Arch Lector skill tree & build planner
51 skills, up to rank 50. Tap a skill for a point; long-press, right-click or − takes it back. The mount, items and stat card are under the tree.
Character
- Barded WarhorseUnlocks at rank 4Mount: Barded WarhorseA general's horse can be their most trusted and daring companion. Just don't name him 'Daisy'.
- Brass-LungedUnlocks at rank 4Leadership aura size: +25%This Lord belts out orders and can be heard even across a battlefield smothered in the grim noise of war.
- Hold the Line!Unlocks at rank 6Passive ability: "Hold the Line!"
- Mark of HyshUnlocks at rank 8Spell resistance: 10%Those who bear the Mark of Hysh are practitioners of the magical Lore of Light, and the bane of Chaos, for they are able to control and manipulate the White Wind of Magic.
- Sigmar’s WardUnlocks at rank 8Missile resistance: 10%The relentless drive and fury of the Hammer, harnessed for the protection of this ward’s bearer.
- Soldiers of RenownUnlocks at rank 10 · 3 levelsLevel 1 · free at rank 10Regiments of Renown army capacity: +1 (own army)Level 2 · free at rank 20Regiments of Renown army capacity: +2 (own army)Level 3 · free at rank 30Regiments of Renown army capacity: +3 (own army)Their renown shall further elevate the one under whose command they march.
- ImmortalityUnlocks at rank 20This Lord will be wounded instead of killed in battleWho wants to live forever? As it turns out, most beings wouldn't say no…
- MentorUnlocks at rank 30 · 3 levelsLevel 1Character experience gain: +20% (Heroes in Lord's army)Character will share +15% of experience earned between all other active LordsLevel 2 · rank 40Character experience gain: +35% (Heroes in Lord's army)Character will share +30% of experience earned between all other active LordsLevel 3 · rank 50Character experience gain: +50% (Heroes in Lord's army)Character will share +50% of experience earned between all other active LordsHaving learned much in their long years of service, this character now turns their attention to training others.
- Ceremonial VestmentsUnlocks at rank 12Armour: +15Hit points: +10%Adorned with symbols of the holy hammer, twin-tailed comets, and other religious icons, the armour of Warrior Priests is every bit as holy as the warriors themselves.
- Righteous FuryBase weapon damage: +45Weapon strength: +15% for Flagellants units (Lord's army)Passive ability: "Frenzy"Requires: Ceremonial VestmentsSpitting words of hatred against Sigmar's enemies, the Warrior Priest riles himself into a righteous fury.
- Sigmar's LeaderAttribute: Causes FearCharacter's aura leadership effect: +8Leadership aura size: +50%Casualty replenishment rate: +10% (Lord's army)Requires: Ceremonial VestmentsSigmar's preeminent followers exude his holy aura – merely being near an Arch Lector can embolden the spirits and bodies of men.
- Acts of HeroismLeadership: +6 when fighting against Warriors of Chaos, Chaos Dwarfs, Daemons of Chaos, Undead and Greenskins (Lord's army)Melee attack: +4 when fighting against Warriors of Chaos, Chaos Dwarfs, Daemons of Chaos, Undead and Greenskins (Lord's army)Corruption: -2 (local province)Requires: Ceremonial VestmentsEpitomising the courage of Sigmar himself, Arch Lectors lead from the front to inspire all.
- Grand Hammer of SigmarStarting skillBattle prayer: "Grand Hammer of Sigmar"The Warrior Priest implores Sigmar to imbue him with a modicum of divine strength, and now his hammer glows bright with power!
- Grand Shield of FaithUnlocks at rank 5Battle prayer: "Grand Shield of Faith"Requires: Grand Hammer of SigmarThe Warrior Priest’s faith manifests in the form of a shield as hard as castle-forged steel.
- Grand SoulfireUnlocks at rank 10Battle prayer: "Grand Soulfire"Requires: Grand Shield of FaithA battle prayer that bathes the Warrior Priest in white, holy fire sears Sigmar’s foes but leaves the supplicant unharmed.
- Devoted to SigmarUnlocks at rank 15Cooldown: -25% to battle prayersSpell resistance: 10%Requires: Grand SoulfireEvery action and every thought is devoted to Sigmar – such piety is the goal of all the clergy.
- Hard to HitMelee defence: +5Hand-to-hand combat is a lethal match of cut and thrust. However, it’s not all about offensive strikes; parries and other defensive moves can also win the day.
- Devastating Charge2 levelsLevel 1Charge bonus: +15Level 2Charge bonus: +30Requires: Hard to HitSome creatures charge home with such fury that the very ground shakes beneath their feet.
