Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
The Stubborn Bulls (Empire Knights – Greatswords) unit card

The Stubborn Bulls (Empire Knights – Greatswords)

Melee cavalry· Cavalry· Tier 3· 60 models at Ultra size

Duel it in the combat calculator →

The Stubborn Bulls (Empire Knights – Greatswords) are Empire melee cavalry: 6,480 HP across 60 models, armour 110, melee attack 32, melee defence 32, weapon strength 52. It costs 1,000 in the campaign and in multiplayer. Unit key wh2_dlc13_emp_cav_empire_knights_ror_2. Patch 9.0.4, from the game's data tables.

Health

108 per model

6,480

bottom 38% of class

Armour

110

top 28% of class

Leadership

80

top 16% of class

Speed

78

bottom 33% of class

Melee attack

32

bottom 45% of class

Melee defence

32

bottom 46% of class

Weapon strength

14 base + 38 armour-piercing

52

top 27% of class

Charge bonus

34

bottom 16% of class

Attributes

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 94.4% of the game's 152 cavalry and chariots units in melee. Per 1,000 gold: 133.2 damage per second against Chaos Warriors; it lasts 41.9 s against one unit of them.

Beats, at a similar price: Casket of Souls (1350.09× faster), War Wagons (Mortars) (189.95× faster), War Wagons (156.85× faster)

Loses to, at a similar price: Questing Knights (1.32× slower), Knights of the White Wolf (1.09× slower), Chaos Knights (1.09× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,000 multiplayer gold.

Who can field it

  • The Empire · Reikland · extended roster

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Extended roster: every race above has this unit only through campaign_exclusive rows of units_custom_battle_permissions — CA's note: such units are “filtered out of matchmaking and are generally disabled when unit caps setting is enabled” (“Unable to recruit with unit caps enabled”). So: Custom Battle with Unit caps off, at the multiplayer cost, but not in ranked battles. Race rankings and best-unit lists leave such a unit out for those races.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.