
Engineer
Hero· Support Specialist· 1 model at Ultra size
Comes with Thrones of Decay – Empire(Warhammer III)
Skill tree →Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Engineer is Empire hero: 3,548 HP, armour 50, melee attack 34, melee defence 32, weapon strength 320, range 135 m, missile damage 491 per 10 s for the whole unit. It costs 1,000 in the campaign and 700 in multiplayer. It comes with Thrones of Decay – Empire. Unit key wh3_dlc25_emp_cha_engineer. Patch 9.0.4, from the game's data tables.
Health
3,548
Armour
50
Leadership
70
Speed
34
Melee attack
34
Melee defence
32
Weapon strength
220 base + 100 armour-piercing
320
Charge bonus
15
Ranged
Range
135 m
Ammunition
40
Missile damage
18 base + 72 AP, 6 projectiles per shot
90
Reload time
11 s
Damage per 10 s
491
Attributes
- Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities
- Restock!Augment · Replenishes ammunitionactiveRestock!AugmentReplenishes ammunitionCooldown 60 s · Duration 10 s · 4 usesArrows, cannonballs and more esoteric munitions are needed in endless supply on the battlefield.
- Mercurial ShotMagic Missile · Causes fire damage, Requires line of sight to the target…activeMercurial ShotMagic MissileCauses fire damageRequires line of sight to the targetStrong vs multiple combatantsPowerful explosionCooldown 90 s · 3 usesA magical missile hones in on its target, triggering a violent explosion along enemy battle lines.
- Master of BallisticsAugment (Area) · +15 Accuracy, +10 Reload SkillpassiveMaster of BallisticsAugment (Area)+15 Accuracy+10 Reload SkillPassive · Range 55 mCalculating angles and trajectories is difficult work best left in the hands of an expert.
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Counters
Good against
- Heavily armoured units — 72 of 90 missile damage armour-piercinge.g. Blessed Bastiladon (Solar Engine), Rotting Leviathan, Rogue Idol · The Empire: Steam Tank, Demigryph Knights
- Lightly armoured units without shields — 491 missile damage per 10 s (whole unit)e.g. Curs'd Ettin, Exalted Plaguebearers of Nurgle, Zombies · The Empire: Wolf-kin, Flagellants
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · The Empire: Steam Tank, Greatswords
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Engineer skill tree
30 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
- Barded WarhorseBarded WarhorseUnlocks at rank 7
- Mount: Barded Warhorse
- Mechanical SteedMechanical SteedUnlocks at rank 13
- Mount: Mechanical Steed
- Restock!Restock!Unlocks at rank 8
- Ability "Restock!"
- Mark of HyshMark of HyshUnlocks at rank 8
- Spell resistance: 10%
- Sigmar’s WardSigmar’s WardUnlocks at rank 8
- Missile resistance: 10%
- ImmortalityImmortalityUnlocks at rank 20
- When normally killed in action, this Hero will be wounded instead
- MentorMentorUnlocks at rank 30 · 3 levelsLevel 1
- Character will share +15% of experience earned between all other active Heroes of the same type
- Character will share +30% of experience earned between all other active Heroes of the same type
- Character will share +50% of experience earned between all other active Heroes of the same type
- Master of BallisticsMaster of BallisticsUnlocks at rank 8
- Passive ability: "Master of Ballistics"
- All-Terrain VehicleAll-Terrain Vehicle
- Attribute: Strider for Chariot and War Machine units (own army)
- Attribute: Vanguard Deployment for Chariot and War Machine units (own army)
- TriangulationTriangulation3 levelsLevel 1
- Missile strength: +3% (Hero's army)
- Missile strength: +7% (Hero's army)
- Missile strength: +12% (Hero's army)
