
King Louen Leoncoeur
Lord· Lord· 1 model at Ultra size
Comes with Bretonniafree(Warhammer I)
Skill tree →Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
King Louen Leoncoeur is a legendary lord of Bretonnia, leading Couronne at the start of a campaign: 4,288 HP, armour 90, melee attack 60, melee defence 50, weapon strength 450. It costs 1,000 in the campaign and in multiplayer. It comes with Bretonnia. Beating this lord in battle can earn the defeat trait Kingslayer. Unit key wh_main_brt_cha_king_louen_leoncoeur_0. Patch 9.0.4, from the game's data tables.
Health
4,288
Armour
shield blocks 35% of small-arms missiles from the front (not artillery)
90
Leadership
80
Speed
34
Melee attack
60
Melee defence
50
Weapon strength
300 base + 150 armour-piercing
450
Charge bonus
45
Attributes
- Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Immune to Psychology
The unit is immune to psychological attacks (Fear & Terror).
- Knight
Witnessing friendly units with the Peasant Attribute rout will not affect this unit's leadership.
Abilities
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
- The Lion's ShieldWard Save · +40% Spell Resistance, +40% Missile ResistanceactiveThe Lion's ShieldWard Save+40% Spell Resistance+40% Missile ResistanceCooldown 90 s · Duration 22 sKing Louen’s shield has protected him from the first days of his Knighthood; strengthened by enchantment, it will continue to do so.
- Foe-SeekerAugment · +25% Charge Speed, +25% SpeedactiveFoe-SeekerAugment+25% Charge Speed+25% SpeedCooldown 60 s · Duration 25 sThere are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.
- Stand Your Ground!Augment (Area) · +24 Melee Defence, +16 LeadershipactiveStand Your Ground!Augment (Area)+24 Melee Defence+16 LeadershipCooldown 90 s · Duration 18 s · Range 35 mOn the battlefield, the craven's path is an easy one, but for those champions that choose to stand? Fortune will surely favour them and their troops.
- Beloved Son of BretonniaAugment (Area) · +10% Charge Bonus, +8 Melee Attack…passiveBeloved Son of BretonniaAugment (Area)+10% Charge Bonus+8 Melee Attack+15% Base Weapon DamagePassiveShould the Royarch of fair Bretonnia fall, then the anger in its Knights and smallfolk shall be fierce.
- The Blessing of the LadyWard Save · +15% Damage ResistancepassiveThe Blessing of the LadyWard Save+15% Damage ResistancePassive · 1 useThe Lady's blessing is a wondrous gift freely graced upon all Bretonnian subjects, should they but kneel and utter their devotion.
- The Lady's ChampionRegeneration · Replenishes hit points of combatantspassiveThe Lady's ChampionRegenerationReplenishes hit points of combatantsPassive · 1 useThose that claim the honour of the Lady's Champion benefit from her protection even more than Knights who have supped from the Grail.
Counters
Good against
- Units with physical resistance — magical melee attackse.g. Hexwraiths, Cairn Wraiths, Syreens
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · Bretonnia: Foot Squires
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Defeat trait
Beat King Louen Leoncoeur in battle and your lord can earn the trait
Kingslayer
- Charge bonus: +10
- Recruitment cost: -20% for Cavalry units (Lord's army)
This time, the king might well be dead. Oh well, long live the King!
