Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Ancient Treeman unit card

Ancient Treeman

Lord· Wizard Lord· 1 model at Ultra size

Comes with Realm of the Wood Elves(Warhammer I)

Skill tree →Duel it in the combat calculator →

Ancient Treeman is Wood Elves lord: 9,828 HP, armour 110, melee attack 42, melee defence 48, weapon strength 470. It costs 1,300 in the campaign and in multiplayer. It comes with Realm of the Wood Elves. Unit key wh_dlc05_wef_cha_ancient_treeman_0. Patch 9.0.4, from the game's data tables.

Health

9,828

top 5% of class

Armour

110

top 16% of class

Leadership

90

top 2% of class

Speed

35

bottom 14% of class

Melee attack

42

bottom 35% of class

Melee defence

48

top 35% of class

Weapon strength

150 base + 320 armour-piercing

470

top 29% of class

Charge bonus

30

bottom 19% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Causes Terror

    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

  • Expert Charge Defence

    When bracing, this unit negates the charge bonus of any attacker.

  • Encourage

    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

  • Vanguard Deployment

    This unit can deploy outside the deployment zone.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Woodsman

    This unit can pass through trees.

Abilities

  • Lamentation of Despairs (Empowered)Magic Missiles · Strikes any combatants in its path, Causes armour-piercing damage…active
  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive
  • Blessing of the AncientsAugment · +20% Spell Masterypassive
  • Call of the WoodsAugment · +5 Melee Attackpassive
  • Ancient ProtectorHex (Area)passive
  • Foe-SeekerAugment · +25% Charge Speed, +25% Speedactive

Lore of magic

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Patch changes

Patch 9.0

  • New: Lamentation of Despairs (Empowered)

Ancient Treeman skill tree

54 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.

Plan Ancient Treeman's skills

  1. The Skewering Branch
  2. Skin of the Woods
  3. Rain of Spines
  4. Speed of the Hunter
  5. Soldiers of Renown
  6. Immortality
  7. Mentor
  1. Foe-Seeker
  2. Endurance of the Oak
  3. Impenetrable Bark
  4. Tempered Rigour
  5. Violent Delights
  6. Deadly Onslaught
  1. Awakening of the Wood
  2. Life Bloom
  3. Earth Blood
  4. Shield of Thorns
  5. Flesh to Stone
  6. Evasion
  7. Regrowth
  8. The Dwellers Below
  9. Earthing
  10. Magical Reserves
  11. Arcane Conduit
  1. Call of the Woods
  2. Howl of the Forest
  3. The Eye of Kurnous
  4. Sight Beyond Sight
  5. Dance of Loec
  6. Possessed by the Trickster God
  1. Inspiring Presence
  2. Piercing Thorns
  3. Bolts of the Forest
  4. Striking Branches
  5. Swinging Boughs
  6. Ancient Bark
  7. Wings of the Forest
  8. Rally!
  9. Shield of the Forest
  10. Nature's Quiver
  11. Swift & Sturdy
  12. The Forest's Roar
  13. Stand Your Ground!
  1. Ever-Reaching Tendrils
  2. Wonders of the Forest
  3. Nature's Salve
  4. Obscuring Canopy
  5. Growth of the Forest
  6. Open Branches
  7. Lightning Strike
  8. Swiftfingers
  9. Perenniality
  10. Quartermaster
  11. Home Amongst the Boughs

Who can field it

  • Wood Elves · Talsyn

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.