- Full Plate Armour2 levelsLevel 1Armour: +7Level 2Armour: +15Requires: Hard to HitFull-Plate armour protects the wearer from head-to-foot. Many such suits are blessed or imbued with arcane abilities.
- Scarred Veteran2 levelsLevel 1Hit points: +7%Level 2Hit points: +15%Requires: Hard to HitThe scars on this storied warrior reveal a veteran of many battles, a being not easy to kill and one worthy of respect and fear.
- Deadly Blade2 levelsLevel 1Melee attack: +6Level 2Melee attack: +12Requires: Hard to HitA deadly blade is especially lethal when in the hands of this master death-maker, killer and slaughterer!
- Faith's BastionAbility: "Faith's Bastion"Requires: 4 skill points across Devastating Charge, Full Plate Armour, Scarred Veteran, Deadly Blade
- Wound-Maker2 levelsLevel 1Weapon strength: +10%Level 2Weapon strength: +20%Requires: Faith's BastionSuch is their power and ferocity, a wound-maker will ravage the foe, cutting and pulverising until there is only one exit - death.
- Blade Master2 levelsLevel 1Melee attack: +6Level 2Melee attack: +12Requires: Faith's BastionThis warrior is one with their blade; it is an extension of their will, making them a worthy foe in combat.
- Indomitable2 levelsLevel 1Leadership: +6Level 2Leadership: +12Requires: Faith's BastionThe iron will and indomitable presence of this leader ensures their followers remain steadfast when facing peril.
- Blade Shield2 levelsLevel 1Melee defence: +6Level 2Melee defence: +12Requires: Faith's BastionA blade that sings in defence will not let its wielder be penetrated.
- BenedictionPassive ability: "Benediction"Requires: 4 skill points across Wound-Maker, Blade Master, Indomitable, Blade Shield
Battle
- Inspiring PresenceUnit experience gain per turn: +75 (Lord's army)Character's aura leadership effect: +5There are Lords that radiate power, confidence and fear, inspiring their followers to great or terrible acts.
- Emperor's Finest3 levelsLevel 1Melee defence: +4 for Melee Infantry units (Lord's army)Level 2Melee attack: +4 for Melee Infantry units (Lord's army)Melee defence: +4 for Melee Infantry units (Lord's army)Level 3Melee attack: +6 for Melee Infantry units (Lord's army)Melee defence: +6 for Melee Infantry units (Lord's army)Requires: Inspiring Presence“We march to war for our Emperor, and Sigmar, our saviour and lord.”
- Speed of Horse3 levelsLevel 1Charge bonus: +6 for Melee Cavalry units (Lord's army)Level 2Charge bonus: +6 for Melee Cavalry units (Lord's army)Speed: +5% for Melee Cavalry units (Lord's army)Level 3Charge bonus: +9 for Melee Cavalry units (Lord's army)Speed: +10% for Melee Cavalry units (Lord's army)Requires: Inspiring PresenceThese steeds are bred for speed and war, but foremost it is their gallop which marks them out.
- Pistolkorps3 levelsLevel 1Missile strength: +4% for Missile, Missile Cavalry and Missile Chariot units (Lord's army)Level 2Ammunition: +10% for Missile, Missile Cavalry and Missile Chariot units (Lord's army)Missile strength: +6% for Missile, Missile Cavalry and Missile Chariot units (Lord's army)Level 3Ammunition: +20% for Missile, Missile Cavalry and Missile Chariot units (Lord's army)Missile strength: +8% for Missile, Missile Cavalry and Missile Chariot units (Lord's army)Requires: Inspiring PresenceThis Lord expects his men to practice the disciplines of the Pistolkorps, and all be expert marksmen.
- Noble Beasts3 levelsLevel 1Melee attack: +4 for Demigryph Knights and Hunting Hounds units (Lord's army)Level 2Melee attack: +4 for Demigryph Knights and Hunting Hounds units (Lord's army)Speed: +5% for Demigryph Knights and Hunting Hounds units (Lord's army)Level 3Melee attack: +6 for Demigryph Knights and Hunting Hounds units (Lord's army)Speed: +10% for Demigryph Knights and Hunting Hounds units (Lord's army)Requires: Inspiring PresenceHarnessed for war, these great beasts have proven themselves as loyal and powerful champions on the battlefield.
