
N'Kari
Lord· Wizard Lord· 1 model at Ultra size
Skill tree →Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
N'Kari is a legendary lord of Slaanesh, leading Seducers of Slaanesh at the start of a campaign: 8,048 HP, armour 15, melee attack 70, melee defence 60, weapon strength 560. It costs 2,400 in the campaign and 2,300 in multiplayer. Beating this lord in battle can earn the defeat trait Tyrion Owes Me. Unit key wh3_main_sla_cha_nkari_0. Patch 9.0.4, from the game's data tables.
Health
8,048
Armour
15
Leadership
85
Speed
100
Melee attack
70
Melee defence
60
Weapon strength
140 base + 420 armour-piercing
560
Charge bonus
75
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
- Daemonic
Daemonic units cannot be routed, but take damage when their Leadership is low. Daemonic units also have: Physical Resistance Fear and Terror Immunity
- Devastating Flanker
Entities with this attribute double their charge bonus when attacking the rear or flank of an entity.
- Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Strider
Speed and combat penalties caused by terrain are ignored by this unit.
Abilities
- Willing PreyHex · -24 Melee Attack, -40 Melee DefenceactiveWilling PreyHex-24 Melee Attack-40 Melee DefenceCooldown 90 s · Duration 15 sSome beings, in their darkest heart, have a deep-seated desire for an agonising death.
- Glamour of SlaaneshHex (Area) · -5 Melee AttackpassiveGlamour of SlaaneshHex (Area)-5 Melee AttackPassive · Range 35 mThe pure, unadulterated temptation that glorious perfection provides is as alluring as gold or the finest jewels.
- Harvester of SoulsRegeneration · Activates when an enemy unit is destroyed within 30 metres, Replenishes hit points of combatantspassiveHarvester of SoulsRegenerationActivates when an enemy unit is destroyed within 30 metresReplenishes hit points of combatantsPassive · Cooldown 15 s · Duration 21 s"Distributor of pain... Your loss shall be my gain!"
- Soul SiphonDirect Damage (Area) · Causes damage to combatantspassiveSoul SiphonDirect Damage (Area)Causes damage to combatantsPassive · Range 35 mAlong with the will to fight on, fleeing enemies find their very souls drawn from their broken bodies.
- Daemonic InstabilityDirect Damage · Causes damage to selfpassiveDaemonic InstabilityDirect DamageCauses damage to selfPassiveAs the Daemon's courage falters, their mortal form crumbles and fades from this reality.
- Banished!Direct Damage · Causes severe damage to selfpassiveBanished!Direct DamageCauses severe damage to selfPassiveOnce the Daemon's courage has failed them, they will fall back through the portal to the Chaos Realm whence they belong.
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
- Arcane ConduitAugment of the WindspassiveArcane ConduitAugment of the WindsPassiveA strong mind is needed to channel the Winds of Magic. Those that have such a gift become arcane conduits – funnelling the magical tempests to their cause.
Lore of magic
Counters
Good against
- Heavily armoured units — 420 of 560 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan
- Units with physical resistance — magical melee attackse.g. Hexwraiths, Cairn Wraiths, Syreens · Slaanesh: Pleasureseekers, Champions Of Slaanesh
- Light infantry-sized units — large, mass 4,000e.g. Exalted Plaguebearers of Nurgle, Zombies, Zombie Pirate Deckhand Mob · Slaanesh: Devoted Marauders of Slaanesh, Slaangors
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · Slaanesh: Soul Grinder of Slaanesh, Devoted Marauders of Slaanesh (Spears)
- Magical attacks — physical resistance +20%e.g. Stormfiends (Warpfire Projectors), Warpfire Throwers, Death Globe Bombardiers · Slaanesh: Soul Grinder of Slaanesh, Keeper of Secrets
- Missile fire — armour 15, no shielde.g. Ratling Guns, Stormfiends (Ratling Cannons), Chameleon Stalkers · Slaanesh: Devotees of Slaanesh (Crossbows)
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Defeat trait
Beat N'Kari in battle and your lord can earn the trait
Tyrion Owes Me
- Character experience gain: +7% (factionwide)
- Speed: +6% (Lord's army)
The most notorious of Slaanesh's Keepers of Secrets has once again tasted defeat, no doubt finding it a most unpleasant sensation!
