Alberic de Bordeleaux skill tree & build planner
BretonniaLegendary lordUnit stats
52 skills, up to rank 50. Tap a skill for a point; long-press, right-click or − takes it back. The mount, items and stat card are under the tree.
Character
- Barded WarhorseStarting skillMount: Barded WarhorseThe finest horses in the Old World, bred for their endurance and fiery temperament, barded for further protection.
- Royal PegasusUnlocks at rank 8Mount: Royal PegasusStronger and faster than the mightiest warhorse, these intelligent beasts are exceptionally loyal to their noble masters.
- TempeteUnlocks at rank 14Mount: HippogryphAlberic's personal Hippogryph, broken years prior when the duke was a young Knight Errant, is an especially fearsome specimen of an infamously savage species.
- Lance of BretonniaUnlocks at rank 6Charge bonus: +9%A Knightly formation, in the Lady's name, to smash through battle lines; to defeat evil in the field.
- Aspiring KnightsLeadership: +5 for Foot Squire units (Lord's army)Melee attack: +8 for Foot Squire units (Lord's army)Weapon strength: +12% for Foot Squire units (Lord's army)Behind every great Knight is a great Squire - watching, waiting, learning, biding his time.
- Champions of BordeleauxBonus vs Large: +15 for Knights of the Realm units (Lord's army)Leadership: +5 for Knight of the Realm units (Lord's army)Clean sea air and a shrine to Manann; the Knights of Bordeleaux require no greater succour.
- Virtue of EmpathyLeadership aura size: +25%Led by noble example, peasants fight longer and harder lest their Lord be dishonoured.
- LionheartedCooldown: -50% to "Rally!" and "Stand Your Ground"Like the lion, this one is the biggest and the bravest of his kind... with the sharpest teeth.
- Basic TrainingVigour loss reduction: -15% (Lord's army)Thorough drilling increases the peasants' chances of withstanding the horrors of battle.
- Lady’s MantleUnlocks at rank 8Missile resistance: 10%From the verdant depths, the Lady rises to protect the faithful.
- Army of RenownUnlocks at rank 10 · 3 levelsLevel 1 · free at rank 10Regiments of Renown army capacity: +2 (own army)Level 2 · free at rank 20Regiments of Renown army capacity: +4 (own army)Level 3 · free at rank 30Regiments of Renown army capacity: +6 (own army)If their renown does them justice, they will be fit to serve one whose fame they will never outstrip.
- MentorUnlocks at rank 30 · 3 levelsLevel 1Character experience gain: +20% (Heroes in Lord's army)Character will share +15% of experience earned between all other active LordsLevel 2 · rank 40Character experience gain: +35% (Heroes in Lord's army)Character will share +30% of experience earned between all other active LordsLevel 3 · rank 50Character experience gain: +50% (Heroes in Lord's army)Character will share +50% of experience earned between all other active LordsHaving learned much in their long years of service, this character now turns their attention to training others.
- Lead from the FrontUnlocks at rank 10Passive ability: "Hold the Line!"Character's aura leadership effect: +5Hit points: +10%Alberic is courageous and loves to be in the thick of battle, inspiring the rest of the army to valorous deeds.
- Coastal ExpansionConstruction cost: -40% for PortsConstruction time: -1 for PortsRequires: Lead from the FrontAlberic's navy helps shipbuilding materials and provisions get to coastal settlements, allowing them to prosper.
- Shipping LanesConstruction cost: -25% for resource-producing buildingsConstruction time: -1 for resource-producing buildingsTradable resources produced: +10% (factionwide)Requires: Lead from the FrontBordeleaux's sea routes were once used by the Elven colonists; now they serve Alberic's people.
- Appoint ReevesPeasant's Duty commandment: additional 10 growth (all provinces)Peasant's Duty commandment: additional 5 to control (all provinces)Peasant's Duty commandment: additional 3% income (all provinces)Requires: Lead from the FrontThe duke appoints administrators amongst the smallfolk, who are familiar with local issues.