King Louen Leoncoeur skill tree
53 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
Plan King Louen Leoncoeur's skills
- Barded WarhorseBarded Warhorse
- Mount: Barded Warhorse
- Royal PegasusRoyal PegasusUnlocks at rank 8
- Mount: Royal Pegasus
- BeaquisBeaquisUnlocks at rank 14
- Mount: Beaquis
- Crown of BretonniaCrown of BretonniaUnlocks at rank 5
- Leadership: +5 (Lord's army)
- The Army of the KingThe Army of the KingUnlocks at rank 10
- Casualty replenishment rate: +8% for Knight units (Lord's army)
- Virtue of EmpathyVirtue of Empathy
- Leadership aura size: +25%
- LionheartedLionhearted
- Cooldown: -50% to "Rally!" and "Stand Your Ground"
- Basic TrainingBasic Training
- Vigour loss reduction: -15% (Lord's army)
- Lady’s MantleLady’s MantleUnlocks at rank 8
- Missile resistance: 10%
- Army of RenownArmy of RenownUnlocks at rank 10 · 3 levelsLevel 1
- Regiments of Renown army capacity: +2 (own army)
- Regiments of Renown army capacity: +4 (own army)
- Regiments of Renown army capacity: +6 (own army)
- MentorMentorUnlocks at rank 30 · 3 levelsLevel 1
- Character experience gain: +20% (Heroes in Lord's army)
- Character will share +15% of experience earned between all other active Lords
- Character experience gain: +35% (Heroes in Lord's army)
- Character will share +30% of experience earned between all other active Lords
- Character experience gain: +50% (Heroes in Lord's army)
- Character will share +50% of experience earned between all other active Lords
- Fount of HonourFount of HonourUnlocks at rank 10
- Recruit rank: +2 for Knights of the Realm and Questing Knights units (Lord's army)
- Upkeep: -25% for Knights of the Realm and Questing Knights units (Lord's army)
- Respected by AllRespected by AllUnlocks at rank 10
- Diplomatic relations: +10 with all factions
- Clarion CallsClarion CallsUnlocks at rank 10
- Construction cost: -15% for Barracks buildings
- Construction time: -1 for Barracks buildings
- Local recruitment capacity: +1 (local province)
- Exemplary ConductExemplary ConductUnlocks at rank 10
- Chivalry: +5 per turn
- Hero capacity: +1 for Paladins
- Hero recruit rank: +2 for Paladins (all provinces)
- The Lady's ChampionThe Lady's ChampionUnlocks at rank 6
- Passive ability: "The Lady's Champion"
- Beloved Son of BretonniaBeloved Son of BretonniaUnlocks at rank 12
- Passive ability: "Beloved Son of Bretonnia"
- Lion's ShieldLion's ShieldUnlocks at rank 15
- Cooldown: -50% to "The Lion's Shield"
- Blade MasterBlade Master
- Melee attack: +5
- Devastating ChargeDevastating Charge2 levelsLevel 1
- Charge bonus: +15
- Charge bonus: +30
- Full Plate ArmourFull Plate Armour2 levelsLevel 1
- Armour: +7
- Armour: +15
- Scarred VeteranScarred Veteran2 levelsLevel 1
- Hit points: +7%
- Hit points: +15%
- Hard to HitHard to Hit2 levelsLevel 1
- Melee defence: +6
- Melee defence: +12
- Foe-SeekerFoe-Seeker
- Ability: "Foe-Seeker"
- Wound-MakerWound-Maker2 levelsLevel 1
- Weapon strength: +10%
- Weapon strength: +20%
- Deadly BladeDeadly Blade2 levelsLevel 1
- Melee attack: +6
- Melee attack: +12
- IndomitableIndomitable2 levelsLevel 1
- Leadership: +6
- Leadership: +12
- Blade ShieldBlade Shield2 levelsLevel 1
- Melee defence: +6
- Melee defence: +12
- Deadly OnslaughtDeadly Onslaught
- Ability: "Deadly Onslaught"
- Inspiring PresenceInspiring Presence
- Unit experience gain per turn: +75 (Lord's army)
- Character's aura leadership effect: +5
- Low-Born MilitiaLow-Born Militia3 levelsLevel 1
- Leadership: +4 for Peasant Mob, Men-at-Arms, and Spearmen-at-Arms units (Lord's army)
- Leadership: +4 for Peasant Mob, Men-at-Arms, and Spearmen-at-Arms units (Lord's army)
- Melee defence: +4 for Peasant Mob, Men-at-Arms, and Spearmen-at-Arms units (Lord's army)
- Leadership: +6 for Peasant Mob, Men-at-Arms, and Spearmen-at-Arms units (Lord's army)
- Melee defence: +6 for Peasant Mob, Men-at-Arms, and Spearmen-at-Arms units (Lord's army)
- Peasant ProficiencyPeasant Proficiency3 levelsLevel 1
- Ammunition: +10% for Peasant Bowmen and Mounted Yeomen Archers units (Lord's army)
- Ammunition: +15% for Peasant Bowmen and Mounted Yeomen Archers units (Lord's army)
- Reload time reduction: +4% for Peasant Bowmen and Mounted Yeomen Archers units (Lord's army)
- Ammunition: +20% for Peasant Bowmen and Mounted Yeomen Archers units (Lord's army)
