
Health
3,688
Armour
15
Leadership
85
Speed
43
Melee attack
55
Melee defence
40
Weapon strength
100 base + 240 armour-piercing, +15 vs large
340
Charge bonus
55
Attributes

Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities
Greater Arcane ConduitAugment of the Winds · +15% Spell MasterypassiveGreater Arcane ConduitAugment of the Winds+15% Spell MasteryPassiveA strong mind is needed to channel the Winds of Magic. Those that have such a gift become arcane conduits – funnelling the magical tempests to their cause.
Murderous ProwessAugment · +20% Armour-Piercing Missile Damage, +25% Charge Bonus…passiveMurderous ProwessAugment+20% Armour-Piercing Missile Damage+25% Charge Bonus+25% Melee Attack+15 LeadershipPassive · Duration 90 s · 1 useSlaughter! There is no greater glorification of Khaine, the God of Murder, and no more popular form of worship – or indeed daily exercise – amongst the Dark Elves.
Enchanting BeautyHex (Area) · -10% Charge Bonus, -5 Melee AttackpassiveEnchanting BeautyHex (Area)-10% Charge Bonus-5 Melee AttackPassive · Range 55 mMorathi's strange, magical allure enchants opponents, making them question their loyalties and allegiances.
WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Deadly OnslaughtAugment · +60% Charge Bonus, +25% Armour-Piercing Weapon Damage…activeDeadly OnslaughtAugment+60% Charge Bonus+25% Armour-Piercing Weapon Damage+25% Base Weapon DamageCooldown 90 s · Duration 31 sSuch is the power and ferocity of the champion, that those who stand in his way will falter against the warrior's impact.
Lore of magic
Defeat trait
Beat Morathi in battle and your lord can earn the trait
Hagbutcher
Hero action cost: -10% (all Heroes)
Hero self-defence: +10% chance of wounding aggressors (own Heroes in local province)
Her Dark Magic, Daemonic pacts, and evil ways have counted for naught in the face of superior arms.
Morathi skill tree
62 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
SulephetSulephetUnlocks at rank 11
Mount: Sulephet
Hekarti's BlessingHekarti's BlessingUnlocks at rank 5
Winds of Magic power reserve capacity: +5 (all armies factionwide)
EarthingEarthing
Miscast base chance: -15%
Magical ReservesMagical Reserves
Winds of Magic power reserve capacity: +5
The First SorceressThe First Sorceress
Hero capacity: +1 for Sorceresses
Unlocks Hero recruitment: Sorceress (all provinces)
Hero recruit rank: +2 for Sorceresses (factionwide)
Blessed by EvilBlessed by Evil
Cooldown: -20% to all spells
Winds of Magic cost: -2 for "Doom & Darkness Upgraded"
Winds of Magic cost: -1 for "Melkoth's Mystifying Miasma Upgraded"
Winds of Magic cost: -2 for "Pit of Shades Upgraded"
Winds of Magic cost: -2 for "Power of Darkness"
Winds of Magic cost: -2 for "Soulblight Upgraded"
Winds of Magic cost: -3 for "Soulstealer"
Miscast base chance: -15%
A Dark DallianceA Dark DallianceUnlocks at rank 19 · 2 levelsLevel 1
Melee attack: +6 for Daemonettes of Slaanesh, Exalted Daemonettes of Slaanesh and Devotees of Slaanesh units (Lord's army)
Speed: +6% for Daemonettes of Slaanesh, Exalted Daemonettes of Slaanesh and Devotees of Slaanesh units (Lord's army)
Slaanesh corruption: +2 (local province)
Melee attack: +6 for Daemonettes of Slaanesh, Exalted Daemonettes of Slaanesh and Devotees of Slaanesh units (all armies factionwide)
Physical resistance: +10% for Daemonettes of Slaanesh, Exalted Daemonettes of Slaanesh and Devotees of Slaanesh units (Lord's army)
Speed: +12% for Daemonettes of Slaanesh, Exalted Daemonettes of Slaanesh and Devotees of Slaanesh units (all armies factionwide)
Slaanesh corruption: +4 (local province)
Ward of KhaineWard of KhaineUnlocks at rank 7
Missile resistance: 10%
