Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Pleasureseekers unit card

Pleasureseekers

Melee cavalry· Monstrous Cavalry· Tier 4· 32 models at Ultra size

Comes with Tides of Torment – Slaanesh(Warhammer III)

Duel it in the combat calculator →

Pleasureseekers are Slaanesh, Daemons of Chaos and Warriors of Chaos melee cavalry: 7,296 HP across 32 models, armour 30, melee attack 46, melee defence 51, weapon strength 60. It costs 1,800 in the campaign and in multiplayer. They come with Tides of Torment – Slaanesh. Unit key wh3_dlc27_sla_cav_pleasureseekers. Patch 9.0.4, from the game's data tables.

Health

228 per model

7,296

top 26% of class

Armour

shield blocks 20% of small-arms missiles from the front (not artillery)

30

bottom 20% of class

Leadership

70

bottom 44% of class

Speed

100

top 5% of class

Melee attack

46

top 7% of class

Melee defence

51

top 7% of class

Weapon strength

16 base + 44 armour-piercing

60

top 9% of class

Charge bonus

60

top 25% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Daemonic

    Daemonic units cannot be routed, but take damage when their Leadership is low. Daemonic units also have: Physical Resistance Fear and Terror Immunity

  • Devastating Flanker

    Entities with this attribute double their charge bonus when attacking the rear or flank of an entity.

  • Vanguard Deployment

    This unit can deploy outside the deployment zone.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Strider

    Speed and combat penalties caused by terrain are ignored by this unit.

Abilities

  • Daemonic InstabilityDirect Damage · Causes damage to selfpassive
  • Banished!Direct Damage · Causes severe damage to selfpassive
  • Feasting on FearRegeneration · Effect intensity increases by each enemy unit in range with leadership wavering or lower., Replenishes hit points of combatantspassive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 66.9% of the game's 152 cavalry and chariots units in melee. Per 1,000 gold: 78.9 damage per second against Chaos Warriors; it lasts 33.6 s against one unit of them.

Beats, at a similar price: Luminark of Hysh (1255.05× faster), Ironblaster (85.29× faster), Land Ship (75.84× faster)

Loses to, at a similar price: Chaos Knights of Tzeentch (2.61× slower), Chaos Knights (2.20× slower), Mournfang Cavalry (Great Weapons) (1.98× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,800 multiplayer gold. Slaanesh units ranked.

Who can field it

  • Daemons of Chaos · Legion of Chaos
  • Slaanesh · Seducers of Slaanesh
  • Warriors of Chaos · Warhost of the Apocalypse · extended roster

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Extended roster: Warriors of Chaos has this unit only through campaign_exclusive rows of units_custom_battle_permissions — CA's note: such units are “filtered out of matchmaking and are generally disabled when unit caps setting is enabled” (“Unable to recruit with unit caps enabled”). So: Custom Battle with Unit caps off, at the multiplayer cost, but not in ranked battles. Race rankings and best-unit lists leave such a unit out for those races.

The campaign also recruits 1 copy of this unit that no faction fields in custom battles (wh3_dlc27_sla_cav_pleasureseekers_dechala: from a mercenary pool).

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.