- The Blessing of the LadyUnlocks at rank 12Passive ability: "The Blessing of the Lady"The Lady's blessing is a wondrous gift freely graced upon all Bretonnian subjects, should they but kneel and utter their devotion.
- Blade MasterMelee attack: +5This warrior is one with their blade; it is an extension of their will, making them a worthy foe in combat.
- Devastating Charge2 levelsLevel 1Charge bonus: +15Level 2Charge bonus: +30Requires: Blade MasterSome creatures charge home with such fury that the very ground shakes beneath their feet.
- Full Plate Armour2 levelsLevel 1Armour: +7Level 2Armour: +15Requires: Blade MasterFull-Plate armour protects the wearer from head-to-foot. Many such suits are blessed or imbued with arcane abilities.
- Scarred Veteran2 levelsLevel 1Hit points: +7%Level 2Hit points: +15%Requires: Blade MasterThe scars on this storied warrior reveal a veteran of many battles, a being not easy to kill and one worthy of respect and fear.
- Hard to Hit2 levelsLevel 1Melee defence: +6Level 2Melee defence: +12Requires: Blade MasterHand-to-hand combat is a lethal match of cut and thrust. However, it’s not all about offensive strikes; parries and other defensive moves can also win the day.
- Foe-SeekerAbility: "Foe-Seeker"Requires: 4 skill points across Devastating Charge, Full Plate Armour, Scarred Veteran, Hard to HitFrom one bloodied, lifeless corpse to the next, this one is always looking for the next adversary to best.
- Wound-Maker2 levelsLevel 1Weapon strength: +10%Level 2Weapon strength: +20%Requires: Foe-SeekerSuch is their power and ferocity, a wound-maker will ravage the foe, cutting and pulverising until there is only one exit - death.
- Deadly Blade2 levelsLevel 1Melee attack: +6Level 2Melee attack: +12Requires: Foe-SeekerA deadly blade is especially lethal when in the hands of this master death-maker, killer and slaughterer!
- Indomitable2 levelsLevel 1Leadership: +6Level 2Leadership: +12Requires: Foe-SeekerThe iron will and indomitable presence of this leader ensures their followers remain steadfast when facing peril.
- Blade Shield2 levelsLevel 1Melee defence: +6Level 2Melee defence: +12Requires: Foe-SeekerA blade that sings in defence will not let its wielder be penetrated.
- Colossal StrikeAbility: "Colossal Strike"Requires: 4 skill points across Wound-Maker, Deadly Blade, Indomitable, Blade ShieldThe bigger they are, the harder they fall.
Battle
- Inspiring PresenceUnit experience gain per turn: +75 (Lord's army)Character's aura leadership effect: +5There are Lords that radiate power, confidence and fear, inspiring their followers to great or terrible acts.
- Low-Born Militia3 levelsLevel 1Leadership: +4 for Peasant Mob, Men-at-Arms, and Spearmen-at-Arms units (Lord's army)Level 2Leadership: +4 for Peasant Mob, Men-at-Arms, and Spearmen-at-Arms units (Lord's army)Melee defence: +4 for Peasant Mob, Men-at-Arms, and Spearmen-at-Arms units (Lord's army)Level 3Leadership: +6 for Peasant Mob, Men-at-Arms, and Spearmen-at-Arms units (Lord's army)Melee defence: +6 for Peasant Mob, Men-at-Arms, and Spearmen-at-Arms units (Lord's army)Requires: Inspiring PresenceEven stupid peasants can learn to stand fast and brace against the charge.
- Peasant Proficiency3 levelsLevel 1Ammunition: +10% for Peasant Bowmen and Mounted Yeomen Archers units (Lord's army)Level 2Ammunition: +15% for Peasant Bowmen and Mounted Yeomen Archers units (Lord's army)Reload time reduction: +4% for Peasant Bowmen and Mounted Yeomen Archers units (Lord's army)Level 3Ammunition: +20% for Peasant Bowmen and Mounted Yeomen Archers units (Lord's army)Reload time reduction: +8% for Peasant Bowmen and Mounted Yeomen Archers units (Lord's army)Requires: Inspiring PresenceEven dull and stupid peasants can aim a bow, but with a little training they can learn to shoot with some success.
