
Health
4,068
Armour
95
Leadership
75
Speed
31
Melee attack
35
Melee defence
55
Weapon strength
266 base + 114 armour-piercing, +10 vs infantry
380
Charge bonus
26
Attributes

Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities
WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Divine PowerHex · +50% Miscast ChancepassiveDivine PowerHex+50% Miscast ChancePassiveSuch is the strength of Sigmar's favour that enemies fail to act in the presence of such brilliance.
Grand Hammer of SigmarAugment · +24 Melee Attack, Extended effect durationactiveGrand Hammer of SigmarAugment+24 Melee AttackExtended effect durationCooldown 90 s · Duration 50 s · Range 35 mThe Warrior Priest implores Sigmar to imbue him with a modicum of divine strength, and now his hammer glows bright with power!
Grand Shield of FaithWard Save (Area) · +20 Damage Resistance, Extended effect durationactiveGrand Shield of FaithWard Save (Area)+20 Damage ResistanceExtended effect durationCooldown 120 s · Duration 50 s · Range 55 mThe Warrior Priest’s faith manifests in the form of a shield as hard as castle-forged steel.
Grand SoulfireBombardment · Does not affect friendly troops, Causes moderate magical damage…activeGrand SoulfireBombardmentDoes not affect friendly troopsCauses moderate magical damageWeak vs a single combatantLarge strike areaIncreased effect areaIncreased number of missilesCooldown 120 s · Duration 7 s · Wind-up 1 sA battle prayer that bathes the Warrior Priest in white, holy fire, sears Sigmar’s foes but leaves the supplicant unharmed.
BenedictionAugment (Area) · +8 LeadershippassiveBenedictionAugment (Area)+8 LeadershipPassive · Range 55 mThe Warrior Priest passes the blessings of the Heldenhammer to the brave men around him.
Arch Lector skill tree
51 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
Barded WarhorseBarded WarhorseUnlocks at rank 4
Mount: Barded Warhorse
Brass-LungedBrass-LungedUnlocks at rank 4
Leadership aura size: +25%
Hold the Line!Hold the Line!Unlocks at rank 6
Passive ability: "Hold the Line!"
Mark of HyshMark of HyshUnlocks at rank 8
Spell resistance: 10%
Sigmar’s WardSigmar’s WardUnlocks at rank 8
Missile resistance: 10%
Soldiers of RenownSoldiers of RenownUnlocks at rank 10 · 3 levelsLevel 1
Regiments of Renown army capacity: +1 (own army)
Regiments of Renown army capacity: +2 (own army)
Regiments of Renown army capacity: +3 (own army)
ImmortalityImmortalityUnlocks at rank 20
This Lord will be wounded instead of killed in battle
MentorMentorUnlocks at rank 30 · 3 levelsLevel 1
Character experience gain: +20% (Heroes in Lord's army)
Character will share +15% of experience earned between all other active Lords
Character experience gain: +35% (Heroes in Lord's army)
Character will share +30% of experience earned between all other active Lords
Character experience gain: +50% (Heroes in Lord's army)
Character will share +50% of experience earned between all other active Lords
Ceremonial VestmentsCeremonial VestmentsUnlocks at rank 12
Armour: +15
Hit points: +10%
Righteous FuryRighteous Fury
Base weapon damage: +45
Weapon strength: +15% for Flagellants units (Lord's army)
Passive ability: "Frenzy"
Sigmar's LeaderSigmar's Leader
Attribute: Causes Fear
Character's aura leadership effect: +8
Leadership aura size: +50%
Casualty replenishment rate: +10% (Lord's army)
Acts of HeroismActs of Heroism
Leadership: +6 when fighting against Warriors of Chaos, Chaos Dwarfs, Daemons of Chaos, Undead and Greenskins (Lord's army)
Melee attack: +4 when fighting against Warriors of Chaos, Chaos Dwarfs, Daemons of Chaos, Undead and Greenskins (Lord's army)
Corruption: -2 (local province)
Grand Hammer of SigmarGrand Hammer of Sigmar
Battle prayer: "Grand Hammer of Sigmar"
Grand Shield of FaithGrand Shield of FaithUnlocks at rank 5
Battle prayer: "Grand Shield of Faith"
Grand SoulfireGrand SoulfireUnlocks at rank 10
Battle prayer: "Grand Soulfire"
