Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
TW Database
Malus Darkblade unit card

Malus Darkblade

Lord· Lord· 1 model at Ultra size

Health

4,288

bottom 21% of class

Armour

90

top 37% of class

Leadership

85

top 12% of class

Speed

36

bottom 17% of class

Melee attack

60

top 25% of class

Melee defence

60

top 9% of class

Weapon strength

120 base + 280 armour-piercing

400

bottom 36% of class

Charge bonus

45

bottom 44% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Encourage

    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

Abilities

  • The Blood PriceAugment · +60% Armour-Piercing Weapon Damage, +60% Base Weapon Damage…active
  • The Daemon's CurseHex (Area) · -24 Melee Defence, -10 Leadership…active
  • Tz'arkanTransform · Innate abilities replaced, Possession causes health loss over time…active
  • Murderous ProwessAugment · +20% Armour-Piercing Missile Damage, +25% Charge Bonus…passive
  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive
  • Deadly OnslaughtAugment · +60% Charge Bonus, +25% Armour-Piercing Weapon Damage…active

Every version of Malus Darkblade

2 units share this name (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.

VersionHPModelsArmourLead.SpeedMAMDWSChargeCostUpkeepUnit key
Dark ElvesLord4,28819085366060400451,200300wh2_dlc14_def_cha_malus_darkblade_0_mp
Dark ElvesLord4,980111085686060450651,200300wh2_dlc14_def_cha_malus_darkblade_1_mp

Who can field it

  • Naggarond

The game also has 2 summoned or scripted copies of this unit that players don't recruit directly (wh2_dlc14_def_cha_malus_darkblade_0, wh2_dlc14_def_cha_malus_darkblade_1).

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.