Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Templehof Luminark (Luminark of Hysh) unit card

Templehof Luminark (Luminark of Hysh)

Chariot· Magic Chariot· Tier 4· 1 model (crew of 2) at Ultra sizeRegiment of Renown

Comes with The Grim & The Grave(Warhammer I)

Duel it in the combat calculator →

Templehof Luminark (Luminark of Hysh) is Empire chariot: 4,648 HP, armour 60, melee attack 17, melee defence 12, weapon strength 26, range 320 m, missile damage 2,045 per 10 s for the whole unit. It costs 1,900 in the campaign and in multiplayer. It comes with The Grim & The Grave. Unit key wh_dlc04_emp_veh_templehof_luminark_0. Patch 9.0.4, from the game's data tables.

Health

4,648

bottom 3% of class

Armour

60

bottom 27% of class

Leadership

70

bottom 42% of class

Speed

50

bottom 21% of class

Melee attack

17

bottom 8% of class

Melee defence

12

bottom 2% of class

Weapon strength

20 base + 6 armour-piercing

26

bottom 8% of class

Charge bonus

18

bottom 9% of class

Ranged

Range

320 m

top 41% of class

Ammunition

14

bottom 14% of class

Missile damage

495 base + 855 AP, explosion 270 + 630 AP

2,250

top 3% of class

Reload time

11 s

bottom 28% of class

Damage per 10 s

2,045

top 3% of class

Attributes

  • Encourage

    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Abilities

  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive
  • Net of AmyntokHexactive
  • Locus of HyshHex of the Windspassive
  • Aura of ProtectionWard Save · +10% Damage Resistancepassive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 0.3% of the game's 152 cavalry and chariots units in melee. Per 1,000 gold: 0.1 damage per second against Chaos Warriors; it lasts 6.8 s against one unit of them.

Loses to, at a similar price: Chaos Knights of Tzeentch (5434.46× slower), Chaos Knights of Khorne (5206.28× slower), Chaos Knights of Slaanesh (5206.28× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,900 multiplayer gold. Empire units ranked.

Who can field it

  • The Empire · Reikland

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.