
Health
3,688
Armour
15
Leadership
70
Speed
34
Melee attack
38
Melee defence
34
Weapon strength
200 base + 100 armour-piercing
300
Charge bonus
30
Attributes

Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities
WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Favour of the FayAugment · +40 Melee AttackactiveFavour of the FayAugment+40 Melee AttackCooldown 90 s · Duration 44 s"I didn't know how empty was my soul... until it was filled."
Mist of the LadyHex (Area) · -5 Melee Attack, Causes damage to combatantspassiveMist of the LadyHex (Area)-5 Melee AttackCauses damage to combatantsPassive · Range 35 mThe unearthly vapour moves around the foe, in between and inside – those found wanting are scarred by the Lady’s enchanted touch.
Arcane ConduitAugment of the WindspassiveArcane ConduitAugment of the WindsPassiveA strong mind is needed to channel the Winds of Magic. Those that have such a gift become arcane conduits – funnelling the magical tempests to their cause.
The Blessing of the LadyWard Save · +15 Damage ResistancepassiveThe Blessing of the LadyWard Save+15 Damage ResistancePassive · 1 useThe Lady's blessing is a wondrous gift freely graced upon all Bretonnian subjects, should they but kneel and utter their devotion.
Fay Enchantress skill tree
50 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
SilvaronSilvaronUnlocks at rank 4
Mount: Silvaron
Loremaster, Lore of LifeLoremaster, Lore of LifeUnlocks at rank 9
Winds of Magic cost: -2 for "Dwellers Below Upgraded"
Winds of Magic cost: -2 for "Regrowth Upgraded"
Winds of Magic cost: -2 for "Shield of Thorns Upgraded"
Cooldown: -25% to Lore of Life spells
Power FamiliarPower FamiliarUnlocks at rank 11
Winds of Magic power reserve capacity: +15 (own army)
Blessed WaterBlessed Water
Charge bonus: +30% for Battle Pilgrim and Grail Reliquae units (Lord's army)
Secrets of the GrailSecrets of the Grail
Spell resistance: 20% for Battle Pilgrim and Grail Reliquae units (Lord's army)
Virtue of EmpathyVirtue of Empathy
Leadership aura size: +25%
LionheartedLionhearted
Cooldown: -50% to "Rally!" and "Stand Your Ground"
Basic TrainingBasic Training
Vigour loss reduction: -15% (Lord's army)
Girdle of GoldGirdle of GoldUnlocks at rank 14
Ward save: +15%
Army of RenownArmy of Renown3 levelsLevel 1
Regiments of Renown army capacity: +2 (own army)
Regiments of Renown army capacity: +4 (own army)
Regiments of Renown army capacity: +6 (own army)
MentorMentor3 levelsLevel 1
Character experience gain: +20% (Heroes in Lord's army)
Character will share +15% of experience earned between all other active Lords
Character experience gain: +35% (Heroes in Lord's army)
Character will share +30% of experience earned between all other active Lords
Character experience gain: +50% (Heroes in Lord's army)
Character will share +50% of experience earned between all other active Lords
Beacon of DevotionBeacon of DevotionUnlocks at rank 9
Construction cost: -25% for Worship buildings
Construction time: -1 for Worship buildings
Sacred DutySacred Duty
Recruit rank: +2 for Grail Knights and Grail Guardians units (Lord's army)
Melee attack: +5 for Grail Knights and Grail Guardians units (Lord's army)
Melee defence: +5 for Grail Knights and Grail Guardians units (Lord's army)
Lady of the LandLady of the Land
Corruption: -10 (local province)
Growth: +5 (all provinces)
Control: +3 (local province)
Secrets of the OtherworldSecrets of the Otherworld
Ward save: +10% for Prophetess Lords and embedded Damsel Heroes (all armies)
Winds of Magic power reserve capacity: +15 (own army)
Awakening of the WoodAwakening of the Wood2 levelsLevel 1
Cooldown: -30% to "Awakening of the Wood"
Spell: "Awakening of the Wood"
Winds of Magic cost: -1 for "Awakening of the Wood"
