
Rakarth skill planner
Dark ElvesLegendary lordUnit stats
51 skills, line by line as the game lays them out. Click or tap a skill to put a point in it; right-click or long-press takes one back. Skills that need others first stay grey until they have them; the rank counter shows the rank a character needs for the build (one point per rank, up to 50).
- Scourgerunner ChariotUnlocks at rank 6
Mount: Scourgerunner ChariotDark Elf Beastmasters roam the wilds atop their dreaded chariots, armed with barbed nets and harpoons to slay the foe and ensnare their prey. - ManticoreUnlocks at rank 9
Mount: ManticoreThe roar of a Manticore is guaranteed to send mortals fleeing, for they know a creature of terror is abroad. - BracchusUnlocks at rank 16
Mount: BracchusNo creature outmatches the Black Dragon Bracchus in terms of sheer cruelty and the ability to inflict pain, save for Rakarth himself! - SadisticUnlocks at rank 4
Armour-piercing weapon damage: +12
Charge bonus: +5
Melee attack: +3There is great pleasure to be derived from the humiliation and suffering of others; this one has felt and revelled in it. - Eternal HatredUnlocks at rank 6
Weapon strength: +10% when fighting against High Elves
Weapon strength: +6%The strength of this warrior's attack never wavers for an instance, such is the opprobrium felt for their hated High Elf cousins. - Beast TamerUnlocks at rank 13
Charge bonus: +10 for Cold One Knights, Cold One Dread Knights and Cold One Chariot units (Lord's army)
Charge bonus: +10 for Harpies, War Hydra, Kharibdyss, Black Dragon, Feral Manticore and Bloodwrack Medusae units (Lord's army)The honing of a Druchii's affinity with animals assures that the bestial ranks heed his imperious command with obedience. - Ward of KhaineUnlocks at rank 8
Missile resistance: 10%The Bloody-handed God watches over his disciples. - Ward of HekartiUnlocks at rank 8
Spell resistance: 10%Magic's dark mistress has a care for her dutiful acolytes. - Army of RenownUnlocks at rank 10 · 3 levelsLevel 1 · free at rank 10
Regiments of Renown army capacity: +2 (own army)Level 2 · free at rank 20
Regiments of Renown army capacity: +4 (own army)Level 3 · free at rank 30
Regiments of Renown army capacity: +6 (own army)If their renown does them justice, they will be fit to serve one whose fame they will never outstrip. - MentorUnlocks at rank 30 · 3 levelsLevel 1
Character experience gain: +20% (Heroes in Lord's army)
Character will share +15% of experience earned between all other active LordsLevel 2 · rank 40
Character experience gain: +35% (Heroes in Lord's army)
Character will share +30% of experience earned between all other active LordsLevel 3 · rank 50
Character experience gain: +50% (Heroes in Lord's army)
Character will share +50% of experience earned between all other active LordsHaving learned much in their long years of service, this character now turns their attention to training others.
- Carrion CrowsUnlocks at rank 12
Armour-piercing weapon damage: +5 for Harpies units (Lord's army)
Upkeep: -100% for Harpies units (Lord's army)
Income from post-battle loot: +25% (Lord's army)
Income from raiding: +25% (Lord's army)"Fly my pretties, fly!" - Free-Range
Enemy casualty replenishment rate: -10% (enemy armies in local province)
Casualty replenishment rate: +5% when in foreign territory
Control: -8 (local enemy province)Requires: Carrion CrowsWhat need is there to feed creatures perfectly capable of feeding themselves? - Breeding Program
Melee attack: +8 for War Hydra and Kharibdyss units (Lord's army)
Passive ability: "Abyssal Howl" for Hydra units (Lord's army)
Ability: "Frost Breath" for Kharibdyss units (Lord's army)Requires: Carrion Crows"The Beastmasters were so preoccupied with whether or not they could, they didn't stop to think if they should." - Harpyclaw Bolts
Increased chance monsters will be added to the Monster Pens while raiding, fighting battles, or occupying settlements
Scourgerunner Chariots and Reaper Bolt Throwers gain Harpyclaw ammunition, which reduces enemy movement speed on hit (Lord's army)
Casualties captured post-battle: +25%Requires: Carrion CrowsExtracting the claws of captive Harpies without suffering injury requires a control that few Beastmasters possess, but yields armaments most useful for beast-catching. - Pack HuntersUnlocks at rank 1
Recruit rank: +3 for Cold One Knights, Cold One Dread Knights and Cold One Chariot units (all armies factionwide)
Attribute: Stalk for Feral Cold Ones, Cold One Knights, and Cold One Dread Knights (Lord's army)
Ambush success chance: +25% (Lord's army)Requires: Carrion Crows"They're lethal at eight months, and I do mean lethal. I've hunted most things that can hunt you, but the way these things move…" - Apex Predator
Recruit rank: +3 for Harpies, War Hydra, Bloodwrack Medusa, Kharibdyss, Black Dragon and Feral units (all armies factionwide)
Weapon strength: +10% for Black Dragon units (Lord's army)
Passive ability: "Murderous Prowess" for monstrous units (Lord's army)Requires 3 of: Breeding Program, Free-Range, Harpyclaw Bolts, Pack HuntersIn the wild, there is no such thing as good and evil, only predators and prey.
