Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)

Lore Pool of Morathi

The spell set of Morathi · 6 spells · Total War: Warhammer III, patch 9.0

Lore attribute

Spiteful Conjuration

Lore attribute (passive)

  • -15 Armour
  • Triggers when casting spell

An aura of Dark Magic conjures black darts of malice that flit through the air to pierce victims of the spellcaster’s spite.

Life Leeching

Lore attribute (passive)

  • Triggers when casting spell

Spellcasters who practise Death Magic can channel the life force of foes into their spells.

Spells

As the in-game tooltip reads; overcast values in blue. Damage is base + armour-piercing per hit.

Power of Darkness

Augment of the Winds

Winds of Magic
4
Cooldown
28 s
Cast range
200 m
Duration
20 s
Wind-up
1 s
Uses
2
  • Causes damage to self

The caster draws on unstable power from the Realm of Chaos to charge their spells.

Soul Stealer

Direct Damage (Area)

Winds of Magic
18
Cooldown
54 s
Cast range
100 m
Duration
12 s
Effect range
35 m
Wind-up
5 s
  • Absorbs hitpoints from enemies
  • Strong vs characters
  • Causes damage to combatants
  • Strong vs a single combatant
  • Weak vs multiple combatants

Tendrils of solidified darkness writhe outwards, draining the lifeforce from foes and renewing the caster’s own vigour.

Melkoth's Mystifying Miasma

Direct Damage

Winds of Magic
6(9)
Cooldown
29 s
Cast range
100 m(300 m)
Duration
13 s
Wind-up
1 s
Overcast miscast
50%
  • -25% Speed
  • Strong vs units with 25 or more entities
  • Causes damage to combatants
  • Strong vs multiple combatants
  • Weak vs a single combatant

The caster weaves a confounding fog that numbs and deludes enemies, causing them to stumble and stagger.

Pit of Shades

Vortex · magical

Winds of Magic
15(22)
Cooldown
49 s
Cast range
200 m
Duration
13 s
Wind-up
6 s
Overcast miscast
50%
  • 5 damage per second (5 armour-piercing) for 13 s, radius 15 mOvercast: 8 damage per second (8 armour-piercing) for 13 s, radius 15 m
  • Good against armour
  • Huge, stationary area of effect
  • Strong vs multiple units

The spellcaster opens a vortex leading into the Pit. Anything caught within it will be lost forever.

Doom & Darkness

Hex

Winds of Magic
5(10)
Cooldown
43 s
Cast range
200 m
Duration
36 s
Wind-up
3 s
Overcast miscast
50%
  • -16 Leadership

Spirits of the departed assail the Wizard’s foes, sapping their resolve and causing dread among their numbers.

Soulblight

Hex (Area)

Winds of Magic
7(13)
Cooldown
45 s
Cast range
200 m
Duration
20 s(40 s)
Effect range
35 m
Wind-up
3 s
Overcast miscast
50%
  • -30 Armour
  • -25% Armour-Piercing Weapon Damage
  • -25% Base Weapon Damage

Harnessing the sickly power of Shyish, the Wizard weakens the foe's will to survive the battle.

Who casts Lore Pool of Morathi

Source: special_ability_groups (wh2_main_lore_morathi), unit_abilities, unit_special_abilities, projectiles, projectile_bombardments and battle_vortexs, patch 9.0, via the WH3-Dump export. Fireball and Flame Storm are checked against the Total War Warhammer wiki in our tests.