Champions Of Slaanesh
Monstrous infantry· Monstrous Infantry· Tier 4· 16 models at Ultra size
Health
490 per model
7,840
Armour
shield blocks 30% of frontal missiles
60
Leadership
75
Speed
65
Melee attack
52
Melee defence
55
Weapon strength
42 base + 58 armour-piercing, +25 vs infantry
100
Charge bonus
40
Attributes

Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Devastating Flanker
Entities with this attribute double their charge bonus when attacking the rear or flank of an entity.

Hide (forest)
This unit can hide in forests until enemy units get too close.

Immune to Psychology
The unit is immune to psychological attacks (Fear & Terror).

Mark of Slaanesh
A unit with the Mark of Slaanesh has: Immune to Psychology Attribute Strider Attribute Increased Physical Resistance Increased Speed

Strider
Speed and combat penalties caused by terrain are ignored by this unit.
Who can field it
- Seducers of Slaanesh
- Warhost of the Apocalypse
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.