- Worshippers of the Grail3 levelsLevel 1Armour: +6 for Grail Reliquae, Battle Pilgrims, and Foot Squires units (Lord's army)Level 2Armour: +9 for Grail Reliquae, Battle Pilgrims, and Foot Squires units (Lord's army)Melee attack: +4 for Grail Reliquae, Battle Pilgrims, and Foot Squires units (Lord's army)Level 3Armour: +12 for Grail Reliquae, Battle Pilgrims, and Foot Squires units (Lord's army)Melee attack: +6 for Grail Reliquae, Battle Pilgrims, and Foot Squires units (Lord's army)Requires: Inspiring PresenceDrink from the chalice. You will be reborn.
- Glorfinial's Progeny3 levelsLevel 1Charge bonus: +6 for Mounted Yeomen, Knights Errant, Knights of the Realm, Questing Knights, Grail Knights, and Grail Guardians units (Lord's army)Level 2Charge bonus: +9 for Mounted Yeomen, Knights Errant, Knights of the Realm, Questing Knights, Grail Knights, and Grail Guardians units (Lord's army)Weapon strength: +6% for Mounted Yeomen, Knights Errant, Knights of the Realm, Questing Knights, Grail Knights, and Grail Guardians units (Lord's army)Level 3Charge bonus: +12 for Mounted Yeomen, Knights Errant, Knights of the Realm, Questing Knights, Grail Knights, and Grail Guardians units (Lord's army)Weapon strength: +12% for Mounted Yeomen, Knights Errant, Knights of the Realm, Questing Knights, Grail Knights, and Grail Guardians units (Lord's army)Requires: Inspiring PresenceThe bloodline of the noblest of all steeds has been preserved; it serves us still.
- Guardians of the Lady3 levelsLevel 1Charge bonus: +6 for Pegasus Knights, Royal Pegasus Knights, and Royal Hippogryph Knights units (Lord's army)Level 2Charge bonus: +9 for Pegasus Knights, Royal Pegasus Knights, and Royal Hippogryph Knights units (Lord's army)Speed: +6% for Pegasus Knights, Royal Pegasus Knights, and Royal Hippogryph Knights units (Lord's army)Level 3Charge bonus: +12 for Pegasus Knights, Royal Pegasus Knights, and Royal Hippogryph Knights units (Lord's army)Speed: +12% for Pegasus Knights, Royal Pegasus Knights, and Royal Hippogryph Knights units (Lord's army)Requires: Inspiring PresenceThose who serve the Lady purely are rewarded with a portion of her strength when battle is joined.
- Engines of War3 levelsLevel 1Missile strength: +4% for Field Trebuchet units (Lord's army)Level 2Ammunition: +10% for Field Trebuchet units (Lord's army)Missile strength: +6% for Field Trebuchet units (Lord's army)Level 3Ammunition: +20% for Field Trebuchet units (Lord's army)Missile strength: +8% for Field Trebuchet units (Lord's army)Requires: Inspiring PresenceAlthough nothing can replace the thrill of the charge and the righteous clash of steel, seriously heavy artillery generally helps.
- Rally!Ability: "Rally!"Requires: 6 skill points across Low-Born Militia, Peasant Proficiency, Worshippers of the Grail, Glorfinial's Progeny, Guardians of the Lady, Engines of War
- The Peasant's DutyArmour: +12 for Peasant Mob, Men-at-Arms, Spearmen-at-Arms, Grail Reliquae, Battle Pilgrims, and Foot Squires units (Rank 7 and above) (Lord's army)Leadership: +5 for Peasant Mob, Men-at-Arms, Spearmen-at-Arms, Grail Reliquae, Battle Pilgrims, and Foot Squires units (Rank 7 and above) (Lord's army)Physical resistance: 10% for Peasant Mob, Men-at-Arms, Spearmen-at-Arms, Grail Reliquae, Battle Pilgrims, and Foot Squires units (Rank 7 and above) (Lord's army)Requires: Rally!When the alternative probably involves being killed by their own side, the smallfolk tend to rise to the occasion...