Army of RenownArmy of Renown3 levelsLevel 1
Regiments of Renown army capacity: +2 (own army)
Regiments of Renown army capacity: +4 (own army)
Regiments of Renown army capacity: +6 (own army)
MentorMentor3 levelsLevel 1
Character experience gain: +20% (Heroes in Lord's army)
Character will share +15% of experience earned between all other active Lords
Character experience gain: +35% (Heroes in Lord's army)
Character will share +30% of experience earned between all other active Lords
Character experience gain: +50% (Heroes in Lord's army)
Character will share +50% of experience earned between all other active Lords
InsidiousInsidiousUnlocks at rank 11
Hero recruit rank: +2 for Khainite Assassins (factionwide)
Hero action success chance: +5% (all characters)
Endless SchemingEndless Scheming
Assassinate action: Additional 5% success chance (all characters)
Campaign movement range: +5% (all characters factionwide)
Favourite AssetsFavourite Assets
Melee attack: +5 for Lords and embedded Heroes (armies in region)
Melee attack: +10 for Shades and Dark Riders units (armies in region)
Melee defence: +10 for Shades, Dark Riders, Doomfire Warlock and Scourgerunner Chariot units (armies in region)
Melee defence: +5 for Lords and embedded Heroes (armies in region)
Shroud of DespairShroud of Despair
Slaanesh corruption: +5 (when in own province)
Enemy leadership: -10 (local region)
Control: +5 (local province)
TenaciousTenaciousUnlocks at rank 11
Casualties captured post-battle: +15% (all armies)
Income from post-battle loot: +10% (all characters)
Rituals of BloodRituals of Blood
Unit experience gain per turn: +25 (Lord's army)
Casualty replenishment rate: +6% (Lord's army)
Ward save: +5% (Lord's army)
Grotesque SacrificesGrotesque Sacrifices
Slaanesh corruption: +1 (all provinces)
Diplomatic relations: +10 with Beastmen
Magic item drop chance from battle: +10% (factionwide)
Diplomatic relations: +30 with Norsca
Absolute DevotionAbsolute Devotion
Upkeep: -30% (Lord's army)
Attrition: -50% casualties suffered from all attrition (Lord's army)
Impaling AttackImpaling Attack
Charge bonus: +15
Speed: +10%
Blade MasterBlade Master2 levelsLevel 1
Melee attack: +6
Melee attack: +12
Hard to HitHard to Hit2 levelsLevel 1
Melee defence: +6
Melee defence: +12
Wound-MakerWound-Maker2 levelsLevel 1
Weapon strength: +10%
Weapon strength: +20%
SurvivalistSurvivalist2 levelsLevel 1
Hit points: +7%
Hit points: +15%
Foe-SeekerFoe-Seeker
Ability: "Foe-Seeker"
Enchanting BeautyEnchanting Beauty
Passive ability: "Enchanting Beauty"
A Thousand & One Dark BlessingsA Thousand & One Dark Blessings2 levelsLevel 1
Spell resistance: 10%
Physical resistance: 15%
Spell resistance: 20%
Physical resistance: 30%
wh3_dlc24_skill_all_all_self_colossal_strikewh3_dlc24_skill_all_all_self_colossal_strike
Ability: ""
Melkoth's Mystifying MiasmaMelkoth's Mystifying Miasma2 levelsLevel 1
Overcast spell: "Melkoth's Mystifying Miasma Upgraded"
Cooldown: -30% to "Melkoth's Mystifying Miasma"
Miscast base chance: -15% for "Melkoth's Mystifying Miasma Upgraded"
Overcast spell: "Melkoth's Mystifying Miasma Upgraded"
Winds of Magic cost: -1 for "Melkoth's Mystifying Miasma"
Winds of Magic cost: -2 for "Melkoth's Mystifying Miasma Upgraded"
Cooldown: -50% to "Melkoth's Mystifying Miasma"
Power of DarknessPower of Darkness
Cooldown: -50% to "Power of Darkness"
Winds of Magic cost: -1 for "Power of Darkness"
Doom & DarknessDoom & Darkness2 levelsLevel 1
Overcast spell: "Doom & Darkness Upgraded"
Cooldown: -30% to "Doom & Darkness"
Spell: "Doom & Darkness"
Miscast base chance: -15% for "Doom & Darkness Upgraded"
Overcast spell: "Doom & Darkness Upgraded"
Winds of Magic cost: -1 for "Doom & Darkness"
