Malus Darkblade
Lord· Lord· 1 model at Ultra size
Comes with The Shadow & The Blade(Warhammer II)
Skill tree →Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Malus Darkblade is Dark Elves lord: 4,288 HP, armour 90, melee attack 60, melee defence 60, weapon strength 400. It costs 1,200 in the campaign and 1,600 in multiplayer. It comes with The Shadow & The Blade. Unit key wh2_dlc14_def_cha_malus_darkblade_0_mp. Patch 9.0.4, from the game's data tables.
Health
4,288
Armour
90
Leadership
85
Speed
36
Melee attack
60
Melee defence
60
Weapon strength
120 base + 280 armour-piercing
400
Charge bonus
45
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities
- The Blood PriceAugment · +60% Armour-Piercing Weapon Damage, +60% Base Weapon Damage…activeThe Blood PriceAugment+60% Armour-Piercing Weapon Damage+60% Base Weapon Damage+20% Damage ResistanceCauses minor damage to selfCooldown 90 s · Duration 22 sForever tormenting Malus’ soul, Tz’arkan’s Daemonic puissance always simmers just beneath Malus’ skin.
- The Daemon's CurseHex (Area) · -24 Melee Defence, -10 Leadership…activeThe Daemon's CurseHex (Area)-24 Melee Defence-10 LeadershipCauses minor damage to selfCooldown 120 s · Duration 34 s · Range 35 mThose who go to war against Malus Darkblade feel his Daemonic aura. Those who come face to face with him are infected by it.
- Tz'arkanTransform · Innate abilities replaced, Possession causes health loss over time…activeTz'arkanTransformInnate abilities replacedPossession causes health loss over timeHealth and fatigue are restoredBecomes possessed by Tz'arkanWind-up 3 sTz’arkan’s dark influence waxes and wanes, but when Malus relinquishes control entirely, the Daemon’s supernatural strength is unleashed upon the world.
- Murderous ProwessAugment · +20% Armour-Piercing Missile Damage, +25% Charge Bonus…passiveMurderous ProwessAugment+20% Armour-Piercing Missile Damage+25% Charge Bonus+25% Melee Attack+15 LeadershipPassive · Duration 90 s · 1 useSlaughter! There is no greater glorification of Khaine, the God of Murder, and no more popular form of worship – or indeed daily exercise – amongst the Dark Elves.
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
- Deadly OnslaughtAugment · +60% Charge Bonus, +25% Armour-Piercing Weapon Damage…activeDeadly OnslaughtAugment+60% Charge Bonus+25% Armour-Piercing Weapon Damage+25% Base Weapon DamageCooldown 90 s · Duration 31 sSuch is the power and ferocity of the champion, that those who stand in his way will falter against the warrior's impact.
