
Emil Valgeir
Hero· Support Specialist· 1 model at Ultra size
Comes with Lords of the End Times - Empire(Warhammer III)
Skill tree →Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Emil Valgeir is a legendary hero of The Empire: 4,268 HP, armour 90, melee attack 48, melee defence 46, weapon strength 380. It costs 700 in the campaign and in multiplayer. It comes with Lords of the End Times - Empire. Unit key wh3_dlc29_emp_cha_emil_valgeir. Patch 9.0.4, from the game's data tables.
Health
4,268
Armour
90
Leadership
85
Speed
31
Melee attack
48
Melee defence
46
Weapon strength
140 base + 240 armour-piercing
380
Charge bonus
38
Attributes
- Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Immune to Psychology
The unit is immune to psychological attacks (Fear & Terror).
Abilities
- The Wolf's ForbiddingAugment (Area) · +10% Spell ResistancepassiveThe Wolf's ForbiddingAugment (Area)+10% Spell ResistancePassive · Range 55 mTo weave magic in the presence of the Wolf is to challenge a primal force of the divine in its own element.
- Divine Hunting GroundWard Save (Area) · +10% Damage Resistance, Triggers when casting spellpassiveDivine Hunting GroundWard Save (Area)+10% Damage ResistanceTriggers when casting spellPassive · Duration 12 sA prayer to Ulric, if uttered by men of mighty faith, can hallow an entire battlefield, where no one is safe but them.
- Ferocious Battle HowlAugment (Area) · +50% Charge Speed, +25% Speed…activeFerocious Battle HowlAugment (Area)+50% Charge Speed+25% Speed+40% Charge Bonus+50% MassCooldown 60 s · Duration 15 s · Range 55 m · Wind-up 0.5 sWhat was once a full-throated clamour turns into the crush and press of bodies gone feral with bloodlust.
- Ferocious DestructionExplosionactiveFerocious DestructionExplosionCooldown 120 s · Duration 3 s · Wind-up 0.5 sAs the the enemy's blood gushes hot, the blood still in their veins freezes in a terrible premonition of death.
- Ferocious Fury of UlricAugment (Area)activeFerocious Fury of UlricAugment (Area)Cooldown 120 s · Duration 25 s · Range 35 m · Wind-up 0.5 sThe scent of blood is palpable. As is the scent of fear.
- Ferocious Winter’s ChillHex · -24 Melee Attack, -30% Armour-Piercing Weapon Damage…activeFerocious Winter’s ChillHex-24 Melee Attack-30% Armour-Piercing Weapon Damage-30% Base Weapon Damage-24 Melee DefenceCooldown 90 s · Duration 20 s · Range 55 m · Wind-up 0.5 sWhen the foe's hand is stayed and their resolve stuttered, then their throat is bared – and so are the Wolf's fangs.
- Crush the WeakAugment · +8 Melee Attack, +15% Armour-Piercing Weapon Damage…passiveCrush the WeakAugment+8 Melee Attack+15% Armour-Piercing Weapon Damage+15% Base Weapon DamageEffect intensity increases with time spent engaged in melee.PassiveTo an Ulrican, an enemy's stuttering step and fear-glazed eyes are no different than those of the wild beasts they hunt.
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Counters
Good against
- Heavily armoured units — 240 of 380 weapon strength armour-piercinge.g. Blessed Bastiladon (Solar Engine), Rotting Leviathan, Rogue Idol · The Empire: Steam Tank, Demigryph Knights
- Units with physical resistance — magical melee attackse.g. Hexwraiths, Cairn Wraiths, Syreens
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · The Empire: Steam Tank, Greatswords
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Patch changes
Emil Valgeir skill tree
37 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
- Barded WarhorseBarded WarhorseUnlocks at rank 4
- Mount: Barded Warhorse
- Mark of HyshMark of HyshUnlocks at rank 8
- Spell resistance: 10%
- Ulric’s WardUlric’s WardUnlocks at rank 8
- Missile resistance: 10%
- MentorMentorUnlocks at rank 30 · 3 levelsLevel 1
- Character will share +15% of experience earned between all other active Heroes of the same type
- Character will share +30% of experience earned between all other active Heroes of the same type
- Character will share +50% of experience earned between all other active Heroes of the same type
- The Ar-UlricThe Ar-UlricUnlocks at rank 12
- Hero capacity: +1 for Priests
- Unlocks Hero recruitment: Priest of Ulric (all provinces)
- Hero recruit rank: +3 for Priests of Ulric (all provinces)
- Chosen of UlricChosen of Ulric
- Passive ability: "Frenzy"
- Attribute: Causes Fear
- Ward save: +10%
- Ulric's BulwarkUlric's Bulwark
- Passive ability: "Guardian" for Teutogen Guard and Knights of the White Wolf (Hero's army)
- Melee defense: +8 for Teutogen Guard and Knights of the White Wolf units (Hero's army)
- Physical resistance: 10% for Teutogen Guard and Knights of the White Wolf units (Hero's army)
- Blessed FangsBlessed Fangs
- Charge bonus: +10 (Hero's army)
