
Damsel (Life)
Hero· Wizard· 1 model at Ultra size
Comes with Repansefree(Warhammer II)
Skill tree →Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Damsel (Life) is Bretonnia hero: 3,420 HP, armour 15, melee attack 34, melee defence 22, weapon strength 285. It costs 1,000 in the campaign and 250 in multiplayer. It comes with Repanse. Unit key wh_dlc07_brt_cha_damsel_life_0. Patch 9.0.4, from the game's data tables.
Health
3,420
Armour
15
Leadership
55
Speed
40
Melee attack
34
Melee defence
22
Weapon strength
200 base + 85 armour-piercing
285
Charge bonus
15
Attributes
- Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
- Aura of the LadyWard Save (Area) · +10% Spell ResistancepassiveAura of the LadyWard Save (Area)+10% Spell ResistancePassive · Range 55 mThe Lady of the Lake protects her Knights from the devious enchantments of the enemy.
- The Blessing of the LadyWard Save · +15% Damage ResistancepassiveThe Blessing of the LadyWard Save+15% Damage ResistancePassive · 1 useThe Lady's blessing is a wondrous gift freely graced upon all Bretonnian subjects, should they but kneel and utter their devotion.
Lore of magic
Counters
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · Bretonnia: Foot Squires
- Missile fire — armour 15, no shielde.g. Ratling Guns, Stormfiends (Ratling Cannons), Chameleon Stalkers · Bretonnia: Peasant Bowmen (Fire Arrows), Mounted Yeomen Archers
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Damsel (Life) skill tree
23 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
- Barded WarhorseBarded WarhorseUnlocks at rank 5
- Mount: Barded Warhorse
- UnicornUnicornUnlocks at rank 10
- Mount: Unicorn
- Aura of the LadyAura of the LadyUnlocks at rank 12
- Passive ability: "Aura of the Lady"
- Lady’s MantleLady’s MantleUnlocks at rank 8
- Missile resistance: 10%
- ImmortalityImmortalityUnlocks at rank 20
- When normally killed in action, this Hero will be wounded instead
- MentorMentorUnlocks at rank 30 · 3 levelsLevel 1
- Character will share +15% of experience earned between all other active Heroes of the same type
- Character will share +30% of experience earned between all other active Heroes of the same type
- Character will share +50% of experience earned between all other active Heroes of the same type
- Awakening of the WoodAwakening of the Wood2 levelsLevel 1
- Cooldown: -30% to "Awakening of the Wood"
- Spell: "Awakening of the Wood"
- Winds of Magic cost: -1 for "Awakening of the Wood"
- Cooldown: -50% to "Awakening of the Wood"
- Spell: "Awakening of the Wood"
- Life BloomLife Bloom
- Passive ability: "Life Bloom"
- Earth BloodEarth Blood3 levelsLevel 1
- Spell: "Earth Blood"
- Overcast spell: "Earth Blood Upgraded"
- Cooldown: -30% to "Earth Blood"
- Miscast base chance: -15% for "Earth Blood Upgraded"
- Overcast spell: "Earth Blood Upgraded"
- Winds of Magic cost: -2 for "Earth Blood"
- Winds of Magic cost: -3 for "Earth Blood Upgraded"
- Cooldown: -50% to "Earth Blood"
- Shield of ThornsShield of Thorns3 levelsLevel 1
- Spell: "Shield of Thorns"
- Overcast spell: "Shield of Thorns Upgraded"
- Cooldown: -30% to "Shield of Thorns"
- Miscast base chance: -15% for "Shield of Thorns Upgraded"
- Overcast spell: "Shield of Thorns Upgraded"
- Winds of Magic cost: -2 for "Shield of Thorns"
- Winds of Magic cost: -2 for "Shield of Thorns Upgraded"
- Cooldown: -50% to "Shield of Thorns"
- Flesh to StoneFlesh to Stone3 levelsLevel 1
- Spell: "Flesh to Stone"
- Overcast spell: "Flesh to Stone Upgraded"
- Cooldown: -30% to "Flesh to Stone"
- Miscast base chance: -15% for "Flesh to Stone Upgraded"