Counters
Good against
- Heavily armoured units — 280 of 400 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Dark Elves: Cold One Dread Knights, Cold One Chariots
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · Dark Elves: Cold One Chariots, Bloodwrack Shrine
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Malus Darkblade skill tree
52 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
- SpiteSpiteUnlocks at rank 7
- Mount: Spite
- SadisticSadisticUnlocks at rank 4
- Armour-piercing weapon damage: +12
- Charge bonus: +5
- Melee attack: +3
- Eternal HatredEternal HatredUnlocks at rank 6
- Weapon strength: +10% when fighting against High Elves
- Weapon strength: +6%
- Beast TamerBeast TamerUnlocks at rank 13
- Charge bonus: +10 for Cold One Knights, Cold One Dread Knights and Cold One Chariot units (Lord's army)
- Charge bonus: +10 for Harpies, War Hydra, Kharibdyss, Black Dragon, Feral Manticore and Bloodwrack Medusae units (Lord's army)
- Ward of KhaineWard of KhaineUnlocks at rank 8
- Missile resistance: 10%
- Ward of HekartiWard of HekartiUnlocks at rank 8
- Spell resistance: 10%
- Army of RenownArmy of RenownUnlocks at rank 10 · 3 levelsLevel 1
- Regiments of Renown army capacity: +2 (own army)
- Regiments of Renown army capacity: +4 (own army)
- Regiments of Renown army capacity: +6 (own army)
- MentorMentorUnlocks at rank 30 · 3 levelsLevel 1
- Character experience gain: +20% (Heroes in Lord's army)
- Character will share +15% of experience earned between all other active Lords
- Character experience gain: +35% (Heroes in Lord's army)
- Character will share +30% of experience earned between all other active Lords
- Character experience gain: +50% (Heroes in Lord's army)
- Character will share +50% of experience earned between all other active Lords
- The WakingThe WakingUnlocks at rank 8
- Cooldown: -20% to "The Blood Price"
- Cooldown: -20% to "The Daemon's Curse"
- Pain TolerancePain Tolerance
- Melee defence: +10 (Until transformed into Tz'arkan)
- Missile resistance: 10% (Until transformed into Tz'arkan)
- Lying in WaitLying in Wait
- Attribute: Stalk (Until transformed into Tz'arkan)
- Ambush success chance: +15% (Lord's army)
- Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +20%
- The SlumberThe SlumberUnlocks at rank 8
- Cooldown: -20% to "Bloodstorm"
- Cooldown: -20% to "Reaper of Souls"
- Avatar of TerrorAvatar of Terror
- Attribute: Causes Terror (While transformed into Tz'arkan)
- Enemy leadership: -7 (enemy armies in local province)
- Supernatural TissueSupernatural Tissue
- Ward save: +10% (While transformed into Tz'arkan)
- Casualty replenishment rate: +30% for this Lord (Lord's army)
- Cold HeartCold HeartUnlocks at rank 9
- Vigour loss reduction: -50% for Cold One Knights, Cold One Dread Knights and Cold One Chariot units (Lord's army)
- Campaign movement range: +5%
- Attrition: -30% casualties suffered from all attrition (Lord's army)
- Drachau TyrantDrachau TyrantUnlocks at rank 11
- On turn start, Lords in this character's region have a chance to gain 1 loyalty (local region)
- Upkeep: -10% (Lord's army)
- Control: +3 (local province)
- Contempt & HatredContempt & HatredUnlocks at rank 15
- Weapon strength: +20% when fighting against anything and everything
- Sea Dragon CloakSea Dragon Cloak
- Armour: +5
- Devastating ChargeDevastating Charge2 levelsLevel 1
- Charge bonus: +15
- Charge bonus: +30
- Hard to HitHard to Hit2 levelsLevel 1
- Melee defence: +6
- Melee defence: +12
- Blade MasterBlade Master2 levelsLevel 1
- Melee attack: +6
- Melee attack: +12