- Mighty Forge3 levelsLevel 1Ward save: +7% for War Wagon, Steam Tank, Marienburg Land Ship and Celestial Hurricanum, Luminark of Hysh units (Lord's army)Level 2Reload time reduction: +4% for War Wagon, Steam Tank, Marienburg Land Ship and Celestial Hurricanum, Luminark of Hysh units (Lord's army)Ward save: +11% for War Wagon, Steam Tank, Marienburg Land Ship and Celestial Hurricanum, Luminark of Hysh units (Lord's army)Level 3Reload time reduction: +8% for War Wagon, Steam Tank, Marienburg Land Ship and Celestial Hurricanum, Luminark of Hysh units (Lord's army)Ward save: +15% for War Wagon, Steam Tank, Marienburg Land Ship and Celestial Hurricanum, Luminark of Hysh units (Lord's army)Requires: Inspiring PresencePatrons of great forges and smiths expect, and are rewarded with, tougher and more enduring war machines.
- Imperial Gunnery3 levelsLevel 1Missile strength: +4% for Mortar, Great Cannon, Helblaster Volley Gun and Helstorm Rocket Battery units (Lord's army)Level 2Ammunition: +10% for Mortar, Great Cannon, Helblaster Volley Gun and Helstorm Rocket Battery units (Lord's army)Missile strength: +6% for Mortar, Great Cannon, Helblaster Volley Gun and Helstorm Rocket Battery units (Lord's army)Level 3Ammunition: +20% for Mortar, Great Cannon, Helblaster Volley Gun and Helstorm Rocket Battery units (Lord's army)Missile strength: +8% for Mortar, Great Cannon, Helblaster Volley Gun and Helstorm Rocket Battery units (Lord's army)Requires: Inspiring PresenceDespite what the Dwarfs think, no other race can bring to bear such devastating artillery volleys.
- Rally!Ability: "Rally!"Requires: 6 skill points across Emperor's Finest, Speed of Horse, Pistolkorps, Noble Beasts, Mighty Forge, Imperial Gunnery
- Strength of HardshipArmour: 10 for Melee Infantry (Rank 7 and above) (Lord's army)Physical resistance: 10% for Melee Infantry (Rank 7 and above) (Lord's army)Melee defence: +5 for Melee Infantry (Rank 7 and above) (Lord's army)Requires: Rally!The frontline will either make or break you. Those who survive become the backbone of any army.
- SharpshooterMissile strength: +12% for Missile, Missile Cavalry and Missile Chariot units (Rank 7 and above) (Lord's army)Missile resistance: 15% for Missile, Missile Cavalry and Missile Chariot units (Rank 7 and above) (Lord's army)Reload time reduction: +10% for Missile, Missile Cavalry and Missile Chariot units (Rank 7 and above) (Lord's army)Requires: Rally!The veteran marksman knows the precise range required to land the killing shot.
- Taste for BattleMelee attack: +5 for Empire Knight, Demigryph Knights and Hunting Hounds units (Rank 7 and above) (Lord's army)Leadership: +5 for Empire Knight, Demigryph Knights and Hunting Hounds units (Rank 7 and above) (Lord's army)Charge bonus: +12 for Empire Knight, Demigryph Knights and Hunting Hounds units (Rank 7 and above) (Lord's army)Requires: Rally!Some men grow to relish war, dulled to the pain and living solely for the thrill of the kill.
- Artillery MasterAmmunition: +20% for Mortar, Great Cannon, Helblaster Volley Gun, Helstorm Rocket Battery, Marienburg Land Ship, Celestial Hurricanum, Luminark of Hysh and Steam Tank units (Rank 7 and above) (Lord's army)Missile strength: +12% for Mortar, Great Cannon, Helblaster Volley Gun, Helstorm Rocket Battery, Marienburg Land Ship, Celestial Hurricanum, Luminark of Hysh and Steam Tank units (Rank 7 and above) (Lord's army)Reload time reduction: +10% for Mortar, Great Cannon, Helblaster Volley Gun, Helstorm Rocket Battery, Marienburg Land Ship, Celestial Hurricanum, Luminark of Hysh and Steam Tank units (Rank 7 and above) (Lord's army)Requires: Rally!Those in command of ordnance can potentially decide a battle before the melee has even begun.
- Stand Your Ground!Replaces: "Rally!"Ability: "Stand Your Ground!"Requires: a point in any of Strength of Hardship, Sharpshooter, Taste for Battle, Artillery Master
Campaign
- Route MarcherCampaign movement range: +5%Those who know the land and its secrets will travel faster and further than the foes who don't.
- Iron Disciplinarian3 levelsLevel 1Control: +1 (local province)Level 2Control: +2 (local province)Level 3Control: +3 (local province)Requires: Route MarcherThis Lord expects utter obedience from the smallfolk, and has little time for insurrections or petty revolts.
- Leader of Renown3 levelsLevel 1Recruitment cost: -5% (Lord's army)Level 2Recruitment cost: -10% (Lord's army)Level 3Recruitment cost: -15% (Lord's army)Requires: Route MarcherRevered by the masses, such a celebrated leader will inspire many new recruits.
