Hertwig van Hal
Hero· Missile Specialist· 1 model at Ultra size
Comes with The Hunter & The Beast(Warhammer II)
Skill tree →Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Hertwig van Hal is Empire hero: 3,988 HP, armour 45, melee attack 40, melee defence 38, weapon strength 330, range 90 m, missile damage 375 per 10 s for the whole unit. It costs 1,000 in the campaign and 600 in multiplayer. It comes with The Hunter & The Beast. Unit key wh2_dlc13_emp_cha_hunter_doctor_hertwig_van_hal_0. Patch 9.0.4, from the game's data tables.
Health
3,988
Armour
45
Leadership
70
Speed
34
Melee attack
40
Melee defence
38
Weapon strength
230 base + 100 armour-piercing
330
Charge bonus
30
Ranged
Range
90 m
Ammunition
50
Missile damage
33 base + 117 AP
150
Reload time
4 s
Damage per 10 s
375
Attributes
- Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Immune to Psychology
The unit is immune to psychological attacks (Fear & Terror).
- Fire Whilst Moving
This unit can fire while on the move.
Abilities
- Patch UpRegeneration · Replenishes hit points of combatantsactivePatch UpRegenerationReplenishes hit points of combatantsCooldown 90 s · Duration 7 s · 3 usesAs a battlefield surgeon of great repute, Hertwig is able to swiftly dress the wounds of targeted friendly units, restoring their health.
- Hunter's CallAugment (Area) · +24 Melee DefenceactiveHunter's CallAugment (Area)+24 Melee DefenceCooldown 120 s · Duration 32 s · 3 uses · Range 35 mWhen he shouts to stand and fight, his loyal men listen and heed their leader.
- Grim ResolveAugment (Area) · +4 LeadershippassiveGrim ResolveAugment (Area)+4 LeadershipPassive · Range 55 mThe Empire's dark guardians do not retreat. Neither do they surrender, even when faced with seemingly insurmountable odds.
- Tools of JudgementAugment · +12 Melee Attack, +12 Melee DefencepassiveTools of JudgementAugment+12 Melee Attack+12 Melee DefencePassiveWhen serving as judge, jury and executioner, one must have the correct tools if the wicked are to be weeded out for punishment.
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
- AccusationHex · -30 Armour, -24 Melee Defence…activeAccusationHex-30 Armour-24 Melee Defence-20% Missile Resistance-20% Physical ResistanceCooldown 90 s · Duration 35 sThe Witch Hunter levels his finger across the battlefield and accuses one of the enemy of arch-heresy!
- SlipperyAugment · +25% Speed, +24 Melee DefenceactiveSlipperyAugment+25% Speed+24 Melee DefenceCooldown 60 s · Duration 25 sThose who are "slippery" cannot be cornered or pinned - they simply "slip" away…
Counters
Good against
- Heavily armoured units — 117 of 150 missile damage armour-piercinge.g. Blessed Bastiladon (Solar Engine), Rotting Leviathan, Rogue Idol · The Empire: Steam Tank, Demigryph Knights
- Units with physical resistance — magical melee attackse.g. Hexwraiths, Cairn Wraiths, Syreens
- Lightly armoured units without shields — 375 missile damage per 10 s (whole unit)e.g. Curs'd Ettin, Exalted Plaguebearers of Nurgle, Zombies · The Empire: Wolf-kin, Flagellants
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · The Empire: Steam Tank, Greatswords
- Missile fire — armour 45, no shielde.g. Ratling Guns, Stormfiends (Ratling Cannons), Chameleon Stalkers · The Empire: Amethyst Outriders, The Bordermen (Outriders – Grenade Launchers)
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Hertwig van Hal skill tree
30 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
- AccusationAccusationUnlocks at rank 3
- Ability: "Accusation"
- Grim ResolveGrim ResolveUnlocks at rank 7
- Passive Ability: "Grim Resolve"
- Tools of JudgementTools of JudgementUnlocks at rank 15
- Passive Ability: "Tools of Judgement"
- Arcane SafeguardsArcane SafeguardsUnlocks at rank 10 · 2 levelsLevel 1
- Ward save: +5%
- Ward save: +10%
- Mark of HyshMark of HyshUnlocks at rank 8
- Spell resistance: 10%
- Sigmar's WillSigmar's WillUnlocks at rank 10