- IndomitableIndomitable2 levelsLevel 1
- Leadership: +6
- Leadership: +12
- Foe-SeekerFoe-Seeker
- Ability: "Foe-Seeker"
- Wound-MakerWound-Maker2 levelsLevel 1
- Weapon strength: +10%
- Weapon strength: +20%
- Full Plate ArmourFull Plate Armour2 levelsLevel 1
- Armour: +7
- Armour: +15
- Blade ShieldBlade Shield2 levelsLevel 1
- Melee defence: +6
- Melee defence: +12
- Expeditious EndeavourExpeditious Endeavour2 levelsLevel 1
- Speed: +7%
- Speed: +15%
- Deadly OnslaughtDeadly Onslaught
- Ability: "Deadly Onslaught"
- Inspiring PresenceInspiring Presence
- Unit experience gain per turn: +75 (Lord's army)
- Character's aura leadership effect: +5
- Line BreakerLine Breaker3 levelsLevel 1
- Melee defence: +4 for Dreadspears, Bleakswords, Black Ark Corsairs and Darkshards units (Lord's army)
- Melee attack: +4 for Dreadspears, Bleakswords, Black Ark Corsairs and Darkshards units (Lord's army)
- Melee defence: +4 for Dreadspears, Bleakswords, Black Ark Corsairs and Darkshards units (Lord's army)
- Melee attack: +6 for Dreadspears, Bleakswords, Black Ark Corsairs and Darkshards units (Lord's army)
- Melee defence: +6 for Dreadspears, Bleakswords, Black Ark Corsairs and Darkshards units (Lord's army)
- SheafmasterSheafmaster3 levelsLevel 1
- Ammunition: +8% for Darkshards, Black Ark Corsairs and Reaper Bolt Thrower units (Lord's army)
- Ammunition: +12% for Darkshards, Black Ark Corsairs and Reaper Bolt Thrower units (Lord's army)
- Reload time reduction: +4% for Darkshards, Black Ark Corsairs and Bolt Thrower units (Lord's army)
- Ammunition: +20% for Darkshards, Black Ark Corsairs and Reaper Bolt Thrower units (Lord's army)
- Reload time reduction: +8% for Darkshards, Black Ark Corsairs and Bolt Thrower units (Lord's army)
- Raid LeaderRaid Leader3 levelsLevel 1
- Charge bonus: +6 for Shades, Dark Riders, Doomfire Warlocks and Scourgerunner Chariot units (Lord's army)
- Charge bonus: +9 for Shades, Dark Riders, Doomfire Warlocks and Scourgerunner Chariot units (Lord's army)
- Melee defence: +3 for Shades, Dark Riders, Doomfire Warlock and Scourgerunner Chariot units (Lord's army)
- Missile strength: +6% for Shades, Dark Riders and Scourgerunner Chariot units (Lord's army)
- Charge bonus: +12 for Shades, Dark Riders, Doomfire Warlocks and Scourgerunner Chariot units (Lord's army)
- Melee defence: +5 for Shades, Dark Riders, Doomfire Warlock and Scourgerunner Chariot units (Lord's army)
- Missile strength: +8% for Shades, Dark Riders and Scourgerunner Chariot units (Lord's army)
- Lash MasterLash Master3 levelsLevel 1
- Weapon strength: +6% for Harpies, War Hydra, Kharibdyss, Black Dragon, Feral Manticore and Bloodwrack Medusae units (Lord's army)
- Reload time reduction: +9% for Bloodwrack Medusae units (Lord's army)
- Charge bonus: +9 for Harpies, War Hydra, Kharibdyss, Black Dragon, Feral Manticore and Bloodwrack Medusae units (Lord's army)
- Weapon strength: +9% for Harpies, War Hydra, Kharibdyss, Black Dragon, Feral Manticore and Bloodwrack Medusae units (Lord's army)
- Reload time reduction: +12% for Bloodwrack Medusae units (Lord's army)
- Charge bonus: +12 for Harpies, War Hydra, Kharibdyss, Black Dragon, Feral Manticore and Bloodwrack Medusae units (Lord's army)
- Weapon strength: +12% for Harpies, War Hydra, Kharibdyss, Black Dragon, Feral Manticore and Bloodwrack Medusae units (Lord's army)
- Knight LordKnight Lord3 levelsLevel 1
- Melee attack: +4 for Cold One Knights, Cold One Dread Knights and Cold One Chariot units (Lord's army)
- Melee attack: +4 for Cold One Knights, Cold One Dread Knights and Cold One Chariot units (Lord's army)