N'Kari skill tree
59 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
- Hates KhorneHates KhorneUnlocks at rank 7
- Melee attack: +10 when fighting against Khornate factions
- Weapon strength: +15% when fighting against Khornate factions
- Supple & SprySupple & SpryUnlocks at rank 7
- Missile resistance: 10%
- Elven GrudgeElven Grudge
- Missile resistance: 10% when fighting against Elves
- Melee attack: +14 when fighting against Elves
- Exceptional FiendsExceptional FiendsUnlocks at rank 16
- Physical resistance: 10% for Keeper of Secrets and Soul Grinder units (Lord's army)
- Vigour loss reduction: -33% for Keeper of Secrets and Soul Grinder units (Lord's army)
- Weapon strength: +15% for Keeper of Secrets and Soul Grinder units (Lord's army)
- Army of RenownArmy of RenownUnlocks at rank 10 · 3 levelsLevel 1
- Regiments of Renown army capacity: +2 (own army)
- Regiments of Renown army capacity: +4 (own army)
- Regiments of Renown army capacity: +6 (own army)
- MentorMentorUnlocks at rank 30 · 3 levelsLevel 1
- Character experience gain: +20% (Heroes in Lord's army)
- Character will share +15% of experience earned between all other active Lords
- Character experience gain: +35% (Heroes in Lord's army)
- Character will share +30% of experience earned between all other active Lords
- Character experience gain: +50% (Heroes in Lord's army)
- Character will share +50% of experience earned between all other active Lords
- Willing PreyWilling PreyUnlocks at rank 10
- Enemy melee defence: -4 (enemy armies in local province)
- Ability: "Willing Prey"
- Casualties captured post-battle: +10%
- Monstrous FigureMonstrous Figure
- Unit mass: +12%
- Speed: +12%
- Weapon strength: +12%
- Unsubtle SeductionUnsubtle Seduction
- Diplomatic relations: +25 with Warriors of Chaos, Daemons of Chaos, Beastmen, Dark Elves and Norsca
- Khorne corruption: -4 (local province)
- Slaanesh corruption: +4 (local province)
- Soporific MuskSoporific Musk
- Enemy casualty replenishment rate: -15% (enemy armies in local province)
- Enables Soporific Musk attacks
- Whisper of GloryWhisper of Glory
- Attribute: Glorious Charge
- Passive ability: "Whisper of Glory"
- Charge bonus: +14% (Lord's army)
- Harvester of SoulsHarvester of Souls
- Passive ability: "Harvester of Souls Upgraded"
- Income from post-battle loot: +15%
- Casualty replenishment rate: +8% (Lord's army)
- Persistence of PassionPersistence of Passion
- Passive ability: "Feasting on Fear" for Keeper of Secrets and Soul Grinder units (Lord's army)
- Daemons Reforged: +20% chance for destroyed Daemonic units to be restored after battle (Lord's army)
- Daemons Reforged: +10% hit points for destroyed Daemonic units restored after battle (Lord's army)
- Upkeep: -20% for Daemonic units (Lord's army)
- Rapid RuinationRapid Ruination
- Speed: +12%
- Devastating ChargeDevastating Charge2 levelsLevel 1
- Charge bonus: +15
- Charge bonus: +30
- Thick-SkinnedThick-Skinned2 levelsLevel 1
- Armour: +7
- Armour: +15
- Hard to HitHard to Hit2 levelsLevel 1
- Melee defence: +6
- Melee defence: +12
- Deadly BladeDeadly Blade2 levelsLevel 1
- Melee attack: +6
- Melee attack: +12
- Foe-SeekerFoe-Seeker
- Ability: "Foe-Seeker"
- Wound-MakerWound-Maker2 levelsLevel 1
- Weapon strength: +10%
- Weapon strength: +20%
- Scarred VeteranScarred Veteran2 levelsLevel 1
