
Malekith skill planner
Dark ElvesLegendary lordUnit stats
64 skills, line by line as the game lays them out. Click or tap a skill to put a point in it; right-click or long-press takes one back. Skills that need others first stay grey until they have them; the rank counter shows the rank a character needs for the build (one point per rank, up to 50).
- Cold OneUnlocks at rank 7
Mount: Cold OneDark, feral beasts indigenous to Naggaroth, tempted from their damp, warm caves to bear the Druchii to battle. - Cold One ChariotUnlocks at rank 10
Mount: Cold One ChariotMagnificent chariots, gifted to those who have impressed with their devotion, bravery and prowess in battle. - SeraphonUnlocks at rank 18
Mount: SeraphonThis terrifying Black Dragon is the Witch King's favoured mount upon which to ride into battle. - SadisticUnlocks at rank 4
Armour-piercing weapon damage: +12
Charge bonus: +5
Melee attack: +3There is great pleasure to be derived from the humiliation and suffering of others; this one has felt and revelled in it. - Eternal HatredUnlocks at rank 6
Weapon strength: +10% when fighting against High Elves
Weapon strength: +6%The strength of this warrior's attack never wavers for an instance, such is the opprobrium felt for their hated High Elf cousins. - Absolute PowerUnlocks at rank 10
Passive ability: "Hold the Line!"
Character's aura leadership effect: +5
Leadership aura size: +100% - Ward of KhaineUnlocks at rank 8
Missile resistance: 10%The Bloody-handed God watches over his disciples. - Ward of HekartiUnlocks at rank 8
Spell resistance: 10%Magic's dark mistress has a care for her dutiful acolytes. - Army of RenownUnlocks at rank 10 · 3 levelsLevel 1 · free at rank 10
Regiments of Renown army capacity: +2 (own army)Level 2 · free at rank 20
Regiments of Renown army capacity: +4 (own army)Level 3 · free at rank 30
Regiments of Renown army capacity: +6 (own army)If their renown does them justice, they will be fit to serve one whose fame they will never outstrip. - MentorUnlocks at rank 30 · 3 levelsLevel 1
Character experience gain: +20% (Heroes in Lord's army)
Character will share +15% of experience earned between all other active LordsLevel 2 · rank 40
Character experience gain: +35% (Heroes in Lord's army)
Character will share +30% of experience earned between all other active LordsLevel 3 · rank 50
Character experience gain: +50% (Heroes in Lord's army)
Character will share +50% of experience earned between all other active LordsHaving learned much in their long years of service, this character now turns their attention to training others.
- TyrantUnlocks at rank 12
Income from all buildings: +5% (factionwide)
Control: +1 (all provinces)Not with: WarleaderOppression. Cruelty. Incontrovertible power. - Motivation Through Fear
Income from slaves: +5% (factionwide)Requires: TyrantUnsurprisingly, dread, either of the lash or summary execution, is something of an incentive for many. - Seditious or Sanguine
Diplomatic relations: +15 with Dark Elves
Corruption: -10 (when in own province)
Control: +4 (local province)Requires: TyrantIn society, one must learn to conform... or suffer the direst of consequences. - Efforts Redoubled
Construction time: -50% for all buildings (local province)
Construction cost: -15% for all buildings (local province)
Income from all buildings: +30% (local province)
Growth: +25 (local province)Requires: TyrantBy carrot or stick, those whose lot it is to serve can always be made to work harder; usually by stick... - WarleaderUnlocks at rank 12
Income from post-battle loot: +5% (all characters)
Upkeep: -10% (all armies)
Leadership: +5 (Lord's army)Not with: TyrantThe war is endless, it will never cease. Stay ready. - Scoured & Stripped
Casualties captured post-battle: +50%
Income from looting settlements: +100% (Lord's army)
Income from sacking settlements: +100% (Lord's army)Requires: WarleaderEvery last ounce of wealth is there for the taking, should you know where to look. In that regard, this one knows exactly what he is doing. - Triumph of Evil
Casualty replenishment rate: +8% (Lord's army)
Attrition: -50% casualties suffered from all attrition (Lord's army)
Lord recruit rank: +2 (factionwide)Requires: WarleaderThey say for evil to triumph, all that's required is that the good do nothing… or, preferably, are stone dead from the outset. - Reach Equals Grasp
Magic item drop chance from battle: +25%
Income from post-battle loot: +50%Requires: WarleaderWhen literally nothing is beyond your reach, there can be no sanctuary and no escape.
