
The Hergig Jaegerkorps (Hochland Long Rifles)
Missile infantry· Specialist Missile Infantry· Tier 3· 32 models at Ultra sizeRegiment of Renown
Comes with Thrones of Decay – Empire(Warhammer III)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
The Hergig Jaegerkorps (Hochland Long Rifles) are Empire missile infantry: 3,840 HP across 32 models, armour 60, melee attack 24, melee defence 27, weapon strength 24, range 260 m, missile damage 911 per 10 s for the whole unit. It costs 1,200 in the campaign and in multiplayer. They come with Thrones of Decay – Empire. Unit key wh3_dlc25_emp_inf_hochland_long_rifles_ror. Patch 9.0.4, from the game's data tables.
Health
120 per model
3,840
Armour
60
Leadership
70
Speed
33
Melee attack
24
Melee defence
27
Weapon strength
21 base + 3 armour-piercing
24
Charge bonus
4
Ranged
Range
260 m
Ammunition
24
Missile damage
7 base + 30 AP
37
Reload time
13 s
Damage per 10 s
28
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Snipe
This unit remains hidden while firing.
Abilities
- Blackpowder DisciplineAugment · +40 Accuracy, +10 Reload SkillpassiveBlackpowder DisciplineAugment+40 Accuracy+10 Reload SkillPassiveDistance provides no safety; no matter how far the enemy runs, a sharpshooter's bullet will always find them.
Counters
Good against
- Heavily armoured units — 30 of 37 missile damage armour-piercinge.g. Blessed Bastiladon (Solar Engine), Rotting Leviathan, Rogue Idol · The Empire: Steam Tank, Demigryph Knights
- Lightly armoured units without shields — 911 missile damage per 10 s (whole unit)e.g. Curs'd Ettin, Exalted Plaguebearers of Nurgle, Zombies · The Empire: Wolf-kin, Flagellants
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · The Empire: Steam Tank, Greatswords
- Heavy large units — infantry-sized, mass 90e.g. Dread Maw, Thunderbarge, Thundertusk · The Empire: Steam Tank, Amethyst Land Ship
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Who can field it
- The Empire · Reikland
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.