Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Hounds of Ulricsberg (Hunting Hounds) unit card

Hounds of Ulricsberg (Hunting Hounds)

War beast· War Beasts· Tier 1· 80 models at Ultra sizeRegiment of Renown

Comes with Lords of the End Times - Empire(Warhammer III)

Duel it in the combat calculator →

Hounds of Ulricsberg (Hunting Hounds) are Empire war beast: 6,000 HP across 80 models, armour 15, melee attack 36, melee defence 27, weapon strength 20. It costs 550 in the campaign and in multiplayer. They come with Lords of the End Times - Empire. Unit key wh3_dlc29_emp_inf_hunting_hounds_ror. Patch 9.0.4, from the game's data tables.

Health

75 per model

6,000

bottom 43% of class

Armour

15

bottom 18% of class

Leadership

52

top 20% of class

Speed

95

bottom 36% of class

Melee attack

36

top 23% of class

Melee defence

27

top 36% of class

Weapon strength

16 base + 4 armour-piercing

20

bottom 2% of class

Charge bonus

22

bottom 41% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Encourage

    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

  • Vanguard Deployment

    This unit can deploy outside the deployment zone.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Strider

    Speed and combat penalties caused by terrain are ignored by this unit.

Abilities

  • Battle HowlAugment (Area) · +25% Charge Speed, +25% Speed…active

Counters

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 47.6% of the game's 21 war beasts units in melee. Per 1,000 gold: 73.1 damage per second against Chaos Warriors; it lasts 30 s against one unit of them.

Beats, at a similar price: Deck Droppers (Handgunners) (15.38× faster), Deck Droppers (Bombers) (9.10× faster), Deck Droppers (7.37× faster)

Loses to, at a similar price: Squig Herd (2.25× slower), Sabretusk Pack (1.80× slower), Blood Vultures (1.50× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 550 multiplayer gold. Empire units ranked.

Patch changes

Patch 9.0

New unit in this patch.

Who can field it

  • The Empire · Reikland

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.