Engineer skill tree & build planner
30 skills, up to rank 50. Tap a skill for a point; long-press, right-click or − takes it back. The mount, items and stat card are under the tree.
Character
- Barded WarhorseUnlocks at rank 7Mount: Barded WarhorseSmaller than their powerful Bretonnian equivalents, barding protects Imperial warhorses from blows that would otherwise fell these proud beasts.
- Mechanical SteedUnlocks at rank 13Mount: Mechanical SteedWith its powerful clockwork mechanism, this bucking equine contraption can demolish most things that suffer the impact of being in its rider’s path.
- Restock!Unlocks at rank 8Ability "Restock!"Arrows, cannonballs and more esoteric munitions are needed in endless supply on the battlefield.
- Mark of HyshUnlocks at rank 8Spell resistance: 10%Those who bear the Mark of Hysh are practitioners of the magical Lore of Light, and the bane of Chaos, for they are able to control and manipulate the White Wind of Magic.
- Sigmar’s WardUnlocks at rank 8Missile resistance: 10%The relentless drive and fury of the Hammer, harnessed for the protection of this ward’s bearer.
- ImmortalityUnlocks at rank 20When normally killed in action, this Hero will be wounded insteadWho wants to live forever? As it turns out, most beings wouldn't say no…
- MentorUnlocks at rank 30 · 3 levelsLevel 1Character will share +15% of experience earned between all other active Heroes of the same typeLevel 2 · rank 40Character will share +30% of experience earned between all other active Heroes of the same typeLevel 3 · rank 50Character will share +50% of experience earned between all other active Heroes of the same typeHaving learned much in their long years of service, this character now turns their attention to training others.
- Master of BallisticsUnlocks at rank 8Passive ability: "Master of Ballistics"If it can be shot at the foe, this one knows everything apposite about its design and use.
- All-Terrain VehicleAttribute: Strider for Chariot and War Machine units (own army)Attribute: Vanguard Deployment for Chariot and War Machine units (own army)Requires: Master of BallisticsHills, forest, desert – you name it, those clever boys from the Empire have got it covered.
- Triangulation3 levelsLevel 1Missile strength: +3% (Hero's army)Level 2Missile strength: +7% (Hero's army)Level 3Missile strength: +12% (Hero's army)Requires: Master of BallisticsEngineers use number-lore to work out the best trajectories and prime killing arcs for their war machines.
- Blackpowder DisciplinePassive ability: "Blackpowder Discipline"Requires: Master of BallisticsWorking with gunpowder takes a lot of patience – one wrong move and you might lose your trigger finger... or worse!
- Mercurial ShotUnlocks at rank 1Ability: "Mercurial Shot"Requires: Master of BallisticsAlthough always a force to be reckoned with, this generally quiet, unassuming man of learning can turn on the head of a coin into an expert killer.
- Machinist PreparationsUnlocks at rank 1Gains a short range explosive damage ammunition switchBasic ammunition gains increased range and armour-piercing missile damageRequires: 3 skill points across All-Terrain Vehicle, Triangulation, Blackpowder Discipline, Mercurial ShotAn Engineer can create machines powerful enough to counter anything the foe can throw at them. Well, that's the theory anyway…
- Survivalist2 levelsLevel 1Hit points: +7%Level 2Hit points: +15%"The enemy's fear; their blood spilt in the mud – these are the things that sustain me."
- Indomitable3 levelsLevel 1Leadership: +4Level 2Leadership: +8Level 3Leadership: +12Requires: SurvivalistThe iron will and indomitable presence of this leader ensures their followers remain steadfast when facing peril.
- Bandolier3 levelsLevel 1Ammunition: +10%Level 2Ammunition: +20%Level 3Ammunition: +30%Requires: SurvivalistProfessional soldiery means never running out of ammo at the crucial moment.
- Fleet-Footed3 levelsLevel 1Speed: +3%Level 2Speed: +8%Level 3Speed: +15%Requires: SurvivalistThose who are fleet of foot can reach the enemy faster.
- Piercing Shots3 levelsLevel 1Missile strength: +5%Level 2Missile strength: +10%Level 3Missile strength: +15%Requires: SurvivalistWhat use armour, or even magical defences, against such powerful ordnance?
- Extra PowderPassive ability: "Extra Powder"Requires: 4 skill points across Indomitable, Bandolier, Fleet-Footed, Piercing Shots
- Hard to Hit3 levelsLevel 1Melee defence: +3Level 2Melee defence: +7Level 3Melee defence: +12Requires: Extra PowderHand-to-hand combat is a lethal match of cut and thrust. However, it’s not all about offensive strikes; parries and other defensive moves can also win the day.