- Sea Dragon Cloak
Armour: +5The tough, scaly hide of the Sea Dragon provides excellent protection against all manner of blows. - Devastating Charge2 levelsLevel 1
Charge bonus: +15Level 2
Charge bonus: +30Requires: Sea Dragon CloakSome creatures charge home with such fury that the very ground shakes beneath their feet. - Hard to Hit2 levelsLevel 1
Melee defence: +6Level 2
Melee defence: +12Requires: Sea Dragon CloakHand-to-hand combat is a lethal match of cut and thrust. However, it’s not all about offensive strikes; parries and other defensive moves can also win the day. - Blade Master2 levelsLevel 1
Melee attack: +6Level 2
Melee attack: +12Requires: Sea Dragon CloakThis warrior is one with their blade; it is an extension of their will, making them a worthy foe in combat. - Indomitable2 levelsLevel 1
Leadership: +6Level 2
Leadership: +12Requires: Sea Dragon CloakThe iron will and indomitable presence of this leader ensures their followers remain steadfast when facing peril. - Deadly Onslaught
Ability: "Deadly Onslaught"Requires all: Devastating Charge, Hard to Hit, Blade Master, IndomitableThe war is endless. The cycle of charging, clashing, and bloody hand-to-hand fighting is without end. It will never stop. - Wound-Maker2 levelsLevel 1
Weapon strength: +10%Level 2
Weapon strength: +20%Requires: Deadly OnslaughtSuch is their power and ferocity, a wound-maker will ravage the foe, cutting and pulverising until there is only one exit - death. - Full Plate Armour2 levelsLevel 1
Armour: +7Level 2
Armour: +15Requires: Deadly OnslaughtFull-Plate armour protects the wearer from head-to-foot. Many such suits are blessed or imbued with arcane abilities. - Blade Shield2 levelsLevel 1
Melee defence: +6Level 2
Melee defence: +12Requires: Deadly OnslaughtA blade that sings in defence will not let its wielder be penetrated. - Expeditious Endeavour2 levelsLevel 1
Speed: +7%Level 2
Speed: +15%Requires: Deadly OnslaughtWhat the enemy cannot see, it cannot hit. What the enemy cannot see, it cannot survive. - Gaze of Malice
Ability: "Gaze of Malice"Requires all: Wound-Maker, Full Plate Armour, Blade Shield, Expeditious Endeavour
- Chillwind2 levelsLevel 1
Cooldown: -30% to "Chillwind"
Overcast spell: "Chillwind Upgraded"Level 2
Cooldown: -50% to "Chillwind"
Miscast base chance: -15% for "Chillwind Upgraded"
Overcast spell: "Chillwind Upgraded"
Winds of Magic cost: -1 for "Chillwind"
Winds of Magic cost: -2 for "Chillwind Upgraded" - Spiteful Conjuration
Passive ability: "Spiteful Conjuration"Requires: Chillwind - Power of Darkness
Cooldown: -50% to "Power of Darkness"
Winds of Magic cost: -1 for "Power of Darkness"Requires: Chillwind - Word of Pain2 levelsLevel 1
Cooldown: -30% to "Word of Pain"
Spell: "Word of Pain"
Overcast spell: "Word of Pain Upgraded"Level 2
Cooldown: -50% to "Word of Pain"
Miscast base chance: -15% for "Word of Pain Upgraded"
Overcast spell: "Word of Pain Upgraded"
Winds of Magic cost: -2 for "Word of Pain"
Winds of Magic cost: -3 for "Word of Pain Upgraded"Requires: Chillwind - Bladewind2 levelsLevel 1
Cooldown: -30% to "Bladewind"
Spell: "Bladewind"
Overcast spell: "Bladewind Upgraded"Level 2
Cooldown: -50% to "Bladewind"
Miscast base chance: -15% for "Bladewind Upgraded"
Overcast spell: "Bladewind Upgraded"
Winds of Magic cost: -2 for "Bladewind"
Winds of Magic cost: -2 for "Bladewind Upgraded"Requires: Chillwind - Evasion
Passive ability: "Evasion"Requires all: Power of Darkness, Word of Pain, Bladewind, Spiteful Conjuration - Doombolt2 levelsLevel 1
Cooldown: -30% to "Doombolt"
Spell: "Doombolt"
Overcast spell: "Doombolt Upgraded"Level 2
Cooldown: -50% to "Doombolt"
Miscast base chance: -15% for "Doombolt Upgraded"
Overcast spell: "Doombolt Upgraded"
Winds of Magic cost: -2 for "Doombolt"
Winds of Magic cost: -3 for "Doombolt Upgraded"Requires: Evasion - Soul Stealer
Cooldown: -50% to "Soul Stealer"
Spell: "Soul Stealer"
Winds of Magic cost: -4 for "Soulstealer"Requires: Evasion - Earthing