Cooldown: -50% to "Awakening of the Wood"
Spell: "Awakening of the Wood"
Life BloomLife Bloom
Passive ability: "Life Bloom"
Earth BloodEarth Blood2 levelsLevel 1
Overcast spell: "Earth Blood Upgraded"
Cooldown: -30% to "Earth Blood"
Spell: "Earth Blood"
Miscast base chance: -15% for "Earth Blood Upgraded"
Overcast spell: "Earth Blood Upgraded"
Winds of Magic cost: -2 for "Earth Blood"
Winds of Magic cost: -3 for "Earth Blood Upgraded"
Cooldown: -50% to "Earth Blood"
Shield of ThornsShield of Thorns2 levelsLevel 1
Overcast spell: "Shield of Thorns Upgraded"
Cooldown: -30% to "Shield of Thorns"
Spell: "Shield of Thorns"
Miscast base chance: -15% for "Shield of Thorns Upgraded"
Overcast spell: "Shield of Thorns Upgraded"
Winds of Magic cost: -2 for "Shield of Thorns"
Winds of Magic cost: -2 for "Shield of Thorns Upgraded"
Cooldown: -50% to "Shield of Thorns"
Flesh to StoneFlesh to Stone2 levelsLevel 1
Overcast spell: "Flesh to Stone Upgraded"
Cooldown: -30% to "Flesh to Stone"
Spell: "Flesh to Stone"
Miscast base chance: -15% for "Flesh to Stone Upgraded"
Overcast spell: "Flesh to Stone Upgraded"
Winds of Magic cost: -1 for "Flesh to Stone"
Winds of Magic cost: -1 for "Flesh to Stone Upgraded"
Cooldown: -50% to "Flesh to Stone"
EvasionEvasion
Passive ability: "Evasion"
RegrowthRegrowth2 levelsLevel 1
Overcast spell: "Regrowth Upgraded"
Cooldown: -30% to "Regrowth"
Spell: "Regrowth"
Miscast base chance: -15% for "Regrowth Upgraded"
Overcast spell: "Regrowth Upgraded"
Winds of Magic cost: -2 for "Regrowth"
Winds of Magic cost: -3 for "Regrowth Upgraded"
Cooldown: -50% to "Regrowth"
The Dwellers BelowThe Dwellers Below2 levelsLevel 1
Overcast spell: "The Dwellers Below Upgraded"
Cooldown: -30% to "The Dwellers Below"
Spell: "The Dwellers Below"
Miscast base chance: -15% for "The Dwellers Below Upgraded"
Overcast spell: "The Dwellers Below Upgraded"
Winds of Magic cost: -3 for "Dwellers Below"
Winds of Magic cost: -3 for "Dwellers Below Upgraded"
Cooldown: -50% to "The Dwellers Below"
EarthingEarthing
Miscast base chance: -15%
Magical ReservesMagical Reserves
Winds of Magic power reserve capacity: +5
Arcane ConduitArcane Conduit
Passive ability: "Arcane Conduit"
Inspiring PresenceInspiring Presence
Unit experience gain per turn: +75 (Lord's army)
Character's aura leadership effect: +5
Low-Born MilitiaLow-Born Militia3 levelsLevel 1
Leadership: +4 for Peasant Mob, Men-at-Arms, and Spearmen-at-Arms units (Lord's army)
Leadership: +4 for Peasant Mob, Men-at-Arms, and Spearmen-at-Arms units (Lord's army)
Melee defence: +4 for Peasant Mob, Men-at-Arms, and Spearmen-at-Arms units (Lord's army)
Leadership: +6 for Peasant Mob, Men-at-Arms, and Spearmen-at-Arms units (Lord's army)
Melee defence: +6 for Peasant Mob, Men-at-Arms, and Spearmen-at-Arms units (Lord's army)
Peasant ProficiencyPeasant Proficiency3 levelsLevel 1
Ammunition: +10% for Peasant Bowmen and Mounted Yeomen Archers units (Lord's army)
Ammunition: +15% for Peasant Bowmen and Mounted Yeomen Archers units (Lord's army)
Reload time reduction: +4% for Peasant Bowmen and Mounted Yeomen Archers units (Lord's army)
Ammunition: +20% for Peasant Bowmen and Mounted Yeomen Archers units (Lord's army)
Reload time reduction: +8% for Peasant Bowmen and Mounted Yeomen Archers units (Lord's army)
Worshippers of the GrailWorshippers of the Grail3 levelsLevel 1
Armour: +6 for Grail Reliquae, Battle Pilgrims, and Foot Squires units (Lord's army)
Armour: +9 for Grail Reliquae, Battle Pilgrims, and Foot Squires units (Lord's army)
Melee attack: +4 for Grail Reliquae, Battle Pilgrims, and Foot Squires units (Lord's army)
Armour: +12 for Grail Reliquae, Battle Pilgrims, and Foot Squires units (Lord's army)
