Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
TW Database
Fellwolf Brotherhood (Knights of the White Wolf) unit card

Fellwolf Brotherhood (Knights of the White Wolf)

Melee cavalry· Cavalry· Tier 3· 60 models at Ultra sizeRegiment of Renown

Health

116 per model

6,960

top 42% of class

Armour

100

top 41% of class

Leadership

85

top 12% of class

Speed

78

bottom 33% of class

Melee attack

49

top 5% of class

Melee defence

50

top 12% of class

Weapon strength

18 base + 35 armour-piercing

53

top 23% of class

Charge bonus

35

bottom 20% of class

Attributes

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Immune to Psychology

    The unit is immune to psychological attacks (Fear & Terror).

  • Unyielding Assault

    This unit can never have its Melee Attack reduced during battle.

Abilities

  • Crush the WeakAugment · +15% Charge Speed, +15% Speed…passive
  • BerserkAugment · +13 Melee Attack, +20 Physical Resistance…passive

Patch changes

Patch 9.0

New unit in this patch.

Who can field it

  • Reikland

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.