Miscast base chance: -15%Requires: EvasionBy stabbing a staff or some arcane conduit into the ground, an accomplished magic-user can earth or tether the Winds and hopefully reduce a chance of miscasting. - Magical Reserves
Winds of Magic power reserve capacity: +5Requires: EvasionA few magic-users have the ability to store the Winds of Magic for later use, increasing their spellcasting power when it really counts. - Arcane Conduit
Passive ability: "Arcane Conduit"Requires all: Doombolt, Soul Stealer, Earthing, Magical Reserves
- Inspiring Presence
Unit experience gain per turn: +75 (Lord's army)
Character's aura leadership effect: +5There are Lords that radiate power, confidence and fear, inspiring their followers to great or terrible acts. - Line Breaker3 levelsLevel 1
Melee defence: +4 for Dreadspears, Bleakswords, Black Ark Corsairs and Darkshards units (Lord's army)Level 2
Melee attack: +4 for Dreadspears, Bleakswords, Black Ark Corsairs and Darkshards units (Lord's army)
Melee defence: +4 for Dreadspears, Bleakswords, Black Ark Corsairs and Darkshards units (Lord's army)Level 3
Melee attack: +6 for Dreadspears, Bleakswords, Black Ark Corsairs and Darkshards units (Lord's army)
Melee defence: +6 for Dreadspears, Bleakswords, Black Ark Corsairs and Darkshards units (Lord's army)Requires: Inspiring PresenceMagic is a most useful tool on the field of battle, but generally secondary in the face of good, old-fashioned brute force. - Sheafmaster3 levelsLevel 1
Ammunition: +8% for Darkshards, Black Ark Corsairs and Reaper Bolt Thrower units (Lord's army)Level 2
Ammunition: +12% for Darkshards, Black Ark Corsairs and Reaper Bolt Thrower units (Lord's army)
Reload time reduction: +4% for Darkshards, Black Ark Corsairs and Bolt Thrower units (Lord's army)Level 3
Ammunition: +20% for Darkshards, Black Ark Corsairs and Reaper Bolt Thrower units (Lord's army)
Reload time reduction: +8% for Darkshards, Black Ark Corsairs and Bolt Thrower units (Lord's army)Requires: Inspiring PresenceMarshalling missile troops effectively - even elites - is all about timing. - Raid Leader3 levelsLevel 1
Charge bonus: +6 for Shades, Dark Riders, Doomfire Warlocks and Scourgerunner Chariot units (Lord's army)Level 2
Charge bonus: +9 for Shades, Dark Riders, Doomfire Warlocks and Scourgerunner Chariot units (Lord's army)
Melee defence: +3 for Shades, Dark Riders, Doomfire Warlock and Scourgerunner Chariot units (Lord's army)
Missile strength: +6% for Shades, Dark Riders and Scourgerunner Chariot units (Lord's army)Level 3
Charge bonus: +12 for Shades, Dark Riders, Doomfire Warlocks and Scourgerunner Chariot units (Lord's army)
Melee defence: +5 for Shades, Dark Riders, Doomfire Warlock and Scourgerunner Chariot units (Lord's army)
Missile strength: +8% for Shades, Dark Riders and Scourgerunner Chariot units (Lord's army)Requires: Inspiring PresenceThe most effective raiders have a plan that is certain to succeed and stick to it; this one ensures that they do. - Lash Master3 levelsLevel 1
Weapon strength: +6% for Harpies, War Hydra, Kharibdyss, Black Dragon, Feral Manticore and Bloodwrack Medusae units (Lord's army)Level 2
Reload time reduction: +9% for Bloodwrack Medusae units (Lord's army)
Charge bonus: +9 for Harpies, War Hydra, Kharibdyss, Black Dragon, Feral Manticore and Bloodwrack Medusae units (Lord's army)
Weapon strength: +9% for Harpies, War Hydra, Kharibdyss, Black Dragon, Feral Manticore and Bloodwrack Medusae units (Lord's army)Level 3
Reload time reduction: +12% for Bloodwrack Medusae units (Lord's army)
Charge bonus: +12 for Harpies, War Hydra, Kharibdyss, Black Dragon, Feral Manticore and Bloodwrack Medusae units (Lord's army)
Weapon strength: +12% for Harpies, War Hydra, Kharibdyss, Black Dragon, Feral Manticore and Bloodwrack Medusae units (Lord's army)Requires: Inspiring PresenceJudicious, or even not-so-judicious, use of the lash tends to get the desired results, so why hold back? - Knight Lord3 levelsLevel 1
Melee attack: +4 for Cold One Knights, Cold One Dread Knights and Cold One Chariot units (Lord's army)Level 2
