Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Seneschal of the White Wolf unit card

Seneschal of the White Wolf

Lord· Lord· 1 model at Ultra size

Comes with Lords of the End Times - Empire(Warhammer III)

Skill tree →Duel it in the combat calculator →

Seneschal of the White Wolf is Empire lord: 4,288 HP, armour 95, melee attack 50, melee defence 44, weapon strength 470. It costs 1,100 in the campaign and 650 in multiplayer. It comes with Lords of the End Times - Empire. Unit key wh3_dlc29_emp_cha_seneschal_of_the_white_wolf. Patch 9.0.4, from the game's data tables.

Health

4,288

bottom 21% of class

Armour

95

top 25% of class

Leadership

72

bottom 30% of class

Speed

34

bottom 8% of class

Melee attack

50

top 47% of class

Melee defence

44

bottom 48% of class

Weapon strength

140 base + 330 armour-piercing

470

top 29% of class

Charge bonus

50

top 50% of class

Attributes

  • Encourage

    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

Abilities

  • Wilderness' BastionAugment · +12 Melee Defence, +10% Damage Resistancepassive
  • Commanding PresenceAugment (Area) · +8 Leadershipactive
  • Crush the WeakAugment · +8 Melee Attack, +15% Armour-Piercing Weapon Damage…passive
  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive
  • Foe-SeekerAugment · +25% Charge Speed, +25% Speedactive
  • Stand Your Ground!Augment (Area) · +24 Melee Defence, +16 Leadershipactive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Patch changes

Patch 9.0.3wh3_dlc29_emp_cha_seneschal_of_the_white_wolf

  • Armour90 → 95(+5)
  • Melee attack46 → 50(+4)
  • Charge bonus41 → 50(+9)

Patch 9.0wh3_dlc29_emp_cha_seneschal_of_the_white_wolf

New unit in this patch.

Patch 9.0.3wh3_dlc29_emp_cha_seneschal_of_the_white_wolf_warhorse

  • Armour110 → 115(+5)
  • Melee attack46 → 50(+4)
  • Charge bonus66 → 75(+9)

Patch 9.0wh3_dlc29_emp_cha_seneschal_of_the_white_wolf_warhorse

New unit in this patch.

Seneschal of the White Wolf skill tree

51 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.

Plan Seneschal of the White Wolf's skills

  1. Barded Warhorse
  2. Commanding Presence
  3. Hold the Line!
  4. Mark of Hysh
  5. Ulric’s Ward
  6. Soldiers of Renown
  7. Immortality
  8. Mentor
  1. Riders of Middenland
  2. Middenland War Levy
  3. Ride the Wayward Winds
  4. Martial Ferocity
  1. Frost-Hardened Resolve
  2. Killing Run
  3. Crushing Charge
  4. Wilderness' Bastion
  1. Hard to Hit
  2. Devastating Charge
  3. Full Plate Armour
  4. Scarred Veteran
  5. Deadly Blade
  6. Foe-Seeker
  7. Wound-Maker
  8. Blade Master
  9. Indomitable
  10. Blade Shield
  11. Deadly Onslaught
  1. Inspiring Presence
  2. Emperor's Finest
  3. Speed of Horse
  4. Pistolkorps
  5. Noble Beasts
  6. Mighty Forge
  7. Imperial Gunnery
  8. Rally!
  9. Strength of Hardship
  10. Sharpshooter
  11. Taste for Battle
  12. Artillery Master
  13. Stand Your Ground!
  1. Route Marcher
  2. Iron Disciplinarian
  3. Leader of Renown
  4. Reassuring Presence
  5. Fervent
  6. Irrepressible
  7. Lightning Strike
  8. Quartermaster
  9. Logistician
  10. Alert
  11. Headhunter

Every version of Seneschal of the White Wolf

2 units share this name (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.

VersionHPModelsArmourLead.SpeedMAMDWSChargeCostUpkeepUnit key
The EmpireLord4,28819572345044470501,100275wh3_dlc29_emp_cha_seneschal_of_the_white_wolf
The EmpireLord4,906111572785044470751,350337wh3_dlc29_emp_cha_seneschal_of_the_white_wolf_warhorse

Who can field it

  • The Empire · Reikland

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.