Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
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Arch Lector unit card

Arch Lector

Lord· Lord· 1 model at Ultra size

Comes with The Grim & The Grave(Warhammer I)

Health

4,068

bottom 11% of class

Armour

95

top 25% of class

Leadership

75

bottom 31% of class

Speed

31

bottom 2% of class

Melee attack

35

bottom 16% of class

Melee defence

55

top 17% of class

Weapon strength

266 base + 114 armour-piercing, +10 vs infantry

380

bottom 33% of class

Charge bonus

26

bottom 18% of class

Attributes

  • Encourage

    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

Abilities

  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive
  • Divine PowerHex · +50% Miscast Chancepassive
  • Grand Hammer of SigmarAugment · +24 Melee Attack, Extended effect durationactive
  • Grand Shield of FaithWard Save (Area) · +20 Damage Resistance, Extended effect durationactive
  • Grand SoulfireBombardment · Does not affect friendly troops, Causes moderate magical damage…active
  • BenedictionAugment (Area) · +8 Leadershippassive

Arch Lector skill tree

51 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.

Plan Arch Lector's skills

  1. Barded Warhorse
  2. Brass-Lunged
  3. Hold the Line!
  4. Mark of Hysh
  5. Sigmar’s Ward
  6. Soldiers of Renown
  7. Immortality
  8. Mentor
  1. Ceremonial Vestments
  2. Righteous Fury
  3. Sigmar's Leader
  4. Acts of Heroism
  1. Grand Hammer of Sigmar
  2. Grand Shield of Faith
  3. Grand Soulfire
  4. Devoted to Sigmar
  1. Hard to Hit
  2. Devastating Charge
  3. Full Plate Armour
  4. Scarred Veteran
  5. Deadly Blade
  6. Faith's Bastion
  7. Wound-Maker
  8. Blade Master
  9. Indomitable
  10. Blade Shield
  11. Benediction
  1. Inspiring Presence
  2. Emperor's Finest
  3. Speed of Horse
  4. Pistolkorps
  5. Noble Beasts
  6. Mighty Forge
  7. Imperial Gunnery
  8. Rally!
  9. Strength of Hardship
  10. Sharpshooter
  11. Taste for Battle
  12. Artillery Master
  13. Stand Your Ground!
  1. Route Marcher
  2. Iron Disciplinarian
  3. Leader of Renown
  4. Reassuring Presence
  5. Fervent
  6. Irrepressible
  7. Lightning Strike
  8. Quartermaster
  9. Logistician
  10. Alert
  11. Headhunter

Every version of Arch Lector

2 units share this name (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.

VersionHPModelsArmourLead.SpeedMAMDWSChargeCostUpkeepUnit key
The EmpireLord4,06819575313555380261,000225wh_dlc04_emp_cha_arch_lector_0
The EmpireLord4,680112075783555380461,350275wh_dlc04_emp_cha_arch_lector_2

Who can field it

  • Reikland

The game also has 2 summoned or scripted copies of this unit that players don't recruit directly (wh_dlc04_emp_cha_arch_lector_1, wh_dlc06_emp_cha_arch_lector_0_boss).

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.