The Tattersouls (Flagellants)
Melee infantry· Mace Infantry· Tier 2· 160 models at Ultra sizeRegiment of Renown
Health
73 per model
11,680
top 4% of class
Armour
0
bottom 1% of class
Leadership
100
top 5% of class
Speed
36
top 39% of class
Melee attack
41
top 25% of class
Melee defence
17
bottom 5% of class
Weapon strength
25 base + 8 armour-piercing
33
bottom 44% of class
Charge bonus
28
top 22% of class
Attributes

Hide (forest)
This unit can hide in forests until enemy units get too close.

Unbreakable
This unit does not suffer any form of leadership loss and will never rout.
Abilities
Strength of the PenitentAugment · +14 Melee Defence, +15 Physical ResistancepassiveStrength of the PenitentAugment+14 Melee Defence+15 Physical ResistancePassive · Cooldown 3 s · Duration 20 sAs the final battle between good and evil looms, the flagellants ready to embrace death. The time is near; the end is nigh!
FrenzyAugment · +10% Charge Bonus, +10 Melee Attack…passiveFrenzyAugment+10% Charge Bonus+10 Melee Attack+10% Armour-Piercing Weapon Damage+10% Base Weapon DamagePassiveSome warriors care not for their own personal safety, and so work themselves into a whirlwind of destruction and mindless violence!
Who can field it
- Reikland
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.