Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Morathi unit card

Morathi

Lord· Wizard Lord· 1 model at Ultra size

Skill tree →Duel it in the combat calculator →

Morathi is a legendary lord of Dark Elves, leading Cult of Pleasure at the start of a campaign: 3,688 HP, armour 15, melee attack 55, melee defence 40, weapon strength 340. It costs 1,200 in the campaign and 900 in multiplayer. Beating this lord in battle can earn the defeat trait Hagbutcher. Unit key wh2_main_def_cha_morathi_0. Patch 9.0.4, from the game's data tables.

Health

3,688

bottom 1% of class

Armour

15

bottom 1% of class

Leadership

85

top 13% of class

Speed

43

bottom 30% of class

Melee attack

55

top 34% of class

Melee defence

40

bottom 39% of class

Weapon strength

100 base + 240 armour-piercing, +15 vs large

340

bottom 22% of class

Charge bonus

55

top 32% of class

Attributes

  • Encourage

    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

Abilities

  • Greater Arcane ConduitAugment of the Winds · +15% Spell Masterypassive
  • Murderous ProwessAugment · +20% Armour-Piercing Missile Damage, +25% Charge Bonus…passive
  • Enchanting BeautyHex (Area) · -10% Charge Bonus, -5 Melee Attackpassive
  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive
  • Deadly OnslaughtAugment · +60% Charge Bonus, +25% Armour-Piercing Weapon Damage…active

Lore of magic

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Defeat trait

Beat Morathi in battle and your lord can earn the trait

Hagbutcher

  • Hero action cost: -10% (all Heroes)
  • Hero self-defence: +10% chance of wounding aggressors (own Heroes in local province)

Her Dark Magic, Daemonic pacts, and evil ways have counted for naught in the face of superior arms.

All legendary lord defeat traits

Morathi skill tree

62 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.

Plan Morathi's skills

  1. Sulephet
  2. Hekarti's Blessing
  3. Earthing
  4. Magical Reserves
  5. The First Sorceress
  6. Blessed by Evil
  7. A Dark Dalliance
  8. Ward of Khaine
  9. Army of Renown
  10. Mentor
  1. Insidious
  2. Endless Scheming
  3. Favourite Assets
  4. Shroud of Despair
  5. Tenacious
  6. Rituals of Blood
  7. Grotesque Sacrifices
  8. Absolute Devotion
  1. Impaling Attack
  2. Blade Master
  3. Hard to Hit
  4. Wound-Maker
  5. Survivalist
  6. Foe-Seeker
  7. Enchanting Beauty
  8. A Thousand & One Dark Blessings
  9. Colossal Strike
  1. Melkoth's Mystifying Miasma
  2. Power of Darkness
  3. Doom & Darkness
  4. Soulblight
  5. Life-Leeching
  6. Evasion
  7. Pit of Shades
  8. Soul Stealer
  9. Spiteful Conjuration
  10. Smoke & Mirrors
  11. Greater Arcane Conduit
  1. Inspiring Presence
  2. Line Breaker
  3. Sheafmaster
  4. Raid Leader
  5. Lash Master
  6. Knight Lord
  7. Slaughterlord
  8. Rally!
  9. Cull the Unworthy
  10. Ravager Rewards
  11. Favour the Fortunate
  12. Confer Bloodlust
  13. Stand or Die!
  1. Route Marcher
  2. Iron Disciplinarian
  3. Dreaded Slaver
  4. Serve or Die
  5. Infamous Raider
  6. Draftmaster
  7. Lightning Strike
  8. Quartermaster
  9. Fleeting Shadow
  10. Elven Healing
  11. Renowned & Feared

Every version of Morathi

2 units share this name (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.

VersionHPModelsArmourLead.SpeedMAMDWSChargeCostUpkeepUnit key
Dark ElvesWizard Lord3,68811585435540340551,200300wh2_main_def_cha_morathi_0
Dark ElvesWizard Lord4,576140851055540340851,400350wh2_main_def_cha_morathi_1

Who can field it

  • Dark Elves · Naggarond

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.