
Health
4,903
Armour
30
Leadership
65
Speed
36
Melee attack
43
Melee defence
25
Weapon strength
245 base + 95 armour-piercing
340
Charge bonus
55
Attributes

Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities
Mumbo-Jumbo ChantAugment (Area) · +24 Melee Attack, +25% Armour-Piercing Weapon Damage…activeMumbo-Jumbo ChantAugment (Area)+24 Melee Attack+25% Armour-Piercing Weapon Damage+25% Base Weapon Damage+16 LeadershipCooldown 120 s · Duration 30 s · Range 55 mThe words of this magical chant are different each time, though identically meaningless. It's the conviction that matters, as well as the manic eye-rolling.
WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
'Effagee' of da GitDirect Damage · Strong vs characters, Causes damage to combatants…active'Effagee' of da GitDirect DamageStrong vs charactersCauses damage to combatantsStrong vs a single combatantWeak vs multiple combatantsCooldown 120 s · Duration 13 s · 2 usesRecently, Wurrzag has taken to carrying a doll or ‘effagee’ of his foes and sticking pins in them to “stop da gitz from gettin’ away”.
Warpaint of WurrzagWard Save (Area) · +10 Physical ResistancepassiveWarpaint of WurrzagWard Save (Area)+10 Physical ResistancePassive · Range 55 mThe terrifying visage painted upon Wurrzag affects enemies' concentration, allowing him to take full advantage of their confusion!
Wurrzag's RevengeHex · +100% Miscast ChancepassiveWurrzag's RevengeHex+100% Miscast ChancePassiveWurrzag inflicts a cloud of confusion upon his enemies, whose words ring hollow and spells fly false.
Get Back 'Ere!Augment (Area) · +16 LeadershipactiveGet Back 'Ere!Augment (Area)+16 LeadershipCooldown 60 s · Duration 14 s · Range 35 mDa Boss ain't ready to run an' so expects da boyz to stay put too!
FrenzyAugment · +10% Charge Bonus, +10 Melee Attack…passiveFrenzyAugment+10% Charge Bonus+10 Melee Attack+10% Armour-Piercing Weapon Damage+10% Base Weapon DamagePassiveSome warriors care not for their own personal safety, and so work themselves into a whirlwind of destruction and mindless violence!
Lore of magic
Defeat trait
Beat Wurrzag in battle and your lord can earn the trait
Great Green Killer
Physical resistance: 10%
When you take a swing at Da Prophet, you smite Gork (and Mork) as well!
Wurrzag skill tree
50 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
SpleenrippaSpleenrippaUnlocks at rank 9
Mount: Spleenrippa
Tunnel BossTunnel Boss
Leadership: +6 during subterranean siege battles (Lord's army)
Leadership: +6 during subterranean intercept battles (Lord's army)
BellowerBellower
Leadership aura size: +25%
wh3_dlc26_skill_grn_savage_orc_shaman_abilitywh3_dlc26_skill_grn_savage_orc_shaman_ability
Ability: ""
Paint da BossPaint da Boss
Physical resistance: 10%
Dodgy GeezerDodgy GeezerUnlocks at rank 7
Missile resistance: 10%
Army of RenownArmy of Renown3 levelsLevel 1
Regiments of Renown army capacity: +2 (own army)
Regiments of Renown army capacity: +4 (own army)
Regiments of Renown army capacity: +6 (own army)
MentorMentor3 levelsLevel 1
Character experience gain: +20% (Heroes in Lord's army)
Character will share +15% of experience earned between all other active Lords
Character experience gain: +35% (Heroes in Lord's army)
Character will share +30% of experience earned between all other active Lords
Character experience gain: +50% (Heroes in Lord's army)
Character will share +50% of experience earned between all other active Lords
Paint da BoyzPaint da Boyz
Leadership: +6 for Orc infantry units (Lord's army)
Physical resistance: 10% for Orc Infantry units (Lord's army)
Paint da BoarzPaint da Boarz
Physical resistance: 10% for Orc Boar units (Lord's army)
Speed: +10% for Orc Boar units (Lord's army)
Paint da BeastsPaint da Beasts
Physical resistance: 10% for Trolls, Giant, Rogue Idol, Arachnarok Spider, Feral Hydra and Feral Wyvern units (Lord's army)
Spell resistance: 15% for Trolls, Giant, Rogue Idol, Arachnarok Spider, Feral Hydra and Feral Wyvern units (Lord's army)
Real Savage BoyzReal Savage Boyz
Charge bonus: +12 for Savage Orc and Savage Orc Cavalry units (Lord's army)
Melee attack: +8 for Savage Orc and Savage Orc Cavalry units (Lord's army)
Gork an' MorkGork an' Mork
Cooldown: -10% to Big Waaagh! spells (all characters)
Cooldown: -10% to Little Waaagh! spells (all characters)
Fury of Da Prophet!Fury of Da Prophet!Unlocks at rank 19
Strips enemies of any Spell Resistance they may have! (enemy armies in region)
Enables magical attacks (Lord's army)
Wild Feet!Wild Feet!
