The White Wolves (Huntsmen)
Missile infantry· Missile Infantry· Tier 2· 90 models at Ultra sizeRegiment of Renown
Health
69 per model
6,210
Armour
25
Leadership
65
Speed
36
Melee attack
36
Melee defence
32
Weapon strength
21 base + 7 armour-piercing
28
Charge bonus
14
Ranged
Range
160 m
Ammunition
22
Missile damage
16 base + 4 AP
20
Reload time
11 s
Damage per 10 s
18
Attributes

Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Vanguard Deployment
This unit can deploy outside the deployment zone.

Woodsman
This unit can pass through trees.

Immune to Psychology
The unit is immune to psychological attacks (Fear & Terror).

Fire Whilst Moving
This unit can fire while on the move.

Stalk
This unit can move hidden in any terrain.
Who can field it
- Reikland
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.