Lore Pool of Morathi
The spell set of Morathi · 6 spells · Total War: Warhammer III, patch 9.0
Lore attribute
Spiteful Conjuration
Lore attribute (passive)
- -15 Armour
- Triggers when casting spell
An aura of Dark Magic conjures black darts of malice that flit through the air to pierce victims of the spellcaster’s spite.
Life Leeching
Lore attribute (passive)
- Triggers when casting spell
Spellcasters who practise Death Magic can channel the life force of foes into their spells.
Spells
As the in-game tooltip reads; overcast values in blue. Damage is base + armour-piercing per hit.
Power of Darkness
Augment of the Winds
- Winds of Magic
- 4
- Cooldown
- 28 s
- Cast range
- 200 m
- Duration
- 20 s
- Wind-up
- 1 s
- Uses
- 2
- Causes damage to self
The caster draws on unstable power from the Realm of Chaos to charge their spells.
Soul Stealer
Direct Damage (Area)
- Winds of Magic
- 18
- Cooldown
- 54 s
- Cast range
- 100 m
- Duration
- 12 s
- Effect range
- 35 m
- Wind-up
- 5 s
- Absorbs hitpoints from enemies
- Strong vs characters
- Causes damage to combatants
- Strong vs a single combatant
- Weak vs multiple combatants
Tendrils of solidified darkness writhe outwards, draining the lifeforce from foes and renewing the caster’s own vigour.
Melkoth's Mystifying Miasma
Direct Damage
- Winds of Magic
- 6(9)
- Cooldown
- 29 s
- Cast range
- 100 m(300 m)
- Duration
- 13 s
- Wind-up
- 1 s
- Overcast miscast
- 50%
- -25% Speed
- Strong vs units with 25 or more entities
- Causes damage to combatants
- Strong vs multiple combatants
- Weak vs a single combatant
The caster weaves a confounding fog that numbs and deludes enemies, causing them to stumble and stagger.
Pit of Shades
Vortex · magical
- Winds of Magic
- 15(22)
- Cooldown
- 49 s
- Cast range
- 200 m
- Duration
- 13 s
- Wind-up
- 6 s
- Overcast miscast
- 50%
- 5 damage per second (5 armour-piercing) for 13 s, radius 15 mOvercast: 8 damage per second (8 armour-piercing) for 13 s, radius 15 m
- Good against armour
- Huge, stationary area of effect
- Strong vs multiple units
The spellcaster opens a vortex leading into the Pit. Anything caught within it will be lost forever.
Doom & Darkness
Hex
- Winds of Magic
- 5(10)
- Cooldown
- 43 s
- Cast range
- 200 m
- Duration
- 36 s
- Wind-up
- 3 s
- Overcast miscast
- 50%
- -16 Leadership
Spirits of the departed assail the Wizard’s foes, sapping their resolve and causing dread among their numbers.
Soulblight
Hex (Area)
- Winds of Magic
- 7(13)
- Cooldown
- 45 s
- Cast range
- 200 m
- Duration
- 20 s(40 s)
- Effect range
- 35 m
- Wind-up
- 3 s
- Overcast miscast
- 50%
- -30 Armour
- -25% Armour-Piercing Weapon Damage
- -25% Base Weapon Damage
Harnessing the sickly power of Shyish, the Wizard weakens the foe's will to survive the battle.
Who casts Lore Pool of Morathi
Source: special_ability_groups (wh2_main_lore_morathi), unit_abilities, unit_special_abilities, projectiles, projectile_bombardments and battle_vortexs, patch 9.0, via the WH3-Dump export. Fireball and Flame Storm are checked against the Total War Warhammer wiki in our tests.