
Dechala, the Denied One
Lord· Lord· 1 model at Ultra size
Comes with Tides of Torment – Slaanesh(Warhammer III)
Skill tree →Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Dechala, the Denied One is a legendary lord of Slaanesh, leading The Tormentors at the start of a campaign: 6,808 HP, armour 15, melee attack 69, melee defence 60, weapon strength 550. It costs 1,800 in the campaign and in multiplayer. It comes with Tides of Torment – Slaanesh. Beating this lord in battle can earn the defeat trait The Truly Denied. Unit key wh3_dlc27_sla_cha_dechala. Patch 9.0.4, from the game's data tables.
Health
6,808
Armour
shield blocks 40% of small-arms missiles from the front (not artillery)
15
Leadership
85
Speed
75
Melee attack
69
Melee defence
60
Weapon strength
220 base + 330 armour-piercing, +30 vs infantry
550
Charge bonus
45
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
- Devastating Flanker
Entities with this attribute double their charge bonus when attacking the rear or flank of an entity.
- Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Immune to Psychology
The unit is immune to psychological attacks (Fear & Terror).
- Mark of Slaanesh
A unit with the Mark of Slaanesh has: Immune to Psychology Attribute Strider Attribute Increased Physical Resistance Increased Speed
- Strider
Speed and combat penalties caused by terrain are ignored by this unit.
Abilities
- DaggerdanceAugment · +40 Armour, -15 Bonus vs. Infantry…activeDaggerdanceAugment+40 Armour-15 Bonus vs. Infantry-25% Armour-Piercing Weapon Damage-25% Base Weapon Damage+25% Damage ResistanceMutually exclusive with The Praise of Slaanesh and Dance of DestructionCooldown 30 sA hypnotising gyre of flashing blades too fast to follow, denying any desperate attack and inspiring Dechala's followers to feats of battlefield grace to win their mistress' favour.
- Dance of DestructionAugment · +24 Melee Attack, +25% Armour-Piercing Weapon Damage…activeDance of DestructionAugment+24 Melee Attack+25% Armour-Piercing Weapon Damage+25% Base Weapon Damage-24 Melee DefenceMutually exclusive with The Praise of Slaanesh and DaggerdanceCooldown 30 sBattle provides the stage to please one’s master, where sensuous movements and the eerie whistling of whirling blades entrances followers into heedless destruction.
- The Praise of SlaaneshAugment · -36 Melee Attack, +36 Melee Defence…activeThe Praise of SlaaneshAugment-36 Melee Attack+36 Melee Defence+36% Missile Block ChanceMutually exclusive with Dance of Destruction and DaggerdanceCooldown 30 sThe Dark Prince's servants are eternally bound to His whims. Those same whims, at times, dictate that He simply... set them loose. So it is with his favoured servant, Dechala.
- Whirlwind of PleasureVortex · Good against armour, Strong vs multiple combatants…activeWhirlwind of PleasureVortexGood against armourStrong vs multiple combatantsWeak vs a single combatantCooldown 120 s · Duration 5 sWhether sinuously squeezing the life out of her thralls or rushing gleefully into the fray, Dechala revels in her feats of pain and misery.
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Counters
Good against
- Infantry-sized units — bonus vs infantry 30e.g. Exalted Plaguebearers of Nurgle, Zombies, Blessed Temple Guard · Slaanesh: Devoted Marauders of Slaanesh, Slaangors
- Heavily armoured units — 330 of 550 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan
- Units with physical resistance — magical melee attackse.g. Hexwraiths, Cairn Wraiths, Syreens · Slaanesh: Pleasureseekers, Champions Of Slaanesh
- Light infantry-sized units — large, mass 1,200e.g. Exalted Plaguebearers of Nurgle, Zombies, Zombie Pirate Deckhand Mob · Slaanesh: Devoted Marauders of Slaanesh, Slaangors
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · Slaanesh: Soul Grinder of Slaanesh, Devoted Marauders of Slaanesh (Spears)
- Magical attacks — physical resistance +20%e.g. Stormfiends (Warpfire Projectors), Warpfire Throwers, Death Globe Bombardiers · Slaanesh: Soul Grinder of Slaanesh, Keeper of Secrets
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Defeat trait
Beat Dechala, the Denied One in battle and your lord can earn the trait
The Truly Denied
- Attribute: Immune to Contact Effects
- Attribute: Devastating Flanker
Her beauty only skin-deep, her cruelty a cracking veneer over a yawning emptiness. Her glorious, whirling madness? Mere madness, nothing more.
