
Amethyst Helstorm Rocket Battery
War machine· Rocket Battery· Tier 3· 4 models (crew of 44) at Ultra size
Comes with Thrones of Decay – Empire(Warhammer III)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Amethyst Helstorm Rocket Battery are Empire war machine: 4,356 HP across 4 models, armour 20, melee attack 10, melee defence 6, weapon strength 24, range 480 m, missile damage 607 per 10 s for the whole unit. It costs 1,050 in the campaign and in multiplayer. They come with Thrones of Decay – Empire. Unit key wh3_dlc25_emp_art_helstorm_rocket_battery_morr. Patch 9.0.4, from the game's data tables.
Health
1,089 per model
4,356
Armour
20
Leadership
50
Speed
20
Melee attack
10
Melee defence
6
Weapon strength
21 base + 3 armour-piercing
24
Charge bonus
5
Ranged
Range
480 m
Ammunition
22
Missile damage
15 base + 35 AP, explosion 11 + 25 AP, 3 projectiles per shot
86
Reload time
17 s
Damage per 10 s
152
Attributes
- Cannot Run
This unit cannot run and will only move at walking pace.
Counters
Good against
- Heavily armoured units — 35 of 50 missile damage armour-piercinge.g. Blessed Bastiladon (Solar Engine), Rotting Leviathan, Rogue Idol · The Empire: Steam Tank, Demigryph Knights
- Units with physical resistance — magical missilese.g. Hexwraiths, Cairn Wraiths, Syreens
- Lightly armoured units without shields — 607 missile damage per 10 s (whole unit)e.g. Curs'd Ettin, Exalted Plaguebearers of Nurgle, Zombies · The Empire: Wolf-kin, Flagellants
- Light infantry-sized units — large, mass 2,100e.g. Exalted Plaguebearers of Nurgle, Zombies, Zombie Pirate Deckhand Mob · The Empire: Teutogen Guard, Greatswords
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · The Empire: Demigryph Knights (Halberds), Halberdiers
- Missile fire — armour 20, no shielde.g. Ratling Guns, Stormfiends (Ratling Cannons), Chameleon Stalkers · The Empire: Amethyst Outriders, The Bordermen (Outriders – Grenade Launchers)
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Who can field it
- The Empire · Reikland · extended roster
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Extended roster: every race above has this unit only through campaign_exclusive rows of units_custom_battle_permissions — CA's note: such units are “filtered out of matchmaking and are generally disabled when unit caps setting is enabled” (“Unable to recruit with unit caps enabled”). So: Custom Battle with Unit caps off, at the multiplayer cost, but not in ranked battles. Race rankings and best-unit lists leave such a unit out for those races.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.