- Sea Dragon Cloak
Armour: +5The tough, scaly hide of the Sea Dragon provides excellent protection against all manner of blows. - Devastating Charge2 levelsLevel 1
Charge bonus: +15Level 2
Charge bonus: +30Requires: Sea Dragon CloakSome creatures charge home with such fury that the very ground shakes beneath their feet. - Hard to Hit2 levelsLevel 1
Melee defence: +6Level 2
Melee defence: +12Requires: Sea Dragon CloakHand-to-hand combat is a lethal match of cut and thrust. However, it’s not all about offensive strikes; parries and other defensive moves can also win the day. - Blade Master2 levelsLevel 1
Melee attack: +6Level 2
Melee attack: +12Requires: Sea Dragon CloakThis warrior is one with their blade; it is an extension of their will, making them a worthy foe in combat. - Indomitable2 levelsLevel 1
Leadership: +6Level 2
Leadership: +12Requires: Sea Dragon CloakThe iron will and indomitable presence of this leader ensures their followers remain steadfast when facing peril. - Foe-Seeker
Ability: "Foe-Seeker"Requires all: Devastating Charge, Hard to Hit, Blade Master, IndomitableFrom one bloodied, lifeless corpse to the next, this one is always looking for the next adversary to best. - Wound-Maker2 levelsLevel 1
Weapon strength: +10%Level 2
Weapon strength: +20%Requires: Foe-SeekerSuch is their power and ferocity, a wound-maker will ravage the foe, cutting and pulverising until there is only one exit - death. - Full Plate Armour2 levelsLevel 1
Armour: +7Level 2
Armour: +15Requires: Foe-SeekerFull-Plate armour protects the wearer from head-to-foot. Many such suits are blessed or imbued with arcane abilities. - Blade Shield2 levelsLevel 1
Melee defence: +6Level 2
Melee defence: +12Requires: Foe-SeekerA blade that sings in defence will not let its wielder be penetrated. - Expeditious Endeavour2 levelsLevel 1
Speed: +7%Level 2
Speed: +15%Requires: Foe-SeekerWhat the enemy cannot see, it cannot hit. What the enemy cannot see, it cannot survive. - Beastslaver
Ability: "Beastslaver"Requires all: Wound-Maker, Full Plate Armour, Blade Shield, Expeditious EndeavourBeastmasters share their minions’ belligerence, cutting down foemen with lash, spear, and harpoon before claiming their twitching bodies as fodder.
