
Emil Valgeir skill planner
37 skills, line by line as the game lays them out. Click or tap a skill to put a point in it; right-click or long-press takes one back. Skills that need others first stay grey until they have them; the rank counter shows the rank a character needs for the build (one point per rank, up to 50).
- Barded WarhorseUnlocks at rank 4
Mount: Barded WarhorseA general's horse can be their most trusted and daring companion. Just don't name him 'Daisy'. - Mark of HyshUnlocks at rank 8
Spell resistance: 10%Those who bear the Mark of Hysh are practitioners of the magical Lore of Light, and the bane of Chaos, for they are able to control and manipulate the White Wind of Magic. - Ulric’s WardUnlocks at rank 8
Missile resistance: 10%"Death from afar is a fate fit for prey. Are we prey?!" - MentorUnlocks at rank 30 · 3 levelsLevel 1
Character will share +15% of experience earned between all other active Heroes of the same typeLevel 2 · rank 40
Character will share +30% of experience earned between all other active Heroes of the same typeLevel 3 · rank 50
Character will share +50% of experience earned between all other active Heroes of the same typeHaving learned much in their long years of service, this character now turns their attention to training others.
- The Ar-UlricUnlocks at rank 12
Hero capacity: +1 for Priests
Unlocks Hero recruitment: Priest of Ulric (all provinces)
Hero recruit rank: +3 for Priests of Ulric (all provinces)Decades of unflinching devotion have turned Emil Valgeir's beard as white as Ulric's snows, but the winter winds of faith still carry him – and many others – along. - Chosen of Ulric
Passive ability: "Frenzy"
Attribute: Causes Fear
Ward save: +10%Requires: The Ar-Ulric"No hail of arrows or sharpened blades intent on murder can harm he who places utter trust in his own mettle." - Ulric's Bulwark
Passive ability: "Guardian" for Teutogen Guard and Knights of the White Wolf (Hero's army)
Melee defense: +8 for Teutogen Guard and Knights of the White Wolf units (Hero's army)
Physical resistance: 10% for Teutogen Guard and Knights of the White Wolf units (Hero's army)Requires: The Ar-UlricA pack needs leaders and protectors who know the old ways, for the mighty have always come into strength when reminded of their role. - Blessed Fangs
Charge bonus: +10 (Hero's army)
Ancestor weapons: Enables magical attacks for all units (Hero's army)
Weapon strength: +10% (Hero's army)Requires: The Ar-UlricUlric calls to both wolves and men with wilful, predatory hearts, carving from their wayward nature a pack with a single purpose. - Ulric's FaithfulUnlocks at rank 12
Upkeep: -5% for Cult of Ulric units (all armies factionwide)
Recruit rank: +3 for Cult of Ulric units (all armies factionwide)
Recruit rank: +2 for Seneschals of the White Wolf (factionwide)Requires: The Ar-UlricUlric's priests serve to remind others that the Wolf-God's name is not invoked in desperation, but to steel one's heart and sinews. - Pillar of Faith
Cooldown: -40% to battle prayers
Ability: "Divine Hunting Ground"
Spell resistance: 10% (Hero's army)Requires 3 of: Chosen of Ulric, Ulric's Bulwark, Blessed Fangs, Ulric's FaithfulThe fruits of arcane craft will always pale against the nature of faith. The mightier the faith, the starker the difference.
- Fury of UlricUnlocks at rank 1 · Starting skillBattle prayer: ""Ulric’s domain is one of honour, bravery and prowess. His fury is aimed at cowardice and weakness, made known to his followers through prayer.
- Battle HowlUnlocks at rank 4
Battle prayer: "Battle Howl"Requires: Fury of UlricIs it a prayer to war, or a primal acclamation to the Wolf-God? It amounts to all and the same. - Winter’s ChillUnlocks at rank 7
Battle prayer: "Winter’s Chill"Requires: Battle HowlUnder such eyes, one's martial resolve withers – for behind them is the Wolf, daring you to lay a hand upon him. - DestructionUnlocks at rank 10
Battle prayer: "Destruction"Requires: Winter’s ChillTo hunt and stalk, one needs time. To kill, one need not waste it. - Ferocious Battle Howl
Replaces: "Battle Howl"
Replaces ""Battle prayer: "Ferocious Battle Howl"Battle prayer: ""Requires: DestructionWhat was once a full-throated clamour turns into the crush and press of bodies gone feral with bloodlust. - Ferocious Winter’s Chill
Replaces: "Winter’s Chill"Battle prayer: "Ferocious Winter’s Chill"Requires: DestructionWhen the foe's hand is stayed and their resolve stuttered, then their throat is bared – and so are the Wolf's fangs. - Ferocious Destruction
Replaces: "Destruction"Battle prayer: "Ferocious Destruction"Requires: DestructionAs the the enemy's blood gushes hot, the blood still in their veins freezes in a terrible premonition of death.