- Enables flaming attacks
- Corruption: -3 (local province)
- Sigmar’s WardSigmar’s WardUnlocks at rank 8
- Missile resistance: 10%
- Strict ObedienceStrict ObedienceUnlocks at rank 10
- Attribute: Unbreakable
- Physical resistance: 10%
- TemplarTemplar
- Vigour loss reduction: -33% against all Chaos, Norsca, Daemons and Greenskin factions (Hero's army)
- Enemy Winds of Magic power reserve: -5 per turn (enemy armies in local province)
- Way of the WolfWay of the WolfUnlocks at rank 10
- Attribute: Stalk
- Speed: +10%
- Ambush success chance: +20% (Hero's army)
- Shadowy ServantShadowy Servant
- Attribute: Snipe
- Armour-piercing missile damage: +15%
- Purifying FlamesPurifying FlamesUnlocks at rank 10
- Cleanse Corruption action: Corruption is reduced by an additional 3
- Enables flaming attacks
- Imperial CelebrantImperial Celebrant
- Assassinate action: Additional 35% success chance
- Hero action cost: -20% for Witch Hunters
- Enemy Hero action success chance: -25%
- Bloody BladeBloody Blade
- Weapon strength: +10%
- Gutter FighterGutter Fighter3 levelsLevel 1
- Melee attack: +3
- Melee attack: +7
- Melee attack: +12
- ElusiveElusive3 levelsLevel 1
- Melee defence: +3
- Melee defence: +7
- Melee defence: +12
- Silver BulletsSilver Bullets3 levelsLevel 1
- Missile strength: +4%
- Missile strength: +9%
- Missile strength: +15%
- Fleet-FootedFleet-Footed3 levelsLevel 1
- Speed: +3%
- Speed: +8%
- Speed: +15%
- Extra PowderExtra Powder
- Passive ability: "Extra Powder"
- OpportunistOpportunist3 levelsLevel 1
- Charge bonus: +4
- Charge bonus: +9
- Charge bonus: +15
- Counter-StrikerCounter-Striker3 levelsLevel 1
- Melee attack: +3
- Melee attack: +7
- Melee attack: +12
- SurvivalistSurvivalist3 levelsLevel 1
- Hit points: +3%
- Hit points: +8%
- Hit points: +15%
- Cornered RatCornered Rat3 levelsLevel 1
- Leadership: +2
- Leadership: +5
- Leadership: +9
- SlipperySlippery
- Ability: "Slippery"
- ScavengeScavenge3 levelsLevel 1
- Scavenge action: Income from post-battle loot is increased by an additional 3%
- Scavenge action: Income from post-battle loot is increased by an additional 8%
- Scavenge action: Income from post-battle loot is increased by an additional 15%
- Cleanse CorruptionCleanse Corruption3 levelsLevel 1
- Cleanse Corruption action: Corruption is reduced by an additional 1
- Cleanse Corruption action: Corruption is reduced by an additional 2
- Cleanse Corruption action: Corruption is reduced by an additional 3
- Damage WallsDamage Walls3 levelsLevel 1
- Damage Walls action: 1 additional wall breaches
- Damage Walls action: 2 additional wall breaches
- Damage Walls action: 3 additional wall breaches
- AssassinateAssassinate3 levelsLevel 1
- Assassinate action: Additional 3% success chance
- Assassinate action: Additional 8% success chance
- Assassinate action: Additional 15% success chance
- Block ArmyBlock Army3 levelsLevel 1
- Block Army action: Movement range is modified by an additional -3%
- Block Army action: Movement range is modified by an additional -8%
- Block Army action: Movement range is modified by an additional -15%
- SpecialistSpecialist3 levelsLevel 1
- Hero action cost: -10%
- Hero action success chance: +1%
- Hero action cost: -20%
- Hero action success chance: +3%
- Hero action cost: -40%
- Hero action success chance: +6%
Who can field it
- The Empire · Reikland · extended roster
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Extended roster: every race above has this unit only through campaign_exclusive rows of units_custom_battle_permissions — CA's note: such units are “filtered out of matchmaking and are generally disabled when unit caps setting is enabled” (“Unable to recruit with unit caps enabled”). So: Custom Battle with Unit caps off, at the multiplayer cost, but not in ranked battles. Race rankings and best-unit lists leave such a unit out for those races.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.