strong vs a single combatant
  • Weak vs multiple combatants

Fingers of light seep into enemy armour, attacking its wearers.

Comet of Casandora

Bombardment · magical

Winds of Magic
13(20)
Cooldown
49 s
Cast range
200 m
Duration
7 s
Wind-up
5 s
Overcast miscast
50%
  • 1 projectiles × 1,728 (864 armour-piercing), explosion 72Overcast: 1 projectiles × 1,728 (864 armour-piercing), explosion 144
  • Good against armour
  • Huge explosion area
  • Causes massive magical damage
  • Strong vs multiple units
  • Large strike area

Reaching to the highest heavens, the Wizard draws a wandering meteorite down upon the battlefield.

Curse of the Midnight Wind

Hex (Area)

Winds of Magic
8(14)
Cooldown
38 s
Cast range
200 m
Duration
25 s(50 s)
Effect range
35 m
Wind-up
3 s
Overcast miscast
50%
  • -30 Armour
  • -24 Melee Attack

The Wizard issues a three word curse, hexing the target unit and blighting their ability to attack and defend.

Harmonic Convergence

Augment

Winds of Magic
5(8)
Cooldown
30 s
Cast range
200 m
Duration
27 s(40 s)
Wind-up
1 s
Overcast miscast
50%
  • +24 Melee Attack
  • +24 Melee Defence
  • +20 Reload Skill

Divining auspicious signs, the caster guides the minds of targets, augmenting them with the foresight needed for victory.

Net of Amyntok

Hex

Winds of Magic
9(18)
Cooldown
38 s
Cast range
100 m
Duration
20 s
Wind-up
3 s
Overcast miscast
50%

The Wizard casts an arcane net, created to hold the Great Deceiver himself. Any caught in its strands will struggle to act.

Who casts Lore Pool of Mazdamundi

Source: special_ability_groups (wh2_main_lore_slann), unit_abilities, unit_special_abilities, projectiles, projectile_bombardments and battle_vortexs, patch 9.0, via the WH3-Dump export. Fireball and Flame Storm are checked against the Total War Warhammer wiki in our tests.