- Inspiring Presence
Unit experience gain per turn: +75 (Lord's army)
Character's aura leadership effect: +5There are Lords that radiate power, confidence and fear, inspiring their followers to great or terrible acts. - Line Breaker3 levelsLevel 1
Melee defence: +4 for Dreadspears, Bleakswords, Black Ark Corsairs and Darkshards units (Lord's army)Level 2
Melee attack: +4 for Dreadspears, Bleakswords, Black Ark Corsairs and Darkshards units (Lord's army)
Melee defence: +4 for Dreadspears, Bleakswords, Black Ark Corsairs and Darkshards units (Lord's army)Level 3
Melee attack: +6 for Dreadspears, Bleakswords, Black Ark Corsairs and Darkshards units (Lord's army)
Melee defence: +6 for Dreadspears, Bleakswords, Black Ark Corsairs and Darkshards units (Lord's army)Requires: Inspiring PresenceMagic is a most useful tool on the field of battle, but generally secondary in the face of good, old-fashioned brute force. - Sheafmaster3 levelsLevel 1
Ammunition: +8% for Darkshards, Black Ark Corsairs and Reaper Bolt Thrower units (Lord's army)Level 2
Ammunition: +12% for Darkshards, Black Ark Corsairs and Reaper Bolt Thrower units (Lord's army)
Reload time reduction: +4% for Darkshards, Black Ark Corsairs and Bolt Thrower units (Lord's army)Level 3
Ammunition: +20% for Darkshards, Black Ark Corsairs and Reaper Bolt Thrower units (Lord's army)
Reload time reduction: +8% for Darkshards, Black Ark Corsairs and Bolt Thrower units (Lord's army)Requires: Inspiring PresenceMarshalling missile troops effectively - even elites - is all about timing. - Raid Leader3 levelsLevel 1
Charge bonus: +6 for Shades, Dark Riders, Doomfire Warlocks and Scourgerunner Chariot units (Lord's army)Level 2
Charge bonus: +9 for Shades, Dark Riders, Doomfire Warlocks and Scourgerunner Chariot units (Lord's army)
Melee defence: +3 for Shades, Dark Riders, Doomfire Warlock and Scourgerunner Chariot units (Lord's army)
Missile strength: +6% for Shades, Dark Riders and Scourgerunner Chariot units (Lord's army)Level 3
Charge bonus: +12 for Shades, Dark Riders, Doomfire Warlocks and Scourgerunner Chariot units (Lord's army)
Melee defence: +5 for Shades, Dark Riders, Doomfire Warlock and Scourgerunner Chariot units (Lord's army)
Missile strength: +8% for Shades, Dark Riders and Scourgerunner Chariot units (Lord's army)Requires: Inspiring PresenceThe most effective raiders have a plan that is certain to succeed and stick to it; this one ensures that they do. - Lash Master3 levelsLevel 1
Weapon strength: +6% for Harpies, War Hydra, Kharibdyss, Black Dragon, Feral Manticore and Bloodwrack Medusae units (Lord's army)Level 2
Reload time reduction: +9% for Bloodwrack Medusae units (Lord's army)
Charge bonus: +9 for Harpies, War Hydra, Kharibdyss, Black Dragon, Feral Manticore and Bloodwrack Medusae units (Lord's army)
Weapon strength: +9% for Harpies, War Hydra, Kharibdyss, Black Dragon, Feral Manticore and Bloodwrack Medusae units (Lord's army)Level 3
Reload time reduction: +12% for Bloodwrack Medusae units (Lord's army)
Charge bonus: +12 for Harpies, War Hydra, Kharibdyss, Black Dragon, Feral Manticore and Bloodwrack Medusae units (Lord's army)
Weapon strength: +12% for Harpies, War Hydra, Kharibdyss, Black Dragon, Feral Manticore and Bloodwrack Medusae units (Lord's army)Requires: Inspiring PresenceJudicious, or even not-so-judicious, use of the lash tends to get the desired results, so why hold back? - Knight Lord3 levelsLevel 1
Melee attack: +4 for Cold One Knights, Cold One Dread Knights and Cold One Chariot units (Lord's army)Level 2
Melee attack: +4 for Cold One Knights, Cold One Dread Knights and Cold One Chariot units (Lord's army)
Melee defence: +4 for Cold One Knights, Cold One Dread Knights and Cold One Chariot units (Lord's army)Level 3
Melee attack: +6 for Cold One Knights, Cold One Dread Knights and Cold One Chariot units (Lord's army)
