
Engineer skill planner
30 skills, line by line as the game lays them out. Click or tap a skill to put a point in it; right-click or long-press takes one back. Skills that need others first stay grey until they have them; the rank counter shows the rank a character needs for the build (one point per rank, up to 50).
- Barded WarhorseUnlocks at rank 7
Mount: Barded Warhorse - Mechanical SteedUnlocks at rank 13
Mount: Mechanical SteedWith its powerful clockwork mechanism, this bucking equine contraption can demolish most things that suffer the impact of being in its rider’s path. - wh3_dlc25_skill_all_all_self_restockUnlocks at rank 8
Ability "Restock!" - Mark of HyshUnlocks at rank 8
Spell resistance: 10%Those who bear the Mark of Hysh are practitioners of the magical Lore of Light, and the bane of Chaos, for they are able to control and manipulate the White Wind of Magic. - Sigmar’s WardUnlocks at rank 8
Missile resistance: 10%The relentless drive and fury of the Hammer, harnessed for the protection of this ward’s bearer. - ImmortalityUnlocks at rank 20
When normally killed in action, this Hero will be wounded insteadWho wants to live forever? As it turns out, most beings wouldn't say no… - MentorUnlocks at rank 30 · 3 levelsLevel 1
Character will share +15% of experience earned between all other active Heroes of the same typeLevel 2 · rank 40
Character will share +30% of experience earned between all other active Heroes of the same typeLevel 3 · rank 50
Character will share +50% of experience earned between all other active Heroes of the same typeHaving learned much in their long years of service, this character now turns their attention to training others.
- Master of BallisticsUnlocks at rank 8
Passive ability: "Master of Ballistics"If it can be shot at the foe, this one knows everything apposite about its design and use. - All-Terrain Vehicle
Attribute: Strider for Chariot and War Machine units (own army)
Attribute: Vanguard Deployment for Chariot and War Machine units (own army)Requires: Master of BallisticsHills, forest, desert – you name it, those clever boys from the Empire have got it covered. - Triangulation3 levelsLevel 1
Missile strength: +3% (Hero's army)Level 2
Missile strength: +7% (Hero's army)Level 3
Missile strength: +12% (Hero's army)Requires: Master of BallisticsEngineers use number-lore to work out the best trajectories and prime killing arcs for their war machines. - wh3_dlc25_skill_all_blackpowder_discipline_enable
Passive ability: ""Requires: Master of BallisticsWorking with gunpowder takes a lot of patience – one wrong move and you might lose your trigger finger... or worse! - Mercurial ShotUnlocks at rank 1
Ability: "Mercurial Shot"Requires: Master of BallisticsAlthough always a force to be reckoned with, this generally quiet, unassuming man of learning can turn on the head of a coin into an expert killer. - Machinist PreparationsUnlocks at rank 1
Gains a short range explosive damage ammunition switch
Basic ammunition gains increased range and armour-piercing missile damageRequires 3 of: All-Terrain Vehicle, Triangulation, wh3_dlc25_skill_all_blackpowder_discipline_enable, Mercurial ShotAn Engineer can create machines powerful enough to counter anything the foe can throw at them. Well, that's the theory anyway…
- Survivalist2 levelsLevel 1
Hit points: +7%Level 2
Hit points: +15%"The enemy's fear; their blood spilt in the mud – these are the things that sustain me." - Indomitable3 levelsLevel 1
Leadership: +4Level 2
Leadership: +8Level 3
Leadership: +12Requires: SurvivalistThe iron will and indomitable presence of this leader ensures their followers remain steadfast when facing peril. - Bandolier3 levelsLevel 1
Ammunition: +10%Level 2
Ammunition: +20%Level 3
Ammunition: +30%Requires: SurvivalistProfessional soldiery means never running out of ammo at the crucial moment. - Fleet-Footed3 levelsLevel 1
Speed: +3%Level 2
Speed: +8%Level 3