Winds of Magic cost: -2 for "Doom & Darkness Upgraded"
Cooldown: -50% to "Doom & Darkness"
SoulblightSoulblight2 levelsLevel 1
Overcast spell: "Soulblight Upgraded"
Cooldown: -30% to "Soulblight"
Spell: "Soulblight"
Miscast base chance: -15% for "Soulblight Upgraded"
Overcast spell: "Soulblight Upgraded"
Winds of Magic cost: -2 for "Soulblight"
Winds of Magic cost: -3 for "Soulblight Upgraded"
Cooldown: -50% to "Soulblight"
Life-LeechingLife-Leeching
Passive ability: "Life Leeching"
EvasionEvasion
Passive ability: "Evasion"
Pit of ShadesPit of Shades2 levelsLevel 1
Overcast spell: "Pit of Shades Upgraded"
Cooldown: -30% to "Pit of Shades"
Spell: "Pit of Shades"
Miscast base chance: -15% for "Pit of Shades Upgraded"
Overcast spell: "Pit of Shades Upgraded"
Winds of Magic cost: -3 for "Pit of Shades"
Winds of Magic cost: -3 for "Pit of Shades Upgraded"
Cooldown: -50% to "Pit of Shades"
Soul StealerSoul Stealer
Cooldown: -50% to "Soul Stealer"
Spell: "Soul Stealer"
Winds of Magic cost: -4 for "Soulstealer"
Spiteful ConjurationSpiteful Conjuration
Passive ability: "Spiteful Conjuration"
Smoke & MirrorsSmoke & Mirrors
Passive ability: "Smoke & Mirrors"
Greater Arcane ConduitGreater Arcane Conduit
Passive ability: "Greater Arcane Conduit"
Inspiring PresenceInspiring Presence
Unit experience gain per turn: +75 (Lord's army)
Character's aura leadership effect: +5
Line BreakerLine Breaker3 levelsLevel 1
Melee defence: +4 for Dreadspears, Bleakswords, Black Ark Corsairs and Darkshards units (Lord's army)
Melee attack: +4 for Dreadspears, Bleakswords, Black Ark Corsairs and Darkshards units (Lord's army)
Melee defence: +4 for Dreadspears, Bleakswords, Black Ark Corsairs and Darkshards units (Lord's army)
Melee attack: +6 for Dreadspears, Bleakswords, Black Ark Corsairs and Darkshards units (Lord's army)
Melee defence: +6 for Dreadspears, Bleakswords, Black Ark Corsairs and Darkshards units (Lord's army)
SheafmasterSheafmaster3 levelsLevel 1
Ammunition: +8% for Darkshards, Black Ark Corsairs and Reaper Bolt Thrower units (Lord's army)
Ammunition: +12% for Darkshards, Black Ark Corsairs and Reaper Bolt Thrower units (Lord's army)
Reload time reduction: +4% for Darkshards, Black Ark Corsairs and Bolt Thrower units (Lord's army)
Ammunition: +20% for Darkshards, Black Ark Corsairs and Reaper Bolt Thrower units (Lord's army)
Reload time reduction: +8% for Darkshards, Black Ark Corsairs and Bolt Thrower units (Lord's army)
Raid LeaderRaid Leader3 levelsLevel 1
Charge bonus: +6 for Shades, Dark Riders, Doomfire Warlocks and Scourgerunner Chariot units (Lord's army)
Charge bonus: +9 for Shades, Dark Riders, Doomfire Warlocks and Scourgerunner Chariot units (Lord's army)
Melee defence: +3 for Shades, Dark Riders, Doomfire Warlock and Scourgerunner Chariot units (Lord's army)
Missile strength: +6% for Shades, Dark Riders and Scourgerunner Chariot units (Lord's army)
Charge bonus: +12 for Shades, Dark Riders, Doomfire Warlocks and Scourgerunner Chariot units (Lord's army)
Melee defence: +5 for Shades, Dark Riders, Doomfire Warlock and Scourgerunner Chariot units (Lord's army)
Missile strength: +8% for Shades, Dark Riders and Scourgerunner Chariot units (Lord's army)
Lash MasterLash Master3 levelsLevel 1
Weapon strength: +6% for Harpies, War Hydra, Kharibdyss, Black Dragon, Feral Manticore and Bloodwrack Medusae units (Lord's army)
Reload time reduction: +9% for Bloodwrack Medusae units (Lord's army)
Charge bonus: +9 for Harpies, War Hydra, Kharibdyss, Black Dragon, Feral Manticore and Bloodwrack Medusae units (Lord's army)
Weapon strength: +9% for Harpies, War Hydra, Kharibdyss, Black Dragon, Feral Manticore and Bloodwrack Medusae units (Lord's army)