Melee defence: +6 for Cold One Knights, Cold One Dread Knights and Cold One Chariot units (Lord's army)Requires: Inspiring PresenceThe ability to command the savage, untamed Cold Ones should not be underestimated - not everyone has the knack! - Slaughterlord3 levelsLevel 1
Melee attack: +4 for Witch Elves, Har Ganeth Executioners, Black Guard of Naggarond and Sisters of Slaughter units (Lord's army)Level 2
Melee attack: +4 for Witch Elves, Har Ganeth Executioners, Black Guard of Naggarond and Sisters of Slaughter units (Lord's army)
Melee defence: +4 for Witch Elves, Har Ganeth Executioners, Black Guard of Naggarond and Sisters of Slaughter units (Lord's army)Level 3
Melee attack: +6 for Witch Elves, Har Ganeth Executioners, Black Guard of Naggarond and Sisters of Slaughter units (Lord's army)
Melee defence: +6 for Witch Elves, Har Ganeth Executioners, Black Guard of Naggarond and Sisters of Slaughter units (Lord's army)Requires: Inspiring PresenceAn elite even amongst elites, this accomplished warrior directs the cut-and-thrust of melee - a choreographer of death, you might say. - Strength Through Spite
Passive ability: "Strength Through Spite"Requires all: Line Breaker, Sheafmaster, Raid Leader, Lash Master, Knight Lord, Slaughterlord - Cull the Unworthy
Armour: +10 for Bleakswords, Dreadspears, Darkshards and Reaper Bolt Thrower units (Rank 7 and above) (Lord's army)
Missile strength: +12% for Darkshards and Reaper Bolt Thrower units (Rank 7 and above) (Lord's army)
Missile resistance: 15% for Bleakswords, Dreadspears, Darkshards and Reaper Bolt Thrower units (Rank 7 and above) (Lord's army)
Weapon strength: +12% for Bleakswords, Dreadspears, Darkshards and Reaper Bolt Thrower units (Rank 7 and above) (Lord's army)Requires: Strength Through SpiteThose who fail to make the grade don't just die, they're tortured and used for target practice! - Ravager Rewards
Armour: +10 for Black Ark Corsairs, Shades, Dark Riders, Doomfire Warlocks and Scourgerunner Chariot units (Rank 7 and above) (Lord's army)
Range: +15% for Black Ark Corsairs, Shades, Dark Riders and Scourgerunner Chariot units (Rank 7 and above) (Lord's army)
Speed: +10% for Black Ark Corsairs, Shades, Dark Riders, Doomfire Warlocks and Scourgerunner Chariot units (Rank 7 and above) (Lord's army)Requires: Strength Through SpiteYou'd think that pillaging the land would bring payment enough. You'd be wrong. - Favour the Fortunate
Armour: +5 for Black Guard of Naggarond, Har Ganeth Executioners, Cold One Knights, Cold One Dread Knights and Cold One Chariot units (Rank 7 and above) (Lord's army)
Charge bonus: +12 for Black Guard of Naggarond, Har Ganeth Executioners, Cold One Knights, Cold One Dread Knights and Cold One Chariot units (Rank 7 and above) (Lord's army)
Weapon strength: +12% for Black Guard of Naggarond, Har Ganeth Executioners, Cold One Knights, Cold One Dread Knights and Cold One Chariot units (Rank 7 and above) (Lord's army)Requires: Strength Through SpiteThe gods help those who help themselves - raising them above the rank and file to elite status. - Confer Bloodlust
Physical resistance: 10% for Witch Elves, Harpies, War Hydra, Kharibdyss, Black Dragon, Feral Manticore, Sisters of Slaughter and Bloodwrack Medusae units (Rank 7 and above) (Lord's army)
Speed: +10% for Witch Elves, Harpies, War Hydra, Kharibdyss, Black Dragon, Feral Manticore, Sisters of Slaughter and Bloodwrack Medusae units (Rank 7 and above) (Lord's army)
Weapon strength: +12% for Witch Elves, Harpies, War Hydra, Kharibdyss, Black Dragon, Feral Manticore, Sisters of Slaughter and Bloodwrack Medusae units (Rank 7 and above) (Lord's army)Requires: Strength Through SpiteThe murderous, unforgiving rage of Khaine can be transferred from a Lord to his legions. - Steel Will
Passive ability: "Beastlord's Presence" (replaces "Beastlord's Gaze")
Leadership: -8 for enemy monstrous units (enemy armies in local province)Requires 1 of: Cull the Unworthy, Ravager Rewards, Favour the Fortunate, Confer BloodlustSome beasts are only tamed, or dominated, by some manner of being an order of magnitude stronger, in will if not in muscle.
