Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Swords of Ulric (Swordsmen) unit card

Swords of Ulric (Swordsmen)

Melee infantry· Sword Infantry· Tier 2· 120 models at Ultra size

Duel it in the combat calculator →

Swords of Ulric (Swordsmen) are Empire melee infantry: 8,280 HP across 120 models, armour 30, melee attack 34, melee defence 32, weapon strength 31. It costs 550 in the campaign and in multiplayer. Unit key wh2_dlc13_emp_inf_swordsmen_ror_0. Patch 9.0.4, from the game's data tables.

Health

69 per model

8,280

bottom 27% of class

Armour

shield blocks 35% of small-arms missiles from the front (not artillery)

30

bottom 33% of class

Leadership

60

bottom 19% of class

Speed

30

bottom 25% of class

Melee attack

34

bottom 48% of class

Melee defence

32

bottom 39% of class

Weapon strength

23 base + 8 armour-piercing

31

bottom 37% of class

Charge bonus

18

bottom 45% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

Abilities

  • FrenzyAugment · +10% Charge Bonus, +10 Melee Attack…passive

Counters

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 40.5% of the game's 194 infantry units in melee. Per 1,000 gold: 174.4 damage per second against Chaos Warriors; it lasts 51.2 s against one unit of them.

Beats, at a similar price: Grail Reliquae (134.64× faster), Warp-Grinders (6.75× faster), Eshin Triads (3.53× faster)

Loses to, at a similar price: Hobgoblin Cutthroats (1.73× slower), Orc Boyz (1.66× slower), Marauders of Khorne (1.64× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 550 multiplayer gold.

Who can field it

  • The Empire · Reikland · extended roster

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Extended roster: every race above has this unit only through campaign_exclusive rows of units_custom_battle_permissions — CA's note: such units are “filtered out of matchmaking and are generally disabled when unit caps setting is enabled” (“Unable to recruit with unit caps enabled”). So: Custom Battle with Unit caps off, at the multiplayer cost, but not in ranked battles. Race rankings and best-unit lists leave such a unit out for those races.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.