Witch Hunter skill tree & build planner
31 skills, up to rank 50. Tap a skill for a point; long-press, right-click or − takes it back. The mount, items and stat card are under the tree.
Character
- AccusationUnlocks at rank 3Ability: "Accusation"The Witch Hunter levels his finger across the battlefield and accuses one of the enemy of arch-heresy!
- Grim ResolveUnlocks at rank 7Passive Ability: "Grim Resolve"A Witch Hunter is a stern, grim figure, that can rarely be rattled despite the horrors he faces.
- Tools of JudgementUnlocks at rank 15Passive Ability: "Tools of Judgement"When attacking larger abominations, the Witch Hunter has the accoutrements to bring such beasts down.
- Arcane SafeguardsUnlocks at rank 10 · 2 levelsLevel 1Ward save: +5%Level 2Ward save: +10%The Witch Hunter keeps many blessed relics on his person to protect him from magical attack.
- Mark of HyshUnlocks at rank 8Spell resistance: 10%Those who bear the Mark of Hysh are practitioners of the magical Lore of Light, and the bane of Chaos, for they are able to control and manipulate the White Wind of Magic.
- Sigmar’s WardUnlocks at rank 8Missile resistance: 10%The relentless drive and fury of the Hammer, harnessed for the protection of this ward’s bearer.
- ImmortalityUnlocks at rank 20When normally killed in action, this Hero will be wounded insteadWho wants to live forever? As it turns out, most beings wouldn't say no…
- MentorUnlocks at rank 30 · 3 levelsLevel 1Character will share +15% of experience earned between all other active Heroes of the same typeLevel 2 · rank 40Character will share +30% of experience earned between all other active Heroes of the same typeLevel 3 · rank 50Character will share +50% of experience earned between all other active Heroes of the same typeHaving learned much in their long years of service, this character now turns their attention to training others.
- Strict ObedienceUnlocks at rank 10Attribute: UnbreakablePhysical resistance: 10%Not with: Way of the Wolf, Purifying FlamesNever back down, and never step out of line, for every Imperial order is law.
- TemplarVigour loss reduction: -33% against all Chaos, Norsca, Daemons and Greenskin factions (Hero's army)Enemy Winds of Magic power reserve: -5 per turn (enemy armies in local province)Requires: Strict ObedienceNot with: Way of the Wolf, Purifying FlamesRoot out and destroy Greenskins, the servants of Chaos, and those who use corrupt magic, wherever they may hide.
- Way of the WolfUnlocks at rank 10Attribute: StalkSpeed: +10%Ambush success chance: +20% (Hero's army)Not with: Strict Obedience, Purifying FlamesWhen tracking one's prey, best stick to the light of the moon.
- Shadowy ServantAttribute: SnipeArmour-piercing missile damage: +15%Requires: Way of the WolfNot with: Strict Obedience, Purifying FlamesMove in the shadows to serve the light.
- Purifying FlamesUnlocks at rank 10Cleanse Corruption action: Corruption is reduced by an additional 3Enables flaming attacksNot with: Way of the Wolf, Strict ObedienceTheir only saviour shall be the stake…
- Imperial CelebrantAssassinate action: Additional 35% success chanceHero action cost: -20% for Witch HuntersEnemy Hero action success chance: -25%Requires: Purifying FlamesNot with: Way of the Wolf, Strict ObedienceThe Imperial Witch Hunters have attended many funerals… mostly for their own victims.
- Bloody BladeWeapon strength: +10%A drawn blade should not be put away until slaked in blood.
- Gutter Fighter3 levelsLevel 1Melee attack: +3Level 2Melee attack: +7Level 3Melee attack: +12Requires: Bloody BladeThis being fights dirty, no honour system applies here!
- Elusive3 levelsLevel 1Melee defence: +3Level 2Melee defence: +7Level 3Melee defence: +12Requires: Bloody Blade"Stay in one place, gods-damn you!"
- Silver Bullets3 levelsLevel 1Missile strength: +4%Level 2Missile strength: +9%Level 3Missile strength: +15%Requires: Bloody BladeThe Witch Hunter’s thrice-blessed silver bullets are the final judgement of the damned.
- Fleet-Footed3 levelsLevel 1Speed: +3%Level 2Speed: +8%Level 3Speed: +15%Requires: Bloody BladeThose who are fleet of foot can reach the enemy faster.