- Hit points: +7%
- Hit points: +15%
- IndomitableIndomitable2 levelsLevel 1
- Leadership: +6
- Leadership: +12
- Blade ShieldBlade Shield2 levelsLevel 1
- Melee defence: +6
- Melee defence: +12
- Deadly OnslaughtDeadly Onslaught
- Ability: "Deadly Onslaught"
- Lash of SlaaneshLash of Slaanesh2 levelsLevel 1
- Cooldown: -30% to "Lash of Slaanesh"
- Overcast spell: "Lash of Slaanesh Upgraded"
- Cooldown: -50% to "Lash of Slaanesh"
- Miscast base chance: -15% for "Lash of Slaanesh Upgraded"
- Overcast spell: "Lash of Slaanesh Upgraded"
- Winds of Magic cost: -1 for "Lash of Slaanesh"
- Winds of Magic cost: -2 for "Lash of Slaanesh Upgraded"
- Blissful RaptureBlissful Rapture
- Passive ability: "Blissful Rapture"
- AcquiescenceAcquiescence2 levelsLevel 1
- Cooldown: -30% to "Acquiescence"
- Overcast spell: "Acquiescence Upgraded"
- Cooldown: -50% to "Acquiescence"
- Miscast base chance: -15% for "Acquiescence Upgraded"
- Overcast spell: "Acquiescence Upgraded"
- Winds of Magic cost: -1 for "Acquiescence"
- Winds of Magic cost: -2 for "Acquiescence Upgraded"
- Pavane of SlaaneshPavane of Slaanesh2 levelsLevel 1
- Cooldown: -30% to "Pavane of Slaanesh"
- Spell: "Pavane of Slaanesh"
- Overcast spell: "Pavane of Slaanesh Upgraded"
- Cooldown: -50% to "Pavane of Slaanesh"
- Miscast base chance: -15% for "Pavane of Slaanesh Upgraded"
- Overcast spell: "Pavane of Slaanesh Upgraded"
- Winds of Magic cost: -2 for "Pavane of Slaanesh"
- Winds of Magic cost: -3 for "Pavane of Slaanesh Upgraded"
- Hysterical FrenzyHysterical Frenzy2 levelsLevel 1
- Cooldown: -30% to "Hysterical Frenzy"
- Spell: "Hysterical Frenzy"
- Overcast spell: "Hysterical Frenzy Upgraded"
- Cooldown: -50% to "Hysterical Frenzy"
- Miscast base chance: -15% for "Hysterical Frenzy Upgraded"
- Overcast spell: "Hysterical Frenzy Upgraded"
- Winds of Magic cost: -2 for "Hysterical Frenzy"
- Winds of Magic cost: -3 for "Hysterical Frenzy Upgraded"
- EvasionEvasion
- Passive ability: "Evasion"
- Slicing ShardsSlicing Shards2 levelsLevel 1
- Cooldown: -30% to "Slicing Shards"
- Spell: "Slicing Shards"
- Overcast spell: "Slicing Shards Upgraded"
- Cooldown: -50% to "Slicing Shards"
- Miscast base chance: -15% for "Slicing Shards Upgraded"
- Overcast spell: "Slicing Shards Upgraded"
- Winds of Magic cost: -2 for "Slicing Shards"
- Winds of Magic cost: -3 for "Slicing Shards Upgraded"
- PhantasmagoriaPhantasmagoria2 levelsLevel 1
- Cooldown: -30% to "Phantasmagoria"
- Spell: "Phantasmagoria"
- Overcast spell: "Phantasmagoria Upgraded"
- Cooldown: -50% to "Phantasmagoria"
- Miscast base chance: -15% for "Phantasmagoria Upgraded"
- Overcast spell: "Phantasmagoria Upgraded"
- Winds of Magic cost: -2 for "Phantasmagoria"
- Winds of Magic cost: -3 for "Phantasmagoria Upgraded"
- EarthingEarthing
- Miscast base chance: -15%
- Magical ReservesMagical Reserves
- Winds of Magic power reserve capacity: +5
- Arcane ConduitArcane Conduit
- Passive ability: "Arcane Conduit"
- Inspiring PresenceInspiring Presence
- Unit experience gain per turn: +75 (Lord's army)
- Character's aura leadership effect: +5
- Daemonic InspirationDaemonic Inspiration3 levelsLevel 1
- Melee attack: +4 for Forsaken of Slaanesh, Daemonettes of Slaanesh and Exalted Daemonettes of Slaanesh units (Lord's army)
