Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Witch Hunter unit card

Witch Hunter

Hero· Missile Specialist· 1 model at Ultra size

Skill tree →Duel it in the combat calculator →

Witch Hunter is Empire hero: 3,688 HP, armour 45, melee attack 36, melee defence 34, weapon strength 330, range 90 m, missile damage 375 per 10 s for the whole unit. It costs 1,000 in the campaign and 500 in multiplayer. Unit key wh_main_emp_cha_witch_hunter. Patch 9.0.4, from the game's data tables.

Health

3,688

bottom 15% of class

Armour

45

bottom 33% of class

Leadership

65

top 50% of class

Speed

34

bottom 12% of class

Melee attack

36

bottom 34% of class

Melee defence

34

bottom 47% of class

Weapon strength

230 base + 100 armour-piercing

330

bottom 45% of class

Charge bonus

30

bottom 29% of class

Ranged

Range

90 m

bottom 2% of class

Ammunition

50

top 8% of class

Missile damage

33 base + 117 AP

150

bottom 42% of class

Reload time

4 s

top 5% of class

Damage per 10 s

375

top 31% of class

Attributes

  • Encourage

    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Immune to Psychology

    The unit is immune to psychological attacks (Fear & Terror).

  • Fire Whilst Moving

    This unit can fire while on the move.

Abilities

  • Grim ResolveAugment (Area) · +4 Leadershippassive
  • Tools of JudgementAugment · +12 Melee Attack, +12 Melee Defencepassive
  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive
  • AccusationHex · -30 Armour, -24 Melee Defence…active
  • SlipperyAugment · +25% Speed, +24 Melee Defenceactive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Witch Hunter skill tree

31 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.

Plan Witch Hunter's skills

  1. Accusation
  2. Grim Resolve
  3. Tools of Judgement
  4. Arcane Safeguards
  5. Mark of Hysh
  6. Sigmar’s Ward
  7. Immortality
  8. Mentor
  1. Strict Obedience
  2. Templar
  3. Way of the Wolf
  4. Shadowy Servant
  5. Purifying Flames
  6. Imperial Celebrant
  1. Bloody Blade
  2. Gutter Fighter
  3. Elusive
  4. Silver Bullets
  5. Fleet-Footed
  6. Extra Powder
  7. Opportunist
  8. Counter-Striker
  9. Survivalist
  10. Cornered Rat
  11. Slippery
  1. Scavenge
  2. Cleanse Corruption
  3. Damage Walls
  4. Assassinate
  5. Block Army
  6. Specialist

Who can field it

  • The Empire · Reikland

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

The game also has 1 summoned or scripted copy of this unit that no building or mercenary pool recruits (wh_dlc06_emp_cha_witch_hunter_boss).

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.