Dechala, the Denied One skill tree
48 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
Plan Dechala, the Denied One's skills
- Hates KhorneHates KhorneUnlocks at rank 7
- Melee attack: +10 when fighting against Khornate factions
- Weapon strength: +15% when fighting against Khornate factions
- Elven HatredElven Hatred
- Weapon strength: +15% when fighting against Elves
- Bonus vs Infantry: +20 when fighting against Elves
- Melee attack: +14 when fighting against Elves
- Supple & SprySupple & SpryUnlocks at rank 7
- Missile resistance: 10%
- Otherworldly ReflexesOtherworldly ReflexesUnlocks at rank 14
- Attribute: 360 Missile Block
- Devoted MonstrositiesDevoted MonstrositiesUnlocks at rank 16
- Melee attack: +6 for Champions of Slaanesh units (Lord's army)
- Vigour loss reduction: -33% for Champions of Slaanesh units (Lord's army)
- Weapon strength: +15% for Champions of Slaanesh units (Lord's army)
- Army of RenownArmy of RenownUnlocks at rank 10 · 3 levelsLevel 1
- Regiments of Renown army capacity: +2 (own army)
- Regiments of Renown army capacity: +4 (own army)
- Regiments of Renown army capacity: +6 (own army)
- MentorMentorUnlocks at rank 30 · 3 levelsLevel 1
- Character experience gain: +20% (Heroes in Lord's army)
- Character will share +15% of experience earned between all other active Lords
- Character experience gain: +35% (Heroes in Lord's army)
- Character will share +30% of experience earned between all other active Lords
- Character experience gain: +50% (Heroes in Lord's army)
- Character will share +50% of experience earned between all other active Lords
- The Praise of SlaaneshThe Praise of SlaaneshUnlocks at rank 12
- Passive ability: "Wayfarer"
- Slaanesh corruption: +3 (local province)
- Campaign movement range: +10%
- The Tainted CupThe Tainted Cup
- Enables Eroding Poison attacks for Marauder, Marauder Horsemen, Hellstriders and Chariot of Slaanesh units (Lord's army)
- Enables Eroding Poison attacks
- Replaces Poison attacks
- Armour-piercing weapon damage: +60
- DaggerdanceDaggerdance
- Ability: "Daggerdance"
- Attribute: Unyielding Assault
- Melee defence: +6
- The Wages of SinThe Wages of Sin
- Melee attack: +6 for Marauder, Marauder Horsemen, Hellstriders and Chariot of Slaanesh units (Lord's army)
- Melee defence: +6 for Marauder, Marauder Horsemen, Hellstriders and Chariot of Slaanesh units (Lord's army)
- Attribute: Immune to Contact Effects for Marauder, Marauder Horsemen, Hellstriders and Chariot of Slaanesh units (Lord's army)
- Whirlwind of PleasureWhirlwind of Pleasure
- Ability: "Whirlwind of Pleasure"
- Charge bonus: +25
- Vigour loss reduction: -33%
- Mistress of SufferingMistress of Suffering
- Passive ability: "Rage" for all non-Daemonic units (Rank 7 and above) (Lord's army)
- Upkeep: -10% for non-Daemonic units (Lord's army)
- Casualties captured post-battle: +100%
- Enemy leadership: -4 (local region)
- Rapid RuinationRapid Ruination
- Speed: +12%
- Devastating ChargeDevastating Charge2 levelsLevel 1
- Charge bonus: +15
- Charge bonus: +30
- Thick-SkinnedThick-Skinned2 levelsLevel 1
- Armour: +7
- Armour: +15
- Hard to HitHard to Hit2 levelsLevel 1
- Melee defence: +6
- Melee defence: +12
- Deadly BladeDeadly Blade2 levelsLevel 1
- Melee attack: +6
- Melee attack: +12
- Foe-SeekerFoe-Seeker
- Ability: "Foe-Seeker"
- Wound-MakerWound-Maker2 levelsLevel 1
- Weapon strength: +10%
- Weapon strength: +20%
- Scarred VeteranScarred Veteran2 levelsLevel 1
- Hit points: +7%
- Hit points: +15%