- Melee defence: +4 for Cold One Knights, Cold One Dread Knights and Cold One Chariot units (Lord's army)
- Melee attack: +6 for Cold One Knights, Cold One Dread Knights and Cold One Chariot units (Lord's army)
- Melee defence: +6 for Cold One Knights, Cold One Dread Knights and Cold One Chariot units (Lord's army)
- SlaughterlordSlaughterlord3 levelsLevel 1
- Melee attack: +4 for Witch Elves, Har Ganeth Executioners, Black Guard of Naggarond and Sisters of Slaughter units (Lord's army)
- Melee attack: +4 for Witch Elves, Har Ganeth Executioners, Black Guard of Naggarond and Sisters of Slaughter units (Lord's army)
- Melee defence: +4 for Witch Elves, Har Ganeth Executioners, Black Guard of Naggarond and Sisters of Slaughter units (Lord's army)
- Melee attack: +6 for Witch Elves, Har Ganeth Executioners, Black Guard of Naggarond and Sisters of Slaughter units (Lord's army)
- Melee defence: +6 for Witch Elves, Har Ganeth Executioners, Black Guard of Naggarond and Sisters of Slaughter units (Lord's army)
- Strength Through SpiteStrength Through Spite
- Passive ability: "Strength Through Spite"
- Cull the UnworthyCull the Unworthy
- Armour: +10 for Bleakswords, Dreadspears, Darkshards and Reaper Bolt Thrower units (Rank 7 and above) (Lord's army)
- Missile strength: +12% for Darkshards and Reaper Bolt Thrower units (Rank 7 and above) (Lord's army)
- Missile resistance: 15% for Bleakswords, Dreadspears, Darkshards and Reaper Bolt Thrower units (Rank 7 and above) (Lord's army)
- Weapon strength: +12% for Bleakswords, Dreadspears, Darkshards and Reaper Bolt Thrower units (Rank 7 and above) (Lord's army)
- Ravager RewardsRavager Rewards
- Armour: +10 for Black Ark Corsairs, Shades, Dark Riders, Doomfire Warlocks and Scourgerunner Chariot units (Rank 7 and above) (Lord's army)
- Range: +15% for Black Ark Corsairs, Shades, Dark Riders and Scourgerunner Chariot units (Rank 7 and above) (Lord's army)
- Speed: +10% for Black Ark Corsairs, Shades, Dark Riders, Doomfire Warlocks and Scourgerunner Chariot units (Rank 7 and above) (Lord's army)
- Favour the FortunateFavour the Fortunate
- Armour: +5 for Black Guard of Naggarond, Har Ganeth Executioners, Cold One Knights, Cold One Dread Knights and Cold One Chariot units (Rank 7 and above) (Lord's army)
- Charge bonus: +12 for Black Guard of Naggarond, Har Ganeth Executioners, Cold One Knights, Cold One Dread Knights and Cold One Chariot units (Rank 7 and above) (Lord's army)
- Weapon strength: +12% for Black Guard of Naggarond, Har Ganeth Executioners, Cold One Knights, Cold One Dread Knights and Cold One Chariot units (Rank 7 and above) (Lord's army)
- Confer BloodlustConfer Bloodlust
- Physical resistance: 10% for Witch Elves, Harpies, War Hydra, Kharibdyss, Black Dragon, Feral Manticore, Sisters of Slaughter and Bloodwrack Medusae units (Rank 7 and above) (Lord's army)
- Speed: +10% for Witch Elves, Harpies, War Hydra, Kharibdyss, Black Dragon, Feral Manticore, Sisters of Slaughter and Bloodwrack Medusae units (Rank 7 and above) (Lord's army)
- Weapon strength: +12% for Witch Elves, Harpies, War Hydra, Kharibdyss, Black Dragon, Feral Manticore, Sisters of Slaughter and Bloodwrack Medusae units (Rank 7 and above) (Lord's army)
- Kindle the FuryKindle the Fury
- Replaces: "Strength Through Spite"
- Passive ability: "Kindle the Fury"
- Route MarcherRoute Marcher
- Campaign movement range: +5%
- Iron DisciplinarianIron Disciplinarian3 levelsLevel 1
- Control: +1 (local province)
- Control: +2 (local province)
- Control: +3 (local province)
- Dreaded SlaverDreaded Slaver3 levelsLevel 1