- Charge bonus: +6 for Forsaken of Slaanesh, Daemonettes of Slaanesh and Exalted Daemonettes of Slaanesh units (Lord's army)
- Melee attack: +4 for Forsaken of Slaanesh, Daemonettes of Slaanesh and Exalted Daemonettes of Slaanesh units (Lord's army)
- Charge bonus: +8 for Forsaken of Slaanesh, Daemonettes of Slaanesh and Exalted Daemonettes of Slaanesh units (Lord's army)
- Melee attack: +6 for Forsaken of Slaanesh, Daemonettes of Slaanesh and Exalted Daemonettes of Slaanesh units (Lord's army)
- Hellish StrideHellish Stride3 levelsLevel 1
- Speed: +6% for Chaos Warriors of Slaanesh, Chosen of Slaanesh, Marauders of Slaanesh, Slaangors, Devotees of Slaanesh and Hellstriders of Slaanesh units (Lord's army)
- Armour: +4 for Chaos Warriors of Slaanesh, Chosen of Slaanesh, Marauders of Slaanesh, Slaangors, Devotees of Slaanesh and Hellstriders of Slaanesh units (Lord's army)
- Speed: +6% for Chaos Warriors of Slaanesh, Chosen of Slaanesh, Marauders of Slaanesh, Slaangors, Devotees of Slaanesh and Hellstriders of Slaanesh units (Lord's army)
- Armour: +8 for Chaos Warriors of Slaanesh, Chosen of Slaanesh, Marauders of Slaanesh, Slaangors, Devotees of Slaanesh and Hellstriders of Slaanesh units (Lord's army)
- Speed: +8% for Chaos Warriors of Slaanesh, Chosen of Slaanesh, Marauders of Slaanesh, Slaangors, Devotees of Slaanesh and Hellstriders of Slaanesh units (Lord's army)
- Gratifying ChargeGratifying Charge3 levelsLevel 1
- Charge bonus: +12% for Seekers of Slaanesh, Chaos Knights of Slaanesh, Heartseekers of Slaanesh and Pleasureseekers units (Lord's army)
- Charge bonus: +15% for Seekers of Slaanesh, Chaos Knights of Slaanesh, Heartseekers of Slaanesh and Pleasureseekers units (Lord's army)
- Weapon strength: +12% for Seekers of Slaanesh, Chaos Knights of Slaanesh, Heartseekers of Slaanesh and Pleasureseekers units (Lord's army)
- Charge bonus: +18% for Seekers of Slaanesh, Chaos Knights of Slaanesh, Heartseekers of Slaanesh and Pleasureseekers units (Lord's army)
- Weapon strength: +16% for Seekers of Slaanesh, Chaos Knights of Slaanesh, Heartseekers of Slaanesh and Pleasureseekers units (Lord's army)
- Princely ChariotsPrincely Chariots3 levelsLevel 1
- Melee attack: +6 for Seeker Chariots, Chaos Chariot, Exalted Seeker Chariot and Hellflayers units (Lord's army)
- Weapon strength: +10% for Seeker Chariots, Chaos Chariot, Exalted Seeker Chariot and Hellflayers units (Lord's army)
- Melee attack: +7 for Seeker Chariots, Chaos Chariot, Exalted Seeker Chariot and Hellflayers units (Lord's army)
- Weapon strength: +15% for Seeker Chariots, Chaos Chariot, Exalted Seeker Chariot and Hellflayers units (Lord's army)
- Melee attack: +8 for Seeker Chariots, Chaos Chariot, Exalted Seeker Chariot and Hellflayers units (Lord's army)
- Frenzied RevelryFrenzied Revelry3 levelsLevel 1
- Charge bonus: +12% for Chaos Furies, Spawn of Slaanesh, Marauder Horsemen, Champions of Slaanesh and Fiends of Slaanesh units (Lord's army)
- Charge bonus: +15% for Chaos Furies, Spawn of Slaanesh, Marauder Horsemen, Champions of Slaanesh and Fiends of Slaanesh units (Lord's army)
- Speed: +8% for Chaos Furies, Spawn of Slaanesh, Marauder Horsemen, Champions of Slaanesh and Fiends of Slaanesh units (Lord's army)
- Charge bonus: +18% for Chaos Furies, Spawn of Slaanesh, Marauder Horsemen, Champions of Slaanesh and Fiends of Slaanesh units (Lord's army)