Attribute: Perfect Vigour
Melee defence: +15
Speed: +25%
Titanic Beat!Titanic Beat!
Winds of Magic cost: -6 for "Foot of Gork"
Winds of Magic cost: -9 for "Foot of Gork Upgraded"
Gaze of MorkGaze of Mork2 levelsLevel 1
Overcast spell: "Gaze of Mork Upgraded"
Cooldown: -30% to "Gaze of Mork"
Miscast base chance: -15% for "Gaze of Mork Upgraded"
Overcast spell: "Gaze of Mork Upgraded"
Winds of Magic cost: -1 for "Gaze of Mork"
Winds of Magic cost: -1 for "Gaze of Mork Upgraded"
Cooldown: -50% to "Gaze of Mork"
Power of da Waaagh!Power of da Waaagh!
Passive ability: "Power of da Waaagh!"
Brain BurstaBrain Bursta2 levelsLevel 1
Overcast spell: "Brain Bursta Upgraded"
Cooldown: -30% to "Brain Bursta"
Miscast base chance: -15% for "Brain Bursta Upgraded"
Overcast spell: "Brain Bursta Upgraded"
Winds of Magic cost: -1 for "Brain Bursta"
Winds of Magic cost: -2 for "Brain Bursta Upgraded"
Cooldown: -50% to "Brain Bursta"
Fists of GorkFists of Gork
Winds of Magic cost: -1 for "Fists of Gork"
Cooldown: -50% to "Fists of Gork"
Spell: "Fists of Gork"
'Eadbutt'Eadbutt2 levelsLevel 1
Overcast spell: "'Eadbutt Upgraded"
Cooldown: -30% to "'Eadbutt"
Miscast base chance: -15% for "'Eadbutt Upgraded"
Overcast spell: "'Eadbutt Upgraded"
Winds of Magic cost: -2 for "'Eadbutt"
Winds of Magic cost: -3 for "'Eadbutt Upgraded"
Cooldown: -50% to "'Eadbutt"
Ere We Go!Ere We Go!
Winds of Magic cost: -2 for "'Ere We Go"
Cooldown: -50% to "'Ere We Go"
Spell: "'Ere We Go"
Foot of GorkFoot of Gork2 levelsLevel 1
Overcast spell: "Foot of Gork Upgraded"
Cooldown: -30% to "Foot of Gork"
Miscast base chance: -15% for "Foot of Gork Upgraded"
Overcast spell: "Foot of Gork Upgraded"
Winds of Magic cost: -3 for "Foot of Gork"
Winds of Magic cost: -4 for "Foot of Gork Upgraded"
Cooldown: -50% to "Foot of Gork"
EarthingEarthing
Miscast base chance: -15%
Magical ReservesMagical Reserves
Winds of Magic power reserve capacity: +5
Arcane ConduitArcane Conduit
Passive ability: "Arcane Conduit"
Inspiring PresenceInspiring Presence
Unit experience gain per turn: +75 (Lord's army)
Character's aura leadership effect: +5
Da GobbosDa Gobbos3 levelsLevel 1
Ammunition: +10% for Goblin and Night Goblin Missile Infantry units (Lord's army)
Melee defence: +4 for Goblin and Night Goblin Infantry units (Lord's army)
Ammunition: +15% for Goblin and Night Goblin Missile Infantry units (Lord's army)
Melee attack: +4 for Goblin and Night Goblin Infantry units (Lord's army)
Melee defence: +4 for Goblin and Night Goblin Infantry units (Lord's army)
Missile strength: +6% for Goblin and Night Goblin Missile Infantry units (Lord's army)
Ammunition: +20% for Goblin and Night Goblin Missile Infantry units (Lord's army)
Melee attack: +6 for Goblin and Night Goblin Infantry units (Lord's army)
Melee defence: +6 for Goblin and Night Goblin Infantry units (Lord's army)
Missile strength: +8% for Goblin and Night Goblin Missile Infantry units (Lord's army)
