
Alberic de Bordeleaux
Lord· Lord· 1 model at Ultra size
Comes with Bretonniafree(Warhammer I)
Skill tree →Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Alberic de Bordeleaux is a legendary lord of Bretonnia, leading Bordeleaux Errant at the start of a campaign: 4,168 HP, armour 90, melee attack 57, melee defence 40, weapon strength 440. It costs 1,000 in the campaign and 750 in multiplayer. It comes with Bretonnia. Beating this lord in battle can earn the defeat trait Hammer & Anvil. Unit key wh_dlc07_brt_cha_alberic_bordeleaux_0. Patch 9.0.4, from the game's data tables.
Health
4,168
Armour
shield blocks 35% of small-arms missiles from the front (not artillery)
90
Leadership
75
Speed
34
Melee attack
57
Melee defence
40
Weapon strength
290 base + 150 armour-piercing, +30 vs large
440
Charge bonus
60
Attributes
- Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Knight
Witnessing friendly units with the Peasant Attribute rout will not affect this unit's leadership.
Abilities
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
- Heroic Killing BlowAugment · +50% Armour-Piercing Weapon Damage, +50% Base Weapon DamageactiveHeroic Killing BlowAugment+50% Armour-Piercing Weapon Damage+50% Base Weapon DamageCooldown 90 s · Duration 25 sThere are powerful beings who can decapitate a dragon or plunge a sword into the heart of a griffon in one mighty strike.
- Spirit of the TempestAugment (Area) · +10% Speed, +10% Charge BonuspassiveSpirit of the TempestAugment (Area)+10% Speed+10% Charge BonusPassive · Range 35 mMore than just a Knight, Alberic is a true leader of men whose warriors are emboldened by his fighting spirit in battle.
- Foe-SeekerAugment · +25% Charge Speed, +25% SpeedactiveFoe-SeekerAugment+25% Charge Speed+25% SpeedCooldown 60 s · Duration 25 sThere are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.
- Rally!Augment (Area) · +16 LeadershipactiveRally!Augment (Area)+16 LeadershipCooldown 60 s · Duration 14 s · Range 35 mTo rally the troops and bring them back to the fore takes strong leadership skills and an iron will.
- The Blessing of the LadyWard Save · +15% Damage ResistancepassiveThe Blessing of the LadyWard Save+15% Damage ResistancePassive · 1 useThe Lady's blessing is a wondrous gift freely graced upon all Bretonnian subjects, should they but kneel and utter their devotion.
Counters
Good against
- Large units — bonus vs large 30e.g. Rogue Idol, Dread Saurian, Khemric Titan · Bretonnia: Royal Hippogryph Knights, Grail Guardians
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · Bretonnia: Foot Squires
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Defeat trait
Beat Alberic de Bordeleaux in battle and your lord can earn the trait
Hammer & Anvil
- Melee attack: +15 when fighting at sea
Outstanding personal courage and martial skill are not always enough. Today, the hammer became the anvil.
Alberic de Bordeleaux skill tree
52 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
Plan Alberic de Bordeleaux's skills
- Barded WarhorseBarded Warhorse
- Mount: Barded Warhorse
- Royal PegasusRoyal PegasusUnlocks at rank 8
- Mount: Royal Pegasus
- TempeteTempeteUnlocks at rank 14
- Mount: Hippogryph
- Lance of BretonniaLance of BretonniaUnlocks at rank 6
- Charge bonus: +9%
- Aspiring KnightsAspiring Knights
- Leadership: +5 for Foot Squire units (Lord's army)
- Melee attack: +8 for Foot Squire units (Lord's army)
- Weapon strength: +12% for Foot Squire units (Lord's army)
- Champions of BordeleauxChampions of Bordeleaux
- Bonus vs Large: +15 for Knights of the Realm units (Lord's army)
- Leadership: +5 for Knight of the Realm units (Lord's army)
- Virtue of EmpathyVirtue of Empathy
- Leadership aura size: +25%
- LionheartedLionhearted
- Cooldown: -50% to "Rally!" and "Stand Your Ground"
- Basic TrainingBasic Training
- Vigour loss reduction: -15% (Lord's army)
- Lady’s MantleLady’s MantleUnlocks at rank 8
- Missile resistance: 10%
- Army of RenownArmy of RenownUnlocks at rank 10 · 3 levelsLevel 1
- Regiments of Renown army capacity: +2 (own army)
- Regiments of Renown army capacity: +4 (own army)
- Regiments of Renown army capacity: +6 (own army)
- MentorMentorUnlocks at rank 30 · 3 levelsLevel 1
- Character experience gain: +20% (Heroes in Lord's army)
- Character will share +15% of experience earned between all other active Lords
- Character experience gain: +35% (Heroes in Lord's army)
- Character will share +30% of experience earned between all other active Lords
- Character experience gain: +50% (Heroes in Lord's army)
- Character will share +50% of experience earned between all other active Lords
- Lead from the FrontLead from the FrontUnlocks at rank 10
- Passive ability: "Hold the Line!"