- Blackpowder DisciplineBlackpowder Discipline
- Passive ability: "Blackpowder Discipline"
- Mercurial ShotMercurial ShotUnlocks at rank 1
- Ability: "Mercurial Shot"
- Machinist PreparationsMachinist PreparationsUnlocks at rank 1
- Gains a short range explosive damage ammunition switch
- Basic ammunition gains increased range and armour-piercing missile damage
- SurvivalistSurvivalist2 levelsLevel 1
- Hit points: +7%
- Hit points: +15%
- IndomitableIndomitable3 levelsLevel 1
- Leadership: +4
- Leadership: +8
- Leadership: +12
- BandolierBandolier3 levelsLevel 1
- Ammunition: +10%
- Ammunition: +20%
- Ammunition: +30%
- Fleet-FootedFleet-Footed3 levelsLevel 1
- Speed: +3%
- Speed: +8%
- Speed: +15%
- Piercing ShotsPiercing Shots3 levelsLevel 1
- Missile strength: +5%
- Missile strength: +10%
- Missile strength: +15%
- Extra PowderExtra Powder
- Passive ability: "Extra Powder"
- Hard to HitHard to Hit3 levelsLevel 1
- Melee defence: +3
- Melee defence: +7
- Melee defence: +12
- GunsightGunsight3 levelsLevel 1
- Armour-piercing missile damage: +14%
- Range: +10%
- Armour-piercing missile damage: +28%
- Range: +10%
- Armour-piercing missile damage: +40%
- Range: +10%
- Always ReadyAlways Ready3 levelsLevel 1
- Reload time reduction: +5%
- Reload time reduction: +10%
- Reload time reduction: +15%
- Scarred VeteranScarred Veteran3 levelsLevel 1
- Hit points: +3%
- Hit points: +8%
- Hit points: +15%
- Deadly OnslaughtDeadly Onslaught
- Ability: "Deadly Onslaught"
- Increase MobilityIncrease Mobility3 levelsLevel 1
- Increase Mobility action: Movement range is increased by an additional 5%
- Increase Mobility action: Movement range is increased by an additional 10%
- Increase Mobility action: Movement range is increased by an additional 15%
- Boost IncomeBoost Income3 levelsLevel 1
- Boost Income action: Income is modified by an additional 2%
- Boost Income action: Income is modified by an additional 4%
- Boost Income action: Income is modified by an additional 6%
- Damage WallsDamage Walls3 levelsLevel 1
- Damage Walls action: 1 additional wall breaches
- Damage Walls action: 2 additional wall breaches
- Damage Walls action: 3 additional wall breaches
- WoundWound3 levelsLevel 1
- Wound action: Additional 5% chance of wounding target
- Wound action: Additional 12% chance of wounding target
- Wound action: Additional 21% chance of wounding target
- Block ArmyBlock Army3 levelsLevel 1
- Block Army action: Movement range is modified by an additional -3%
- Block Army action: Movement range is modified by an additional -8%
- Block Army action: Movement range is modified by an additional -15%
- SpecialistSpecialist3 levelsLevel 1
- Hero action cost: -10%
- Hero action success chance: +1%
- Hero action cost: -20%
- Hero action success chance: +3%
- Hero action cost: -40%
- Hero action success chance: +6%
Every version of Engineer
3 units share this name (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.
| Version | HP | Models | Armour | Lead. | Speed | MA | MD | WS | Charge | Cost | Upkeep | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| The EmpireSupport Specialist | 3,548 | 1 | 50 | 70 | 34 | 34 | 32 | 320 | 15 | 1,000 | 250 | wh3_dlc25_emp_cha_engineer |
| The EmpireSupport Specialist | 3,986 | 1 | 70 | 70 | 78 | 34 | 32 | 320 | 50 | 1,000 | 250 | wh3_dlc25_emp_cha_engineer_warhorse |
| The EmpireSupport Specialist | 4,556 | 1 | 90 | 70 | 72 | 38 | 36 | 320 | 70 | 1,000 | 250 | wh3_dlc25_emp_cha_engineer_mechanical_steed |
Who can field it
- The Empire · Reikland
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.