Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Huntsman General unit card

Huntsman General

Lord· Lord· 1 model at Ultra size

Comes with The Hunter & The Beast(Warhammer II)

Skill tree →Duel it in the combat calculator →

Huntsman General is Empire lord: 3,908 HP, armour 45, melee attack 43, melee defence 40, weapon strength 360, range 180 m, missile damage 500 per 10 s for the whole unit. It costs 1,000 in the campaign and 750 in multiplayer. It comes with The Hunter & The Beast. Unit key wh2_dlc13_emp_cha_huntsmarshal_0. Patch 9.0.4, from the game's data tables.

Health

3,908

bottom 9% of class

Armour

45

bottom 25% of class

Leadership

70

bottom 10% of class

Speed

36

bottom 17% of class

Melee attack

43

bottom 36% of class

Melee defence

40

bottom 39% of class

Weapon strength

270 base + 90 armour-piercing

360

bottom 25% of class

Charge bonus

30

bottom 19% of class

Ranged

Range

180 m

top 35% of class

Ammunition

45

top 25% of class

Missile damage

240 base + 160 AP

400

top 5% of class

Reload time

8 s

bottom 45% of class

Damage per 10 s

500

top 15% of class

Attributes

  • Encourage

    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

  • Vanguard Deployment

    This unit can deploy outside the deployment zone.

  • Fire Whilst Moving

    This unit can fire while on the move.

  • Stalk

    This unit can move hidden in any terrain.

Abilities

  • Arrow of AqshyMagic Missile · Causes fire damage, Requires line of sight to the target…active
  • Hail of FireAugment (Area) · +30 Reload Skillactive
  • Oil FlaskMagic Missile · Applies +50% Flame Weakness and -48% Speed on contact, Requires line of sight to the targetactive
  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Huntsman General skill tree

51 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.

Plan Huntsman General's skills

  1. Brass-Lunged
  2. Hold the Line!
  3. Mark of Hysh
  4. Sigmar’s Ward
  5. Soldiers of Renown
  6. Immortality
  7. Mentor
  1. Circle of Protection
  2. Experienced Hunter
  3. Survival Expert
  1. Arrow of Aqshy
  2. Seasoned Marksman
  3. Destroy the Heart
  4. Locked & Loaded
  5. Sure & True
  6. Quiver of Aqshy
  1. Hard to Hit
  2. Devastating Charge
  3. Full Plate Armour
  4. Scarred Veteran
  5. Deadly Blade
  6. Hail of Fire
  7. Wound-Maker
  8. Blade Master
  9. Indomitable
  10. Blade Shield
  11. Funnel of Flame
  1. Inspiring Presence
  2. Emperor's Finest
  3. Speed of Horse
  4. Pistolkorps
  5. Noble Beasts
  6. Mighty Forge
  7. Imperial Gunnery
  8. Rally!
  9. Strength of Hardship
  10. Sharpshooter
  11. Taste for Battle
  12. Artillery Master
  13. Stand Your Ground!
  1. Route Marcher
  2. Iron Disciplinarian
  3. Leader of Renown
  4. Reassuring Presence
  5. Fervent
  6. Irrepressible
  7. Lightning Strike
  8. Quartermaster
  9. Logistician
  10. Alert
  11. Headhunter

Who can field it

  • The Empire · Reikland

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.