Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
Knights of the Everlasting Light (Empire Knights) unit card

Knights of the Everlasting Light (Empire Knights)

Melee cavalry· Shock Cavalry· Tier 3· 60 models at Ultra size

Health

108 per model

6,480

bottom 38% of class

Armour

shield blocks 55% of frontal missiles

110

top 28% of class

Leadership

70

bottom 44% of class

Speed

78

bottom 33% of class

Melee attack

26

bottom 16% of class

Melee defence

34

top 46% of class

Weapon strength

21 base + 9 armour-piercing

30

bottom 16% of class

Charge bonus

48

top 44% of class

Attributes

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

Abilities

  • Blinding RadianceHex (Area) · -8 Melee Attackpassive

Who can field it

  • Reikland

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.