- Gunsight3 levelsLevel 1Armour-piercing missile damage: +14%Range: +10%Level 2Armour-piercing missile damage: +28%Range: +10%Level 3Armour-piercing missile damage: +40%Range: +10%Requires: Extra PowderA clever arrangement of lenses makes the target seem just that bit closer.
- Always Ready3 levelsLevel 1Reload time reduction: +5%Level 2Reload time reduction: +10%Level 3Reload time reduction: +15%Requires: Extra PowderDeath is always just a shot away.
- Scarred Veteran3 levelsLevel 1Hit points: +3%Level 2Hit points: +8%Level 3Hit points: +15%Requires: Extra PowderThe scars on this storied warrior reveal a veteran of many battles, a being not easy to kill and one worthy of respect and fear.
- Deadly OnslaughtAbility: "Deadly Onslaught"Requires: 4 skill points across Hard to Hit, Gunsight, Always Ready, Scarred VeteranThe war is endless. The cycle of charging, clashing, and bloody hand-to-hand fighting is without end. It will never stop.
Campaign
- Increase Mobility3 levelsLevel 1Increase Mobility action: Movement range is increased by an additional 5%Level 2 · rank 5Increase Mobility action: Movement range is increased by an additional 10%Level 3 · rank 10Increase Mobility action: Movement range is increased by an additional 15%Whether it be training harder, travelling lighter, eating less or sleeping better, there's always a way to draw more from the day.
- Boost Income3 levelsLevel 1Boost Income action: Income is modified by an additional 2%Level 2 · rank 5Boost Income action: Income is modified by an additional 4%Level 3 · rank 10Boost Income action: Income is modified by an additional 6%Such magic-users may be wise and able to offer sage advice, especially if they have scried the region.
- Damage Walls3 levelsLevel 1Damage Walls action: 1 additional wall breachesLevel 2 · rank 5Damage Walls action: 2 additional wall breachesLevel 3 · rank 10Damage Walls action: 3 additional wall breachesThey cannot stop what they cannot see.
- Wound3 levelsLevel 1Wound action: Additional 5% chance of wounding targetLevel 2 · rank 5Wound action: Additional 12% chance of wounding targetLevel 3 · rank 10Wound action: Additional 21% chance of wounding targetSuch a champion will not bend or break, but slay in their Lord's name.
- Block Army3 levelsLevel 1Block Army action: Movement range is modified by an additional -3%Level 2 · rank 5Block Army action: Movement range is modified by an additional -8%Level 3 · rank 10Block Army action: Movement range is modified by an additional -15%To sow discord and confuse the enemy, sending them down the wrong route or befuddling their senses.
- Specialist3 levelsLevel 1Hero action cost: -10%Hero action success chance: +1%Level 2Hero action cost: -20%Hero action success chance: +3%Level 3Hero action cost: -40%Hero action success chance: +6%An expert in their craft, this Hero knows all the mistakes that can be made and how to best avoid making them.
Mount
A mount comes with its skill in the tree: some the game grants at a rank, others take a skill point (picking one here takes it when the tree allows).
Items
- Weapon
- Armour
- Talisman
- Enchanted item
- Follower or banner0/2
Items this character can carry: its race's (or any race's), its kind of character, and the ones made for it; an item only some factions get is left out for a legendary lord of another faction and marked “… only” for everyone else. The arcane item slot is for spellcasters (Dwarf characters carry three Character Runes there); followers and banners share two ancillary slots.
Stats of this build
Engineer · base + skills + items; no techs, buffs, campaign or battle-context effects (vs a race, at sea…).
| Stat | Base | Build |
|---|---|---|
| Health | 3,548 | 3,548 |
| Armour | 50 | 50 |
| Leadership | 70 | 70 |
| Speed | 34 | 34 |
| Melee attack | 34 | 34 |
| Melee defence | 32 | 32 |
| Weapon strength | 320 | 320 |
| … armour-piercing | 100 | 100 |
| Charge bonus | 15 | 15 |
| Missile damage | 90 | 90 |
| Range | 135 | 135 |
| Ammunition | 40 | 40 |
| Reload time (s) | 11 | 11 |
| Ward save % | 0 | 0 |
| Physical resistance % | 0 | 0 |
| Missile resistance % | 15 | 15 |
| Spell resistance % | 0 | 0 |
| Fire resistance % | 0 | 0 |
| Magical attacks | No | No |
| Flaming attacks | No | No |
All effects of this build
No skills taken yet.
Skills and items; like lines are added up, and a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0.4, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included. A skill after a group of skills (SUBSET_REQUIRED) opens once the skill points character_skill_nodes.required_num_parents asks for are spent in that group, in any mix — the game's “Available after spending N skill points in the previous group”; each REQUIRED skill needs a point.
