Lore of Life
Lore of magic · 6 spells · Total War: Warhammer III, patch 9.0
Lore attribute
Life Bloom
Lore attribute (passive)
- Triggers when casting spell
- Replenishes hit points of combatants
Even the simplest of spells can bring forth the full bloom of renewal, reinvigorating and healing the broken and bleeding.
Spells
As the in-game tooltip reads; overcast values in blue. Damage is base + armour-piercing per hit.
Awakening of the Wood
Explosion · magical
- Winds of Magic
- 6
- Cooldown
- 31 s
- Cast range
- 200 m
- Duration
- 1 s
- Wind-up
- 1 s
- 19 damage per second for 1 s, radius 15 m
- Large explosion area
Trees live for thousands of years and have very long memories. When called to fight, centuries of pent-up wrath are unleashed.
Earth Blood
Regeneration (Area)
- Winds of Magic
- 6(11)
- Cooldown
- 30 s
- Cast range
- 200 m
- Duration
- 7 s(14 s)
- Effect range
- 35 m
- Wind-up
- 1 s
- Overcast miscast
- 50%
- Replenishes hit points of combatants
The Wizard draws wholesome energies from the soil, imbuing companions with the natural resilience of the earth.
Flesh to Stone
Augment
- Winds of Magic
- 8(14)
- Cooldown
- 43 s
- Cast range
- 200 m
- Duration
- 19 s(38 s)
- Wind-up
- 3 s
- Overcast miscast
- 50%
- +60 Physical Resistance
This spell temporarily transforms allies' mortal flesh into unbreakable rock, increasing tenfold their resistance to attack.
Regrowth
Regeneration
- Winds of Magic
- 13(18)
- Cooldown
- 48 s
- Cast range
- 200 m
- Duration
- 26 s
- Wind-up
- 5 s
- Overcast miscast
- 50%
- Replenishes hit points of combatants
By speaking Druthandor's name the Wizard is able to heal allies' injuries much faster than by natural means.
Shield of Thorns
Augment
- Winds of Magic
- 7(10)
- Cooldown
- 44 s
- Cast range
- 200 m
- Duration
- 30 s
- Wind-up
- 3 s
- Overcast miscast
- 50%
- +20 Melee Damage Reflection
- Reflects melee damage dealt to unit back at the attacker
Prickly gorse bursts from the ground around the caster's allies, protecting them from attack like a spiky, living shield.
The Dwellers Below
Vortex · magical
- Winds of Magic
- 17(24)
- Cooldown
- 45 s
- Cast range
- 200 m
- Duration
- 15 s
- Wind-up
- 5 s
- Overcast miscast
- 50%
- 4 damage per second (4 armour-piercing) for 15 s, radius 20 mOvercast: 6 damage per second (6 armour-piercing) for 15 s, radius 20 m
- Multiple, expanding areas of effect
- Causes severe damage to combatants
- Strong vs multiple combatants
- Weak vs a single combatant
This spell causes gnarled, fibrous hands to emerge from beneath the ground, dragging the foe to a claustrophobic, suffocating end.
Who casts Lore of Life
Ancient TreemanLord · Wood Elves
Archmage (Life)Lord · High Elves
Fay EnchantressLord · Bretonnia
Malevolent Ancient Treeman (Life)Lord · Wood Elves
Prophetess (Life)Lord · Bretonnia
Slann Mage-Priest (Life)Lord · Lizardmen
Spellweaver (Life)Lord · Wood Elves
Clawspeaker (Life)Hero · Grand Cathay
Damsel (Life)Hero · Bretonnia
Jade WizardHero · The Empire
Mage (Life)Hero · High Elves
Malevolent Branchwraith (Life)Hero · Wood Elves
Spellsinger (Life)Hero · Wood Elves
Source: special_ability_groups (wh_dlc05_lore_life), unit_abilities, unit_special_abilities, projectiles, projectile_bombardments and battle_vortexs, patch 9.0, via the WH3-Dump export. Fireball and Flame Storm are checked against the Total War Warhammer wiki in our tests.