- Route Marcher
Campaign movement range: +5%Those who know the land and its secrets will travel faster and further than the foes who don't. - Iron Disciplinarian3 levelsLevel 1
Control: +1 (local province)Level 2
Control: +2 (local province)Level 3
Control: +3 (local province)Requires: Route MarcherThis Lord expects utter obedience from the smallfolk, and has little time for insurrections or petty revolts. - Dreaded Slaver3 levelsLevel 1
Casualties captured post-battle: +5%Level 2
Casualties captured post-battle: +12%Level 3
Casualties captured post-battle: +25%Requires: Route MarcherThis one ensures that those captured in battle wished they'd died on the field, so great is the cruelty that awaits them. - Serve or Die3 levelsLevel 1
Recruitment cost: -5% (Lord's army)Level 2
Recruitment cost: -10% (Lord's army)Level 3
Recruitment cost: -15% (Lord's army)Requires: Route Marcher"You will serve me, wretch, or you will die, there is no other option." - Infamous Raider3 levelsLevel 1
Income from looting settlements: +4% (Lord's army)
Income from raiding: +10% (Lord's army)
Income from sacking settlements: +4% (Lord's army)Level 2
Income from looting settlements: +9% (Lord's army)
Income from raiding: +20% (Lord's army)
Income from sacking settlements: +9% (Lord's army)Level 3
Income from looting settlements: +15% (Lord's army)
Income from raiding: +30% (Lord's army)
Income from sacking settlements: +15% (Lord's army)Requires: Route MarcherIf there were annals detailing the dastardly deeds of the sackers and looters of the world, this inveterate brigand would feature heavily. - Draftmaster
Recruit rank: +1 for all units (Lord's army)
Local recruitment capacity: +1 (local province)Requires all: Iron Disciplinarian, Dreaded Slaver, Serve or Die, Infamous RaiderSomeone has to ensure the numbers and quality of recruits remain high. - Lightning Strike3 levelsLevel 1
Enemy battle reinforcement time: +25%
Battle reinforcement time: -10%
Reinforcements supporting this army can have their arrival point adjusted by +250 metres without incurring any time penaltyLevel 2
Enemy battle reinforcement time: +50%
Battle reinforcement time: -20%
Reinforcements supporting this army can have their arrival point adjusted by +600 metres without incurring any time penaltyLevel 3
Enemy battle reinforcement time: +50%
Battle reinforcement time: -30%
Reinforcements supporting this army can have their arrival point adjusted by +1000 metres without incurring any time penalty
Enables lightning strike battles when reinforcements are presentRequires: Draftmaster"The time to strike is now!" - Quartermaster3 levelsLevel 1
Upkeep: -3% (Lord's army)Level 2
Upkeep: -6% (Lord's army)Level 3
Upkeep: -10% (Lord's army)Requires: DraftmasterA good quartermaster can ration equipment and foodstuffs efficiently, making supplies last longer. - Fleeting Shadow3 levelsLevel 1
Ambush success chance: +6% (Lord's army)
Ambush defence chance: +5% (Lord's army)Level 2
Ambush success chance: +16% (Lord's army)
Ambush defence chance: +10% (Lord's army)Level 3
Attribute: Vanguard Deployment
Ambush success chance: +30% (Lord's army)
Ambush defence chance: +20% (Lord's army)Requires: DraftmasterKnowing precisely where and when to launch an ambush, and against who, takes an unusual level of guile. - Elven Healing3 levelsLevel 1
Casualty replenishment rate: +2% (Lord's army)
Attrition: -10% casualties suffered from all attrition (Lord's army)Level 2
Casualty replenishment rate: +4% (Lord's army)
Attrition: -20% casualties suffered from all attrition (Lord's army)Level 3
Casualty replenishment rate: +6% (Lord's army)
Attrition: -30% casualties suffered from all attrition (Lord's army)Requires: DraftmasterThe ancient Asur arts teach one how to heal as well as how to harm. - Renowned & Feared
Enemy Hero action success chance: -10%
Hero self-defence: +25% chance of wounding aggressors
Campaign movement range: +5%
Recruit rank: +1 for all units (Lord's army)
Upkeep: -8% (Lord's army)Requires all: Lightning Strike, Quartermaster, Fleeting Shadow, Elven HealingThis Lord's many deeds - both on and off the battlefield - have brought them renown among their allies and made them feared by their enemies.
All effects of this build
No skills taken yet.
Like lines are added up; a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included.