
Health
5,902
Armour
0
Leadership
100
Speed
42
Melee attack
70
Melee defence
50
Weapon strength
120 base + 350 armour-piercing, +35 vs large
470
Charge bonus
65
Attributes

Charge Defence vs. Large
When bracing, this unit negates the charge bonus of any large attacker.

Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Hide (forest)
This unit can hide in forests until enemy units get too close.

Slayer
This unit is a Slayer. Slayers can never have their Weapon Strength reduced during a battle.

Unbreakable
This unit does not suffer any form of leadership loss and will never rout.
Abilities
Gotrek's DoomAugment · +40 Melee Defence, +40 Damage ResistanceactiveGotrek's DoomAugment+40 Melee Defence+40 Damage ResistanceCooldown 120 s · Duration 22 sBy which the Dwarf Slayer and his mannish chronicler are protected from magical harm, forcing the foe into single combat they have little chance of surviving.
Heroic FortitudeRegeneration · Chance of unit gaining hit pointspassiveHeroic FortitudeRegenerationChance of unit gaining hit pointsPassive · 1 useDespite involving himself in the most dangerous situations imaginable, and against the Slayer's suicidally-brave will, Gotrek is made of sterner stuff even than others of his kind and can survive any hand-to-hand encounter.
WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Deadly OnslaughtAugment · +60% Charge Bonus, +25% Armour-Piercing Weapon Damage…activeDeadly OnslaughtAugment+60% Charge Bonus+25% Armour-Piercing Weapon Damage+25% Base Weapon DamageCooldown 90 s · Duration 31 sSuch is the power and ferocity of the champion, that those who stand in his way will falter against the warrior's impact.
Foe-SeekerAugment · +25% Charge Speed, +25% SpeedactiveFoe-SeekerAugment+25% Charge Speed+25% SpeedCooldown 60 s · Duration 25 sThere are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.
DeathblowAugment · +20% Armour-Piercing Weapon Damage, +20% Base Weapon DamagepassiveDeathblowAugment+20% Armour-Piercing Weapon Damage+20% Base Weapon DamagePassiveSuch is the strength within this warrior that when they strike it is sure to be a deathblow!
Gotrek skill tree
34 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
DeathblowDeathblow
Passive ability: "Deathblow"
Determined DeathblowDetermined Deathblow
Replaces: "Deathblow"
Passive ability: "Determined Deathblow"
Extremely Daring DeathblowExtremely Daring Deathblow
Replaces: "Determined Deathblow"
Passive ability: "Extremely Daring Deathblow"
Ancestral GrudgeAncestral GrudgeUnlocks at rank 9
Weapon strength: +8%
Weapon strength: +15% when fighting against Greenskins
Getting Stuck In!Getting Stuck In!
Attribute: Strider
Melee defence: +5
Speed: +5%
Rune of GrimnirRune of GrimnirUnlocks at rank 7
Missile resistance: 10%
SkavenslayerSkavenslayer
Ability: "Slippery"
Leadership: +15 during subterranean intercept battles (Hero's army)
Ambush defence chance: +15% (Hero's army)
DaemonslayerDaemonslayer
Armour: +10 when fighting against Warriors of Chaos, Norsca, Chaos Dwarfs and Daemons of Chaos (Hero's army)
Spell resistance: 15% when fighting against Warriors of Chaos, Norsca, Chaos Dwarfs and Daemons of Chaos (Hero's army)
Corruption: -2 (local province)
BeastslayerBeastslayer
Attribute: Woodsman when fighting against Beastmen (Hero's army)
Campaign movement range: +10% (accompanying Lord)
Attribute: Vanguard Deployment
OrcslayerOrcslayer
Melee Defence: +7 when fighting against Greenskins (Hero's army)
Enemy battle reinforcement time: +25% (Hero's army)
Leadership: +10 when fighting against Greenskins (Hero's army)
ElfslayerElfslayer
Missile resistance: 10% when fighting against Elves (Hero's army)
Range: +10% when fighting against Elves (Hero's army)
Missile block chance: +20%
ZombieslayerZombieslayer
Weapon strength: +10% when fighting against Undead factions (Hero's army)
Attrition: -15% casualties suffered from Vampiric territory attrition (Hero's army)
Physical resistance: 10%
Fate of GrimnirFate of Grimnir
Ability: "Gotrek's Doom"
Bonus vs Large: +10
Treasure HunterTreasure Hunter
Magic item drop chance from battle: +15%
Income from post-battle loot: +15%
On the OffensiveOn the Offensive
Melee attack: +4 when attacking (Hero's army)
Hardened AdventurerHardened Adventurer
Hit points: +10%
Wound recovery time: -1 turns
UnwaveringUnwavering
Attribute: Perfect Vigour
Attribute: Causes Fear
Blade MasterBlade Master
Melee attack: +5
Devastating ChargeDevastating Charge3 levelsLevel 1
Charge bonus: +6
Charge bonus: +16
Charge bonus: +30
Hard to HitHard to Hit3 levelsLevel 1
Melee defence: +3
Melee defence: +7
Melee defence: +12
Stubborn DefianceStubborn Defiance3 levelsLevel 1
Physical resistance: 5%
Physical resistance: 7%
Physical resistance: 10%
Deadly BladeDeadly Blade3 levelsLevel 1
Melee attack: +3
Melee attack: +7
Melee attack: +12
Foe-SeekerFoe-Seeker
Ability: "Foe-Seeker"
Wound-MakerWound-Maker3 levelsLevel 1
Weapon strength: +5%
Weapon strength: +12%
Weapon strength: +20%
Scarred VeteranScarred Veteran3 levelsLevel 1
Hit points: +3%
Hit points: +8%
Hit points: +15%
RelentlessRelentless3 levelsLevel 1
Speed: +3%
Speed: +8%
Speed: +15%
Blade ShieldBlade Shield3 levelsLevel 1
Melee defence: +3
Melee defence: +7
Melee defence: +12
Deadly OnslaughtDeadly Onslaught
Ability: "Deadly Onslaught"
TrainingTraining3 levelsLevel 1
Training action: Unit experience gain is increased by an additional 10%
Training action: Unit experience gain is increased by an additional 20%
Training action: Unit experience gain is increased by an additional 30%
Boost IncomeBoost Income3 levelsLevel 1
Boost Income action: Income is modified by an additional 2%
Income from all buildings: -2% (local province)
Income from all buildings: +2% (local province)
Boost Income action: Income is modified by an additional 4%
Income from all buildings: -4% (local province)
Income from all buildings: +4% (local province)
Boost Income action: Income is modified by an additional 6%
Income from all buildings: -6% (local province)
Income from all buildings: +6% (local province)
Damage WallsDamage Walls3 levelsLevel 1
Damage Walls action: 1 additional wall breaches
Damage Walls action: 2 additional wall breaches
Damage Walls action: 3 additional wall breaches
AssassinateAssassinate3 levelsLevel 1
Assassinate action: Additional 3% success chance
Assassinate action: Additional 8% success chance
Assassinate action: Additional 15% success chance
Block ArmyBlock Army3 levelsLevel 1
Block Army action: Movement range is modified by an additional -3%
Block Army action: Movement range is modified by an additional -8%
Block Army action: Movement range is modified by an additional -15%
SpecialistSpecialist3 levelsLevel 1
Hero action cost: -10%
Hero action success chance: +1%
Hero action cost: -20%
Hero action success chance: +3%
Hero action cost: -40%
Hero action success chance: +6%
Who can field it
- The Northern Provinces
- The Ice Court
- Couronne
- Karaz-a-Karak
- Reikland
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.