- Reload time reduction: +8% for Peasant Bowmen and Mounted Yeomen Archers units (Lord's army)
- Worshippers of the GrailWorshippers of the Grail3 levelsLevel 1
- Armour: +6 for Grail Reliquae, Battle Pilgrims, and Foot Squires units (Lord's army)
- Armour: +9 for Grail Reliquae, Battle Pilgrims, and Foot Squires units (Lord's army)
- Melee attack: +4 for Grail Reliquae, Battle Pilgrims, and Foot Squires units (Lord's army)
- Armour: +12 for Grail Reliquae, Battle Pilgrims, and Foot Squires units (Lord's army)
- Melee attack: +6 for Grail Reliquae, Battle Pilgrims, and Foot Squires units (Lord's army)
- Glorfinial's ProgenyGlorfinial's Progeny3 levelsLevel 1
- Charge bonus: +6 for Mounted Yeomen, Knights Errant, Knights of the Realm, Questing Knights, Grail Knights, and Grail Guardians units (Lord's army)
- Charge bonus: +9 for Mounted Yeomen, Knights Errant, Knights of the Realm, Questing Knights, Grail Knights, and Grail Guardians units (Lord's army)
- Weapon strength: +6% for Mounted Yeomen, Knights Errant, Knights of the Realm, Questing Knights, Grail Knights, and Grail Guardians units (Lord's army)
- Charge bonus: +12 for Mounted Yeomen, Knights Errant, Knights of the Realm, Questing Knights, Grail Knights, and Grail Guardians units (Lord's army)
- Weapon strength: +12% for Mounted Yeomen, Knights Errant, Knights of the Realm, Questing Knights, Grail Knights, and Grail Guardians units (Lord's army)
- Guardians of the LadyGuardians of the Lady3 levelsLevel 1
- Charge bonus: +6 for Pegasus Knights, Royal Pegasus Knights, and Royal Hippogryph Knights units (Lord's army)
- Charge bonus: +9 for Pegasus Knights, Royal Pegasus Knights, and Royal Hippogryph Knights units (Lord's army)
- Speed: +6% for Pegasus Knights, Royal Pegasus Knights, and Royal Hippogryph Knights units (Lord's army)
- Charge bonus: +12 for Pegasus Knights, Royal Pegasus Knights, and Royal Hippogryph Knights units (Lord's army)
- Speed: +12% for Pegasus Knights, Royal Pegasus Knights, and Royal Hippogryph Knights units (Lord's army)
- Engines of WarEngines of War3 levelsLevel 1
- Missile strength: +4% for Field Trebuchet units (Lord's army)
- Ammunition: +10% for Field Trebuchet units (Lord's army)
- Missile strength: +6% for Field Trebuchet units (Lord's army)
- Ammunition: +20% for Field Trebuchet units (Lord's army)
- Missile strength: +8% for Field Trebuchet units (Lord's army)
- Rally!Rally!
- Ability: "Rally!"
- The Peasant's DutyThe Peasant's Duty
- Armour: +12 for Peasant Mob, Men-at-Arms, Spearmen-at-Arms, Grail Reliquae, Battle Pilgrims, and Foot Squires units (Rank 7 and above) (Lord's army)
- Leadership: +5 for Peasant Mob, Men-at-Arms, Spearmen-at-Arms, Grail Reliquae, Battle Pilgrims, and Foot Squires units (Rank 7 and above) (Lord's army)
- Physical resistance: 10% for Peasant Mob, Men-at-Arms, Spearmen-at-Arms, Grail Reliquae, Battle Pilgrims, and Foot Squires units (Rank 7 and above) (Lord's army)
- Protectors of the RealmProtectors of the Realm
- Armour: +12 for Mounted Yeomen, Knights Errant, Knights of the Realm, Questing Knights, and Pegasus Knights units (Rank 7 and above) (Lord's army)
- Charge bonus: +12 for Mounted Yeomen, Knights Errant, Knights of the Realm, Questing Knights, and Pegasus Knights units (Rank 7 and above) (Lord's army)
- Melee defence: +5 for Mounted Yeomen, Knights Errant, Knights of the Realm, Questing Knights, and Pegasus Knights units (Rank 7 and above) (Lord's army)
- Chivalric CodeChivalric Code
- Melee attack: +5 for Grail Knights, Grail Guardians, Royal Pegasus Knights, and Royal Hippogryph Knights units (Rank 7 and above) (Lord's army)
- Ward save: +8% for Grail Knights, Grail Guardians, Royal Pegasus Knights, and Royal Hippogryph Knights units (Rank 7 and above) (Lord's army)
- Weapon strength: +12% for Grail Knights, Grail Guardians, Royal Pegasus Knights, and Royal Hippogryph Knights units (Rank 7 and above) (Lord's army)
- Guided by the LadyGuided by the Lady
- Missile strength: +12% for Peasant Bowmen, Mounted Yeomen Archers, and Field Trebuchet units (Rank 7 and above) (Lord's army)
- Range: +10% for Peasant Bowmen, Mounted Yeomen Archers, and Field Trebuchet units (Rank 7 and above) (Lord's army)
- Reload time reduction: +10% for Peasant Bowmen, Mounted Yeomen Archers, and Field Trebuchet units (Rank 7 and above) (Lord's army)
- Stand Your Ground!Stand Your Ground!
