Templehof Luminark (Luminark of Hysh)
Chariot· Magic Chariot· Tier 4· 1 model (crew of 2) at Ultra sizeRegiment of Renown
Health
4,648
Armour
60
Leadership
70
Speed
50
Melee attack
17
Melee defence
12
Weapon strength
20 base + 6 armour-piercing
26
Charge bonus
18
Ranged
Range
320 m
Ammunition
14
Missile damage
495 base + 855 AP, explosion 270 + 630 AP
2,250
Reload time
11 s
Damage per 10 s
2,045
Attributes

Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
Abilities
WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Net of AmyntokHexactiveNet of AmyntokHexCooldown 90 s · Duration 20 s · 3 uses · Wind-up 3 sThe Wizard casts an arcane net, created to hold the Great Deceiver himself. Any caught in its strands will struggle to act.
Locus of HyshHex of the WindspassiveLocus of HyshHex of the WindsPassiveAs Hysh gathers and swirls around the Luminark, it creates a becalming eddy that other magical winds struggle to penetrate.
Aura of ProtectionWard Save · +10 Damage ResistancepassiveAura of ProtectionWard Save+10 Damage ResistancePassive · Range 55 mThe magical aura surrounding this unit protects allies from harm.
Who can field it
- Reikland
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.