- Ancestor weapons: Enables magical attacks for all units (Hero's army)
- Weapon strength: +10% (Hero's army)
- Ulric's FaithfulUlric's FaithfulUnlocks at rank 12
- Upkeep: -5% for Cult of Ulric units (all armies factionwide)
- Recruit rank: +3 for Cult of Ulric units (all armies factionwide)
- Recruit rank: +2 for Seneschals of the White Wolf (factionwide)
- Pillar of FaithPillar of Faith
- Cooldown: -40% to battle prayers
- Ability: "Divine Hunting Ground"
- Spell resistance: 10% (Hero's army)
- Fury of UlricFury of UlricUnlocks at rank 1
- Battle prayer: "Fury of Ulric"
- Battle HowlBattle HowlUnlocks at rank 4
- Battle prayer: "Battle Howl"
- Winter’s ChillWinter’s ChillUnlocks at rank 7
- Battle prayer: "Winter’s Chill"
- DestructionDestructionUnlocks at rank 10
- Battle prayer: "Destruction"
- Ferocious Battle HowlFerocious Battle Howl
- Replaces: "Battle Howl"
- Replaces "Fury of Ulric"
- Battle prayer: "Ferocious Battle Howl"
- Battle prayer: "Ferocious Fury of Ulric"
- Ferocious Winter’s ChillFerocious Winter’s Chill
- Replaces: "Winter’s Chill"
- Battle prayer: "Ferocious Winter’s Chill"
- Ferocious DestructionFerocious Destruction
- Replaces: "Destruction"
- Battle prayer: "Ferocious Destruction"
- SafeguardSafeguard
- Armour: +6
- ImpassionedImpassioned3 levelsLevel 1
- Melee defence: +3
- Melee defence: +7
- Melee defence: +12
- Wild-EyedWild-Eyed3 levelsLevel 1
- Melee attack: +3
- Melee attack: +6
- Melee attack: +9
- ConvictionConviction3 levelsLevel 1
- Leadership: +2
- Leadership: +5
- Leadership: +9
- SoothsayingSoothsaying3 levelsLevel 1
- Leadership aura size: +10%
- Leadership aura size: +20%
- Leadership aura size: +40%
- Faith's BastionFaith's Bastion
- Ability: "Faith's Bastion"
- TenacityTenacity3 levelsLevel 1
- Hit points: +3%
- Hit points: +8%
- Hit points: +15%
- AuguryAugury3 levelsLevel 1
- Character's aura leadership effect: +2
- Character's aura leadership effect: +5
- Character's aura leadership effect: +9
- Blade ShieldBlade Shield3 levelsLevel 1
- Melee defence: +3
- Melee defence: +7
- Melee defence: +12
- FervourFervour3 levelsLevel 1
- Weapon strength: +5%
- Weapon strength: +12%
- Weapon strength: +20%
- BenedictionBenediction
- Passive ability: "Benediction"
- Obliterate the WeakObliterate the WeakUnlocks at rank 20
- Replaces: "Crush the Weak" (Hero's army)
- Passive ability: "Obliterate the Weak" (Hero's army)
- Frostbite's StrikeFrostbite's StrikeUnlocks at rank 20
- Bonus vs Infantry: +15
- Weapon strength: +10%
- Wanderer’s PathWanderer’s PathUnlocks at rank 20
- Increase Mobility action: Movement range is increased by an additional 10%
- Stimulate Growth action: Growth is modified by an additional 20
- Hero action success chance: +10%
- Increase MobilityIncrease Mobility3 levelsLevel 1
- Increase Mobility action: Movement range is increased by an additional 5%
- Increase Mobility action: Movement range is increased by an additional 10%
- Increase Mobility action: Movement range is increased by an additional 15%
- Stimulate GrowthStimulate Growth3 levelsLevel 1
- Stimulate Growth action: Growth is modified by an additional 10
- Stimulate Growth action: Growth is modified by an additional 20
- Stimulate Growth action: Growth is modified by an additional 30
- Damage WallsDamage Walls3 levelsLevel 1
- Damage Walls action: 1 additional wall breaches
- Damage Walls action: 2 additional wall breaches
- Damage Walls action: 3 additional wall breaches
- WoundWound3 levelsLevel 1
- Wound action: Additional 5% chance of wounding target
- Wound action: Additional 12% chance of wounding target
- Wound action: Additional 21% chance of wounding target
- Block ArmyBlock Army3 levelsLevel 1
- Block Army action: Movement range is modified by an additional -3%
- Block Army action: Movement range is modified by an additional -8%
- Block Army action: Movement range is modified by an additional -15%
- SpecialistSpecialist3 levelsLevel 1
- Hero action cost: -10%
- Hero action success chance: +1%
- Hero action cost: -20%
- Hero action success chance: +3%
- Hero action cost: -40%
- Hero action success chance: +6%
Every version of Emil Valgeir
2 units share this name (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.
| Version | HP | Models | Armour | Lead. | Speed | MA | MD | WS | Charge | Cost | Upkeep | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| The EmpireSupport Specialist | 4,268 | 1 | 90 | 85 | 31 | 48 | 46 | 380 | 38 | 700 | — | wh3_dlc29_emp_cha_emil_valgeir |
| The EmpireSupport Specialist | 4,876 | 1 | 110 | 85 | 78 | 48 | 46 | 380 | 58 | 950 | — | wh3_dlc29_emp_cha_emil_valgeir_warhorse |
Who can field it
- The Empire · Reikland
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.