Reload time reduction: +12% for Bloodwrack Medusae units (Lord's army)
Charge bonus: +12 for Harpies, War Hydra, Kharibdyss, Black Dragon, Feral Manticore and Bloodwrack Medusae units (Lord's army)
Weapon strength: +12% for Harpies, War Hydra, Kharibdyss, Black Dragon, Feral Manticore and Bloodwrack Medusae units (Lord's army)
Knight LordKnight Lord3 levelsLevel 1
Melee attack: +4 for Cold One Knights, Cold One Dread Knights and Cold One Chariot units (Lord's army)
Melee attack: +4 for Cold One Knights, Cold One Dread Knights and Cold One Chariot units (Lord's army)
Melee defence: +4 for Cold One Knights, Cold One Dread Knights and Cold One Chariot units (Lord's army)
Melee attack: +6 for Cold One Knights, Cold One Dread Knights and Cold One Chariot units (Lord's army)
Melee defence: +6 for Cold One Knights, Cold One Dread Knights and Cold One Chariot units (Lord's army)
SlaughterlordSlaughterlord3 levelsLevel 1
Melee attack: +4 for Witch Elves, Har Ganeth Executioners, Black Guard of Naggarond and Sisters of Slaughter units (Lord's army)
Melee attack: +4 for Witch Elves, Har Ganeth Executioners, Black Guard of Naggarond and Sisters of Slaughter units (Lord's army)
Melee defence: +4 for Witch Elves, Har Ganeth Executioners, Black Guard of Naggarond and Sisters of Slaughter units (Lord's army)
Melee attack: +6 for Witch Elves, Har Ganeth Executioners, Black Guard of Naggarond and Sisters of Slaughter units (Lord's army)
Melee defence: +6 for Witch Elves, Har Ganeth Executioners, Black Guard of Naggarond and Sisters of Slaughter units (Lord's army)
Rally!Rally!
Ability: "Rally!"
Cull the UnworthyCull the Unworthy
Armour: +10 for Bleakswords, Dreadspears, Darkshards and Reaper Bolt Thrower units (Rank 7 and above) (Lord's army)
Missile strength: +12% for Darkshards and Reaper Bolt Thrower units (Rank 7 and above) (Lord's army)
Missile resistance: 15% for Bleakswords, Dreadspears, Darkshards and Reaper Bolt Thrower units (Rank 7 and above) (Lord's army)
Weapon strength: +12% for Bleakswords, Dreadspears, Darkshards and Reaper Bolt Thrower units (Rank 7 and above) (Lord's army)
Ravager RewardsRavager Rewards
Armour: +10 for Black Ark Corsairs, Shades, Dark Riders, Doomfire Warlocks and Scourgerunner Chariot units (Rank 7 and above) (Lord's army)
Range: +15% for Black Ark Corsairs, Shades, Dark Riders and Scourgerunner Chariot units (Rank 7 and above) (Lord's army)
Speed: +10% for Black Ark Corsairs, Shades, Dark Riders, Doomfire Warlocks and Scourgerunner Chariot units (Rank 7 and above) (Lord's army)
Favour the FortunateFavour the Fortunate
Armour: +5 for Black Guard of Naggarond, Har Ganeth Executioners, Cold One Knights, Cold One Dread Knights and Cold One Chariot units (Rank 7 and above) (Lord's army)
Charge bonus: +12 for Black Guard of Naggarond, Har Ganeth Executioners, Cold One Knights, Cold One Dread Knights and Cold One Chariot units (Rank 7 and above) (Lord's army)
Weapon strength: +12% for Black Guard of Naggarond, Har Ganeth Executioners, Cold One Knights, Cold One Dread Knights and Cold One Chariot units (Rank 7 and above) (Lord's army)
Confer BloodlustConfer Bloodlust
Physical resistance: 10% for Witch Elves, Harpies, War Hydra, Kharibdyss, Black Dragon, Feral Manticore, Sisters of Slaughter and Bloodwrack Medusae units (Rank 7 and above) (Lord's army)
Speed: +10% for Witch Elves, Harpies, War Hydra, Kharibdyss, Black Dragon, Feral Manticore, Sisters of Slaughter and Bloodwrack Medusae units (Rank 7 and above) (Lord's army)
Weapon strength: +12% for Witch Elves, Harpies, War Hydra, Kharibdyss, Black Dragon, Feral Manticore, Sisters of Slaughter and Bloodwrack Medusae units (Rank 7 and above) (Lord's army)
Stand or Die!Stand or Die!
