
The Tattersouls (Flagellants)
Melee infantry· Mace Infantry· Tier 2· 160 models at Ultra sizeRegiment of Renown
Comes with The Grim & The Grave(Warhammer I)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
The Tattersouls (Flagellants) are Empire melee infantry: 11,680 HP across 160 models, armour 0, melee attack 41, melee defence 17, weapon strength 33. It costs 800 in the campaign and in multiplayer. They come with The Grim & The Grave. Unit key wh_dlc04_emp_inf_tattersouls_0. Patch 9.0.4, from the game's data tables.
Health
73 per model
11,680
Armour
0
Leadership
100
Speed
36
Melee attack
41
Melee defence
17
Weapon strength
25 base + 8 armour-piercing
33
Charge bonus
28
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Unbreakable
This unit does not suffer any form of leadership loss and will never rout.
Abilities
- Strength of the PenitentAugment · +14 Melee Defence, +15% Physical ResistancepassiveStrength of the PenitentAugment+14 Melee Defence+15% Physical ResistancePassive · Cooldown 3 s · Duration 20 sAs the final battle between good and evil looms, the flagellants ready to embrace death. The time is near; the end is nigh!
- FrenzyAugment · +10% Charge Bonus, +10 Melee Attack…passiveFrenzyAugment+10% Charge Bonus+10 Melee Attack+10% Armour-Piercing Weapon Damage+10% Base Weapon DamagePassiveSome warriors care not for their own personal safety, and so work themselves into a whirlwind of destruction and mindless violence!
Counters
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · The Empire: Steam Tank, Greatswords
- Missile fire — armour 0, no shielde.g. Ratling Guns, Stormfiends (Ratling Cannons), Chameleon Stalkers · The Empire: Amethyst Outriders, The Bordermen (Outriders – Grenade Launchers)
- Heavy large units — infantry-sized, mass 100e.g. Dread Maw, Thunderbarge, Thundertusk · The Empire: Steam Tank, Amethyst Land Ship
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Skin Wolves (5.09× faster), Warp-Grinders (3.97× faster), Gorgers (3.25× faster)
Loses to, at a similar price: Chaos Warriors of Nurgle (2.70× slower), Infernal Guard (2.63× slower), Chaos Warriors (2.63× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 800 multiplayer gold. Empire units ranked.
Who can field it
- The Empire · Reikland
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.