Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)

Dark Elves · Immortal Empires

The Thousand Maws

wh2_twa03_def_rakarth

Comes with Rakarthfree(Warhammer II)

Faction leader

Rakarth

Rakarth

The Thousand Maws

The Beastlord has reached the Great Turtle Isle off the coast of Lustria, in search of ever greater monsters to enslave to his will.

Under the Lash
  • Forces do not receive Vigour penalties from Raiding stance
  • Monster Pens: Capture a variety of hideous beasts and send them into battle
  • Upkeep: -10% for all monstrous units (all armies)
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Dark Elves are no strangers to war; their heartless credo is that the strong take whatever they wish, and that the weak choke on their own blood. There is no realm that has not suffered the predations of their corsairs or the blood-mad march of Khaine’s worshippers. Every victory against the lesser races of primitive lands strengthens their battle against their hated cousins the High Elves, whether by an influx of fresh slaves, the honing of battle skill, or simply the culling of the weak from Druchii ranks. A cruel and wicked race, the Dark Elves revel in the pain and despair of others and are capable of the most wanton acts of depravity and murder. The means by which they carry out their immoral causes are many-fold, but from Karond Kar come the beasts of war that are trained to serve such twisted desires. The city also known as Slaver’s Gate is where the stolen steeds brought up by the soft Asur are brought to bear by whip and red-hot brand, and where the ferocious Cold Ones are hatched, hand-reared, and forced to accept their cruel masters as riders. For the Druchii have always been experts at bending beasts and animals to their will, though some show exceptional aptitude in this, commanding even the unruliest beasts with a single word. They are the famed Beastmasters. It is said that Karond Kar’s dungeons are filled with one or more of every monster ever discovered in the known world. Such an impressive distinction, however, is by virtue of the single greatest Beastmaster of Naggaroth and one of Karond Kar’s greatest sons, the Beastlord Rakarth. His exploits throughout the world’s oceans have caused him to be well known and feared by many who reside along the world’s vulnerable coastlines. Those who survive the slave-raids of the Thousand Maws speak of the mighty beasts which tower over Rakarth’s ranks and salivate within his battle lines, for no other Dreadlord of the Druchii goes to war with such a number or range of abominations. With an almost supernatural ability to subdue and control wild creatures, Rakarth is as fell and dangerous a being as any tyrant of Naggaroth, having laid waste to countless towns and ports, from Norsca in the far north to the Bay of Corsairs in the south. It is not for nothing that he is known as Beastlord, as testified by the hordes of roaring, smoke-spouting monsters that bring him glorious, blood-soaked victory time and time again.

Faction effects

  • Battering rams: +1 per siege item constructed (all armies)
  • Siege towers: +2 per siege item constructed (all armies)
  • Sea Lanes journey duration: -1 turns (factionwide)
  • Underworld Sea travel time: -1 (factionwide)
  • Stance
  • Seductive influence: +150 required for complete seduction
  • Seductive influence: -2 per turn from race

Source: factions, start_pos_factions and start_pos_regions (campaigns wh3_main_combi and wh3_main_chaos), frontend_faction_leaders and faction_groups, patch 9.0.