- Protectors of the RealmArmour: +12 for Mounted Yeomen, Knights Errant, Knights of the Realm, Questing Knights, and Pegasus Knights units (Rank 7 and above) (Lord's army)Charge bonus: +12 for Mounted Yeomen, Knights Errant, Knights of the Realm, Questing Knights, and Pegasus Knights units (Rank 7 and above) (Lord's army)Melee defence: +5 for Mounted Yeomen, Knights Errant, Knights of the Realm, Questing Knights, and Pegasus Knights units (Rank 7 and above) (Lord's army)Requires: Rally!There are literally no opponents too great for them to face down. None.
- Chivalric CodeMelee attack: +5 for Grail Knights, Grail Guardians, Royal Pegasus Knights, and Royal Hippogryph Knights units (Rank 7 and above) (Lord's army)Ward save: +8% for Grail Knights, Grail Guardians, Royal Pegasus Knights, and Royal Hippogryph Knights units (Rank 7 and above) (Lord's army)Weapon strength: +12% for Grail Knights, Grail Guardians, Royal Pegasus Knights, and Royal Hippogryph Knights units (Rank 7 and above) (Lord's army)Requires: Rally!Thou shalt be everywhere and always the champion of the Right and the Good against Injustice and Evil.
- Guided by the LadyMissile strength: +12% for Peasant Bowmen, Mounted Yeomen Archers, and Field Trebuchet units (Rank 7 and above) (Lord's army)Range: +10% for Peasant Bowmen, Mounted Yeomen Archers, and Field Trebuchet units (Rank 7 and above) (Lord's army)Reload time reduction: +10% for Peasant Bowmen, Mounted Yeomen Archers, and Field Trebuchet units (Rank 7 and above) (Lord's army)Requires: Rally!Many Bretonnian veterans speak of a soothing presence felt on occasion in the heat of battle, helping them to find their mark and keep their cool.
- Stand Your Ground!Replaces: "Rally!"Ability: "Stand Your Ground!"Requires: a point in any of The Peasant's Duty, Protectors of the Realm, Chivalric Code, Guided by the Lady
Campaign
- Route MarcherCampaign movement range: +5%Those who know the land and its secrets will travel faster and further than the foes who don't.
- Justiciar3 levelsLevel 1Control: +1 (local province)Level 2Control: +2 (local province)Level 3Control: +3 (local province)Requires: Route MarcherAs an expert in such matters, it is their duty to know the king's law and to mete justice in his name.
- Bonded Service3 levelsLevel 1Recruitment cost: -5% (Lord's army)Level 2Recruitment cost: -10% (Lord's army)Level 3Recruitment cost: -15% (Lord's army)Requires: Route MarcherThe Lords rule, the peasants toil. Nothing has changed in over a thousand years.
- Yield of the Sea3 levelsLevel 1Income from Ports: +3% (factionwide)Income from trade tariffs: +10%Level 2Income from Ports: +6% (factionwide)Income from trade tariffs: +20%Level 3Income from Ports: +10% (factionwide)Income from trade tariffs: +30%Requires: Route MarcherThe fruits of the sea are varied and plentiful, and a source of sustenance for all.
- Devoted of the Goddess3 levelsLevel 1Corruption: -1 (local province)Casualty replenishment rate: +2% (Lord's army)Level 2Corruption: -2 (local province)Casualty replenishment rate: +4% (Lord's army)Level 3Corruption: -3 (local province)Casualty replenishment rate: +6% (Lord's army)Requires: Route MarcherThey've seen the Lady's acts or witnessed her blessed grace.