- Extra PowderPassive ability: "Extra Powder"Requires: 4 skill points across Gutter Fighter, Elusive, Silver Bullets, Fleet-Footed
- Opportunist3 levelsLevel 1Charge bonus: +4Level 2Charge bonus: +9Level 3Charge bonus: +15Requires: Extra PowderAlways on the lookout for an opening or advantage in battle - somewhere to put the knife in…
- Counter-Striker3 levelsLevel 1Melee attack: +3Level 2Melee attack: +7Level 3Melee attack: +12Requires: Extra PowderThe harder they hit, the more they commit, the easier it is to strike back.
- Survivalist3 levelsLevel 1Hit points: +3%Level 2Hit points: +8%Level 3Hit points: +15%Requires: Extra Powder"The enemy's fear; their blood spilt in the mud – these are the things that sustain me."
- Cornered Rat3 levelsLevel 1Leadership: +2Level 2Leadership: +5Level 3Leadership: +9Requires: Extra PowderNever trap this one, when cornered they have nothing left to lose.
- SlipperyAbility: "Slippery"Requires: 4 skill points across Opportunist, Counter-Striker, Survivalist, Cornered Rat
Campaign
- Scavenge3 levelsLevel 1Scavenge action: Income from post-battle loot is increased by an additional 3%Level 2 · rank 5Scavenge action: Income from post-battle loot is increased by an additional 8%Level 3 · rank 10Scavenge action: Income from post-battle loot is increased by an additional 15%"I am not here to inspire, I am here to kill - come let us draw blades together!"
- Cleanse Corruption3 levelsLevel 1Cleanse Corruption action: Corruption is reduced by an additional 1Level 2 · rank 5Cleanse Corruption action: Corruption is reduced by an additional 2Level 3 · rank 10Cleanse Corruption action: Corruption is reduced by an additional 3The locals take notice and will be inspired or frightened into action.
- Damage Walls3 levelsLevel 1Damage Walls action: 1 additional wall breachesLevel 2 · rank 5Damage Walls action: 2 additional wall breachesLevel 3 · rank 10Damage Walls action: 3 additional wall breachesThey cannot stop what they cannot see.
- Assassinate3 levelsLevel 1Assassinate action: Additional 3% success chanceLevel 2 · rank 5Assassinate action: Additional 8% success chanceLevel 3 · rank 10Assassinate action: Additional 15% success chanceA skilled assassin is a cold-hearted killer and merciless murderer.
- Block Army3 levelsLevel 1Block Army action: Movement range is modified by an additional -3%Level 2 · rank 5Block Army action: Movement range is modified by an additional -8%Level 3 · rank 10Block Army action: Movement range is modified by an additional -15%To sow discord and confuse the enemy, sending them down the wrong route or befuddling their senses.
- Specialist3 levelsLevel 1Hero action cost: -10%Hero action success chance: +1%Level 2Hero action cost: -20%Hero action success chance: +3%Level 3Hero action cost: -40%Hero action success chance: +6%An expert in their craft, this Hero knows all the mistakes that can be made and how to best avoid making them.
Items
- Weapon
- Armour
- Talisman
- Enchanted item
- Follower or banner0/2
Items this character can carry: its race's (or any race's), its kind of character, and the ones made for it; an item only some factions get is left out for a legendary lord of another faction and marked “… only” for everyone else. The arcane item slot is for spellcasters (Dwarf characters carry three Character Runes there); followers and banners share two ancillary slots.
Stats of this build
Witch Hunter · base + skills + items; no techs, buffs, campaign or battle-context effects (vs a race, at sea…).
| Stat | Base | Build |
|---|---|---|
| Health | 3,688 | 3,688 |
| Armour | 45 | 45 |
| Leadership | 65 | 65 |
| Speed | 34 | 34 |
| Melee attack | 36 | 36 |
| Melee defence | 34 | 34 |
| Weapon strength | 330 | 330 |
| … armour-piercing | 100 | 100 |
| Charge bonus | 30 | 30 |
| Missile damage | 150 | 150 |
| Range | 90 | 90 |
| Ammunition | 50 | 50 |
| Reload time (s) | 4 | 4 |
| Ward save % | 0 | 0 |
| Physical resistance % | 0 | 0 |
| Missile resistance % | 15 | 15 |
| Spell resistance % | 25 | 25 |
| Fire resistance % | 0 | 0 |
| Magical attacks | Yes | Yes |
| Flaming attacks | No | No |
All effects of this build
No skills taken yet.
Skills and items; like lines are added up, and a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0.4, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included. A skill after a group of skills (SUBSET_REQUIRED) opens once the skill points character_skill_nodes.required_num_parents asks for are spent in that group, in any mix — the game's “Available after spending N skill points in the previous group”; each REQUIRED skill needs a point.