Speed: +15%Requires: SurvivalistThose who are fleet of foot can reach the enemy faster. - Piercing Shots3 levelsLevel 1
Missile strength: +5%Level 2
Missile strength: +10%Level 3
Missile strength: +15%Requires: SurvivalistWhat use armour, or even magical defences, against such powerful ordnance? - Extra Powder
Passive ability: "Extra Powder"Requires all: Indomitable, Bandolier, Fleet-Footed, Piercing Shots - Hard to Hit3 levelsLevel 1
Melee defence: +3Level 2
Melee defence: +7Level 3
Melee defence: +12Requires: Extra PowderHand-to-hand combat is a lethal match of cut and thrust. However, it’s not all about offensive strikes; parries and other defensive moves can also win the day. - Gunsight3 levelsLevel 1
Armour-piercing missile damage: +14%
Range: +10%Level 2
Armour-piercing missile damage: +28%
Range: +10%Level 3
Armour-piercing missile damage: +40%
Range: +10%Requires: Extra PowderA clever arrangement of lenses makes the target seem just that bit closer. - Always Ready3 levelsLevel 1
Reload time reduction: +5%Level 2
Reload time reduction: +10%Level 3
Reload time reduction: +15%Requires: Extra PowderDeath is always just a shot away. - Scarred Veteran3 levelsLevel 1
Hit points: +3%Level 2
Hit points: +8%Level 3
Hit points: +15%Requires: Extra PowderThe scars on this storied warrior reveal a veteran of many battles, a being not easy to kill and one worthy of respect and fear. - Deadly Onslaught
Ability: "Deadly Onslaught"Requires all: Hard to Hit, Gunsight, Always Ready, Scarred VeteranThe war is endless. The cycle of charging, clashing, and bloody hand-to-hand fighting is without end. It will never stop.
- Increase Mobility3 levelsLevel 1
Increase Mobility action: Movement range is increased by an additional 5%Level 2 · rank 5
Increase Mobility action: Movement range is increased by an additional 10%Level 3 · rank 10
Increase Mobility action: Movement range is increased by an additional 15%Whether it be training harder, travelling lighter, eating less or sleeping better, there's always a way to draw more from the day. - Boost Income3 levelsLevel 1
Boost Income action: Income is modified by an additional 2%
Income from all buildings: -2% (local province)
Income from all buildings: +2% (local province)Level 2 · rank 5
Boost Income action: Income is modified by an additional 4%
Income from all buildings: -4% (local province)
Income from all buildings: +4% (local province)Level 3 · rank 10
Boost Income action: Income is modified by an additional 6%
Income from all buildings: -6% (local province)
Income from all buildings: +6% (local province)Such magic-users may be wise and able to offer sage advice, especially if they have scried the region. - Damage Walls3 levelsLevel 1
Damage Walls action: 1 additional wall breachesLevel 2 · rank 5
Damage Walls action: 2 additional wall breachesLevel 3 · rank 10
Damage Walls action: 3 additional wall breachesThey cannot stop what they cannot see. - Wound3 levelsLevel 1
Wound action: Additional 5% chance of wounding targetLevel 2 · rank 5
Wound action: Additional 12% chance of wounding targetLevel 3 · rank 10
Wound action: Additional 21% chance of wounding targetSuch a champion will not bend or break, but slay in their Lord's name. - Block Army3 levelsLevel 1
Block Army action: Movement range is modified by an additional -3%Level 2 · rank 5
Block Army action: Movement range is modified by an additional -8%Level 3 · rank 10
Block Army action: Movement range is modified by an additional -15%To sow discord and confuse the enemy, sending them down the wrong route or befuddling their senses. - Specialist3 levelsLevel 1
Hero action cost: -10%
Hero action success chance: +1%Level 2
Hero action cost: -20%
Hero action success chance: +3%Level 3
Hero action cost: -40%
Hero action success chance: +6%An expert in their craft, this Hero knows all the mistakes that can be made and how to best avoid making them.
All effects of this build
No skills taken yet.
Like lines are added up; a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included.