Knights of the Everlasting Light (Empire Knights)
Melee cavalry· Shock Cavalry· Tier 3· 60 models at Ultra size
Health
108 per model
6,480
bottom 38% of class
Armour
shield blocks 55% of frontal missiles
110
top 28% of class
Leadership
70
bottom 44% of class
Speed
78
bottom 33% of class
Melee attack
26
bottom 16% of class
Melee defence
34
top 46% of class
Weapon strength
21 base + 9 armour-piercing
30
bottom 16% of class
Charge bonus
48
top 44% of class
Attributes

Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities
Blinding RadianceHex (Area) · -8 Melee AttackpassiveBlinding RadianceHex (Area)-8 Melee AttackPassive · Range 35 mTheir lances gleam with such luminosity that the foe cannot see to adequately defend themselves against the Templars' devastating charge.
Who can field it
- Reikland
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.