- Character's aura leadership effect: +5
- Hit points: +10%
- Coastal ExpansionCoastal Expansion
- Construction cost: -40% for Ports
- Construction time: -1 for Ports
- Shipping LanesShipping Lanes
- Construction cost: -25% for resource-producing buildings
- Construction time: -1 for resource-producing buildings
- Tradable resources produced: +10% (factionwide)
- Appoint ReevesAppoint Reeves
- Peasant's Duty commandment: additional 10 growth (all provinces)
- Peasant's Duty commandment: additional 5 to control (all provinces)
- Peasant's Duty commandment: additional 3% income (all provinces)
- The Blessing of the LadyThe Blessing of the LadyUnlocks at rank 12
- Passive ability: "The Blessing of the Lady"
- Blade MasterBlade Master
- Melee attack: +5
- Devastating ChargeDevastating Charge2 levelsLevel 1
- Charge bonus: +15
- Charge bonus: +30
- Full Plate ArmourFull Plate Armour2 levelsLevel 1
- Armour: +7
- Armour: +15
- Scarred VeteranScarred Veteran2 levelsLevel 1
- Hit points: +7%
- Hit points: +15%
- Hard to HitHard to Hit2 levelsLevel 1
- Melee defence: +6
- Melee defence: +12
- Foe-SeekerFoe-Seeker
- Ability: "Foe-Seeker"
- Wound-MakerWound-Maker2 levelsLevel 1
- Weapon strength: +10%
- Weapon strength: +20%
- Deadly BladeDeadly Blade2 levelsLevel 1
- Melee attack: +6
- Melee attack: +12
- IndomitableIndomitable2 levelsLevel 1
- Leadership: +6
- Leadership: +12
- Blade ShieldBlade Shield2 levelsLevel 1
- Melee defence: +6
- Melee defence: +12
- Colossal StrikeColossal Strike
- Ability: "Colossal Strike"
- Inspiring PresenceInspiring Presence
- Unit experience gain per turn: +75 (Lord's army)
- Character's aura leadership effect: +5
- Low-Born MilitiaLow-Born Militia3 levelsLevel 1
- Leadership: +4 for Peasant Mob, Men-at-Arms, and Spearmen-at-Arms units (Lord's army)
- Leadership: +4 for Peasant Mob, Men-at-Arms, and Spearmen-at-Arms units (Lord's army)
- Melee defence: +4 for Peasant Mob, Men-at-Arms, and Spearmen-at-Arms units (Lord's army)
- Leadership: +6 for Peasant Mob, Men-at-Arms, and Spearmen-at-Arms units (Lord's army)
- Melee defence: +6 for Peasant Mob, Men-at-Arms, and Spearmen-at-Arms units (Lord's army)
- Peasant ProficiencyPeasant Proficiency3 levelsLevel 1
- Ammunition: +10% for Peasant Bowmen and Mounted Yeomen Archers units (Lord's army)
- Ammunition: +15% for Peasant Bowmen and Mounted Yeomen Archers units (Lord's army)
- Reload time reduction: +4% for Peasant Bowmen and Mounted Yeomen Archers units (Lord's army)
- Ammunition: +20% for Peasant Bowmen and Mounted Yeomen Archers units (Lord's army)
- Reload time reduction: +8% for Peasant Bowmen and Mounted Yeomen Archers units (Lord's army)
- Worshippers of the GrailWorshippers of the Grail3 levelsLevel 1
- Armour: +6 for Grail Reliquae, Battle Pilgrims, and Foot Squires units (Lord's army)
- Armour: +9 for Grail Reliquae, Battle Pilgrims, and Foot Squires units (Lord's army)
- Melee attack: +4 for Grail Reliquae, Battle Pilgrims, and Foot Squires units (Lord's army)
- Armour: +12 for Grail Reliquae, Battle Pilgrims, and Foot Squires units (Lord's army)
- Melee attack: +6 for Grail Reliquae, Battle Pilgrims, and Foot Squires units (Lord's army)
- Glorfinial's ProgenyGlorfinial's Progeny3 levelsLevel 1
- Charge bonus: +6 for Mounted Yeomen, Knights Errant, Knights of the Realm, Questing Knights, Grail Knights, and Grail Guardians units (Lord's army)
- Charge bonus: +9 for Mounted Yeomen, Knights Errant, Knights of the Realm, Questing Knights, Grail Knights, and Grail Guardians units (Lord's army)