- Servants of ManannCorruption: -4 (local province)Hero capacity: +1 for PaladinsHero recruit rank: +5 for Paladins (local province)Requires: 4 skill points across Justiciar, Bonded Service, Yield of the Sea, Devoted of the GoddessAs far as the tide stretches inland, so too does the Sea God's influence.
- Lightning Strike3 levelsLevel 1Enemy battle reinforcement time: +25%Battle reinforcement time: -10%Reinforcements supporting this army can have their arrival point adjusted by +250 metres without incurring any time penaltyLevel 2Enemy battle reinforcement time: +50%Battle reinforcement time: -20%Reinforcements supporting this army can have their arrival point adjusted by +600 metres without incurring any time penaltyLevel 3Enemy battle reinforcement time: +50%Battle reinforcement time: -30%Reinforcements supporting this army can have their arrival point adjusted by +1000 metres without incurring any time penaltyEnables lightning strike battles when reinforcements are presentRequires: Servants of Manann"The time to strike is now!"
- Steward of the Realm3 levelsLevel 1Growth: +8 (local province)Level 2Growth: +20 (local province)Level 3Growth: +36 (local province)Requires: Servants of Manann"The land from here to the sea is yours, if you enforce the king's will."
- Lordly Conqueror3 levelsLevel 1Attrition: -3% when under siege (Lord's army)Level 2Attrition: -8% when under siege (Lord's army)Level 3Attrition: -15% when under siege (Lord's army)Requires: Servants of ManannThe knowledge that they fight in the king's name, with his support, steels an army for the privations of the siege.
- Premonition3 levelsLevel 1Ambush defence chance: +6% (Lord's army)Level 2Ambush defence chance: +16% (Lord's army)Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +8%Level 3Ambush defence chance: +30% (Lord's army)Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +15%Requires: Servants of ManannThis being must be touched by Tzeentch, seeing things before they happen.
- BailiffEnemy Hero action success chance: -10%Hero self-defence: +25% chance of wounding aggressorsCampaign movement range: +5%Recruit rank: +1 for all units (Lord's army)Requires: 4 skill points across Lightning Strike, Steward of the Realm, Lordly Conqueror, PremonitionLords must not be concerned with the collecting of taxes; there are others whose lot it is to feel the people's scorn.
Mount
A mount comes with its skill in the tree: some the game grants at a rank, others take a skill point (picking one here takes it when the tree allows).
Items
- Weapon
- Armour
- Talisman
- Enchanted item
- Follower or banner0/2
Items this character can carry: its race's (or any race's), its kind of character, and the ones made for it; an item only some factions get is left out for a legendary lord of another faction and marked “… only” for everyone else. The arcane item slot is for spellcasters (Dwarf characters carry three Character Runes there); followers and banners share two ancillary slots.
Stats of this build
Alberic de Bordeleaux on Barded Warhorse · base + skills + items; no techs, buffs, campaign or battle-context effects (vs a race, at sea…).
The mount and quest items chosen need rank 10; the skills taken need rank 1.
| Stat | Base | Build |
|---|---|---|
| Health | 4,792 | 4,792 |
| Armour | 110 | 110 |
| Leadership | 75 | 75 |
| Speed | 84 | 84 |
| Melee attack | 57 | 57 |
| Melee defence | 40 | 40 |
| Weapon strength | 440 | 440 |
| … armour-piercing | 150 | 150 |
| Charge bonus | 85 | 85 |
| Bonus vs large | 30 | 30 |
| Missile block chance | 35 | 35 |
| Ward save % | 0 | 0 |
| Physical resistance % | 0 | 0 |
| Missile resistance % | 15 | 15 |
| Spell resistance % | 0 | 0 |
| Fire resistance % | 0 | 0 |
| Magical attacks | No | No |
| Flaming attacks | No | No |
All effects of this build
- Mount: Barded Warhorse
Skills and items; like lines are added up, and a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0.4, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included. A skill after a group of skills (SUBSET_REQUIRED) opens once the skill points character_skill_nodes.required_num_parents asks for are spent in that group, in any mix — the game's “Available after spending N skill points in the previous group”; each REQUIRED skill needs a point.