Melee attack: +4 for Cold One Knights, Cold One Dread Knights and Cold One Chariot units (Lord's army)
Melee defence: +4 for Cold One Knights, Cold One Dread Knights and Cold One Chariot units (Lord's army)Level 3
Melee attack: +6 for Cold One Knights, Cold One Dread Knights and Cold One Chariot units (Lord's army)
Melee defence: +6 for Cold One Knights, Cold One Dread Knights and Cold One Chariot units (Lord's army)Requires: Inspiring PresenceThe ability to command the savage, untamed Cold Ones should not be underestimated - not everyone has the knack! - Slaughterlord3 levelsLevel 1
Melee attack: +4 for Witch Elves, Har Ganeth Executioners, Black Guard of Naggarond and Sisters of Slaughter units (Lord's army)Level 2
Melee attack: +4 for Witch Elves, Har Ganeth Executioners, Black Guard of Naggarond and Sisters of Slaughter units (Lord's army)
Melee defence: +4 for Witch Elves, Har Ganeth Executioners, Black Guard of Naggarond and Sisters of Slaughter units (Lord's army)Level 3
Melee attack: +6 for Witch Elves, Har Ganeth Executioners, Black Guard of Naggarond and Sisters of Slaughter units (Lord's army)
Melee defence: +6 for Witch Elves, Har Ganeth Executioners, Black Guard of Naggarond and Sisters of Slaughter units (Lord's army)Requires: Inspiring PresenceAn elite even amongst elites, this accomplished warrior directs the cut-and-thrust of melee - a choreographer of death, you might say. - Rally!
Ability: "Rally!"Requires all: Line Breaker, Sheafmaster, Raid Leader, Lash Master, Knight Lord, Slaughterlord - Cull the Unworthy
Armour: +10 for Bleakswords, Dreadspears, Darkshards and Reaper Bolt Thrower units (Rank 7 and above) (Lord's army)
Missile strength: +12% for Darkshards and Reaper Bolt Thrower units (Rank 7 and above) (Lord's army)
Missile resistance: 15% for Bleakswords, Dreadspears, Darkshards and Reaper Bolt Thrower units (Rank 7 and above) (Lord's army)
Weapon strength: +12% for Bleakswords, Dreadspears, Darkshards and Reaper Bolt Thrower units (Rank 7 and above) (Lord's army)Requires: Rally!Those who fail to make the grade don't just die, they're tortured and used for target practice! - Ravager Rewards
Armour: +10 for Black Ark Corsairs, Shades, Dark Riders, Doomfire Warlocks and Scourgerunner Chariot units (Rank 7 and above) (Lord's army)
Range: +15% for Black Ark Corsairs, Shades, Dark Riders and Scourgerunner Chariot units (Rank 7 and above) (Lord's army)
Speed: +10% for Black Ark Corsairs, Shades, Dark Riders, Doomfire Warlocks and Scourgerunner Chariot units (Rank 7 and above) (Lord's army)Requires: Rally!You'd think that pillaging the land would bring payment enough. You'd be wrong. - Favour the Fortunate
Armour: +5 for Black Guard of Naggarond, Har Ganeth Executioners, Cold One Knights, Cold One Dread Knights and Cold One Chariot units (Rank 7 and above) (Lord's army)
Charge bonus: +12 for Black Guard of Naggarond, Har Ganeth Executioners, Cold One Knights, Cold One Dread Knights and Cold One Chariot units (Rank 7 and above) (Lord's army)
Weapon strength: +12% for Black Guard of Naggarond, Har Ganeth Executioners, Cold One Knights, Cold One Dread Knights and Cold One Chariot units (Rank 7 and above) (Lord's army)Requires: Rally!The gods help those who help themselves - raising them above the rank and file to elite status. - Confer Bloodlust
Physical resistance: 10% for Witch Elves, Harpies, War Hydra, Kharibdyss, Black Dragon, Feral Manticore, Sisters of Slaughter and Bloodwrack Medusae units (Rank 7 and above) (Lord's army)
Speed: +10% for Witch Elves, Harpies, War Hydra, Kharibdyss, Black Dragon, Feral Manticore, Sisters of Slaughter and Bloodwrack Medusae units (Rank 7 and above) (Lord's army)
Weapon strength: +12% for Witch Elves, Harpies, War Hydra, Kharibdyss, Black Dragon, Feral Manticore, Sisters of Slaughter and Bloodwrack Medusae units (Rank 7 and above) (Lord's army)Requires: Rally!The murderous, unforgiving rage of Khaine can be transferred from a Lord to his legions. - Stand or Die!