- IndomitableIndomitable2 levelsLevel 1
- Leadership: +6
- Leadership: +12
- Blade ShieldBlade Shield2 levelsLevel 1
- Melee defence: +6
- Melee defence: +12
- Deadly OnslaughtDeadly Onslaught
- Ability: "Deadly Onslaught"
- Dominating PresenceDominating Presence
- Unit experience gain per turn: +75 (Lord's army)
- Character's aura leadership effect: +5
- Daemonic InspirationDaemonic Inspiration3 levelsLevel 1
- Melee attack: +4 for Forsaken of Slaanesh, Daemonettes of Slaanesh and Exalted Daemonettes of Slaanesh units (Lord's army)
- Charge bonus: +6 for Forsaken of Slaanesh, Daemonettes of Slaanesh and Exalted Daemonettes of Slaanesh units (Lord's army)
- Melee attack: +4 for Forsaken of Slaanesh, Daemonettes of Slaanesh and Exalted Daemonettes of Slaanesh units (Lord's army)
- Charge bonus: +8 for Forsaken of Slaanesh, Daemonettes of Slaanesh and Exalted Daemonettes of Slaanesh units (Lord's army)
- Melee attack: +6 for Forsaken of Slaanesh, Daemonettes of Slaanesh and Exalted Daemonettes of Slaanesh units (Lord's army)
- Hellish StrideHellish Stride3 levelsLevel 1
- Speed: +6% for Chaos Warriors of Slaanesh, Chosen of Slaanesh, Marauders of Slaanesh, Slaangors, Devotees of Slaanesh and Hellstriders of Slaanesh units (Lord's army)
- Armour: +4 for Chaos Warriors of Slaanesh, Chosen of Slaanesh, Marauders of Slaanesh, Slaangors, Devotees of Slaanesh and Hellstriders of Slaanesh units (Lord's army)
- Speed: +6% for Chaos Warriors of Slaanesh, Chosen of Slaanesh, Marauders of Slaanesh, Slaangors, Devotees of Slaanesh and Hellstriders of Slaanesh units (Lord's army)
- Armour: +8 for Chaos Warriors of Slaanesh, Chosen of Slaanesh, Marauders of Slaanesh, Slaangors, Devotees of Slaanesh and Hellstriders of Slaanesh units (Lord's army)
- Speed: +8% for Chaos Warriors of Slaanesh, Chosen of Slaanesh, Marauders of Slaanesh, Slaangors, Devotees of Slaanesh and Hellstriders of Slaanesh units (Lord's army)
- Gratifying ChargeGratifying Charge3 levelsLevel 1
- Charge bonus: +12% for Seekers of Slaanesh, Chaos Knights of Slaanesh, Heartseekers of Slaanesh and Pleasureseekers units (Lord's army)
- Charge bonus: +15% for Seekers of Slaanesh, Chaos Knights of Slaanesh, Heartseekers of Slaanesh and Pleasureseekers units (Lord's army)
- Weapon strength: +12% for Seekers of Slaanesh, Chaos Knights of Slaanesh, Heartseekers of Slaanesh and Pleasureseekers units (Lord's army)
- Charge bonus: +18% for Seekers of Slaanesh, Chaos Knights of Slaanesh, Heartseekers of Slaanesh and Pleasureseekers units (Lord's army)
- Weapon strength: +16% for Seekers of Slaanesh, Chaos Knights of Slaanesh, Heartseekers of Slaanesh and Pleasureseekers units (Lord's army)
- Princely ChariotsPrincely Chariots3 levelsLevel 1
- Melee attack: +6 for Seeker Chariots, Chaos Chariot, Exalted Seeker Chariot and Hellflayers units (Lord's army)
- Weapon strength: +10% for Seeker Chariots, Chaos Chariot, Exalted Seeker Chariot and Hellflayers units (Lord's army)
- Melee attack: +7 for Seeker Chariots, Chaos Chariot, Exalted Seeker Chariot and Hellflayers units (Lord's army)
- Weapon strength: +15% for Seeker Chariots, Chaos Chariot, Exalted Seeker Chariot and Hellflayers units (Lord's army)
- Melee attack: +8 for Seeker Chariots, Chaos Chariot, Exalted Seeker Chariot and Hellflayers units (Lord's army)
- Frenzied RevelryFrenzied Revelry3 levelsLevel 1
- Charge bonus: +12% for Chaos Furies, Spawn of Slaanesh, Marauder Horsemen, Champions of Slaanesh and Fiends of Slaanesh units (Lord's army)
