
Hounds of Ulricsberg (Hunting Hounds)
War beast· War Beasts· Tier 1· 80 models at Ultra sizeRegiment of Renown
Comes with Lords of the End Times - Empire(Warhammer III)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Hounds of Ulricsberg (Hunting Hounds) are Empire war beast: 6,000 HP across 80 models, armour 15, melee attack 36, melee defence 27, weapon strength 20. It costs 550 in the campaign and in multiplayer. They come with Lords of the End Times - Empire. Unit key wh3_dlc29_emp_inf_hunting_hounds_ror. Patch 9.0.4, from the game's data tables.
Health
75 per model
6,000
Armour
15
Leadership
52
Speed
95
Melee attack
36
Melee defence
27
Weapon strength
16 base + 4 armour-piercing
20
Charge bonus
22
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Vanguard Deployment
This unit can deploy outside the deployment zone.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Strider
Speed and combat penalties caused by terrain are ignored by this unit.
Abilities
- Battle HowlAugment (Area) · +25% Charge Speed, +25% Speed…activeBattle HowlAugment (Area)+25% Charge Speed+25% Speed+20% Charge BonusCooldown 60 s · Duration 15 s · Range 55 m · Wind-up 0.5 sIs it a prayer to war, or a primal acclamation to the Wolf-God? It amounts to all and the same.
Counters
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · The Empire: Steam Tank, Greatswords
- Missile fire — armour 15, no shielde.g. Ratling Guns, Stormfiends (Ratling Cannons), Chameleon Stalkers · The Empire: Amethyst Outriders, The Bordermen (Outriders – Grenade Launchers)
- Heavy large units — infantry-sized, mass 150e.g. Dread Maw, Thunderbarge, Thundertusk · The Empire: Steam Tank, Amethyst Land Ship
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Deck Droppers (Handgunners) (15.38× faster), Deck Droppers (Bombers) (9.10× faster), Deck Droppers (7.37× faster)
Loses to, at a similar price: Squig Herd (2.25× slower), Sabretusk Pack (1.80× slower), Blood Vultures (1.50× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 550 multiplayer gold. Empire units ranked.
Patch changes
New unit in this patch.
Who can field it
- The Empire · Reikland
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.