- Weapon strength: +6% for Mounted Yeomen, Knights Errant, Knights of the Realm, Questing Knights, Grail Knights, and Grail Guardians units (Lord's army)
- Charge bonus: +12 for Mounted Yeomen, Knights Errant, Knights of the Realm, Questing Knights, Grail Knights, and Grail Guardians units (Lord's army)
- Weapon strength: +12% for Mounted Yeomen, Knights Errant, Knights of the Realm, Questing Knights, Grail Knights, and Grail Guardians units (Lord's army)
- Guardians of the LadyGuardians of the Lady3 levelsLevel 1
- Charge bonus: +6 for Pegasus Knights, Royal Pegasus Knights, and Royal Hippogryph Knights units (Lord's army)
- Charge bonus: +9 for Pegasus Knights, Royal Pegasus Knights, and Royal Hippogryph Knights units (Lord's army)
- Speed: +6% for Pegasus Knights, Royal Pegasus Knights, and Royal Hippogryph Knights units (Lord's army)
- Charge bonus: +12 for Pegasus Knights, Royal Pegasus Knights, and Royal Hippogryph Knights units (Lord's army)
- Speed: +12% for Pegasus Knights, Royal Pegasus Knights, and Royal Hippogryph Knights units (Lord's army)
- Engines of WarEngines of War3 levelsLevel 1
- Missile strength: +4% for Field Trebuchet units (Lord's army)
- Ammunition: +10% for Field Trebuchet units (Lord's army)
- Missile strength: +6% for Field Trebuchet units (Lord's army)
- Ammunition: +20% for Field Trebuchet units (Lord's army)
- Missile strength: +8% for Field Trebuchet units (Lord's army)
- Rally!Rally!
- Ability: "Rally!"
- The Peasant's DutyThe Peasant's Duty
- Armour: +12 for Peasant Mob, Men-at-Arms, Spearmen-at-Arms, Grail Reliquae, Battle Pilgrims, and Foot Squires units (Rank 7 and above) (Lord's army)
- Leadership: +5 for Peasant Mob, Men-at-Arms, Spearmen-at-Arms, Grail Reliquae, Battle Pilgrims, and Foot Squires units (Rank 7 and above) (Lord's army)
- Physical resistance: 10% for Peasant Mob, Men-at-Arms, Spearmen-at-Arms, Grail Reliquae, Battle Pilgrims, and Foot Squires units (Rank 7 and above) (Lord's army)
- Protectors of the RealmProtectors of the Realm
- Armour: +12 for Mounted Yeomen, Knights Errant, Knights of the Realm, Questing Knights, and Pegasus Knights units (Rank 7 and above) (Lord's army)
- Charge bonus: +12 for Mounted Yeomen, Knights Errant, Knights of the Realm, Questing Knights, and Pegasus Knights units (Rank 7 and above) (Lord's army)
- Melee defence: +5 for Mounted Yeomen, Knights Errant, Knights of the Realm, Questing Knights, and Pegasus Knights units (Rank 7 and above) (Lord's army)
- Chivalric CodeChivalric Code
- Melee attack: +5 for Grail Knights, Grail Guardians, Royal Pegasus Knights, and Royal Hippogryph Knights units (Rank 7 and above) (Lord's army)
- Ward save: +8% for Grail Knights, Grail Guardians, Royal Pegasus Knights, and Royal Hippogryph Knights units (Rank 7 and above) (Lord's army)
- Weapon strength: +12% for Grail Knights, Grail Guardians, Royal Pegasus Knights, and Royal Hippogryph Knights units (Rank 7 and above) (Lord's army)
- Guided by the LadyGuided by the Lady
- Missile strength: +12% for Peasant Bowmen, Mounted Yeomen Archers, and Field Trebuchet units (Rank 7 and above) (Lord's army)
- Range: +10% for Peasant Bowmen, Mounted Yeomen Archers, and Field Trebuchet units (Rank 7 and above) (Lord's army)
- Reload time reduction: +10% for Peasant Bowmen, Mounted Yeomen Archers, and Field Trebuchet units (Rank 7 and above) (Lord's army)
- Stand Your Ground!Stand Your Ground!
