
Health
3,688
Armour
45
Leadership
65
Speed
34
Melee attack
36
Melee defence
34
Weapon strength
230 base + 100 armour-piercing
330
Charge bonus
30
Ranged
Range
90 m
Ammunition
50
Missile damage
33 base + 117 AP
150
Reload time
4 s
Damage per 10 s
375
Attributes

Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Hide (forest)
This unit can hide in forests until enemy units get too close.

Immune to Psychology
The unit is immune to psychological attacks (Fear & Terror).

Fire Whilst Moving
This unit can fire while on the move.
Abilities
Grim ResolveAugment (Area) · +4 LeadershippassiveGrim ResolveAugment (Area)+4 LeadershipPassive · Range 55 mThe Empire's dark guardians do not retreat. Neither do they surrender, even when faced with seemingly insurmountable odds.
Tools of JudgementAugment · +12 Melee Attack, +12 Melee DefencepassiveTools of JudgementAugment+12 Melee Attack+12 Melee DefencePassiveWhen serving as judge, jury and executioner, one must have the correct tools if the wicked are to be weeded out for punishment.
WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
AccusationHex · -30 Armour, -24 Melee Defence…activeAccusationHex-30 Armour-24 Melee Defence-20 Missile Resistance-20 Physical ResistanceCooldown 90 s · Duration 35 sThe Witch Hunter levels his finger across the battlefield and accuses one of the enemy of arch-heresy!
SlipperyAugment · +25% Speed, +24 Melee DefenceactiveSlipperyAugment+25% Speed+24 Melee DefenceCooldown 60 s · Duration 25 sThose who are "slippery" cannot be cornered or pinned - they simply "slip" away…
Witch Hunter skill tree
31 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
AccusationAccusationUnlocks at rank 2
Ability: "Accusation"
Grim ResolveGrim ResolveUnlocks at rank 6
Passive Ability: "Grim Resolve"
Tools of JudgementTools of JudgementUnlocks at rank 14
Passive Ability: "Tools of Judgement"
Arcane SafeguardsArcane SafeguardsUnlocks at rank 9 · 2 levelsLevel 1
Ward save: +5%
Ward save: +10%
Mark of HyshMark of Hysh
Spell resistance: 10%
Sigmar’s WardSigmar’s WardUnlocks at rank 7
Missile resistance: 10%
ImmortalityImmortalityUnlocks at rank 19
When normally killed in action, this Hero will be wounded instead
MentorMentor3 levelsLevel 1
Character will share +15% of experience earned between all other active Heroes of the same type
Character will share +30% of experience earned between all other active Heroes of the same type
Character will share +50% of experience earned between all other active Heroes of the same type
Strict ObedienceStrict Obedience
Attribute: Unbreakable
Physical resistance: 10%
TemplarTemplar
Vigour loss reduction: -33% against all Chaos, Norsca, Daemons and Greenskin factions (Hero's army)
Enemy Winds of Magic power reserve: -5 per turn (enemy armies in local province)
Way of the WolfWay of the Wolf
Attribute: Stalk
Speed: +10%
Ambush success chance: +20% (Hero's army)
Shadowy ServantShadowy Servant
Attribute: Snipe
Armour-piercing missile damage: +15%
Purifying FlamesPurifying Flames
Cleanse Corruption action: Corruption is reduced by an additional 3
Enables flaming attacks
Corruption: -3 (local province)
Imperial CelebrantImperial Celebrant
Assassinate action: Additional 35% success chance
Hero action cost: -20% for Witch Hunters
Enemy Hero action success chance: -25%
Bloody BladeBloody Blade
Weapon strength: +10%
Gutter FighterGutter Fighter3 levelsLevel 1
Melee attack: +3
Melee attack: +7
Melee attack: +12
ElusiveElusive3 levelsLevel 1
Melee defence: +3
Melee defence: +7
Melee defence: +12
Silver BulletsSilver Bullets3 levelsLevel 1
Missile strength: +4%
Missile strength: +9%
Missile strength: +15%
Fleet-FootedFleet-Footed3 levelsLevel 1
Speed: +3%
Speed: +8%
Speed: +15%
Extra PowderExtra Powder
Passive ability: "Extra Powder"
OpportunistOpportunist3 levelsLevel 1
Charge bonus: +4
Charge bonus: +9
Charge bonus: +15
Counter-StrikerCounter-Striker3 levelsLevel 1
Melee attack: +3
Melee attack: +7
Melee attack: +12
SurvivalistSurvivalist3 levelsLevel 1
Hit points: +3%
Hit points: +8%
Hit points: +15%
Cornered RatCornered Rat3 levelsLevel 1
Leadership: +2
Leadership: +5
Leadership: +9
SlipperySlippery
Ability: "Slippery"
ScavengeScavenge3 levelsLevel 1
Scavenge action: Income from post-battle loot is increased by an additional 3%
Scavenge action: Income from post-battle loot is increased by an additional 8%
Scavenge action: Income from post-battle loot is increased by an additional 15%
Cleanse CorruptionCleanse Corruption3 levelsLevel 1
Cleanse Corruption action: Corruption is reduced by an additional 1
Corruption: -1 (local province)
Cleanse Corruption action: Corruption is reduced by an additional 2
Corruption: -2 (local province)
Cleanse Corruption action: Corruption is reduced by an additional 3
Corruption: -3 (local province)
Damage WallsDamage Walls3 levelsLevel 1
Damage Walls action: 1 additional wall breaches
Damage Walls action: 2 additional wall breaches
Damage Walls action: 3 additional wall breaches
AssassinateAssassinate3 levelsLevel 1
Assassinate action: Additional 3% success chance
Assassinate action: Additional 8% success chance
Assassinate action: Additional 15% success chance
Block ArmyBlock Army3 levelsLevel 1
Block Army action: Movement range is modified by an additional -3%
Block Army action: Movement range is modified by an additional -8%
Block Army action: Movement range is modified by an additional -15%
SpecialistSpecialist3 levelsLevel 1
Hero action cost: -10%
Hero action success chance: +1%
Hero action cost: -20%
Hero action success chance: +3%
Hero action cost: -40%
Hero action success chance: +6%
Who can field it
- Reikland
The game also has 1 summoned or scripted copy of this unit that players don't recruit directly (wh_dlc06_emp_cha_witch_hunter_boss).
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.