Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Gunderman's Surefires (Handgunners) unit card

Gunderman's Surefires (Handgunners)

Missile infantry· Missile Infantry· Tier 2· 90 models at Ultra size

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Gunderman's Surefires (Handgunners) are Empire missile infantry: 6,210 HP across 90 models, armour 20, melee attack 28, melee defence 25, weapon strength 24, range 160 m, missile damage 1,523 per 10 s for the whole unit. It costs 800 in the campaign and in multiplayer. Unit key wh2_dlc13_emp_inf_handgunners_ror_0. Patch 9.0.4, from the game's data tables.

Health

69 per model

6,210

bottom 44% of class

Armour

20

bottom 25% of class

Leadership

50

bottom 14% of class

Speed

33

bottom 22% of class

Melee attack

28

top 34% of class

Melee defence

25

bottom 49% of class

Weapon strength

21 base + 3 armour-piercing

24

bottom 15% of class

Charge bonus

4

bottom 15% of class

Ranged

Range

160 m

top 37% of class

Ammunition

22

bottom 41% of class

Missile damage

5 base + 17 AP

22

bottom 49% of class

Reload time

13 s

bottom 8% of class

Damage per 10 s

17

bottom 16% of class

Attributes

  • Vanguard Deployment

    This unit can deploy outside the deployment zone.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Stalk

    This unit can move hidden in any terrain.

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Who can field it

  • The Empire · Reikland · extended roster

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Extended roster: every race above has this unit only through campaign_exclusive rows of units_custom_battle_permissions — CA's note: such units are “filtered out of matchmaking and are generally disabled when unit caps setting is enabled” (“Unable to recruit with unit caps enabled”). So: Custom Battle with Unit caps off, at the multiplayer cost, but not in ranked battles. Race rankings and best-unit lists leave such a unit out for those races.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.