
Zintler's Reiksguard (Reiksguard)
Melee cavalry· Shock Cavalry· Tier 3· 60 models at Ultra sizeRegiment of Renown
Comes with The Grim & The Grave(Warhammer I)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Zintler's Reiksguard (Reiksguard) are Empire melee cavalry: 6,960 HP across 60 models, armour 120, melee attack 43, melee defence 39, weapon strength 40. It costs 1,350 in the campaign and 1,300 in multiplayer. They come with The Grim & The Grave. Unit key wh_dlc04_emp_cav_zintlers_reiksguard_0. Patch 9.0.4, from the game's data tables.
Health
116 per model
6,960
Armour
shield blocks 30% of small-arms missiles from the front (not artillery)
120
Leadership
85
Speed
78
Melee attack
43
Melee defence
39
Weapon strength
28 base + 12 armour-piercing
40
Charge bonus
62
Attributes
- Vanguard Deployment
This unit can deploy outside the deployment zone.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Immune to Psychology
The unit is immune to psychological attacks (Fear & Terror).
Counters
Good against
- Light infantry-sized units — large, mass 1,100e.g. Exalted Plaguebearers of Nurgle, Zombies, Zombie Pirate Deckhand Mob · The Empire: Teutogen Guard, Greatswords
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · The Empire: Demigryph Knights (Halberds), Halberdiers
- Armour-piercing — armour 120e.g. Warp-Doom Magma-Cannon, Little Grom, Dread Saurian · The Empire: Luminark of Hysh, The Emperor's Wrath (Steam Tank)
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Casket of Souls (701.63× faster), War Wagons (Mortars) (102.37× faster), Mortis Engine (51.84× faster)
Loses to, at a similar price: Questing Knights (2.96× slower), Knights of the White Wolf (2.60× slower), Cold One Spear-Riders (2.48× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,300 multiplayer gold. Empire units ranked.
Who can field it
- The Empire · Reikland
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.