
Gotrek
Hero· Melee Specialist· 1 model at Ultra size
Skill tree →Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Gotrek is a legendary hero of Bretonnia, Dwarfs, The Empire, Grand Cathay and Kislev: 5,902 HP, armour 0, melee attack 70, melee defence 50, weapon strength 470. It costs 1,100 in the campaign and 1,150 in multiplayer. Unit key wh2_pro08_neu_cha_gotrek. Patch 9.0.4, from the game's data tables.
Health
5,902
Armour
0
Leadership
100
Speed
42
Melee attack
70
Melee defence
50
Weapon strength
120 base + 350 armour-piercing, +35 vs large
470
Charge bonus
65
Attributes
- Charge Defence vs. Large
When bracing, this unit negates the charge bonus of any large attacker.
- Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Slayer
This unit is a Slayer. Slayers can never have their Weapon Strength reduced during a battle.
- Unbreakable
This unit does not suffer any form of leadership loss and will never rout.
Abilities
- Gotrek's DoomAugment · +40 Melee Defence, +40% Damage ResistanceactiveGotrek's DoomAugment+40 Melee Defence+40% Damage ResistanceCooldown 120 s · Duration 22 sBy which the Dwarf Slayer and his mannish chronicler are protected from magical harm, forcing the foe into single combat they have little chance of surviving.
- Heroic FortitudeRegeneration · Chance of unit gaining hit pointspassiveHeroic FortitudeRegenerationChance of unit gaining hit pointsPassive · 1 useDespite involving himself in the most dangerous situations imaginable, and against the Slayer's suicidally-brave will, Gotrek is made of sterner stuff even than others of his kind and can survive any hand-to-hand encounter.
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
- Deadly OnslaughtAugment · +60% Charge Bonus, +25% Armour-Piercing Weapon Damage…activeDeadly OnslaughtAugment+60% Charge Bonus+25% Armour-Piercing Weapon Damage+25% Base Weapon DamageCooldown 90 s · Duration 31 sSuch is the power and ferocity of the champion, that those who stand in his way will falter against the warrior's impact.
- Foe-SeekerAugment · +25% Charge Speed, +25% SpeedactiveFoe-SeekerAugment+25% Charge Speed+25% SpeedCooldown 60 s · Duration 25 sThere are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.
- DeathblowAugment · +20% Armour-Piercing Weapon Damage, +20% Base Weapon DamagepassiveDeathblowAugment+20% Armour-Piercing Weapon Damage+20% Base Weapon DamagePassiveSuch is the strength within this warrior that when they strike it is sure to be a deathblow!
Counters
Good against
- Large units — bonus vs large 35e.g. Rogue Idol, Dread Saurian, Khemric Titan · Bretonnia: Royal Hippogryph Knights, Grail Guardians
- Heavily armoured units — 350 of 470 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Bretonnia: Grail Guardians, Grail Knights
- Units with physical resistance — magical melee attackse.g. Hexwraiths, Cairn Wraiths, Syreens
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · Bretonnia: Foot Squires
- Missile fire — armour 0, no shielde.g. Ratling Guns, Stormfiends (Ratling Cannons), Chameleon Stalkers · Bretonnia: Peasant Bowmen (Fire Arrows), Mounted Yeomen Archers
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gotrek skill tree
34 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
- DeathblowDeathblow
- Passive ability: "Deathblow"
- Determined DeathblowDetermined DeathblowUnlocks at rank 5
- Replaces: "Deathblow"
- Passive ability: "Determined Deathblow"
- Extremely Daring DeathblowExtremely Daring DeathblowUnlocks at rank 10
- Replaces: "Determined Deathblow"
- Passive ability: "Extremely Daring Deathblow"
- Ancestral GrudgeAncestral GrudgeUnlocks at rank 10
- Weapon strength: +8%
- Weapon strength: +15% when fighting against Greenskins
- Getting Stuck In!Getting Stuck In!Unlocks at rank 12
- Attribute: Strider
- Melee defence: +5
- Speed: +5%
- Rune of GrimnirRune of GrimnirUnlocks at rank 8
- Missile resistance: 10%
- SkavenslayerSkavenslayerUnlocks at rank 5
- Ability: "Slippery"
- Leadership: +15 during subterranean intercept battles (Hero's army)
- Ambush defence chance: +15% (Hero's army)
- DaemonslayerDaemonslayerUnlocks at rank 5
