Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
The White Wolves (Huntsmen) unit card

The White Wolves (Huntsmen)

Missile infantry· Missile Infantry· Tier 2· 90 models at Ultra sizeRegiment of Renown

Comes with The Hunter & The Beast(Warhammer II)

Duel it in the combat calculator →

The White Wolves (Huntsmen) are Empire missile infantry: 6,210 HP across 90 models, armour 25, melee attack 36, melee defence 32, weapon strength 28, range 160 m, missile damage 1,636 per 10 s for the whole unit. It costs 900 in the campaign and in multiplayer. They come with The Hunter & The Beast. Unit key wh2_dlc13_emp_inf_huntsmen_ror_0. Patch 9.0.4, from the game's data tables.

Health

69 per model

6,210

bottom 44% of class

Armour

25

bottom 35% of class

Leadership

65

top 41% of class

Speed

36

bottom 49% of class

Melee attack

36

top 17% of class

Melee defence

32

top 29% of class

Weapon strength

21 base + 7 armour-piercing

28

bottom 49% of class

Charge bonus

14

top 27% of class

Ranged

Range

160 m

top 37% of class

Ammunition

22

bottom 41% of class

Missile damage

16 base + 4 AP

20

bottom 43% of class

Reload time

11 s

bottom 32% of class

Damage per 10 s

18

bottom 27% of class

Attributes

  • Encourage

    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

  • Vanguard Deployment

    This unit can deploy outside the deployment zone.

  • Woodsman

    This unit can pass through trees.

  • Immune to Psychology

    The unit is immune to psychological attacks (Fear & Terror).

  • Fire Whilst Moving

    This unit can fire while on the move.

  • Stalk

    This unit can move hidden in any terrain.

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Who can field it

  • The Empire · Reikland

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.