- Reassuring Presence3 levelsLevel 1Attrition: -10% casualties suffered from all attrition (Lord's army)Level 2Attrition: -20% casualties suffered from all attrition (Lord's army)Level 3Attrition: -30% casualties suffered from all attrition (Lord's army)Requires: Route MarcherThe presence of this Lord ensures a measure of calm, reducing panic and desertion amongst followers.
- Fervent3 levelsLevel 1Corruption: -1 (local province)Level 2Corruption: -2 (local province)Level 3Corruption: -3 (local province)Requires: Route MarcherThrough our acts, the gods will cleanse the lands.
- IrrepressibleCasualty replenishment rate: +30% for this Lord (Lord's army)Character experience gain: +15%Wound recovery time: -1 turnsRequires: 4 skill points across Iron Disciplinarian, Leader of Renown, Reassuring Presence, FerventIt is said that Sigmar would bear a mortal wound and carry on fighting; this champion follows the hallowed Warrior-God.
- Lightning Strike3 levelsLevel 1Enemy battle reinforcement time: +25%Battle reinforcement time: -10%Reinforcements supporting this army can have their arrival point adjusted by +250 metres without incurring any time penaltyLevel 2Enemy battle reinforcement time: +50%Battle reinforcement time: -20%Reinforcements supporting this army can have their arrival point adjusted by +600 metres without incurring any time penaltyLevel 3Enemy battle reinforcement time: +50%Battle reinforcement time: -30%Reinforcements supporting this army can have their arrival point adjusted by +1000 metres without incurring any time penaltyEnables lightning strike battles when reinforcements are presentRequires: Irrepressible"The time to strike is now!"
- Quartermaster3 levelsLevel 1Upkeep: -3% (Lord's army)Level 2Upkeep: -6% (Lord's army)Level 3Upkeep: -10% (Lord's army)Requires: IrrepressibleA good quartermaster can ration equipment and foodstuffs efficiently, making supplies last longer.
- Logistician3 levelsLevel 1Casualty replenishment rate: +2% (Lord's army)Level 2Casualty replenishment rate: +4% (Lord's army)Level 3Casualty replenishment rate: +6% (Lord's army)Requires: IrrepressibleProficient with figures, this Lord, or his subordinates, can keep his army fulfilled, even in dire circumstances.
- Alert3 levelsLevel 1Ambush defence chance: +6% (Lord's army)Level 2Ambush defence chance: +16% (Lord's army)Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +5%Level 3Ambush defence chance: +30% (Lord's army)Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +10%Requires: IrrepressibleCountless conflicts and a keen sense of awareness have made this Lord difficult to entrap.
- HeadhunterCampaign movement range: +5%Recruit rank: +2 for all units (Lord's army)Upkeep: -8% (Lord's army)Local recruitment capacity: +1 (local province)Requires: 4 skill points across Lightning Strike, Quartermaster, Logistician, Alert"Ever thought about joining the Elector's troops, chief? You'd make a good soldier alright."
Mount
A mount comes with its skill in the tree: some the game grants at a rank, others take a skill point (picking one here takes it when the tree allows).
Items
- Weapon
- Armour
- Talisman
- Enchanted item
- Follower or banner0/2
Items this character can carry: its race's (or any race's), its kind of character, and the ones made for it; an item only some factions get is left out for a legendary lord of another faction and marked “… only” for everyone else. The arcane item slot is for spellcasters (Dwarf characters carry three Character Runes there); followers and banners share two ancillary slots.
Stats of this build
Arch Lector · base + skills + items; no techs, buffs, campaign or battle-context effects (vs a race, at sea…).
| Stat | Base | Build |
|---|---|---|
| Health | 4,068 | 4,068 |
| Armour | 95 | 95 |
| Leadership | 75 | 75 |
| Speed | 31 | 31 |
| Melee attack | 35 | 35 |
| Melee defence | 55 | 55 |
| Weapon strength | 380 | 380 |
| … armour-piercing | 114 | 114 |
| Charge bonus | 26 | 26 |
| Bonus vs infantry | 10 | 10 |
| Ward save % | 0 | 0 |
| Physical resistance % | 0 | 0 |
| Missile resistance % | 15 | 15 |
| Spell resistance % | 0 | 0 |
| Fire resistance % | 0 | 0 |
| Magical attacks | Yes | Yes |
| Flaming attacks | No | No |
All effects of this build
- Battle prayer: "Grand Hammer of Sigmar"
Skills and items; like lines are added up, and a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0.4, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included. A skill after a group of skills (SUBSET_REQUIRED) opens once the skill points character_skill_nodes.required_num_parents asks for are spent in that group, in any mix — the game's “Available after spending N skill points in the previous group”; each REQUIRED skill needs a point.