- Casualties captured post-battle: +5%
- Casualties captured post-battle: +12%
- Casualties captured post-battle: +25%
- Serve or DieServe or Die3 levelsLevel 1
- Recruitment cost: -5% (Lord's army)
- Recruitment cost: -10% (Lord's army)
- Recruitment cost: -15% (Lord's army)
- Infamous RaiderInfamous Raider3 levelsLevel 1
- Income from looting settlements: +4% (Lord's army)
- Income from raiding: +10% (Lord's army)
- Income from sacking settlements: +4% (Lord's army)
- Income from looting settlements: +9% (Lord's army)
- Income from raiding: +20% (Lord's army)
- Income from sacking settlements: +9% (Lord's army)
- Income from looting settlements: +15% (Lord's army)
- Income from raiding: +30% (Lord's army)
- Income from sacking settlements: +15% (Lord's army)
- DraftmasterDraftmaster
- Recruit rank: +1 for all units (Lord's army)
- Local recruitment capacity: +1 (local province)
- Lightning StrikeLightning Strike3 levelsLevel 1
- Enemy battle reinforcement time: +25%
- Battle reinforcement time: -10%
- Reinforcements supporting this army can have their arrival point adjusted by +250 metres without incurring any time penalty
- Enemy battle reinforcement time: +50%
- Battle reinforcement time: -20%
- Reinforcements supporting this army can have their arrival point adjusted by +600 metres without incurring any time penalty
- Enemy battle reinforcement time: +50%
- Battle reinforcement time: -30%
- Reinforcements supporting this army can have their arrival point adjusted by +1000 metres without incurring any time penalty
- Enables lightning strike battles when reinforcements are present
- QuartermasterQuartermaster3 levelsLevel 1
- Upkeep: -3% (Lord's army)
- Upkeep: -6% (Lord's army)
- Upkeep: -10% (Lord's army)
- Fleeting ShadowFleeting Shadow3 levelsLevel 1
- Ambush success chance: +6% (Lord's army)
- Ambush defence chance: +5% (Lord's army)
- Ambush success chance: +16% (Lord's army)
- Ambush defence chance: +10% (Lord's army)
- Attribute: Vanguard Deployment
- Ambush success chance: +30% (Lord's army)
- Ambush defence chance: +20% (Lord's army)
- Elven HealingElven Healing3 levelsLevel 1
- Casualty replenishment rate: +2% (Lord's army)
- Attrition: -10% casualties suffered from all attrition (Lord's army)
- Casualty replenishment rate: +4% (Lord's army)
- Attrition: -20% casualties suffered from all attrition (Lord's army)
- Casualty replenishment rate: +6% (Lord's army)
- Attrition: -30% casualties suffered from all attrition (Lord's army)
- Renowned & FearedRenowned & Feared
- Enemy Hero action success chance: -10%
- Hero self-defence: +25% chance of wounding aggressors
- Campaign movement range: +5%
- Recruit rank: +1 for all units (Lord's army)
- Upkeep: -8% (Lord's army)
Every version of Malus Darkblade
2 units share this name (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.
| Version | HP | Models | Armour | Lead. | Speed | MA | MD | WS | Charge | Cost | Upkeep | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Dark ElvesLord | 4,288 | 1 | 90 | 85 | 36 | 60 | 60 | 400 | 45 | 1,200 | 300 | wh2_dlc14_def_cha_malus_darkblade_0_mp |
| Dark ElvesLord | 4,980 | 1 | 110 | 85 | 68 | 60 | 60 | 450 | 65 | 1,200 | 300 | wh2_dlc14_def_cha_malus_darkblade_1_mp |
Who can field it
- Dark Elves · Naggarond
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
The game also has 2 summoned or scripted copies of this unit that no building or mercenary pool recruits (wh2_dlc14_def_cha_malus_darkblade_0, wh2_dlc14_def_cha_malus_darkblade_1).
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.