
Royal Hippogryph Knights
Monstrous cavalry· Flying Monstrous Cavalry· Tier 5· 12 models at Ultra size
Comes with Repansefree(Warhammer II)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Royal Hippogryph Knights are Bretonnia monstrous cavalry: 8,112 HP across 12 models, armour 90, melee attack 46, melee defence 36, weapon strength 135. It costs 2,200 in the campaign and in multiplayer. They come with Repanse. Unit key wh_dlc07_brt_cav_royal_hippogryph_knights_0. Patch 9.0.4, from the game's data tables.
Health
676 per model
8,112
Armour
90
Leadership
80
Speed
90
Melee attack
46
Melee defence
36
Weapon strength
35 base + 100 armour-piercing
135
Charge bonus
50
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
- Perfect Vigour
Even when performing the most fatiguing actions, this unit never loses vigour.
- Can Fly
This unit can fly.
- Knight
Witnessing friendly units with the Peasant Attribute rout will not affect this unit's leadership.
Abilities
- The Blessing of the LadyWard Save · +15% Damage ResistancepassiveThe Blessing of the LadyWard Save+15% Damage ResistancePassive · 1 useThe Lady's blessing is a wondrous gift freely graced upon all Bretonnian subjects, should they but kneel and utter their devotion.
Counters
Good against
- Heavily armoured units — 100 of 135 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Bretonnia: Grail Guardians, Grail Knights
- Units with physical resistance — magical melee attackse.g. Hexwraiths, Cairn Wraiths, Syreens
- Light infantry-sized units — large, mass 2,100e.g. Exalted Plaguebearers of Nurgle, Zombies, Zombie Pirate Deckhand Mob · Bretonnia: Peasant Mob, Foot Squires
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · Bretonnia: Grail Knights, Men-at-Arms (Polearms)
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Luminark of Hysh (791.72× faster), Ironblaster (19.94× faster), Celestial Hurricanum (15.06× faster)
Loses to, at a similar price: Bull Centaur Renders (Great Weapons) (3.83× slower), War Bear Riders (3.62× slower), Skullcrushers of Khorne (3.48× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 2,200 multiplayer gold. Bretonnia units ranked.
Match-ups people search for: Royal Hippogryph Knights vs Grail Guardians · Royal Hippogryph Knights vs Royal Pegasus Knights
Who can field it
- Bretonnia · Couronne
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.