Devoted to SigmarDevoted to SigmarUnlocks at rank 15
Cooldown: -25% to battle prayers
Spell resistance: 10%
Hard to HitHard to Hit
Melee defence: +5
Devastating ChargeDevastating Charge2 levelsLevel 1
Charge bonus: +15
Charge bonus: +30
Full Plate ArmourFull Plate Armour2 levelsLevel 1
Armour: +7
Armour: +15
Scarred VeteranScarred Veteran2 levelsLevel 1
Hit points: +7%
Hit points: +15%
Deadly BladeDeadly Blade2 levelsLevel 1
Melee attack: +6
Melee attack: +12
Faith's BastionFaith's Bastion
Ability: "Faith's Bastion"
Wound-MakerWound-Maker2 levelsLevel 1
Weapon strength: +10%
Weapon strength: +20%
Blade MasterBlade Master2 levelsLevel 1
Melee attack: +6
Melee attack: +12
IndomitableIndomitable2 levelsLevel 1
Leadership: +6
Leadership: +12
Blade ShieldBlade Shield2 levelsLevel 1
Melee defence: +6
Melee defence: +12
BenedictionBenediction
Passive ability: "Benediction"
Inspiring PresenceInspiring Presence
Unit experience gain per turn: +75 (Lord's army)
Character's aura leadership effect: +5
Emperor's FinestEmperor's Finest3 levelsLevel 1
Melee defence: +4 for Melee Infantry units (Lord's army)
Melee attack: +4 for Melee Infantry units (Lord's army)
Melee defence: +4 for Melee Infantry units (Lord's army)
Melee attack: +6 for Melee Infantry units (Lord's army)
Melee defence: +6 for Melee Infantry units (Lord's army)
Speed of HorseSpeed of Horse3 levelsLevel 1
Charge bonus: +6 for Melee Cavalry units (Lord's army)
Charge bonus: +6 for Melee Cavalry units (Lord's army)
Speed: +5% for Melee Cavalry units (Lord's army)
Charge bonus: +9 for Melee Cavalry units (Lord's army)
Speed: +10% for Melee Cavalry units (Lord's army)
PistolkorpsPistolkorps3 levelsLevel 1
Missile strength: +4% for Missile, Missile Cavalry and Missile Chariot units (Lord's army)
Ammunition: +10% for Missile, Missile Cavalry and Missile Chariot units (Lord's army)
Missile strength: +6% for Missile, Missile Cavalry and Missile Chariot units (Lord's army)
Ammunition: +20% for Missile, Missile Cavalry and Missile Chariot units (Lord's army)
Missile strength: +8% for Missile, Missile Cavalry and Missile Chariot units (Lord's army)
Noble BeastsNoble Beasts3 levelsLevel 1
Melee attack: +4 for Demigryph Knights and Hunting Hounds units (Lord's army)
Melee attack: +4 for Demigryph Knights and Hunting Hounds units (Lord's army)
Speed: +5% for Demigryph Knights and Hunting Hounds units (Lord's army)
Melee attack: +6 for Demigryph Knights and Hunting Hounds units (Lord's army)
Speed: +10% for Demigryph Knights and Hunting Hounds units (Lord's army)
Mighty ForgeMighty Forge3 levelsLevel 1
Ward save: +7% for War Wagon, Steam Tank, Marienburg Land Ship and Celestial Hurricanum, Luminark of Hysh units (Lord's army)
Reload time reduction: +4% for War Wagon, Steam Tank, Marienburg Land Ship and Celestial Hurricanum, Luminark of Hysh units (Lord's army)
Ward save: +11% for War Wagon, Steam Tank, Marienburg Land Ship and Celestial Hurricanum, Luminark of Hysh units (Lord's army)
Reload time reduction: +8% for War Wagon, Steam Tank, Marienburg Land Ship and Celestial Hurricanum, Luminark of Hysh units (Lord's army)
Ward save: +15% for War Wagon, Steam Tank, Marienburg Land Ship and Celestial Hurricanum, Luminark of Hysh units (Lord's army)
Imperial GunneryImperial Gunnery3 levelsLevel 1
Missile strength: +4% for Mortar, Great Cannon, Helblaster Volley Gun and Helstorm Rocket Battery units (Lord's army)
Ammunition: +10% for Mortar, Great Cannon, Helblaster Volley Gun and Helstorm Rocket Battery units (Lord's army)
Missile strength: +6% for Mortar, Great Cannon, Helblaster Volley Gun and Helstorm Rocket Battery units (Lord's army)
Ammunition: +20% for Mortar, Great Cannon, Helblaster Volley Gun and Helstorm Rocket Battery units (Lord's army)
Missile strength: +8% for Mortar, Great Cannon, Helblaster Volley Gun and Helstorm Rocket Battery units (Lord's army)
Rally!Rally!
Ability: "Rally!"