- Replaces: "Rally!"
- Ability: "Stand Your Ground!"
- Route MarcherRoute Marcher
- Campaign movement range: +5%
- JusticiarJusticiar3 levelsLevel 1
- Control: +1 (local province)
- Control: +2 (local province)
- Control: +3 (local province)
- Bonded ServiceBonded Service3 levelsLevel 1
- Recruitment cost: -5% (Lord's army)
- Recruitment cost: -10% (Lord's army)
- Recruitment cost: -15% (Lord's army)
- Tenth-ShareTenth-Share3 levelsLevel 1
- Income from Farms: +4% (local region)
- Income from Farms: +8% (local region)
- Income from Farms: +10% (local region)
- Income from Industry: +5% (local region)
- Devoted of the GoddessDevoted of the Goddess3 levelsLevel 1
- Corruption: -1 (local province)
- Casualty replenishment rate: +2% (Lord's army)
- Corruption: -2 (local province)
- Casualty replenishment rate: +4% (Lord's army)
- Corruption: -3 (local province)
- Casualty replenishment rate: +6% (Lord's army)
- Irrepressible SpiritIrrepressible Spirit
- Casualty replenishment rate: +30% for this Lord (Lord's army)
- Character experience gain: +15%
- Wound recovery time: -1 turns
- Lightning StrikeLightning Strike3 levelsLevel 1
- Enemy battle reinforcement time: +25%
- Battle reinforcement time: -10%
- Reinforcements supporting this army can have their arrival point adjusted by +250 metres without incurring any time penalty
- Enemy battle reinforcement time: +50%
- Battle reinforcement time: -20%
- Reinforcements supporting this army can have their arrival point adjusted by +600 metres without incurring any time penalty
- Enemy battle reinforcement time: +50%
- Battle reinforcement time: -30%
- Reinforcements supporting this army can have their arrival point adjusted by +1000 metres without incurring any time penalty
- Enables lightning strike battles when reinforcements are present
- Steward of the RealmSteward of the Realm3 levelsLevel 1
- Growth: +8 (local province)
- Growth: +20 (local province)
- Growth: +36 (local province)
- The Royal InsigniaThe Royal Insignia
- Local Recruitment duration: -1 turn for Royal Pegasus Knights and Royal Hippogryph Knights units (local province)
- PremonitionPremonition3 levelsLevel 1
- Ambush defence chance: +6% (Lord's army)
- Ambush defence chance: +16% (Lord's army)
- Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +8%
- Ambush defence chance: +30% (Lord's army)
- Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +15%
- BailiffBailiff
- Enemy Hero action success chance: -10%
- Hero self-defence: +25% chance of wounding aggressors
- Campaign movement range: +5%
- Recruit rank: +1 for all units (Lord's army)
Every version of King Louen Leoncoeur
5 units share this name (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.
| Version | HP | Models | Armour | Lead. | Speed | MA | MD | WS | Charge | Cost | Upkeep | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| BretonniaLord | 4,288 | 1 | 90 | 80 | 34 | 60 | 50 | 450 | 45 | 1,000 | 250 | wh_main_brt_cha_king_louen_leoncoeur_0 |
| BretonniaLord | 6,640 | 1 | 90 | 80 | 100 | 60 | 50 | 480 | 75 | 2,000 | 500 | wh_main_brt_cha_king_louen_leoncoeur_1 |
| BretonniaLord | 4,900 | 1 | 110 | 80 | 84 | 60 | 50 | 450 | 75 | 1,350 | 312 | wh_main_brt_cha_king_louen_leoncoeur_2 |
| BretonniaLord | 5,216 | 1 | 90 | 80 | 105 | 60 | 50 | 450 | 85 | 1,500 | 375 | wh_main_brt_cha_king_louen_leoncoeur_3 |
| BretonniaLord | 6,404 | 1 | 90 | 80 | 100 | 52 | 35 | 440 | 75 | 1,850 | 425 | wh_main_brt_cha_king_louen_leoncoeur_4 |
Who can field it
- Bretonnia · Couronne
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.