Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Malekith unit card

Malekith

Lord· Wizard Lord· 1 model at Ultra size

Skill tree →Duel it in the combat calculator →

Malekith is a legendary lord of Dark Elves, leading Naggarond at the start of a campaign: 4,288 HP, armour 90, melee attack 65, melee defence 55, weapon strength 420. It costs 1,200 in the campaign and 1,300 in multiplayer. Beating this lord in battle can earn the defeat trait Immortal Unbeloved. Unit key wh2_main_def_cha_malekith_0. Patch 9.0.4, from the game's data tables.

Health

4,288

bottom 21% of class

Armour

shield blocks 60% of small-arms missiles from the front (not artillery)

90

top 38% of class

Leadership

85

top 13% of class

Speed

36

bottom 17% of class

Melee attack

65

top 15% of class

Melee defence

55

top 17% of class

Weapon strength

273 base + 147 armour-piercing

420

bottom 48% of class

Charge bonus

45

bottom 44% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Encourage

    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Immune to Psychology

    The unit is immune to psychological attacks (Fear & Terror).

Abilities

  • Murderous ProwessAugment · +20% Armour-Piercing Missile Damage, +25% Charge Bonus…passive
  • Gaze of MaliceBreath · Strong vs multiple units, Short, wide, expanding, tear-shaped attackactive
  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive
  • Stand Your Ground!Augment (Area) · +24 Melee Defence, +16 Leadershipactive

Lore of magic

Counters

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Defeat trait

Beat Malekith in battle and your lord can earn the trait

Immortal Unbeloved

  • Passive ability: "Frenzy"
  • Income from raiding: +10% (Lord's army)

The Dark King will fall, by blade, by arrow, or by sorcerous power and the darkest magic.

All legendary lord defeat traits

Malekith skill tree

64 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.

Plan Malekith's skills

  1. Cold One
  2. Cold One Chariot
  3. Seraphon
  4. Sadistic
  5. Eternal Hatred
  6. Absolute Power
  7. Ward of Khaine
  8. Ward of Hekarti
  9. Army of Renown
  10. Mentor
  1. Tyrant
  2. Motivation Through Fear
  3. Seditious or Sanguine
  4. Efforts Redoubled
  5. Warleader
  6. Scoured & Stripped
  7. Triumph of Evil
  8. Reach Equals Grasp
  1. Sea Dragon Cloak
  2. Devastating Charge
  3. Hard to Hit
  4. Blade Master
  5. Indomitable
  6. Deadly Onslaught
  7. Wound-Maker
  8. Full Plate Armour
  9. Blade Shield
  10. Expeditious Endeavour
  11. Gaze of Malice
  1. Chillwind
  2. Spiteful Conjuration
  3. Power of Darkness
  4. Word of Pain
  5. Bladewind
  6. Evasion
  7. Doombolt
  8. Soul Stealer
  9. Earthing
  10. Magical Reserves
  11. Arcane Conduit
  1. Inspiring Presence
  2. Line Breaker
  3. Sheafmaster
  4. Raid Leader
  5. Lash Master
  6. Knight Lord
  7. Slaughterlord
  8. Rally!
  9. Cull the Unworthy
  10. Ravager Rewards
  11. Favour the Fortunate
  12. Confer Bloodlust
  13. Stand or Die!
  1. Route Marcher
  2. Iron Disciplinarian
  3. Dreaded Slaver
  4. Serve or Die
  5. Infamous Raider
  6. Draftmaster
  7. Lightning Strike
  8. Quartermaster
  9. Fleeting Shadow
  10. Elven Healing
  11. Renowned & Feared

Every version of Malekith

4 units share this name (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.

VersionHPModelsArmourLead.SpeedMAMDWSChargeCostUpkeepUnit key
Dark ElvesWizard Lord4,28819085366555420451,200300wh2_main_def_cha_malekith_0
Dark ElvesWizard Lord4,980111085686555420651,550387wh2_main_def_cha_malekith_1
Dark ElvesWizard Lord5,740111085663827400901,650412wh2_main_def_cha_malekith_2
Dark ElvesWizard Lord8,44419085956050560502,500625wh2_main_def_cha_malekith_3

Who can field it

  • Dark Elves · Naggarond

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.