Melee attack: +6 for Grail Reliquae, Battle Pilgrims, and Foot Squires units (Lord's army)
Glorfinial's ProgenyGlorfinial's Progeny3 levelsLevel 1
Charge bonus: +6 for Mounted Yeomen, Knights Errant, Knights of the Realm, Questing Knights, Grail Knights, and Grail Guardians units (Lord's army)
Charge bonus: +9 for Mounted Yeomen, Knights Errant, Knights of the Realm, Questing Knights, Grail Knights, and Grail Guardians units (Lord's army)
Weapon strength: +6% for Mounted Yeomen, Knights Errant, Knights of the Realm, Questing Knights, Grail Knights, and Grail Guardians units (Lord's army)
Charge bonus: +12 for Mounted Yeomen, Knights Errant, Knights of the Realm, Questing Knights, Grail Knights, and Grail Guardians units (Lord's army)
Weapon strength: +12% for Mounted Yeomen, Knights Errant, Knights of the Realm, Questing Knights, Grail Knights, and Grail Guardians units (Lord's army)
Guardians of the LadyGuardians of the Lady3 levelsLevel 1
Charge bonus: +6 for Pegasus Knights, Royal Pegasus Knights, and Royal Hippogryph Knights units (Lord's army)
Charge bonus: +9 for Pegasus Knights, Royal Pegasus Knights, and Royal Hippogryph Knights units (Lord's army)
Speed: +6% for Pegasus Knights, Royal Pegasus Knights, and Royal Hippogryph Knights units (Lord's army)
Charge bonus: +12 for Pegasus Knights, Royal Pegasus Knights, and Royal Hippogryph Knights units (Lord's army)
Speed: +12% for Pegasus Knights, Royal Pegasus Knights, and Royal Hippogryph Knights units (Lord's army)
Engines of WarEngines of War3 levelsLevel 1
Missile strength: +4% for Field Trebuchet units (Lord's army)
Ammunition: +10% for Field Trebuchet units (Lord's army)
Missile strength: +6% for Field Trebuchet units (Lord's army)
Ammunition: +20% for Field Trebuchet units (Lord's army)
Missile strength: +8% for Field Trebuchet units (Lord's army)
Rally!Rally!
Ability: "Rally!"
The Peasant's DutyThe Peasant's Duty
Armour: +12 for Peasant Mob, Men-at-Arms, Spearmen-at-Arms, Grail Reliquae, Battle Pilgrims, and Foot Squires units (Rank 7 and above) (Lord's army)
Leadership: +5 for Peasant Mob, Men-at-Arms, Spearmen-at-Arms, Grail Reliquae, Battle Pilgrims, and Foot Squires units (Rank 7 and above) (Lord's army)
Physical resistance: 10% for Peasant Mob, Men-at-Arms, Spearmen-at-Arms, Grail Reliquae, Battle Pilgrims, and Foot Squires units (Rank 7 and above) (Lord's army)
Protectors of the RealmProtectors of the Realm
Armour: +12 for Mounted Yeomen, Knights Errant, Knights of the Realm, Questing Knights, and Pegasus Knights units (Rank 7 and above) (Lord's army)
Charge bonus: +12 for Mounted Yeomen, Knights Errant, Knights of the Realm, Questing Knights, and Pegasus Knights units (Rank 7 and above) (Lord's army)
Melee defence: +5 for Mounted Yeomen, Knights Errant, Knights of the Realm, Questing Knights, and Pegasus Knights units (Rank 7 and above) (Lord's army)
Chivalric CodeChivalric Code
Melee attack: +5 for Grail Knights, Grail Guardians, Royal Pegasus Knights, and Royal Hippogryph Knights units (Rank 7 and above) (Lord's army)
Ward save: +8% for Grail Knights, Grail Guardians, Royal Pegasus Knights, and Royal Hippogryph Knights units (Rank 7 and above) (Lord's army)
Weapon strength: +12% for Grail Knights, Grail Guardians, Royal Pegasus Knights, and Royal Hippogryph Knights units (Rank 7 and above) (Lord's army)
Guided by the LadyGuided by the Lady
Missile strength: +12% for Peasant Bowmen, Mounted Yeomen Archers, and Field Trebuchet units (Rank 7 and above) (Lord's army)
Range: +10% for Peasant Bowmen, Mounted Yeomen Archers, and Field Trebuchet units (Rank 7 and above) (Lord's army)
Reload time reduction: +10% for Peasant Bowmen, Mounted Yeomen Archers, and Field Trebuchet units (Rank 7 and above) (Lord's army)
Stand Your Ground!Stand Your Ground!