Replaces: "Rally!"
Ability: "Stand or Die!"
Route MarcherRoute Marcher
Campaign movement range: +5%
Iron DisciplinarianIron Disciplinarian3 levelsLevel 1
Control: +1 (local province)
Control: +2 (local province)
Control: +3 (local province)
Dreaded SlaverDreaded Slaver3 levelsLevel 1
Casualties captured post-battle: +5%
Casualties captured post-battle: +12%
Casualties captured post-battle: +25%
Serve or DieServe or Die3 levelsLevel 1
Recruitment cost: -5% (Lord's army)
Recruitment cost: -10% (Lord's army)
Recruitment cost: -15% (Lord's army)
Infamous RaiderInfamous Raider3 levelsLevel 1
Income from looting settlements: +4% (Lord's army)
Income from raiding: +10% (Lord's army)
Income from sacking settlements: +4% (Lord's army)
Income from looting settlements: +9% (Lord's army)
Income from raiding: +20% (Lord's army)
Income from sacking settlements: +9% (Lord's army)
Income from looting settlements: +15% (Lord's army)
Income from raiding: +30% (Lord's army)
Income from sacking settlements: +15% (Lord's army)
DraftmasterDraftmaster
Recruit rank: +1 for all units (Lord's army)
Local recruitment capacity: +1 (local province)
Lightning StrikeLightning Strike3 levelsLevel 1
Enemy battle reinforcement time: +25%
Battle reinforcement time: -10%
Reinforcements supporting this army can have their arrival point adjusted by +250 metres without incurring any time penalty
Enemy battle reinforcement time: +50%
Battle reinforcement time: -20%
Reinforcements supporting this army can have their arrival point adjusted by +600 metres without incurring any time penalty
Enemy battle reinforcement time: +50%
Battle reinforcement time: -30%
Reinforcements supporting this army can have their arrival point adjusted by +1000 metres without incurring any time penalty
Enables lightning strike battles when reinforcements are present
QuartermasterQuartermaster3 levelsLevel 1
Upkeep: -3% (Lord's army)
Upkeep: -6% (Lord's army)
Upkeep: -10% (Lord's army)
Fleeting ShadowFleeting Shadow3 levelsLevel 1
Ambush success chance: +6% (Lord's army)
Ambush defence chance: +5% (Lord's army)
Ambush success chance: +16% (Lord's army)
Ambush defence chance: +10% (Lord's army)
Attribute: Vanguard Deployment
Ambush success chance: +30% (Lord's army)
Ambush defence chance: +20% (Lord's army)
Elven HealingElven Healing3 levelsLevel 1
Casualty replenishment rate: +2% (Lord's army)
Attrition: -10% casualties suffered from all attrition (Lord's army)
Casualty replenishment rate: +4% (Lord's army)
Attrition: -20% casualties suffered from all attrition (Lord's army)
Casualty replenishment rate: +6% (Lord's army)
Attrition: -30% casualties suffered from all attrition (Lord's army)
Renowned & FearedRenowned & Feared
Enemy Hero action success chance: -10%
Hero self-defence: +25% chance of wounding aggressors
Campaign movement range: +5%
Recruit rank: +1 for all units (Lord's army)
Upkeep: -8% (Lord's army)
Every version of Morathi
2 units share this name (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.
| Version | HP | Models | Armour | Lead. | Speed | MA | MD | WS | Charge | Cost | Upkeep | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Dark ElvesWizard Lord | 3,688 | 1 | 15 | 85 | 43 | 55 | 40 | 340 | 55 | 1,200 | 300 | wh2_main_def_cha_morathi_0 |
| Dark ElvesWizard Lord | 4,576 | 1 | 40 | 85 | 105 | 55 | 40 | 340 | 85 | 1,400 | 350 | wh2_main_def_cha_morathi_1 |
Who can field it
- Naggarond
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.