- Overcast spell: "Flesh to Stone Upgraded"
- Winds of Magic cost: -1 for "Flesh to Stone"
- Winds of Magic cost: -1 for "Flesh to Stone Upgraded"
- Cooldown: -50% to "Flesh to Stone"
- EvasionEvasion
- Passive ability: "Evasion"
- RegrowthRegrowth3 levelsLevel 1
- Spell: "Regrowth"
- Overcast spell: "Regrowth Upgraded"
- Cooldown: -30% to "Regrowth"
- Miscast base chance: -15% for "Regrowth Upgraded"
- Overcast spell: "Regrowth Upgraded"
- Winds of Magic cost: -2 for "Regrowth"
- Winds of Magic cost: -3 for "Regrowth Upgraded"
- Cooldown: -50% to "Regrowth"
- The Dwellers BelowThe Dwellers Below3 levelsLevel 1
- Spell: "The Dwellers Below"
- Overcast spell: "The Dwellers Below Upgraded"
- Cooldown: -30% to "The Dwellers Below"
- Miscast base chance: -15% for "The Dwellers Below Upgraded"
- Overcast spell: "The Dwellers Below Upgraded"
- Winds of Magic cost: -3 for "Dwellers Below"
- Winds of Magic cost: -3 for "Dwellers Below Upgraded"
- Cooldown: -50% to "The Dwellers Below"
- EarthingEarthing
- Miscast base chance: -15%
- Magical ReservesMagical Reserves
- Winds of Magic power reserve capacity: +5
- Arcane ConduitArcane Conduit
- Passive ability: "Arcane Conduit"
- Replenish TroopsReplenish Troops3 levelsLevel 1
- Replenish Troops action: Replenishment rate is increased by an additional 3%
- Replenish Troops action: Replenishment rate is increased by an additional 6%
- Replenish Troops action: Replenishment rate is increased by an additional 9%
- Cleanse CorruptionCleanse Corruption3 levelsLevel 1
- Cleanse Corruption action: Corruption is reduced by an additional 1
- Cleanse Corruption action: Corruption is reduced by an additional 2
- Cleanse Corruption action: Corruption is reduced by an additional 3
- Steal TechnologySteal Technology3 levelsLevel 1
- Steal Technology action: Research rate is increased by an additional 3
- Steal Technology action: Research rate is increased by an additional 6
- Steal Technology action: Research rate is increased by an additional 10
- WoundWound3 levelsLevel 1
- Wound action: Additional 5% chance of wounding target
- Wound action: Additional 12% chance of wounding target
- Wound action: Additional 21% chance of wounding target
- Block ArmyBlock Army3 levelsLevel 1
- Block Army action: Movement range is modified by an additional -3%
- Block Army action: Movement range is modified by an additional -8%
- Block Army action: Movement range is modified by an additional -15%
- SpecialistSpecialist3 levelsLevel 1
- Hero action cost: -10%
- Hero action success chance: +1%
- Hero action cost: -20%
- Hero action success chance: +3%
- Hero action cost: -40%
- Hero action success chance: +6%
Every version of Damsel (Life)
3 units share this name (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.
| Version | HP | Models | Armour | Lead. | Speed | MA | MD | WS | Charge | Cost | Upkeep | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| BretonniaWizard | 3,420 | 1 | 15 | 55 | 40 | 34 | 22 | 285 | 15 | 1,000 | 250 | wh_dlc07_brt_cha_damsel_life_0 |
| BretonniaWizard | 3,848 | 1 | 40 | 55 | 84 | 34 | 22 | 285 | 35 | 1,200 | 300 | wh_dlc07_brt_cha_damsel_life_2 |
| BretonniaWizard | 4,404 | 1 | 15 | 55 | 95 | 40 | 26 | 285 | 50 | 1,300 | 310 | wh_dlc07_brt_cha_damsel_life_3 |
Who can field it
- Bretonnia · Couronne
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
The game also has 1 summoned or scripted copy of this unit that no building or mercenary pool recruits (wh_dlc07_brt_cha_damsel_life_1).
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.