Replaces: "Rally!"
Ability: "Stand Your Ground!"
Route MarcherRoute Marcher
Campaign movement range: +5%
JusticiarJusticiar3 levelsLevel 1
Control: +1 (local province)
Control: +2 (local province)
Control: +3 (local province)
Bonded ServiceBonded Service3 levelsLevel 1
Recruitment cost: -5% (Lord's army)
Recruitment cost: -10% (Lord's army)
Recruitment cost: -15% (Lord's army)
Tenth-ShareTenth-Share3 levelsLevel 1
Income from Farms: +4% (local region)
Income from Farms: +8% (local region)
Income from Farms: +10% (local region)
Income from Industry: +5% (local region)
Devoted of the GoddessDevoted of the Goddess3 levelsLevel 1
Corruption: -1 (local province)
Casualty replenishment rate: +2% (Lord's army)
Corruption: -2 (local province)
Casualty replenishment rate: +4% (Lord's army)
Corruption: -3 (local province)
Casualty replenishment rate: +6% (Lord's army)
Gifted BeginningsGifted Beginnings
Corruption: -4 (local province)
Hero capacity: +1 for Damsels
Hero recruit rank: +5 for Damsels (local province)
Lightning StrikeLightning Strike3 levelsLevel 1
Enemy battle reinforcement time: +25%
Battle reinforcement time: -10%
Reinforcements supporting this army can have their arrival point adjusted by +250 metres without incurring any time penalty
Enemy battle reinforcement time: +50%
Battle reinforcement time: -20%
Reinforcements supporting this army can have their arrival point adjusted by +600 metres without incurring any time penalty
Enemy battle reinforcement time: +50%
Battle reinforcement time: -30%
Reinforcements supporting this army can have their arrival point adjusted by +1000 metres without incurring any time penalty
Enables lightning strike battles when reinforcements are present
Steward of the RealmSteward of the Realm3 levelsLevel 1
Growth: +8 (local province)
Growth: +20 (local province)
Growth: +36 (local province)
Lordly ConquerorLordly Conqueror3 levelsLevel 1
Attrition: -3% when under siege (Lord's army)
Attrition: -8% when under siege (Lord's army)
Attrition: -15% when under siege (Lord's army)
PremonitionPremonition3 levelsLevel 1
Ambush defence chance: +6% (Lord's army)
Ambush defence chance: +16% (Lord's army)
Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +8%
Ambush defence chance: +30% (Lord's army)
Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +15%
BailiffBailiff
Enemy Hero action success chance: -10%
Hero self-defence: +25% chance of wounding aggressors
Campaign movement range: +5%
Recruit rank: +1 for all units (Lord's army)
Every version of Fay Enchantress
2 units share this name (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.
| Version | HP | Models | Armour | Lead. | Speed | MA | MD | WS | Charge | Cost | Upkeep | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| BretonniaWizard Lord | 3,688 | 1 | 15 | 70 | 34 | 38 | 34 | 300 | 30 | 1,200 | 300 | wh_dlc07_brt_cha_fay_enchantress_0 |
| BretonniaWizard Lord | 4,576 | 1 | 15 | 70 | 95 | 46 | 34 | 300 | 74 | 1,500 | 375 | wh_dlc07_brt_cha_fay_enchantress_1 |
Who can field it
- Couronne
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.