
Templehof Luminark (Luminark of Hysh)
Chariot· Magic Chariot· Tier 4· 1 model (crew of 2) at Ultra sizeRegiment of Renown
Comes with The Grim & The Grave(Warhammer I)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Templehof Luminark (Luminark of Hysh) is Empire chariot: 4,648 HP, armour 60, melee attack 17, melee defence 12, weapon strength 26, range 320 m, missile damage 2,045 per 10 s for the whole unit. It costs 1,900 in the campaign and in multiplayer. It comes with The Grim & The Grave. Unit key wh_dlc04_emp_veh_templehof_luminark_0. Patch 9.0.4, from the game's data tables.
Health
4,648
Armour
60
Leadership
70
Speed
50
Melee attack
17
Melee defence
12
Weapon strength
20 base + 6 armour-piercing
26
Charge bonus
18
Ranged
Range
320 m
Ammunition
14
Missile damage
495 base + 855 AP, explosion 270 + 630 AP
2,250
Reload time
11 s
Damage per 10 s
2,045
Attributes
- Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
Abilities
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
- Net of AmyntokHexactiveNet of AmyntokHexCooldown 90 s · Duration 20 s · 3 uses · Wind-up 3 sThe Wizard casts an arcane net, created to hold the Great Deceiver himself. Any caught in its strands will struggle to act.
- Locus of HyshHex of the WindspassiveLocus of HyshHex of the WindsPassiveAs Hysh gathers and swirls around the Luminark, it creates a becalming eddy that other magical winds struggle to penetrate.
- Aura of ProtectionWard Save · +10% Damage ResistancepassiveAura of ProtectionWard Save+10% Damage ResistancePassive · Range 55 mThe magical aura surrounding this unit protects allies from harm.
Counters
Good against
- Heavily armoured units — 855 of 1350 missile damage armour-piercinge.g. Blessed Bastiladon (Solar Engine), Rotting Leviathan, Rogue Idol · The Empire: Steam Tank, Demigryph Knights
- Units with physical resistance — magical missilese.g. Hexwraiths, Cairn Wraiths, Syreens
- Units weak to fire — flaming missilese.g. Malevolent Treeman, Chaos Frost Dragon, Treeman
- Lightly armoured units without shields — 2,045 missile damage per 10 s (whole unit)e.g. Curs'd Ettin, Exalted Plaguebearers of Nurgle, Zombies · The Empire: Wolf-kin, Flagellants
- Light infantry-sized units — large, mass 4,100e.g. Exalted Plaguebearers of Nurgle, Zombies, Zombie Pirate Deckhand Mob · The Empire: Teutogen Guard, Greatswords
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · The Empire: Demigryph Knights (Halberds), Halberdiers
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Loses to, at a similar price: Chaos Knights of Tzeentch (5434.46× slower), Chaos Knights of Khorne (5206.28× slower), Chaos Knights of Slaanesh (5206.28× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,900 multiplayer gold. Empire units ranked.
Who can field it
- The Empire · Reikland
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.