- Charge bonus: +15% for Chaos Furies, Spawn of Slaanesh, Marauder Horsemen, Champions of Slaanesh and Fiends of Slaanesh units (Lord's army)
- Speed: +8% for Chaos Furies, Spawn of Slaanesh, Marauder Horsemen, Champions of Slaanesh and Fiends of Slaanesh units (Lord's army)
- Charge bonus: +18% for Chaos Furies, Spawn of Slaanesh, Marauder Horsemen, Champions of Slaanesh and Fiends of Slaanesh units (Lord's army)
- Speed: +12% for Chaos Furies, Spawn of Slaanesh, Marauder Horsemen, Champions of Slaanesh and Fiends of Slaanesh units (Lord's army)
- Such Sights to Show YouSuch Sights to Show You3 levelsLevel 1
- Melee attack: +4 for Keeper of Secrets, Chaos Warshrine of Slaanesh, Preyton and Soul Grinder (Slaanesh) units (Lord's army)
- Melee attack: +4 for Keeper of Secrets, Chaos Warshrine of Slaanesh, Preyton and Soul Grinder (Slaanesh) units (Lord's army)
- Weapon strength: +8% for Keeper of Secrets, Chaos Warshrine of Slaanesh, Preyton and Soul Grinder (Slaanesh) units (Lord's army)
- Melee attack: +6 for Keeper of Secrets, Chaos Warshrine of Slaanesh, Preyton and Soul Grinder (Slaanesh) units (Lord's army)
- Weapon strength: +12% for Keeper of Secrets, Chaos Warshrine of Slaanesh, Preyton and Soul Grinder (Slaanesh) units (Lord's army)
- Glamour of SlaaneshGlamour of Slaanesh
- Passive ability: "Glamour of Slaanesh"
- Acolytes of HedonismAcolytes of Hedonism
- Leadership: +5 for Chaos Warriors of Slaanesh, Chosen of Slaanesh, Marauders of Slaanesh, Daemonettes of Slaanesh, Slaangors, Devotees of Slaanesh and Exalted Daemonettes of Slaanesh units (Rank 7 and above) (Lord's army)
- Melee defence: +5 for Chaos Warriors of Slaanesh, Chosen of Slaanesh, Marauders of Slaanesh, Daemonettes of Slaanesh, Slaangors, Devotees of Slaanesh and Exalted Daemonettes of Slaanesh units (Rank 7 and above) (Lord's army)
- Physical resistance: 10% for Chaos Warriors of Slaanesh, Chosen of Slaanesh, Marauders of Slaanesh, Daemonettes of Slaanesh, Slaangors, Devotees of Slaanesh and Exalted Daemonettes of Slaanesh units (Rank 7 and above) (Lord's army)
- Connoisseurs of DelightConnoisseurs of Delight
- Leadership: +5 for Hellstriders of Slaanesh, Knights of Slaanesh, Seekers of Slaanesh, Forsaken of Slaanesh, Pleasureseekers and Heartseekers of Slaanesh units (Rank 7 and above) (Lord's army)
- Melee attack: +7 for Hellstriders of Slaanesh, Knights of Slaanesh, Seekers of Slaanesh, Forsaken of Slaanesh, Pleasureseekers and Heartseekers of Slaanesh units (Rank 7 and above) (Lord's army)
- Missile resistance: 15% for Hellstriders of Slaanesh, Knights of Slaanesh, Seekers of Slaanesh, Forsaken of Slaanesh, Pleasureseekers and Heartseekers of Slaanesh units (Rank 7 and above) (Lord's army)
- Killer's KissKiller's Kiss
- Charge bonus: +15% for Seeker Chariots, Exalted Seeker Chariot, Chaos Chariot, Marauder Horsemen and Hellflayers units (Rank 7 and above) (Lord's army)
- Missile resistance: 15% for Seeker Chariots, Exalted Seeker Chariot, Chaos Chariot, Marauder Horsemen and Hellflayers units (Rank 7 and above) (Lord's army)
- Speed: +10% for Seeker Chariots, Exalted Seeker Chariot, Chaos Chariot, Marauder Horsemen and Hellflayers units (Rank 7 and above) (Lord's army)
- Secret KeeperSecret Keeper
- Bonus vs Infantry: +7 for Chaos Furies, Spawn of Slaanesh, Fiends of Slaanesh, Soul Grinder, Chaos Warshrine, Champions of Slaanesh, Preyton and Keeper of Secrets units (Rank 7 and above) (Lord's army)
- Leadership: +5 for Chaos Furies, Spawn of Slaanesh, Fiends of Slaanesh, Soul Grinder, Chaos Warshrine, Champions of Slaanesh, Preyton and Keeper of Secrets units (Rank 7 and above) (Lord's army)
