Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Zintler's Reiksguard (Reiksguard) unit card

Zintler's Reiksguard (Reiksguard)

Melee cavalry· Shock Cavalry· Tier 3· 60 models at Ultra sizeRegiment of Renown

Comes with The Grim & The Grave(Warhammer I)

Duel it in the combat calculator →

Zintler's Reiksguard (Reiksguard) are Empire melee cavalry: 6,960 HP across 60 models, armour 120, melee attack 43, melee defence 39, weapon strength 40. It costs 1,350 in the campaign and 1,300 in multiplayer. They come with The Grim & The Grave. Unit key wh_dlc04_emp_cav_zintlers_reiksguard_0. Patch 9.0.4, from the game's data tables.

Health

116 per model

6,960

top 42% of class

Armour

shield blocks 30% of small-arms missiles from the front (not artillery)

120

top 18% of class

Leadership

85

top 12% of class

Speed

78

bottom 33% of class

Melee attack

43

top 14% of class

Melee defence

39

top 28% of class

Weapon strength

28 base + 12 armour-piercing

40

bottom 43% of class

Charge bonus

62

top 21% of class

Attributes

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 62.2% of the game's 152 cavalry and chariots units in melee. Per 1,000 gold: 58.5 damage per second against Chaos Warriors; it lasts 44 s against one unit of them.

Beats, at a similar price: Casket of Souls (701.63× faster), War Wagons (Mortars) (102.37× faster), Mortis Engine (51.84× faster)

Loses to, at a similar price: Questing Knights (2.96× slower), Knights of the White Wolf (2.60× slower), Cold One Spear-Riders (2.48× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,300 multiplayer gold. Empire units ranked.

Who can field it

  • The Empire · Reikland

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.