Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
The Hergig Jaegerkorps (Hochland Long Rifles) unit card

The Hergig Jaegerkorps (Hochland Long Rifles)

Missile infantry· Specialist Missile Infantry· Tier 3· 32 models at Ultra sizeRegiment of Renown

Comes with Thrones of Decay – Empire(Warhammer III)

Duel it in the combat calculator →

The Hergig Jaegerkorps (Hochland Long Rifles) are Empire missile infantry: 3,840 HP across 32 models, armour 60, melee attack 24, melee defence 27, weapon strength 24, range 260 m, missile damage 911 per 10 s for the whole unit. It costs 1,200 in the campaign and in multiplayer. They come with Thrones of Decay – Empire. Unit key wh3_dlc25_emp_inf_hochland_long_rifles_ror. Patch 9.0.4, from the game's data tables.

Health

120 per model

3,840

bottom 4% of class

Armour

60

top 32% of class

Leadership

70

top 30% of class

Speed

33

bottom 22% of class

Melee attack

24

top 49% of class

Melee defence

27

top 44% of class

Weapon strength

21 base + 3 armour-piercing

24

bottom 15% of class

Charge bonus

4

bottom 15% of class

Ranged

Range

260 m

top 6% of class

Ammunition

24

top 22% of class

Missile damage

7 base + 30 AP

37

top 15% of class

Reload time

13 s

bottom 8% of class

Damage per 10 s

28

top 39% of class

Attributes

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Snipe

    This unit remains hidden while firing.

Abilities

  • Blackpowder DisciplineAugment · +40 Accuracy, +10 Reload Skillpassive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Who can field it

  • The Empire · Reikland

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.