RiderzRiderz3 levelsLevel 1
Speed: +6% for Melee Cavalry, Orc Boar Chariot and Squig Herd units (Lord's army)
Charge bonus: +6 for Melee Cavalry, Orc Boar Chariot and Squig Herd units (Lord's army)
Speed: +9% for Melee Cavalry, Orc Boar Chariot and Squig Herd units (Lord's army)
Charge bonus: +12 for Melee Cavalry, Orc Boar Chariot and Squig Herd units (Lord's army)
Speed: +12% for Melee Cavalry, Orc Boar Chariot and Squig Herd units (Lord's army)
Da BoyzDa Boyz3 levelsLevel 1
Weapon strength: +6% for Orc Infantry units (Lord's army)
Base missile damage: +4% for Orc Arrer Boyz and Savage Orc Arrer Boyz units (Lord's army)
Melee attack: +4 for Orc Infantry units (Lord's army)
Reload time reduction: +4% for Orc Arrer Boyz and Savage Orc Arrer Boyz units (Lord's army)
Weapon strength: +9% for Orc Infantry units (Lord's army)
Base missile damage: +6% for Orc Arrer Boyz and Savage Orc Arrer Boyz units (Lord's army)
Melee attack: +6 for Orc Infantry units (Lord's army)
Reload time reduction: +8% for Orc Arrer Boyz and Savage Orc Arrer Boyz units (Lord's army)
Weapon strength: +12% for Orc Infantry units (Lord's army)
Base missile damage: +8% for Orc Arrer Boyz and Savage Orc Arrer Boyz units (Lord's army)
‘Ard as Nailz‘Ard as Nailz3 levelsLevel 1
Missile strength: +4% for Missile Cavalry and Chariot units (Lord's army)
Armour: +4 for Chariots and Pump Wagon units (Lord's army)
Missile strength: +6% for Missile Cavalry and Chariot units (Lord's army)
Range: +5% for Missile Cavalry and Chariot units (Lord's army)
Armour: +8 for Chariots and Pump Wagon units (Lord's army)
Missile strength: +8% for Missile Cavalry and Chariot units (Lord's army)
Range: +10% for Missile Cavalry and Chariot units (Lord's army)
Armour: +12 for Chariots and Pump Wagon units (Lord's army)
Da Big LadzDa Big Ladz3 levelsLevel 1
Weapon strength: +6% for Trolls, Giant, Rogue Idol, Arachnarok Spider, Feral Hydra and Feral Wyvern units (Lord's army)
Melee attack: +4 for Trolls, Giant, Rogue Idol, Arachnarok Spider, Feral Hydra and Feral Wyvern units (Lord's army)
Weapon strength: +9% for Trolls, Giant, Rogue Idol, Arachnarok Spider, Feral Hydra and Feral Wyvern units (Lord's army)
Melee attack: +6 for Trolls, Giant, Rogue Idol, Arachnarok Spider, Feral Hydra and Feral Wyvern units (Lord's army)
Weapon strength: +12% for Trolls, Giant, Rogue Idol, Arachnarok Spider, Feral Hydra and Feral Wyvern units (Lord's army)
Deff From AbuvDeff From Abuv3 levelsLevel 1
Ammunition: +10% for Goblin Rock Lobber and Doom Diver Catapult units (Lord's army)
Ammunition: +15% for Goblin Rock Lobber and Doom Diver Catapult units (Lord's army)
Missile strength: +6% for Goblin Rock Lobber and Doom Diver Catapult units (Lord's army)
Ammunition: +20% for Goblin Rock Lobber and Doom Diver Catapult units (Lord's army)
Missile strength: +8% for Goblin Rock Lobber and Doom Diver Catapult units (Lord's army)
Get Back 'Ere!Get Back 'Ere!
Ability: "Get Back 'Ere!"
