
Health
4,268
Armour
90
Leadership
85
Speed
31
Melee attack
48
Melee defence
46
Weapon strength
140 base + 240 armour-piercing
380
Charge bonus
38
Attributes

Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Hide (forest)
This unit can hide in forests until enemy units get too close.

Immune to Psychology
The unit is immune to psychological attacks (Fear & Terror).
Abilities
The Wolf's ForbiddingAugment (Area) · +10 Spell ResistancepassiveThe Wolf's ForbiddingAugment (Area)+10 Spell ResistancePassive · Range 55 mTo weave magic in the presence of the Wolf is to challenge a primal force of the divine in its own element.
Divine Hunting GroundWard Save (Area) · +10 Damage Resistance, Triggers when casting spellpassiveDivine Hunting GroundWard Save (Area)+10 Damage ResistanceTriggers when casting spellPassive · Duration 12 s
Ferocious Fury of UlricAugment (Area)activeFerocious Fury of UlricAugment (Area)Cooldown 120 s · Duration 25 s · Range 35 m · Wind-up 0.5 sThe scent of blood is palpable. As is the scent of fear.
Crush the WeakAugment · +15% Charge Speed, +15% Speed…passiveCrush the WeakAugment+15% Charge Speed+15% Speed+15% Armour-Piercing Weapon Damage+15% Base Weapon DamageEffect intensity increases by each enemy unit in range with leadership wavering or lower.PassiveTo an Ulrican, an enemy's stuttering step and fear-glazed eyes are no different than those of the wild beasts they hunt.
WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Patch changes
Emil Valgeir skill tree
37 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
Barded WarhorseBarded Warhorse
Mount: Barded Warhorse
Mark of HyshMark of Hysh
Spell resistance: 10%
Ulric’s WardUlric’s Ward
Missile resistance: 10%
MentorMentor3 levelsLevel 1
Character will share +15% of experience earned between all other active Heroes of the same type
Character will share +30% of experience earned between all other active Heroes of the same type
Character will share +50% of experience earned between all other active Heroes of the same type
The Ar-UlricThe Ar-UlricUnlocks at rank 12
Hero capacity: +1 for Priests
Unlocks Hero recruitment: Priest of Ulric (all provinces)
Hero recruit rank: +3 for Priests of Ulric (all provinces)
Chosen of UlricChosen of Ulric
Passive ability: "Frenzy"
Attribute: Causes Fear
Ward save: +10%
Ulric's BulwarkUlric's Bulwark
Passive ability: "Guardian" for Teutogen Guard and Knights of the White Wolf (Hero's army)
Melee defense: +8 for Teutogen Guard and Knights of the White Wolf units (Hero's army)
Physical resistance: 10% for Teutogen Guard and Knights of the White Wolf units (Hero's army)
Blessed FangsBlessed Fangs
Charge bonus: +10 (Hero's army)
Ancestor weapons: Enables magical attacks for all units (Hero's army)
Weapon strength: +10% (Hero's army)
Ulric's FaithfulUlric's Faithful
Upkeep: -5% for Cult of Ulric units (all armies factionwide)
Recruit rank: +3 for Cult of Ulric units (all armies factionwide)
Recruit rank: +2 for Seneschals of the White Wolf (factionwide)
Pillar of FaithPillar of Faith
Cooldown: -40% to battle prayers
Ability: "Divine Hunting Ground"
Spell resistance: 10% (Hero's army)
Fury of UlricFury of Ulric- Battle prayer: ""
Battle HowlBattle Howl
Battle prayer: "Battle Howl"
Winter’s ChillWinter’s Chill
Battle prayer: "Winter’s Chill"
DestructionDestruction
Battle prayer: "Destruction"
Ferocious Battle HowlFerocious Battle Howl
Replaces: "Battle Howl"
Replaces ""- Battle prayer: "Ferocious Battle Howl"
- Battle prayer: ""
Ferocious Winter’s ChillFerocious Winter’s Chill
Replaces: "Winter’s Chill"- Battle prayer: "Ferocious Winter’s Chill"
