
Sigmar's Sons (Swordsmen)
Melee infantry· Sword Infantry· Tier 2· 120 models at Ultra sizeRegiment of Renown
Comes with The Grim & The Grave(Warhammer I)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Sigmar's Sons (Swordsmen) are Empire melee infantry: 8,880 HP across 120 models, armour 30, melee attack 41, melee defence 41, weapon strength 30. It costs 700 in the campaign and in multiplayer. They come with The Grim & The Grave. Unit key wh_dlc04_emp_inf_sigmars_sons_0. Patch 9.0.4, from the game's data tables.
Health
74 per model
8,880
Armour
shield blocks 35% of small-arms missiles from the front (not artillery)
30
Leadership
100
Speed
30
Melee attack
41
Melee defence
41
Weapon strength
23 base + 7 armour-piercing
30
Charge bonus
20
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Unbreakable
This unit does not suffer any form of leadership loss and will never rout.
Counters
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · The Empire: Steam Tank, Greatswords
- Heavy large units — infantry-sized, mass 100e.g. Dread Maw, Thunderbarge, Thundertusk · The Empire: Steam Tank, Amethyst Land Ship
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Warp-Grinders (7.91× faster), Eshin Triads (3.62× faster), Syreens (3.21× faster)
Loses to, at a similar price: Greatswords (2.04× slower), Chaos Warriors (1.75× slower), Chaos Warriors of Tzeentch (1.68× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 700 multiplayer gold. Empire units ranked.
Who can field it
- The Empire · Reikland
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.