Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)

Lore of Life

Lore of magic · 6 spells · Total War: Warhammer III, patch 9.0

Lore attribute

Life Bloom

Lore attribute (passive)

  • Triggers when casting spell
  • Replenishes hit points of combatants

Even the simplest of spells can bring forth the full bloom of renewal, reinvigorating and healing the broken and bleeding.

Spells

As the in-game tooltip reads; overcast values in blue. Damage is base + armour-piercing per hit.

Awakening of the Wood

Explosion · magical

Winds of Magic
6
Cooldown
31 s
Cast range
200 m
Duration
1 s
Wind-up
1 s
  • 19 damage per second for 1 s, radius 15 m
  • Large explosion area

Trees live for thousands of years and have very long memories. When called to fight, centuries of pent-up wrath are unleashed.

Earth Blood

Regeneration (Area)

Winds of Magic
6(11)
Cooldown
30 s
Cast range
200 m
Duration
7 s(14 s)
Effect range
35 m
Wind-up
1 s
Overcast miscast
50%
  • Replenishes hit points of combatants

The Wizard draws wholesome energies from the soil, imbuing companions with the natural resilience of the earth.

Flesh to Stone

Augment

Winds of Magic
8(14)
Cooldown
43 s
Cast range
200 m
Duration
19 s(38 s)
Wind-up
3 s
Overcast miscast
50%
  • +60 Physical Resistance

This spell temporarily transforms allies' mortal flesh into unbreakable rock, increasing tenfold their resistance to attack.

Regrowth

Regeneration

Winds of Magic
13(18)
Cooldown
48 s
Cast range
200 m
Duration
26 s
Wind-up
5 s
Overcast miscast
50%
  • Replenishes hit points of combatants

By speaking Druthandor's name the Wizard is able to heal allies' injuries much faster than by natural means.

Shield of Thorns

Augment

Winds of Magic
7(10)
Cooldown
44 s
Cast range
200 m
Duration
30 s
Wind-up
3 s
Overcast miscast
50%
  • +20 Melee Damage Reflection
  • Reflects melee damage dealt to unit back at the attacker

Prickly gorse bursts from the ground around the caster's allies, protecting them from attack like a spiky, living shield.

The Dwellers Below

Vortex · magical

Winds of Magic
17(24)
Cooldown
45 s
Cast range
200 m
Duration
15 s
Wind-up
5 s
Overcast miscast
50%
  • 4 damage per second (4 armour-piercing) for 15 s, radius 20 mOvercast: 6 damage per second (6 armour-piercing) for 15 s, radius 20 m
  • Multiple, expanding areas of effect
  • Causes severe damage to combatants
  • Strong vs multiple combatants
  • Weak vs a single combatant

This spell causes gnarled, fibrous hands to emerge from beneath the ground, dragging the foe to a claustrophobic, suffocating end.

Who casts Lore of Life

Source: special_ability_groups (wh_dlc05_lore_life), unit_abilities, unit_special_abilities, projectiles, projectile_bombardments and battle_vortexs, patch 9.0, via the WH3-Dump export. Fireball and Flame Storm are checked against the Total War Warhammer wiki in our tests.