Ferocious DestructionFerocious Destruction
Replaces: "Destruction"- Battle prayer: "Ferocious Destruction"
SafeguardSafeguard
Armour: +6
ImpassionedImpassioned3 levelsLevel 1
Melee defence: +3
Melee defence: +7
Melee defence: +12
Wild-EyedWild-Eyed3 levelsLevel 1
Melee attack: +3
Melee attack: +6
Melee attack: +9
ConvictionConviction3 levelsLevel 1
Leadership: +2
Leadership: +5
Leadership: +9
SoothsayingSoothsaying3 levelsLevel 1
Leadership aura size: +10%
Leadership aura size: +20%
Leadership aura size: +40%
Faith's BastionFaith's Bastion
Ability: "Faith's Bastion"
TenacityTenacity3 levelsLevel 1
Hit points: +3%
Hit points: +8%
Hit points: +15%
AuguryAugury3 levelsLevel 1
Character's aura leadership effect: +2
Character's aura leadership effect: +5
Character's aura leadership effect: +9
Blade ShieldBlade Shield3 levelsLevel 1
Melee defence: +3
Melee defence: +7
Melee defence: +12
FervourFervour3 levelsLevel 1
Weapon strength: +5%
Weapon strength: +12%
Weapon strength: +20%
BenedictionBenediction
Passive ability: "Benediction"
Obliterate the WeakObliterate the WeakUnlocks at rank 11
Replaces: "" (Hero's army)- Passive ability: "" (Hero's army)
Frostbite's StrikeFrostbite's StrikeUnlocks at rank 7
Bonus vs Infantry: +15
Weapon strength: +10%
Wanderer’s PathWanderer’s PathUnlocks at rank 11
Increase Mobility action: Movement range is increased by an additional 10%
Stimulate Growth action: Growth is modified by an additional 20
Hero action success chance: +10%
Increase MobilityIncrease Mobility3 levelsLevel 1
Increase Mobility action: Movement range is increased by an additional 5%
Increase Mobility action: Movement range is increased by an additional 10%
Increase Mobility action: Movement range is increased by an additional 15%
Stimulate GrowthStimulate Growth3 levelsLevel 1
Stimulate Growth action: Growth is modified by an additional 10
Growth: -10 (local enemy province)
Growth: +10 (local province)
Stimulate Growth action: Growth is modified by an additional 20
Growth: -20 (local enemy province)
Growth: +20 (local province)
Stimulate Growth action: Growth is modified by an additional 30
Growth: -30 (local enemy province)
Growth: +30 (local province)
Damage WallsDamage Walls3 levelsLevel 1
Damage Walls action: 1 additional wall breaches
Damage Walls action: 2 additional wall breaches
Damage Walls action: 3 additional wall breaches
WoundWound3 levelsLevel 1
Wound action: Additional 5% chance of wounding target
Wound action: Additional 12% chance of wounding target
Wound action: Additional 21% chance of wounding target
Block ArmyBlock Army3 levelsLevel 1
Block Army action: Movement range is modified by an additional -3%
Block Army action: Movement range is modified by an additional -8%
Block Army action: Movement range is modified by an additional -15%
SpecialistSpecialist3 levelsLevel 1
Hero action cost: -10%
Hero action success chance: +1%
Hero action cost: -20%
Hero action success chance: +3%
Hero action cost: -40%
Hero action success chance: +6%
Every version of Emil Valgeir
2 units share this name (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.
| Version | HP | Models | Armour | Lead. | Speed | MA | MD | WS | Charge | Cost | Upkeep | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| The EmpireSupport Specialist | 4,268 | 1 | 90 | 85 | 31 | 48 | 46 | 380 | 38 | 700 | — | wh3_dlc29_emp_cha_emil_valgeir |
| The EmpireSupport Specialist | 4,876 | 1 | 110 | 85 | 78 | 48 | 46 | 380 | 58 | 950 | — | wh3_dlc29_emp_cha_emil_valgeir_warhorse |
Who can field it
- Reikland
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.