
Hammer of the Witches (Great Cannons)
War machine· Siege Artillery· Tier 3· 4 models (crew of 44) at Ultra sizeRegiment of Renown
Comes with The Grim & The Grave(Warhammer I)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Hammer of the Witches (Great Cannons) are Empire war machine: 4,356 HP across 4 models, armour 20, melee attack 13, melee defence 10, weapon strength 24, range 450 m, missile damage 1,055 per 10 s for the whole unit. It costs 1,100 in the campaign and in multiplayer. They come with The Grim & The Grave. Unit key wh_dlc04_emp_art_hammer_of_the_witches_0. Patch 9.0.4, from the game's data tables.
Health
1,089 per model
4,356
Armour
20
Leadership
60
Speed
20
Melee attack
13
Melee defence
10
Weapon strength
21 base + 3 armour-piercing
24
Charge bonus
5
Ranged
Range
450 m
Ammunition
30
Missile damage
145 base + 435 AP
580
Reload time
22 s
Damage per 10 s
264
Attributes
- Cannot Run
This unit cannot run and will only move at walking pace.
Counters
Good against
- Heavily armoured units — 435 of 580 missile damage armour-piercinge.g. Blessed Bastiladon (Solar Engine), Rotting Leviathan, Rogue Idol · The Empire: Steam Tank, Demigryph Knights
- Units with physical resistance — magical missilese.g. Hexwraiths, Cairn Wraiths, Syreens
- Lightly armoured units without shields — 1,055 missile damage per 10 s (whole unit)e.g. Curs'd Ettin, Exalted Plaguebearers of Nurgle, Zombies · The Empire: Wolf-kin, Flagellants
- Light infantry-sized units — large, mass 2,100e.g. Exalted Plaguebearers of Nurgle, Zombies, Zombie Pirate Deckhand Mob · The Empire: Teutogen Guard, Greatswords
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · The Empire: Demigryph Knights (Halberds), Halberdiers
- Magical attacks — physical resistance +25%e.g. Stormfiends (Warpfire Projectors), Warpfire Throwers, Death Globe Bombardiers · The Empire: Amethyst Outriders, Luminark of Hysh
- Missile fire — armour 20, no shielde.g. Ratling Guns, Stormfiends (Ratling Cannons), Chameleon Stalkers · The Empire: Amethyst Outriders, The Bordermen (Outriders – Grenade Launchers)
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Who can field it
- The Empire · Reikland
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.