- Safeguard
Armour: +6It is no easy task to bend or break the armour of this being. - Impassioned3 levelsLevel 1
Melee defence: +3Level 2
Melee defence: +7Level 3
Melee defence: +12Requires: SafeguardThere is nothing but utter belief. There is no reasoning with this one. - Wild-Eyed3 levelsLevel 1
Melee attack: +3Level 2
Melee attack: +6Level 3
Melee attack: +9Requires: Safeguard"Don't look into their eyes, there is only death there!" - Conviction3 levelsLevel 1
Leadership: +2Level 2
Leadership: +5Level 3
Leadership: +9Requires: SafeguardSuch is this one's conviction that others have no choice but to believe. - Soothsaying3 levelsLevel 1
Leadership aura size: +10%Level 2
Leadership aura size: +20%Level 3
Leadership aura size: +40%Requires: SafeguardSpeaking words of power or faith can alter perceptions on the battlefield. - Faith's Bastion
Ability: "Faith's Bastion"Requires all: Impassioned, Wild-Eyed, Conviction, Soothsaying - Tenacity3 levelsLevel 1
Hit points: +3%Level 2
Hit points: +8%Level 3
Hit points: +15%Requires: Faith's BastionThis one will not go down easily - it will be necessary to break both the will and the body first. - Augury3 levelsLevel 1
Character's aura leadership effect: +2Level 2
Character's aura leadership effect: +5Level 3
Character's aura leadership effect: +9Requires: Faith's BastionAn omen, a sign - this being knows things and any who follow will share their glory. - Blade Shield3 levelsLevel 1
Melee defence: +3Level 2
Melee defence: +7Level 3
Melee defence: +12Requires: Faith's BastionA blade that sings in defence will not let its wielder be penetrated. - Fervour3 levelsLevel 1
Weapon strength: +5%Level 2
Weapon strength: +12%Level 3
Weapon strength: +20%Requires: Faith's BastionThis one fights with a fervour to be both admired and despised. - Benediction
Passive ability: "Benediction"Requires all: Tenacity, Augury, Blade Shield, Fervour
- Obliterate the WeakUnlocks at rank 20
Replaces: "" (Hero's army)Passive ability: "" (Hero's army)Crushing unworthy foes is no longer enough. For the men who carry Ulric's will, his mandate is to utterly annihilate them. - Frostbite's StrikeUnlocks at rank 20
Bonus vs Infantry: +15
Weapon strength: +10%The Ulrican priest's strikes carry the force of a denunciation; a chilling censure felt with not just the body, but also the soul. - Wanderer’s PathUnlocks at rank 20
Increase Mobility action: Movement range is increased by an additional 10%
Stimulate Growth action: Growth is modified by an additional 20
Hero action success chance: +10%Wandering is a means to spread the Wolf's creed, but also a pilgrimage which renews that creed in faithful hearts.
- Increase Mobility3 levelsLevel 1
Increase Mobility action: Movement range is increased by an additional 5%Level 2 · rank 5
Increase Mobility action: Movement range is increased by an additional 10%Level 3 · rank 10
Increase Mobility action: Movement range is increased by an additional 15%Whether it be training harder, travelling lighter, eating less or sleeping better, there's always a way to draw more from the day. - Stimulate Growth3 levelsLevel 1
Stimulate Growth action: Growth is modified by an additional 10
Growth: -10 (local enemy province)
Growth: +10 (local province)Level 2 · rank 5
Stimulate Growth action: Growth is modified by an additional 20
Growth: -20 (local enemy province)
Growth: +20 (local province)Level 3 · rank 10
Stimulate Growth action: Growth is modified by an additional 30
Growth: -30 (local enemy province)
Growth: +30 (local province)All will listen, for the news will either be dire or wonderful. - Damage Walls3 levelsLevel 1
Damage Walls action: 1 additional wall breachesLevel 2 · rank 5
Damage Walls action: 2 additional wall breachesLevel 3 · rank 10
Damage Walls action: 3 additional wall breachesThey cannot stop what they cannot see. - Wound3 levelsLevel 1
Wound action: Additional 5% chance of wounding targetLevel 2 · rank 5
Wound action: Additional 12% chance of wounding targetLevel 3 · rank 10
Wound action: Additional 21% chance of wounding targetSuch a champion will not bend or break, but slay in their Lord's name. - Block Army3 levelsLevel 1
Block Army action: Movement range is modified by an additional -3%Level 2 · rank 5
Block Army action: Movement range is modified by an additional -8%Level 3 · rank 10
Block Army action: Movement range is modified by an additional -15%To sow discord and confuse the enemy, sending them down the wrong route or befuddling their senses. - Specialist3 levelsLevel 1
Hero action cost: -10%
Hero action success chance: +1%Level 2
Hero action cost: -20%
Hero action success chance: +3%Level 3
Hero action cost: -40%
Hero action success chance: +6%An expert in their craft, this Hero knows all the mistakes that can be made and how to best avoid making them.
All effects of this build
- Battle prayer: ""
Like lines are added up; a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included.