- Replaces: "Rally!"
- Ability: "Stand Your Ground!"
- Route MarcherRoute Marcher
- Campaign movement range: +5%
- JusticiarJusticiar3 levelsLevel 1
- Control: +1 (local province)
- Control: +2 (local province)
- Control: +3 (local province)
- Bonded ServiceBonded Service3 levelsLevel 1
- Recruitment cost: -5% (Lord's army)
- Recruitment cost: -10% (Lord's army)
- Recruitment cost: -15% (Lord's army)
- Yield of the SeaYield of the Sea3 levelsLevel 1
- Income from Ports: +3% (factionwide)
- Income from trade tariffs: +10%
- Income from Ports: +6% (factionwide)
- Income from trade tariffs: +20%
- Income from Ports: +10% (factionwide)
- Income from trade tariffs: +30%
- Devoted of the GoddessDevoted of the Goddess3 levelsLevel 1
- Corruption: -1 (local province)
- Casualty replenishment rate: +2% (Lord's army)
- Corruption: -2 (local province)
- Casualty replenishment rate: +4% (Lord's army)
- Corruption: -3 (local province)
- Casualty replenishment rate: +6% (Lord's army)
- Servants of ManannServants of Manann
- Corruption: -4 (local province)
- Hero capacity: +1 for Paladins
- Hero recruit rank: +5 for Paladins (local province)
- Lightning StrikeLightning Strike3 levelsLevel 1
- Enemy battle reinforcement time: +25%
- Battle reinforcement time: -10%
- Reinforcements supporting this army can have their arrival point adjusted by +250 metres without incurring any time penalty
- Enemy battle reinforcement time: +50%
- Battle reinforcement time: -20%
- Reinforcements supporting this army can have their arrival point adjusted by +600 metres without incurring any time penalty
- Enemy battle reinforcement time: +50%
- Battle reinforcement time: -30%
- Reinforcements supporting this army can have their arrival point adjusted by +1000 metres without incurring any time penalty
- Enables lightning strike battles when reinforcements are present
- Steward of the RealmSteward of the Realm3 levelsLevel 1
- Growth: +8 (local province)
- Growth: +20 (local province)
- Growth: +36 (local province)
- Lordly ConquerorLordly Conqueror3 levelsLevel 1
- Attrition: -3% when under siege (Lord's army)
- Attrition: -8% when under siege (Lord's army)
- Attrition: -15% when under siege (Lord's army)
- PremonitionPremonition3 levelsLevel 1
- Ambush defence chance: +6% (Lord's army)
- Ambush defence chance: +16% (Lord's army)
- Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +8%
- Ambush defence chance: +30% (Lord's army)
- Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +15%
- BailiffBailiff
- Enemy Hero action success chance: -10%
- Hero self-defence: +25% chance of wounding aggressors
- Campaign movement range: +5%
- Recruit rank: +1 for all units (Lord's army)
Every version of Alberic de Bordeleaux
4 units share this name (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.
| Version | HP | Models | Armour | Lead. | Speed | MA | MD | WS | Charge | Cost | Upkeep | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| BretonniaLord | 4,168 | 1 | 90 | 75 | 34 | 57 | 40 | 440 | 60 | 1,000 | 250 | wh_dlc07_brt_cha_alberic_bordeleaux_0 |
| BretonniaLord | 4,792 | 1 | 110 | 75 | 84 | 57 | 40 | 440 | 85 | 1,200 | 300 | wh_dlc07_brt_cha_alberic_bordeleaux_1 |
| BretonniaLord | 5,216 | 1 | 90 | 75 | 105 | 57 | 40 | 440 | 90 | 1,350 | 367 | wh_dlc07_brt_cha_alberic_bordeleaux_2 |
| BretonniaLord | 6,604 | 1 | 90 | 75 | 100 | 52 | 35 | 455 | 75 | 1,650 | 425 | wh_dlc07_brt_cha_alberic_bordeleaux_3 |
Who can field it
- Bretonnia · Couronne
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.