- Armour: +10 when fighting against Warriors of Chaos, Norsca, Chaos Dwarfs and Daemons of Chaos (Hero's army)
- Spell resistance: 15% when fighting against Warriors of Chaos, Norsca, Chaos Dwarfs and Daemons of Chaos (Hero's army)
- Corruption: -2 (local province)
- BeastslayerBeastslayerUnlocks at rank 5
- Attribute: Woodsman when fighting against Beastmen (Hero's army)
- Campaign movement range: +10% (accompanying Lord)
- Attribute: Vanguard Deployment
- OrcslayerOrcslayerUnlocks at rank 5
- Melee Defence: +7 when fighting against Greenskins (Hero's army)
- Enemy battle reinforcement time: +25% (Hero's army)
- Leadership: +10 when fighting against Greenskins (Hero's army)
- ElfslayerElfslayerUnlocks at rank 5
- Missile resistance: 10% when fighting against Elves (Hero's army)
- Range: +10% when fighting against Elves (Hero's army)
- Missile block chance: +20%
- ZombieslayerZombieslayerUnlocks at rank 5
- Weapon strength: +10% when fighting against Undead factions (Hero's army)
- Attrition: -15% casualties suffered from Vampiric territory attrition (Hero's army)
- Physical resistance: 10%
- Fate of GrimnirFate of GrimnirUnlocks at rank 12
- Ability: "Gotrek's Doom"
- Bonus vs Large: +10
- Treasure HunterTreasure Hunter
- Magic item drop chance from battle: +15%
- Income from post-battle loot: +15%
- On the OffensiveOn the Offensive
- Melee attack: +4 when attacking (Hero's army)
- Hardened AdventurerHardened Adventurer
- Hit points: +10%
- Wound recovery time: -1 turns
- UnwaveringUnwavering
- Attribute: Perfect Vigour
- Attribute: Causes Fear
- Blade MasterBlade Master
- Melee attack: +5
- Devastating ChargeDevastating Charge3 levelsLevel 1
- Charge bonus: +6
- Charge bonus: +16
- Charge bonus: +30
- Hard to HitHard to Hit3 levelsLevel 1
- Melee defence: +3
- Melee defence: +7
- Melee defence: +12
- Stubborn DefianceStubborn Defiance3 levelsLevel 1
- Physical resistance: 5%
- Physical resistance: 7%
- Physical resistance: 10%
- Deadly BladeDeadly Blade3 levelsLevel 1
- Melee attack: +3
- Melee attack: +7
- Melee attack: +12
- Foe-SeekerFoe-Seeker
- Ability: "Foe-Seeker"
- Wound-MakerWound-Maker3 levelsLevel 1
- Weapon strength: +5%
- Weapon strength: +12%
- Weapon strength: +20%
- Scarred VeteranScarred Veteran3 levelsLevel 1
- Hit points: +3%
- Hit points: +8%
- Hit points: +15%
- RelentlessRelentless3 levelsLevel 1
- Speed: +3%
- Speed: +8%
- Speed: +15%
- Blade ShieldBlade Shield3 levelsLevel 1
- Melee defence: +3
- Melee defence: +7
- Melee defence: +12
- Deadly OnslaughtDeadly Onslaught
- Ability: "Deadly Onslaught"
- TrainingTraining3 levelsLevel 1
- Training action: Unit experience gain is increased by an additional 10%
- Training action: Unit experience gain is increased by an additional 20%
- Training action: Unit experience gain is increased by an additional 30%
- Boost IncomeBoost Income3 levelsLevel 1
- Boost Income action: Income is modified by an additional 2%
- Boost Income action: Income is modified by an additional 4%
- Boost Income action: Income is modified by an additional 6%
- Damage WallsDamage Walls3 levelsLevel 1
- Damage Walls action: 1 additional wall breaches
- Damage Walls action: 2 additional wall breaches
- Damage Walls action: 3 additional wall breaches
- AssassinateAssassinate3 levelsLevel 1
- Assassinate action: Additional 3% success chance
- Assassinate action: Additional 8% success chance
- Assassinate action: Additional 15% success chance
- Block ArmyBlock Army3 levelsLevel 1
- Block Army action: Movement range is modified by an additional -3%
- Block Army action: Movement range is modified by an additional -8%
- Block Army action: Movement range is modified by an additional -15%
- SpecialistSpecialist3 levelsLevel 1
- Hero action cost: -10%
- Hero action success chance: +1%
- Hero action cost: -20%
- Hero action success chance: +3%
- Hero action cost: -40%
- Hero action success chance: +6%
Who can field it
- Grand Cathay · The Northern Provinces
- Kislev · The Ice Court
- Bretonnia · Couronne
- Dwarfs · Karaz-a-Karak
- The Empire · Reikland
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.