Replaces: "Rally!"
Ability: "Stand or Die!"Requires 1 of: Cull the Unworthy, Ravager Rewards, Favour the Fortunate, Confer Bloodlust
- Route Marcher
Campaign movement range: +5%Those who know the land and its secrets will travel faster and further than the foes who don't. - Iron Disciplinarian3 levelsLevel 1
Control: +1 (local province)Level 2
Control: +2 (local province)Level 3
Control: +3 (local province)Requires: Route MarcherThis Lord expects utter obedience from the smallfolk, and has little time for insurrections or petty revolts. - Dreaded Slaver3 levelsLevel 1
Casualties captured post-battle: +5%Level 2
Casualties captured post-battle: +12%Level 3
Casualties captured post-battle: +25%Requires: Route MarcherThis one ensures that those captured in battle wished they'd died on the field, so great is the cruelty that awaits them. - Serve or Die3 levelsLevel 1
Recruitment cost: -5% (Lord's army)Level 2
Recruitment cost: -10% (Lord's army)Level 3
Recruitment cost: -15% (Lord's army)Requires: Route Marcher"You will serve me, wretch, or you will die, there is no other option." - Infamous Raider3 levelsLevel 1
Income from looting settlements: +4% (Lord's army)
Income from raiding: +10% (Lord's army)
Income from sacking settlements: +4% (Lord's army)Level 2
Income from looting settlements: +9% (Lord's army)
Income from raiding: +20% (Lord's army)
Income from sacking settlements: +9% (Lord's army)Level 3
Income from looting settlements: +15% (Lord's army)
Income from raiding: +30% (Lord's army)
Income from sacking settlements: +15% (Lord's army)Requires: Route MarcherIf there were annals detailing the dastardly deeds of the sackers and looters of the world, this inveterate brigand would feature heavily. - Draftmaster
Recruit rank: +1 for all units (Lord's army)
Local recruitment capacity: +1 (local province)Requires all: Iron Disciplinarian, Dreaded Slaver, Serve or Die, Infamous RaiderSomeone has to ensure the numbers and quality of recruits remain high. - Lightning Strike3 levelsLevel 1
Enemy battle reinforcement time: +25%
Battle reinforcement time: -10%
Reinforcements supporting this army can have their arrival point adjusted by +250 metres without incurring any time penaltyLevel 2
Enemy battle reinforcement time: +50%
Battle reinforcement time: -20%
Reinforcements supporting this army can have their arrival point adjusted by +600 metres without incurring any time penaltyLevel 3
Enemy battle reinforcement time: +50%
Battle reinforcement time: -30%
Reinforcements supporting this army can have their arrival point adjusted by +1000 metres without incurring any time penalty
Enables lightning strike battles when reinforcements are presentRequires: Draftmaster"The time to strike is now!" - Quartermaster3 levelsLevel 1
Upkeep: -3% (Lord's army)Level 2
Upkeep: -6% (Lord's army)Level 3
Upkeep: -10% (Lord's army)Requires: DraftmasterA good quartermaster can ration equipment and foodstuffs efficiently, making supplies last longer. - Fleeting Shadow3 levelsLevel 1
Ambush success chance: +6% (Lord's army)
Ambush defence chance: +5% (Lord's army)Level 2
Ambush success chance: +16% (Lord's army)
Ambush defence chance: +10% (Lord's army)Level 3
Attribute: Vanguard Deployment
Ambush success chance: +30% (Lord's army)
Ambush defence chance: +20% (Lord's army)Requires: DraftmasterKnowing precisely where and when to launch an ambush, and against who, takes an unusual level of guile. - Elven Healing3 levelsLevel 1
Casualty replenishment rate: +2% (Lord's army)
Attrition: -10% casualties suffered from all attrition (Lord's army)Level 2
Casualty replenishment rate: +4% (Lord's army)
Attrition: -20% casualties suffered from all attrition (Lord's army)Level 3
Casualty replenishment rate: +6% (Lord's army)
Attrition: -30% casualties suffered from all attrition (Lord's army)Requires: DraftmasterThe ancient Asur arts teach one how to heal as well as how to harm. - Renowned & Feared
Enemy Hero action success chance: -10%
Hero self-defence: +25% chance of wounding aggressors
Campaign movement range: +5%
Recruit rank: +1 for all units (Lord's army)
Upkeep: -8% (Lord's army)Requires all: Lightning Strike, Quartermaster, Fleeting Shadow, Elven HealingThis Lord's many deeds - both on and off the battlefield - have brought them renown among their allies and made them feared by their enemies.
All effects of this build
No skills taken yet.
Like lines are added up; a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included.