- Speed: +12% for Chaos Furies, Spawn of Slaanesh, Marauder Horsemen, Champions of Slaanesh and Fiends of Slaanesh units (Lord's army)
- Such Sights to Show YouSuch Sights to Show You3 levelsLevel 1
- Melee attack: +4 for Keeper of Secrets, Chaos Warshrine of Slaanesh, Preyton and Soul Grinder (Slaanesh) units (Lord's army)
- Melee attack: +4 for Keeper of Secrets, Chaos Warshrine of Slaanesh, Preyton and Soul Grinder (Slaanesh) units (Lord's army)
- Weapon strength: +8% for Keeper of Secrets, Chaos Warshrine of Slaanesh, Preyton and Soul Grinder (Slaanesh) units (Lord's army)
- Melee attack: +6 for Keeper of Secrets, Chaos Warshrine of Slaanesh, Preyton and Soul Grinder (Slaanesh) units (Lord's army)
- Weapon strength: +12% for Keeper of Secrets, Chaos Warshrine of Slaanesh, Preyton and Soul Grinder (Slaanesh) units (Lord's army)
- Glamour of SlaaneshGlamour of Slaanesh
- Passive ability: "Glamour of Slaanesh"
- Acolytes of HedonismAcolytes of Hedonism
- Leadership: +5 for Chaos Warriors of Slaanesh, Chosen of Slaanesh, Marauders of Slaanesh, Daemonettes of Slaanesh, Slaangors, Devotees of Slaanesh and Exalted Daemonettes of Slaanesh units (Rank 7 and above) (Lord's army)
- Melee defence: +5 for Chaos Warriors of Slaanesh, Chosen of Slaanesh, Marauders of Slaanesh, Daemonettes of Slaanesh, Slaangors, Devotees of Slaanesh and Exalted Daemonettes of Slaanesh units (Rank 7 and above) (Lord's army)
- Physical resistance: 10% for Chaos Warriors of Slaanesh, Chosen of Slaanesh, Marauders of Slaanesh, Daemonettes of Slaanesh, Slaangors, Devotees of Slaanesh and Exalted Daemonettes of Slaanesh units (Rank 7 and above) (Lord's army)
- Connoisseurs of DelightConnoisseurs of Delight
- Leadership: +5 for Hellstriders of Slaanesh, Knights of Slaanesh, Seekers of Slaanesh, Forsaken of Slaanesh, Pleasureseekers and Heartseekers of Slaanesh units (Rank 7 and above) (Lord's army)
- Melee attack: +7 for Hellstriders of Slaanesh, Knights of Slaanesh, Seekers of Slaanesh, Forsaken of Slaanesh, Pleasureseekers and Heartseekers of Slaanesh units (Rank 7 and above) (Lord's army)
- Missile resistance: 15% for Hellstriders of Slaanesh, Knights of Slaanesh, Seekers of Slaanesh, Forsaken of Slaanesh, Pleasureseekers and Heartseekers of Slaanesh units (Rank 7 and above) (Lord's army)
- Killer's KissKiller's Kiss
- Charge bonus: +15% for Seeker Chariots, Exalted Seeker Chariot, Chaos Chariot, Marauder Horsemen and Hellflayers units (Rank 7 and above) (Lord's army)
- Missile resistance: 15% for Seeker Chariots, Exalted Seeker Chariot, Chaos Chariot, Marauder Horsemen and Hellflayers units (Rank 7 and above) (Lord's army)
- Speed: +10% for Seeker Chariots, Exalted Seeker Chariot, Chaos Chariot, Marauder Horsemen and Hellflayers units (Rank 7 and above) (Lord's army)
- Secret KeeperSecret Keeper
- Bonus vs Infantry: +7 for Chaos Furies, Spawn of Slaanesh, Fiends of Slaanesh, Soul Grinder, Chaos Warshrine, Champions of Slaanesh, Preyton and Keeper of Secrets units (Rank 7 and above) (Lord's army)
- Leadership: +5 for Chaos Furies, Spawn of Slaanesh, Fiends of Slaanesh, Soul Grinder, Chaos Warshrine, Champions of Slaanesh, Preyton and Keeper of Secrets units (Rank 7 and above) (Lord's army)
