The Hergig Jaegerkorps (Hochland Long Rifles)
Missile infantry· Specialist Missile Infantry· Tier 3· 32 models at Ultra sizeRegiment of Renown
Health
120 per model
3,840
bottom 4% of class
Armour
60
top 32% of class
Leadership
70
top 30% of class
Speed
33
bottom 22% of class
Melee attack
24
top 49% of class
Melee defence
27
top 44% of class
Weapon strength
21 base + 3 armour-piercing
24
bottom 15% of class
Charge bonus
4
bottom 15% of class
Ranged
Range
260 m
top 6% of class
Ammunition
24
top 22% of class
Missile damage
7 base + 30 AP
37
top 15% of class
Reload time
13 s
top 23% of class
Damage per 10 s
28
top 39% of class
Attributes

Hide (forest)
This unit can hide in forests until enemy units get too close.

Snipe
This unit remains hidden while firing.
Abilities
Blackpowder DisciplineAugment · +40 Accuracy, +10 Reload SkillpassiveBlackpowder DisciplineAugment+40 Accuracy+10 Reload SkillPassiveDistance provides no safety; no matter how far the enemy runs, a sharpshooter's bullet will always find them.
Who can field it
- Reikland
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.