
The Black Lions (War Wagons – Helblasters)
Chariot· Field Gun Chariot· Tier 4· 4 models (crew of 8) at Ultra sizeRegiment of Renown
Comes with The Hunter & The Beast(Warhammer II)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
The Black Lions (War Wagons – Helblasters) are Empire chariot: 4,672 HP across 4 models, armour 80, melee attack 24, melee defence 17, weapon strength 26, range 250 m, missile damage 2,700 per 10 s for the whole unit. It costs 1,900 in the campaign and in multiplayer. They come with The Hunter & The Beast. Unit key wh2_dlc13_emp_veh_war_wagon_ror_0. Patch 9.0.4, from the game's data tables.
Health
1,168 per model
4,672
Armour
80
Leadership
75
Speed
60
Melee attack
24
Melee defence
17
Weapon strength
20 base + 6 armour-piercing
26
Charge bonus
29
Ranged
Range
250 m
Ammunition
17
Missile damage
18 base + 57 AP, 9 projectiles per shot
75
Reload time
10 s
Damage per 10 s
675
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Counters
Good against
- Heavily armoured units — 57 of 75 missile damage armour-piercinge.g. Blessed Bastiladon (Solar Engine), Rotting Leviathan, Rogue Idol · The Empire: Steam Tank, Demigryph Knights
- Lightly armoured units without shields — 2,700 missile damage per 10 s (whole unit)e.g. Curs'd Ettin, Exalted Plaguebearers of Nurgle, Zombies · The Empire: Wolf-kin, Flagellants
- Light infantry-sized units — large, mass 3,300e.g. Exalted Plaguebearers of Nurgle, Zombies, Zombie Pirate Deckhand Mob · The Empire: Teutogen Guard, Greatswords
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · The Empire: Demigryph Knights (Halberds), Halberdiers
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Luminark of Hysh (6.64× faster)
Loses to, at a similar price: Chaos Knights of Nurgle (953.83× slower), Chaos Knights of Tzeentch (939.70× slower), Chaos Knights of Slaanesh (900.25× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,900 multiplayer gold. Empire units ranked.
Who can field it
- The Empire · Reikland
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.