- Melee defence: +5 for Chaos Furies, Spawn of Slaanesh, Fiends of Slaanesh, Soul Grinder, Chaos Warshrine, Champions of Slaanesh, Preyton and Keeper of Secrets units (Rank 7 and above) (Lord's army)
- Allure of SlaaneshAllure of Slaanesh
- Replaces: "Glamour of Slaanesh"
- Passive ability: "Allure of Slaanesh"
- Route MarcherRoute Marcher
- Campaign movement range: +5%
- Serve or DieServe or Die3 levelsLevel 1
- Recruitment cost: -5% (Lord's army)
- Recruitment cost: -10% (Lord's army)
- Recruitment cost: -15% (Lord's army)
- Slaves to ExcessSlaves to Excess3 levelsLevel 1
- Casualties captured post-battle: +5%
- Casualties captured post-battle: +12%
- Casualties captured post-battle: +25%
- DespoilersDespoilers3 levelsLevel 1
- Income from raiding: +10% (Lord's army)
- Income from sacking settlements: +5% (Lord's army)
- Income from raiding: +20% (Lord's army)
- Income from sacking settlements: +10% (Lord's army)
- Income from raiding: +30% (Lord's army)
- Income from sacking settlements: +15% (Lord's army)
- CorruptionCorruption3 levelsLevel 1
- Slaanesh corruption: +1 (local province)
- Slaanesh corruption: +2 (local province)
- Slaanesh corruption: +4 (local province)
- DraftmasterDraftmaster
- Recruit rank: +1 for all units (Lord's army)
- Local recruitment capacity: +1 (local province)
- Lightning StrikeLightning Strike3 levelsLevel 1
- Enemy battle reinforcement time: +25%
- Battle reinforcement time: -10%
- Reinforcements supporting this army can have their arrival point adjusted by +250 metres without incurring any time penalty
- Enemy battle reinforcement time: +50%
- Battle reinforcement time: -20%
- Reinforcements supporting this army can have their arrival point adjusted by +600 metres without incurring any time penalty
- Enemy battle reinforcement time: +50%
- Battle reinforcement time: -30%
- Reinforcements supporting this army can have their arrival point adjusted by +1000 metres without incurring any time penalty
- Enables lightning strike battles when reinforcements are present
- Drawn to DecadenceDrawn to Decadence3 levelsLevel 1
- Upkeep: -3% (Lord's army)
- Upkeep: -6% (Lord's army)
- Upkeep: -9% (Lord's army)
- Relentless AdvanceRelentless Advance3 levelsLevel 1
- Daemons Reforged: +3% chance for destroyed Daemonic units to be restored after battle (Lord's army)
- Attrition: -10% casualties suffered from all attrition (Lord's army)
- Daemons Reforged: +6% chance for destroyed Daemonic units to be restored after battle (Lord's army)
- Attrition: -20% casualties suffered from all attrition (Lord's army)
- Daemons Reforged: +10% chance for destroyed Daemonic units to be restored after battle (Lord's army)
- Attrition: -30% casualties suffered from all attrition (Lord's army)
- Promise of PerfectionPromise of Perfection3 levelsLevel 1
- Seduce Units budget: +10% (Lord's army)
- Casualty replenishment rate: +2% (Lord's army)
- Seduce Units budget: +25% (Lord's army)
- Casualty replenishment rate: +4% (Lord's army)
- Seduce Units budget: +50% (Lord's army)
- Casualty replenishment rate: +6% (Lord's army)
- Renowned & FearedRenowned & Feared
- Enemy Hero action success chance: -10%
- Hero self-defence: +25% chance of wounding aggressors
- Campaign movement range: +5%
- Recruit rank: +1 for all units (Lord's army)
- Upkeep: -8% (Lord's army)
Who can field it
- Slaanesh · Seducers of Slaanesh
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.