- Melee defence: +5 for Chaos Furies, Spawn of Slaanesh, Fiends of Slaanesh, Soul Grinder, Chaos Warshrine, Champions of Slaanesh, Preyton and Keeper of Secrets units (Rank 7 and above) (Lord's army)
- Allure of SlaaneshAllure of Slaanesh
- Replaces: "Glamour of Slaanesh"
- Passive ability: "Allure of Slaanesh"
- Route MarcherRoute Marcher
- Campaign movement range: +5%
- Serve or DieServe or Die3 levelsLevel 1
- Recruitment cost: -5% (Lord's army)
- Recruitment cost: -10% (Lord's army)
- Recruitment cost: -15% (Lord's army)
- Slaves to ExcessSlaves to Excess3 levelsLevel 1
- Casualties captured post-battle: +5%
- Casualties captured post-battle: +12%
- Casualties captured post-battle: +25%
- DespoilersDespoilers3 levelsLevel 1
- Income from raiding: +10% (Lord's army)
- Income from sacking settlements: +5% (Lord's army)
- Income from raiding: +20% (Lord's army)
- Income from sacking settlements: +10% (Lord's army)
- Income from raiding: +30% (Lord's army)
- Income from sacking settlements: +15% (Lord's army)
- CorruptionCorruption3 levelsLevel 1
- Slaanesh corruption: +1 (local province)
- Slaanesh corruption: +2 (local province)
- Slaanesh corruption: +4 (local province)
- DraftmasterDraftmaster
- Recruit rank: +1 for all units (Lord's army)
- Local recruitment capacity: +1 (local province)
- Lightning StrikeLightning Strike3 levelsLevel 1
- Enemy battle reinforcement time: +25%
- Battle reinforcement time: -10%
- Reinforcements supporting this army can have their arrival point adjusted by +250 metres without incurring any time penalty
- Enemy battle reinforcement time: +50%
- Battle reinforcement time: -20%
- Reinforcements supporting this army can have their arrival point adjusted by +600 metres without incurring any time penalty
- Enemy battle reinforcement time: +50%
- Battle reinforcement time: -30%
- Reinforcements supporting this army can have their arrival point adjusted by +1000 metres without incurring any time penalty
- Enables lightning strike battles when reinforcements are present
- Drawn to DecadenceDrawn to Decadence3 levelsLevel 1
- Upkeep: -3% (Lord's army)
- Upkeep: -6% (Lord's army)
- Upkeep: -9% (Lord's army)
- Relentless AdvanceRelentless Advance3 levelsLevel 1
- Daemons Reforged: +3% chance for destroyed Daemonic units to be restored after battle (Lord's army)
- Attrition: -10% casualties suffered from all attrition (Lord's army)
- Daemons Reforged: +6% chance for destroyed Daemonic units to be restored after battle (Lord's army)
- Attrition: -20% casualties suffered from all attrition (Lord's army)
- Daemons Reforged: +10% chance for destroyed Daemonic units to be restored after battle (Lord's army)
- Attrition: -30% casualties suffered from all attrition (Lord's army)
- Promise of PerfectionPromise of Perfection3 levelsLevel 1
- Seduce Units budget: +10% (Lord's army)
- Casualty replenishment rate: +2% (Lord's army)
- Seduce Units budget: +25% (Lord's army)
- Casualty replenishment rate: +4% (Lord's army)
- Seduce Units budget: +50% (Lord's army)
- Casualty replenishment rate: +6% (Lord's army)
- Renowned & FearedRenowned & Feared
- Enemy Hero action success chance: -10%
- Hero self-defence: +25% chance of wounding aggressors
- Campaign movement range: +5%
- Recruit rank: +1 for all units (Lord's army)
- Upkeep: -8% (Lord's army)
Who can field it
- Slaanesh · Seducers of Slaanesh
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.