Strength of HardshipStrength of Hardship
Armour: 10 for Melee Infantry (Rank 7 and above) (Lord's army)
Physical resistance: 10% for Melee Infantry (Rank 7 and above) (Lord's army)
Melee defence: +5 for Melee Infantry (Rank 7 and above) (Lord's army)
SharpshooterSharpshooter
Missile strength: +12% for Missile, Missile Cavalry and Missile Chariot units (Rank 7 and above) (Lord's army)
Missile resistance: 15% for Missile, Missile Cavalry and Missile Chariot units (Rank 7 and above) (Lord's army)
Reload time reduction: +10% for Missile, Missile Cavalry and Missile Chariot units (Rank 7 and above) (Lord's army)
Taste for BattleTaste for Battle
Melee attack: +5 for Empire Knight, Demigryph Knights and Hunting Hounds units (Rank 7 and above) (Lord's army)
Leadership: +5 for Empire Knight, Demigryph Knights and Hunting Hounds units (Rank 7 and above) (Lord's army)
Charge bonus: +12 for Empire Knight, Demigryph Knights and Hunting Hounds units (Rank 7 and above) (Lord's army)
Artillery MasterArtillery Master
Ammunition: +20% for Mortar, Great Cannon, Helblaster Volley Gun, Helstorm Rocket Battery, Marienburg Land Ship, Celestial Hurricanum, Luminark of Hysh and Steam Tank units (Rank 7 and above) (Lord's army)
Missile strength: +12% for Mortar, Great Cannon, Helblaster Volley Gun, Helstorm Rocket Battery, Marienburg Land Ship, Celestial Hurricanum, Luminark of Hysh and Steam Tank units (Rank 7 and above) (Lord's army)
Reload time reduction: +10% for Mortar, Great Cannon, Helblaster Volley Gun, Helstorm Rocket Battery, Marienburg Land Ship, Celestial Hurricanum, Luminark of Hysh and Steam Tank units (Rank 7 and above) (Lord's army)
Stand Your Ground!Stand Your Ground!
Replaces: "Rally!"
Ability: "Stand Your Ground!"
Route MarcherRoute Marcher
Campaign movement range: +5%
Iron DisciplinarianIron Disciplinarian3 levelsLevel 1
Control: +1 (local province)
Control: +2 (local province)
Control: +3 (local province)
Leader of RenownLeader of Renown3 levelsLevel 1
Recruitment cost: -5% (Lord's army)
Recruitment cost: -10% (Lord's army)
Recruitment cost: -15% (Lord's army)
Reassuring PresenceReassuring Presence3 levelsLevel 1
Attrition: -10% casualties suffered from all attrition (Lord's army)
Attrition: -20% casualties suffered from all attrition (Lord's army)
Attrition: -30% casualties suffered from all attrition (Lord's army)
FerventFervent3 levelsLevel 1
Corruption: -1 (local province)
Corruption: -2 (local province)
Corruption: -3 (local province)
IrrepressibleIrrepressible
Casualty replenishment rate: +30% for this Lord (Lord's army)
Character experience gain: +15%
Wound recovery time: -1 turns
Lightning StrikeLightning Strike3 levelsLevel 1
Enemy battle reinforcement time: +25%
Battle reinforcement time: -10%
Reinforcements supporting this army can have their arrival point adjusted by +250 metres without incurring any time penalty
Enemy battle reinforcement time: +50%
Battle reinforcement time: -20%
Reinforcements supporting this army can have their arrival point adjusted by +600 metres without incurring any time penalty
Enemy battle reinforcement time: +50%
Battle reinforcement time: -30%
Reinforcements supporting this army can have their arrival point adjusted by +1000 metres without incurring any time penalty
Enables lightning strike battles when reinforcements are present
QuartermasterQuartermaster3 levelsLevel 1
Upkeep: -3% (Lord's army)
Upkeep: -6% (Lord's army)
Upkeep: -10% (Lord's army)
LogisticianLogistician3 levelsLevel 1
Casualty replenishment rate: +2% (Lord's army)
Casualty replenishment rate: +4% (Lord's army)
Casualty replenishment rate: +6% (Lord's army)
AlertAlert3 levelsLevel 1
Ambush defence chance: +6% (Lord's army)
Ambush defence chance: +16% (Lord's army)
Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +5%
Ambush defence chance: +30% (Lord's army)
Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +10%
HeadhunterHeadhunter
Campaign movement range: +5%
Recruit rank: +2 for all units (Lord's army)
Upkeep: -8% (Lord's army)
Local recruitment capacity: +1 (local province)
Every version of Arch Lector
2 units share this name (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.
| Version | HP | Models | Armour | Lead. | Speed | MA | MD | WS | Charge | Cost | Upkeep | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| The EmpireLord | 4,068 | 1 | 95 | 75 | 31 | 35 | 55 | 380 | 26 | 1,000 | 225 | wh_dlc04_emp_cha_arch_lector_0 |
| The EmpireLord | 4,680 | 1 | 120 | 75 | 78 | 35 | 55 | 380 | 46 | 1,350 | 275 | wh_dlc04_emp_cha_arch_lector_2 |
Who can field it
- Reikland
The game also has 2 summoned or scripted copies of this unit that players don't recruit directly (wh_dlc04_emp_cha_arch_lector_1, wh_dlc06_emp_cha_arch_lector_0_boss).
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.