
Health
3,420
Armour
20
Leadership
55
Speed
35
Melee attack
25
Melee defence
30
Weapon strength
210 base + 90 armour-piercing
300
Charge bonus
15
Attributes

Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities
WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Lore of magic
Jade Wizard skill tree
28 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
Barded WarhorseBarded WarhorseUnlocks at rank 7
Mount: Barded Warhorse
Imperial PegasusImperial PegasusUnlocks at rank 16
Mount: Pegasus
Mark of HyshMark of HyshUnlocks at rank 8
Spell resistance: 10%
Sigmar’s WardSigmar’s WardUnlocks at rank 8
Missile resistance: 10%
ImmortalityImmortalityUnlocks at rank 20
When normally killed in action, this Hero will be wounded instead
MentorMentorUnlocks at rank 30 · 3 levelsLevel 1
Character will share +15% of experience earned between all other active Heroes of the same type
Character will share +30% of experience earned between all other active Heroes of the same type
Character will share +50% of experience earned between all other active Heroes of the same type
Star StudentStar StudentUnlocks at rank 12
Cooldown: -10% to Lore of Life spells
Miscast base chance: -25%
Lord's CouncillorLord's Councillor
Boost Income action: Income is modified by an additional 5%
Income from all buildings: -5% (local province)
Income from all buildings: +5% (local province)
Hero action cost: -25%
Hero action success chance: +15%
Jade ScholarJade Scholar
Winds of Magic cost: -10% for Lore of Life spells
Winds of Magic power reserve capacity: +5
Battle HardenedBattle Hardened
Armour: +20
Speed: +10%
Nature's BlessingNature's Blessing
Attribute: Immune to Contact Effects
Battle healing cap: +10% (Hero's army)
Awakening of the WoodAwakening of the Wood2 levelsLevel 1
Cooldown: -30% to "Awakening of the Wood"
Spell: "Awakening of the Wood"
Winds of Magic cost: -1 for "Awakening of the Wood"
Cooldown: -50% to "Awakening of the Wood"
Spell: "Awakening of the Wood"
Life BloomLife Bloom
Passive ability: "Life Bloom"
Earth BloodEarth Blood3 levelsLevel 1
Spell: "Earth Blood"
Overcast spell: "Earth Blood Upgraded"
Cooldown: -30% to "Earth Blood"
Miscast base chance: -15% for "Earth Blood Upgraded"
Overcast spell: "Earth Blood Upgraded"
Winds of Magic cost: -2 for "Earth Blood"
Winds of Magic cost: -3 for "Earth Blood Upgraded"
Cooldown: -50% to "Earth Blood"
Shield of ThornsShield of Thorns3 levelsLevel 1
Spell: "Shield of Thorns"
Overcast spell: "Shield of Thorns Upgraded"
Cooldown: -30% to "Shield of Thorns"
Miscast base chance: -15% for "Shield of Thorns Upgraded"
Overcast spell: "Shield of Thorns Upgraded"
Winds of Magic cost: -2 for "Shield of Thorns"
Winds of Magic cost: -2 for "Shield of Thorns Upgraded"
Cooldown: -50% to "Shield of Thorns"
Flesh to StoneFlesh to Stone3 levelsLevel 1
Spell: "Flesh to Stone"
Overcast spell: "Flesh to Stone Upgraded"
Cooldown: -30% to "Flesh to Stone"
Miscast base chance: -15% for "Flesh to Stone Upgraded"
Overcast spell: "Flesh to Stone Upgraded"
Winds of Magic cost: -1 for "Flesh to Stone"
Winds of Magic cost: -1 for "Flesh to Stone Upgraded"
Cooldown: -50% to "Flesh to Stone"
EvasionEvasion
Passive ability: "Evasion"
RegrowthRegrowth3 levelsLevel 1
Spell: "Regrowth"
Overcast spell: "Regrowth Upgraded"
Cooldown: -30% to "Regrowth"
Miscast base chance: -15% for "Regrowth Upgraded"
Overcast spell: "Regrowth Upgraded"
Winds of Magic cost: -2 for "Regrowth"
Winds of Magic cost: -3 for "Regrowth Upgraded"
Cooldown: -50% to "Regrowth"
The Dwellers BelowThe Dwellers Below3 levelsLevel 1
Spell: "The Dwellers Below"
Overcast spell: "The Dwellers Below Upgraded"
Cooldown: -30% to "The Dwellers Below"
Miscast base chance: -15% for "The Dwellers Below Upgraded"
Overcast spell: "The Dwellers Below Upgraded"
Winds of Magic cost: -3 for "Dwellers Below"
Winds of Magic cost: -3 for "Dwellers Below Upgraded"
Cooldown: -50% to "The Dwellers Below"
EarthingEarthing
Miscast base chance: -15%
Magical ReservesMagical Reserves
Winds of Magic power reserve capacity: +5
Arcane ConduitArcane Conduit
Passive ability: "Arcane Conduit"
ScoutingScouting3 levelsLevel 1
Scouting action: Magic item drop chance is increased by an additional 5%
Scouting action: Magic item drop chance is increased by an additional 10%
Scouting action: Magic item drop chance is increased by an additional 15%
Boost IncomeBoost Income3 levelsLevel 1
Boost Income action: Income is modified by an additional 2%
Income from all buildings: -2% (local province)
Income from all buildings: +2% (local province)
Boost Income action: Income is modified by an additional 4%
Income from all buildings: -4% (local province)
Income from all buildings: +4% (local province)
Boost Income action: Income is modified by an additional 6%
Income from all buildings: -6% (local province)
Income from all buildings: +6% (local province)
Steal TechnologySteal Technology3 levelsLevel 1
Steal Technology action: Research rate is increased by an additional 3
Steal Technology action: Research rate is increased by an additional 6
Steal Technology action: Research rate is increased by an additional 10
WoundWound3 levelsLevel 1
Wound action: Additional 5% chance of wounding target
Wound action: Additional 12% chance of wounding target
Wound action: Additional 21% chance of wounding target
Assault UnitsAssault Units3 levelsLevel 1
Assault Units action: Additional 3% casualties inflicted
Assault Units action: Additional 8% casualties inflicted
Assault Units action: Additional 15% casualties inflicted
SpecialistSpecialist3 levelsLevel 1
Hero action cost: -10%
Hero action success chance: +1%
Hero action cost: -20%
Hero action success chance: +3%
Hero action cost: -40%
Hero action success chance: +6%
Every version of Jade Wizard
3 units share this name (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.
| Version | HP | Models | Armour | Lead. | Speed | MA | MD | WS | Charge | Cost | Upkeep | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| The EmpireWizard | 3,420 | 1 | 20 | 55 | 35 | 25 | 30 | 300 | 15 | 1,000 | 250 | wh_dlc05_emp_cha_wizard_life_0 |
| The EmpireWizard | 3,848 | 1 | 50 | 55 | 78 | 25 | 30 | 300 | 35 | 1,200 | 300 | wh_dlc05_emp_cha_wizard_life_2 |
| The EmpireWizard | 4,016 | 1 | 50 | 55 | 105 | 25 | 30 | 300 | 35 | 1,500 | 325 | wh_dlc05_emp_cha_wizard_life_3 |
Who can field it
- Reikland
The game also has 1 summoned or scripted copy of this unit that players don't recruit directly (wh_dlc05_emp_cha_wizard_life_1).
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.