Sneaky StabberzSneaky Stabberz
Leadership: +5 for all Goblin, Pump Wagon, Night Goblin and Squig Herd units (Rank 7 and above) (Lord's army)
Physical resistance: 10% for all Goblin, Pump Wagon, Night Goblin and Squig Herd units (Rank 7 and above) (Lord's army)
Weapon strength: +12% for all Goblin, Pump Wagon, Night Goblin and Squig Herd units (Rank 7 and above) (Lord's army)
'Ard Ladz'Ard Ladz
Armour: +12 for Orc units (Rank 7 and above) (Lord's army)
Melee defence: +5 for Orc units (Rank 7 and above) (Lord's army)
Ward save: +8% for Orc units (Rank 7 and above) (Lord's army)
Biggest ‘n' StrongestBiggest ‘n' Strongest
Melee defence: +5 for Trolls, Giant, Rogue Idol, Arachnarok Spider, Feral Hydra and Feral Wyvern units (Rank 7 and above) (Lord's army)
Missile resistance: 15% for Trolls, Giant, Rogue Idol, Arachnarok Spider, Feral Hydra and Feral Wyvern units (Rank 7 and above) (Lord's army)
Weapon strength: +12% for Trolls, Giant, Rogue Idol, Arachnarok Spider, Feral Hydra and Feral Wyvern units (Rank 7 and above) (Lord's army)
Savage SmartzSavage Smartz
Ammunition: +20% for Goblin Rock Lobber and Doom Diver Catapult units (Rank 7 and above) (Lord's army)
Missile strength: +12% for Goblin Rock Lobber and Doom Diver Catapult units (Rank 7 and above) (Lord's army)
Reload time reduction: +10% for Goblin Rock Lobber and Doom Diver Catapult units (Rank 7 and above) (Lord's army)
Smash 'Em FasterSmash 'Em Faster
Ability: "Smash 'Em Faster"
Replaces: "Get Back 'Ere!"
Route MarcherRoute Marcher
Campaign movement range: +5%
Deff From BelowDeff From Below3 levelsLevel 1
Evasion chance when using Tunnelling: +6%
Evasion chance when using Tunnelling: +16%
Evasion chance when using Tunnelling: +30%
RaiderRaider3 levelsLevel 1
Income from raiding: +10% (Lord's army)
Income from raiding: +20% (Lord's army)
Income from raiding: +30% (Lord's army)
LooterLooter3 levelsLevel 1
Income from looting settlements: +3% (Lord's army)
Income from looting settlements: +8% (Lord's army)
Income from looting settlements: +15% (Lord's army)
RavagerRavager3 levelsLevel 1
Income from sacking settlements: +3% (Lord's army)
Income from sacking settlements: +8% (Lord's army)
Income from sacking settlements: +15% (Lord's army)
Iron-HardIron-Hard
Casualty replenishment rate: +30% for this Lord (Lord's army)
Wound recovery time: -1 turns
Lightning StrikeLightning Strike3 levelsLevel 1
Enemy battle reinforcement time: +25%
Battle reinforcement time: -10%
Reinforcements supporting this army can have their arrival point adjusted by +250 metres without incurring any time penalty
Enemy battle reinforcement time: +50%
Battle reinforcement time: -20%
Reinforcements supporting this army can have their arrival point adjusted by +600 metres without incurring any time penalty
Enemy battle reinforcement time: +50%
Battle reinforcement time: -30%
Reinforcements supporting this army can have their arrival point adjusted by +1000 metres without incurring any time penalty
Enables lightning strike battles when reinforcements are present
Out-CleveringOut-Clevering3 levelsLevel 1
Ambush success chance: +6% (Lord's army)
Ambush success chance: +16% (Lord's army)
Ambush success chance: +30% (Lord's army)
Mob BossMob Boss3 levelsLevel 1
Upkeep: -3% (Lord's army)
Upkeep: -6% (Lord's army)
Upkeep: -9% (Lord's army)
Really GreenReally Green3 levelsLevel 1
Corruption: -1 (local province)
Corruption: -2 (local province)
Corruption: -3 (local province)
Renowned & FearedRenowned & Feared
Enemy Hero action success chance: -10%
Hero self-defence: +25% chance of wounding aggressors
Campaign movement range: +5%
Recruit rank: +1 for all units (Lord's army)
Upkeep: -8% (Lord's army)
Every version of Wurrzag
2 units share this name (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.
| Version | HP | Models | Armour | Lead. | Speed | MA | MD | WS | Charge | Cost | Upkeep | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| GreenskinsWizard Lord | 4,903 | 1 | 30 | 65 | 36 | 43 | 25 | 340 | 55 | 1,000 | 250 | wh_dlc06_grn_cha_wurrzag_0 |
| GreenskinsWizard Lord | 5,556 | 1 | 55 | 65 | 70 | 43 | 25 | 340 | 80 | 1,300 | 325 | wh_dlc06_grn_cha_wurrzag_1 |
Who can field it
- Grimgor's 'Ardboyz
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.