Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)

Grail Guardians vs Royal Hippogryph Knights

For the same gold, the melee goes to Grail Guardians: 53.4 s to cut down the other side's gold worth, against 129.9 s the other way. One unit against one, the edge goes to Grail Guardians as well (Grail Guardians cost 1,850 gold, Royal Hippogryph Knights 2,200). Base stats, patch 9.0.4; no charge or abilities.

Grail GuardiansGrail GuardiansBretonnia · Melee cavalry · 1,850 goldWINS FOR THE GOLD
Royal Hippogryph KnightsRoyal Hippogryph KnightsBretonnia · Monstrous cavalry · 2,200 gold
Grail GuardiansRoyal Hippogryph Knights
Multiplayer cost1,8502,200
Health (whole unit)8,0648,112
Models3212
Armour12090
Melee attack / defence42 / 5846 / 36
Weapon strength (armour-piercing)60 (36)135 (100)
Attack interval4.5 s4 s
Melee damage per second against the other127.773.8
Time to beat the other, one unit each63.5 s109.2 s
Time to beat the other's gold worth, same gold53.4 s129.9 s
COMPUTEDMelee damage per second = models × expected damage per attack (the combat calculator's hit chance 35 + melee attack − defence, damage after armour and resistances, bonus vs large or infantry) ÷ the weapon's attack interval (melee_weapons.melee_attack_interval). One unit each: the other's hit points ÷ that. Same gold: the other's hit points per gold ÷ damage per second per gold — the side that needs less time wins (within 1%: even). Multiplayer costs, patch 9.0.4.
ASSUMPTIONS
  • Every model fights at once at its weapon's attack interval; in battle only the front ranks reach and animations set the pace.
  • No charge, mass, splash attacks, flanking, fatigue, leadership (no one routs), abilities, spells, skills, technologies or items.
  • Missiles: every projectile hits, the target's shield faces away; accuracy and range are not in this.
  • A Tzeentch unit's magic barrier (main_units.barrier_health: Pink Horrors 1,400, a Lord of Change 800) counts as hit points taken before its health: it recovers only while the unit takes no damage, so a fight gets it once. Barrier that skills, items or effects add on top is not counted.

Side by side with every number: compare Grail Guardians and Royal Hippogryph Knights. Blow by blow, with charge and shields: combat calculator. Bretonnia units ranked.